vaultwit
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No sound on Sonar X1 trial versinon
I just installed the Sonar X1 trial version, and I can't get it to play anything. Wavs, mp3's, midi, anything. I added a regular song from my iTunes to an audio track and pressed play. And it plays, but I hear no sound. I have Windows 7 64-bit running, with the WDM/KS driver mode, and "Realtek HD Audio output [WaveRT]" as my output driver. UPDATE 2: I spent the entire day researching and trying to figure out what's exactly going on, and yes - I have Realtek that came with my laptop, and basically the only thing that works with it is the MME 32-bit. WDM and Wasapi crackle and stutter like crazy, and ASIO isn't an option for me (actually I have ASIO4All, but I'm having problems switching between SonarX1 and other programs that play sounds). With that said, I have a couple of questions: 1) MME is 32-bit... how does that affect the SonarX1 software itself, which I installed in 64-bit? 2) I'm not concerned with latency from recording midi using a keyboard. Because I don't do any midi recording. I create all my midi's on the computer using a composer program, and I just import those midi's onto my Sonar tracks. Thus, I just need to patch these midi clips with softsynths and VSTi's, and I've got what I need - music. Although I DO experience latency delay when recording vocals using my USB condensor mic (i don't do live monitoring...for now). Basically the recorded audio is a bit delayed compared to the rest of the sounds in the project, but I hope to fix that using the Record Latency Adjustment's "manual offset" feature (will that even work?). So, will MME 32-bit work for what I'm doing with Sonar X1? Basically, will it affect the sound of softsynths and VSTi's created from existing midi files (not midi recorded using Sonar)? I probably will invest in a better sound card eventually, when my budget isn't as tight (also so I can use regular condensor mics instead of my USB one). But if MME 32-bit will work for what I do with SonarX1 for now, I don't feel bad paying $400 for it.
post edited by vaultwit - 2011/08/14 01:21:08
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ASG
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Re:No sound on Sonar X1 trial versinon
2011/08/13 17:14:24
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did you set upthe i/o on the audio track right?
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vaultwit
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Re:No sound on Sonar X1 trial versinon
2011/08/13 17:20:38
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Yes, the I/O is set up correctly. Ive updated my original post: I've got soud working, but I'm not sure which settings is the best one. I noticed that it will playback normally if I select either MME "(32-bit)" or "ASIO" as my driver mode. But I want 64-bit, not 32... should I stick with ASIO? If I use WDM or WASAPI, the sound becomes very stutterred and choppy, and does not playback smoothly. What should I do to get normal playback and take advantance of 64-bit? I installed SonarX1 as 64-bit.
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ASG
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Re:No sound on Sonar X1 trial versinon
2011/08/13 17:40:23
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Dont even bother with WDM. mme CAN work, but just stick to ASIO its just so easy.. if i remember correctly that choppy sound came from setting my sampling rate too low or too high. You dont really have to mess with that though when it comes to ASIO.
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Twigman
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Re:No sound on Sonar X1 trial versinon
2011/08/13 18:18:33
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vaultwit What should I do to get normal playback and take advantance of 64-bit? I installed SonarX1 as 64-bit. A decent soundcard would be a start
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vaultwit
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Re:No sound on Sonar X1 trial versinon
2011/08/13 21:27:47
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ASG Dont even bother with WDM. mme CAN work, but just stick to ASIO its just so easy.. if i remember correctly that choppy sound came from setting my sampling rate too low or too high. You dont really have to mess with that though when it comes to ASIO. Yes but if I choose ASIO, something weird happens. Every time I play music from things besides Sonar, and I return to Sonar, I can no longer hear anything from Sonar when I hit play. Again, I don't want to do MME because of 32-bit. What's going on??
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ASG
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Re:No sound on Sonar X1 trial versinon
2011/08/14 00:10:07
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Yeah thats the way asio is, you cant have to different forms of media going at once. if i got a project open you wont get sound from anywhere else, no you tube, no windows media player, ya dig. You gotta do one thing at a time. And what sound card or interface are you using
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chuckebaby
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Re:No sound on Sonar X1 trial versinon
2011/08/14 00:20:33
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im sure youve figured out by now you can only use mme to listen to playback at a non choppy listening..the only way around this is an external sound card.i went through the same thing you did once apon a time..you will never be able to record anything right now with mme. too much delay(latency)you might be able to download asio4all as a temporary band-aid to get you recording off a keyboard,guitar,microphone..but you nee a soundcard..and not the kind thats in your computer now..reltek is a greAT soundcard....yea..for listening to you tube.! but if you want to sound proffesional invest in a soundcard that you plug in with you usb..they range from 150-300..300 for a good one.try the focusrite usb or even the vs-20..be aware there are alot of soundcards out there right now that arent working with windows7,never mind the added hastle of 64 bit. i have 64 bit windows 7..and i have a reltek soundcard as well..its an uphill battle that pays devedens when you get to the top..its worth it.. just remeber you cant expect to download a proffesional software with out a proffesional soundcard.
Windows 8.1 X64 Sonar Platinum x64 Custom built: Asrock z97 1150 - Intel I7 4790k - 16GB corsair DDR3 1600 - PNY SSD 220GBFocusrite Saffire 18I8 - Mackie Control
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vaultwit
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Re:No sound on Sonar X1 trial versinon
2011/08/14 01:15:06
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chuckebaby im sure youve figured out by now you can only use mme to listen to playback at a non choppy listening..the only way around this is an external sound card.i went through the same thing you did once apon a time..you will never be able to record anything right now with mme. too much delay(latency)you might be able to download asio4all as a temporary band-aid to get you recording off a keyboard,guitar,microphone..but you nee a soundcard..and not the kind thats in your computer now..reltek is a greAT soundcard....yea..for listening to you tube.! but if you want to sound proffesional invest in a soundcard that you plug in with you usb..they range from 150-300..300 for a good one.try the focusrite usb or even the vs-20..be aware there are alot of soundcards out there right now that arent working with windows7,never mind the added hastle of 64 bit. i have 64 bit windows 7..and i have a reltek soundcard as well..its an uphill battle that pays devedens when you get to the top..its worth it.. just remeber you cant expect to download a proffesional software with out a proffesional soundcard. Chuckebaby you hit it right on the spot. Everything you described is exactly the problem I am going through, its like you read my mind. Of course, I spent the entire day researching and trying to figure out what's exactly going on, and yes - I have Realtek that came with my laptop, and basically the only thing that works with it is the MME 32-bit, as you said. WDM and Wasapi crackle and stutter like crazy, and ASIO isn't an option for me (actually I have ASIO4All, but I'm having problems switching between SonarX1 and other programs that play sounds). With that said, I have a couple of questions: 1) MME is 32-bit... how does that affect the SonarX1 software itself, which I installed in 64-bit? 2) I don't do any midi recording. I create all my midi's on the computer using a composer program, and I just import those midi's onto my Sonar tracks. Thus, I just need to patch these midi clips with softsynths and VSTi's, and I've got what I need - music. Although I DO experience latency delay when recording vocals using my USB condensor mic (i don't do live monitoring...for now). Basically the recorded audio is a bit delayed compared to the rest of the sounds in the project, but I hope to fix that using the Record Latency Adjustment's "manual offset" feature (will that even work?). So, will MME 32-bit work for what I'm doing with Sonar X1? Basically, will it affect the sound of softsynths and VSTi's created from existing midi files (not midi recorded using Sonar)? I probably will invest in a better sound card eventually, when my budget isn't as tight (also so I can use regular condensor mics instead of my USB one). But if MME 32-bit will work for what I do with SonarX1 for now, I don't feel bad paying $400 for it.
post edited by vaultwit - 2011/08/14 01:16:11
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mudgel
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Re:No sound on Sonar X1 trial versinon
2011/08/14 01:52:02
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The fact that MME is 32 bit is totally irrelevant to anything you're wanting to do. So the simple answer to your question is yes. However MME (Multi Media Extensions) drivers are not able to provide low latency and no matter what you're recording you do want less latency when recording. in the end your audio chips and drivers are going to determine the best possible sound your computer can make. The sound chips on many motherboards are pretty much the same as in some external sound interfaces. It's often the drivers that let onboard audio devices down. ASIO can actually process as many different streams of audio from different programs as your system can handle. An ASIO driver however will only allow you to make use of 1 audio device at a time. Onboard sound cards in PC's usually dont have ASIO drivers. I'm assuming the OP is talking about ASIO4ALL. ASIO4ALL is actually a program that wraps a WDM driver and tricks a bit of SOFTWARE like SONAR into thinking its looking at an ASIO driver. Unfortunately Windows can't use ASIO drivers and if you are switching between different programs you'll often run into problems because of this. There's heaps more to say but one of the best arrangement is. Use your onboard sound device for playing windows sounds and programs that rely on whatever audio device is enable in windows and then have an another sound card (semi-pro or Pro) PCi (internal), USB or Firewire. Work out your budget and work back from there.
Mike V. (MUDGEL) STUDIO: Win 10 Pro x64, SPlat & CbB x64, PC: ASUS Z370-A, INTEL i7 8700k, 32GIG DDR4 2400, OC 4.7Ghz. Storage: 7 TB SATA III, 750GiG SSD & Samsung 500 Gig 960 EVO NVMe M.2. Monitors: Adam A7X, JBL 10” Sub. Audio I/O & DSP Server: DIGIGRID IOS & IOX. Screen: Raven MTi + 43" HD 4K TV Monitor. Keyboard Controller: Native Instruments Komplete Kontrol S88.
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vaultwit
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Re:No sound on Sonar X1 trial versinon
2011/08/14 17:04:48
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mudgel The fact that MME is 32 bit is totally irrelevant to anything you're wanting to do. So the simple answer to your question is yes. However MME (Multi Media Extensions) drivers are not able to provide low latency and no matter what you're recording you do want less latency when recording. in the end your audio chips and drivers are going to determine the best possible sound your computer can make. The sound chips on many motherboards are pretty much the same as in some external sound interfaces. It's often the drivers that let onboard audio devices down. ASIO can actually process as many different streams of audio from different programs as your system can handle. An ASIO driver however will only allow you to make use of 1 audio device at a time. Onboard sound cards in PC's usually dont have ASIO drivers. I'm assuming the OP is talking about ASIO4ALL. ASIO4ALL is actually a program that wraps a WDM driver and tricks a bit of SOFTWARE like SONAR into thinking its looking at an ASIO driver. Unfortunately Windows can't use ASIO drivers and if you are switching between different programs you'll often run into problems because of this. There's heaps more to say but one of the best arrangement is. Use your onboard sound device for playing windows sounds and programs that rely on whatever audio device is enable in windows and then have an another sound card (semi-pro or Pro) PCi (internal), USB or Firewire. Work out your budget and work back from there. Simple answer to which question? That MME will be enough for what I will be using Sonar for? So will using the drivers for MME affect the fact that my Sonar is installed in 64-bit? Like, will the effects and everything be processed in 64-bits? How does the driver settings affect how the Sonar program itself runs in 64-bit? Remember, I will be doing very minimal recording, if any. My midi notes are pre-made from a different, midi composing software.
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