Reverb tails bounce to front of clips/mixes if 'play reverb tails after stop' is not check

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ba_midi
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Re:Reverb tails bounce to front of clips/mixes if 'play reverb tails after stop' is not ch 2011/09/12 15:13:58 (permalink)
rbowser


ba_midi



Randy - if you are doing a mixdown, as example -- and the very last clip that can play reaches its 'end boundary' before the time range you select, I think you'd see this bug.

Let's say you have a brass hit as the very last event in the project and the boundary of that hit ends at  bar 150 beat 3 tick 180 -- but your time range is through bar 152 ...  the clip will stop sounding any FX or notes at 150:3:180 since there is no more clip to play.  And no more data following it, so the track rendering shuts off, so to speak.

Try it, you'll see...


Billy, is this strictly an X1 issue?  I've never had that problem, and usually just leave the clips at their original length, not dragging them out to compensate for reverb tails.  I just select in the time line, and always get my full FX in the mix-down - I still work in 8.5, even though I have X1 that I poke at once in awhile.


Randy B.

I think it depends on system configs, frankly ... maybe that "play tails" has some effect.  OR maybe because you select a time range (I never do for final mixdowns, I just deselect which selects ALL).   Maybe there's something to selecting the time range though!

It's in X1 and as many other versions as I can remember prior.

I gotta try your "select time range" to see if that makes a diff.  It would be interesting if it does but it was always my understanding that a track can't "play" if there's nothing left to play, hence the condition of which we speak.




Billy Arnell (ba-midi)

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Music gives me life, so I give life Music.
Thanks for listening - Let's Dance to the rhythm of life! :)
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rbowser
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Re:Reverb tails bounce to front of clips/mixes if 'play reverb tails after stop' is not ch 2011/09/12 15:59:45 (permalink)
ba_midi
...it was always my understanding that a track can't "play" if there's nothing left to play, hence the condition of which we speak.

Hmmm.  Maybe I can't say for sure why things work for me the way they do.  But here's a bit more detail of my usual routine:


--I always have track automation, and am not concerned with the behavior that a project keeps playing past it's actual ending.  So that's why my tracks keep on playing - there are some nodes way out there in right field.


I select the part of the project I want, cutting out introductory measures, and leaving plenty of time for FX to die out.  I'm not too concerned with precision on the selection because I always do final touches in Sound Forge, tightening up the ending if it's needed, for instance.


All I know is my FX always fully ring out - whether or not it has anything to do with the "play tails" setting--I always thought it Did effect that, but it's making sense that actually that's not involved, and that's why the original topic of this thread was about something else.


But, that's why my tracks play past the end of the last clip's length - the automation nodes.  And of course there's still sound bouncing around in the reverb units, so that plays out.


Randy B.

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#32
ba_midi
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Re:Reverb tails bounce to front of clips/mixes if 'play reverb tails after stop' is not ch 2011/09/12 18:38:17 (permalink)
rbowser


ba_midi
...it was always my understanding that a track can't "play" if there's nothing left to play, hence the condition of which we speak.

Hmmm.  Maybe I can't say for sure why things work for me the way they do.  But here's a bit more detail of my usual routine:


--I always have track automation, and am not concerned with the behavior that a project keeps playing past it's actual ending.  So that's why my tracks keep on playing - there are some nodes way out there in right field.


I select the part of the project I want, cutting out introductory measures, and leaving plenty of time for FX to die out.  I'm not too concerned with precision on the selection because I always do final touches in Sound Forge, tightening up the ending if it's needed, for instance.


All I know is my FX always fully ring out - whether or not it has anything to do with the "play tails" setting--I always thought it Did effect that, but it's making sense that actually that's not involved, and that's why the original topic of this thread was about something else.


But, that's why my tracks play past the end of the last clip's length - the automation nodes.  And of course there's still sound bouncing around in the reverb units, so that plays out.


Randy B.


I think you've kind of hit a few reasons why it works for you and under what conditions.

Having automation generally seems to run through the length of a track and way more (at least it does in 8.x and earlier).  I have gotten the feeling from some of the posts on the forum that automation (other than the new 'tools') hasn't been on the updating block as much as many of us would like, so I suspect X1 exhibits similar issues.

So it makes some sense that you get the tails to play without having to do further manipulation, in that case.


Billy Arnell (ba-midi)

http://www.ba-midi.com/music/files
Music gives me life, so I give life Music.
Thanks for listening - Let's Dance to the rhythm of life! :)
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