MrQuestion
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Logical Method for breaking up a Bands Set of 12 songs into 12 projects in X1
I've periodically tried to deal with this and I have several friends who are searching for the same solution I'm sure there are tons of us out there that have wrestled with this. You record a bands set of 10 songs on 12 tracks - takes up 14 Bazillion bytes You have the audio in Sonar and you want to trim it down into 10 projects (one for each tune) each project having 12 track (channels) of audio, with each project having 1.2 Bazillion bytes of audio. Get the picture? ("Yes we See") Within the slip edit approach of Sonar X1 - is there a sane , expeditious way to do this without carrying all the audio around (the entire set of 14 Bazillion bytes) in each project? Apologies if this has been covered. If you lay out a process - I'd appreciate whatever level of detail you can muster - I don't do this for a living - I just do it fer laughs Thanks in Advance!!
post edited by MrQuestion - 2011/09/22 19:46:49
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DJOZ
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Re:Logical Method for breaking up a Bands Set of 12 songs into 12 projects in X1
2011/09/22 21:01:42
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This has essentially become the question from my post here; http://forum.cakewalk.com/tm.aspx?m=2391544 Although it was originally related to a soft synth insert problem, I believe we have to resolve the question from Mr Question before I can advance. I don't do it for a living either, I do it fer lurv. (I may scrub that comment later if the band in question pays me the carton of beer they promised). DJ.
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osd
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Re:Logical Method for breaking up a Bands Set of 12 songs into 12 projects in X1
2011/09/22 21:25:15
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I assume the issue is having the audio reproduced on all the baby projects, and not just a question about splitting a project. If that's right, yes, when you split the project, you're going to have audio copies of the whole project in each child. If you run the clean audio function, I believe it would eliminate the redundant copies that aren't being used by each baby project.
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MrQuestion
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Re:Logical Method for breaking up a Bands Set of 12 songs into 12 projects in X1
2011/09/23 01:55:48
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Well thanks to DJOZ and osd for their comments - I think I have a process sorted out In DJOZ's case - he recorded the 12 channel set into Sonar - (by the way - he did the engineering on a CD for a kick ass Australian Blues band called Swamphouse - check their stuff out - first rate mixes done in Sonar) - DJOZ has a great ear - but he can be full of it too. Me I just got 4 channels of broadcast wave files from a friend who recorded it on his Apple This is the process I used to break the 4 channel 14 song set into projects- one project for each song - without all the redundant wav data being in each project ---------------------------------------------------------------------------- 1) Import each 24 bit mono wave file into a separate track in Sonar - each of the 4 mono waves was 770 meg For some reason they all came in at measure 1895 - so I slid each wave file -1890 measures and then they all lined up at measure 5. 2) I inserted a marker at the beginning of each song for easy reference 3) I saved this project as "Master" - using the "separate audio folder for each project" option 4) One song is the Beatles "Girl" so I saved a copy of Master as a new project "MasterGirl" At this point, on the disk the 4 big files are in Master\audio and MasterGirl\audio 5) I opened MasterGirl and split each of the 4 waves at the end of the song and deleted the unused 40 minutes of wave data. 6) I then selected each of the remaining 4 short audio clips, right clicked on it and performed a "apply trimming" - not sure if this was necessary but I did it and I'm proud. I saved the project at this point and looked at the file sizes in Windows and they were still each 770 meg 7) then I selected each of the 4 short audio clips and did a "Bounce to Clips" on each clip - it took a few seconds so I figured something was getting written. I saved the project at this point and looked at the file sizes in Windows and they were still each 770 meg - but 4 new smaller files had been created - each aroung 29 meg in the MasterGirl\audio folder looking good 8) now I run the Clean Audio utility and after seaching the known universe (I have 6 drives) for about 10 minutes, it identifies that the 4 770 meg files in MasterGirl\audio are no longer in use so I am free to delete them which I do cuz I'm such a happy camper at this point. So I think we have a winner - with the longest and most unwieldy parts of this process being a) the initial copy from Master to MasterGirl where the 4 big files are being copied to the MasterGirl\audio folder and b) the 10 minute process where the Clean Audio utility sniffs out the big files which are now deletable in the MasterGirl\audio folder. Depending on the amount of free space you have, I suspect during this process of chunking out a big set into projects per tune, you could hold off on the Clean Audio utility until you process 3 or 4 songs Hope this helps!
post edited by MrQuestion - 2011/09/23 01:57:29
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DJOZ
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Re:Logical Method for breaking up a Bands Set of 12 songs into 12 projects in X1
2011/09/23 18:06:45
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OSD "Clean Audio" doesn't work in that way unfortunately, but it would be nice if it did! It removes any unused *.wav files from the Audio folder. Say you did 6 takes of a guitar piece that went for 5 minutes. You only use takes 3,4,5 in your project. Clean Audio function will delete the wave files for takes 1,2,3. Even if you only use a nano second of any take in the project the source wave file will remain in it's entirety of five minutes. I discovered this remains so whether you put the six takes in seperate tracks or all on the one track as layers. The good thing is I discovered what "Clean Audio" actually does by playing around with your suggestion, so thanks for that. Mr Question, I am going to try your method over the weekend and I'll let you know how it goes. I'm sure it works and it may be the only way but if any forum users know of a quicker method then please pass on your suggestions. I have 5 sets of 45 minutes to one hour each in this particular project with 12 individual tracks, so it's going to take some time.... I have a soft synth insertion problem which we THINK may be related to the mega size of the source wave files, that's why I want to try and cut them down. I should point out that Mr Question and I are known to each other. We've never met but have been mailing each other for some years over things Sonar, guitars, amplifiers, songs, children, wives, dogs and so on. Sort of like an intercontinental pub. He got me started on Sonar. He also taught me how to run a website and even wrote some software for me that helps in my job in electronics manufacturing. He 's a good bloke and quite clever, but don't get involved in his Nigerian Bank scam. His comments on my abilities may be biased, but Swamphouse really are a fine band. www.swamphouse.com.au Cheers, DJ
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MrQuestion
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Re:Logical Method for breaking up a Bands Set of 12 songs into 12 projects in X1
2011/09/23 19:57:23
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Hey DJOZ it'll work the biggest pain for you is - after you load the 12 channels into master - is gonna be saving them each as a new project You open Master and say you want to create FineFineFine project When you create FineFineFine from Master it will copy all the audio into FineFineFine and then you do the split audio for each of the 12 channels in the FineFineFine project and delete the unused tails then do a bounce to clip (which should really be called extract to clip) for each of the 12 channel wav files you want to keep in FineFineFine then when you run the Audio clean it should present you with the stuff to delete (basically you should get a bunch of wave files in the newly created project audio folders) What might be faster is Bring in all the audio to Master Split each of the 12 channels at every song point Save master then for each song reload master delete all the unwanted audio relative to the song bounce to clips each of the keeper 12 channel clips save as new song project - (don't save Master after the deletions) Every few songs do the Clean Audio thing I would think you could chunk our all the audio the way you want it in a couple hours - except you have 3 sets so you may be insane by the end of this. Of course I'm not in Oz where the toilets run backwards - so who knows Later
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osd
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Re:Logical Method for breaking up a Bands Set of 12 songs into 12 projects in X1
2011/09/23 19:58:03
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Thanks for the clarification DJ on clean audio. Appreciated.
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DJOZ
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Re:Logical Method for breaking up a Bands Set of 12 songs into 12 projects in X1
2011/09/24 18:49:50
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OSD- After reading Mr Questions reply again I'm not so sure that I'm exactly correct in my description of Clean Audio. That's how it worked when I messed around with it, but perhaps my messing didn't have method to it. I'm going to try Mr Q's suggestion today to get my head around what is actually happening after the Bounce Clips scenario - maybe Clean Audio works as you suggested in this case. Off to the other PC to give it a go. Thanks for the input guys. I'll let you know what happens. Hey Mr Q - do you have things coming OUT of your toilets??? That must be awkward. Cheers, DJ.
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osd
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Re:Logical Method for breaking up a Bands Set of 12 songs into 12 projects in X1
2011/09/24 19:07:16
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Let us know. My thinking was that once each song was split, the remaining audio would be orphaned and ripe for picking with clean audio. But I'm new to the Sonar game...
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DJOZ
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Re:Logical Method for breaking up a Bands Set of 12 songs into 12 projects in X1
2011/09/25 09:52:22
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OSD - After a few more hours on this I believe the Clean Audio function works as I originally thought. It searches ALL of your drives, which may take some time and then offers you a list of files which you can selectively choose to delete or leave in their locations. It will offer you to delete the original large files after you have done the Bounce To Clips operation. Bounce To Clips will create new, smaller wave files in the Audio folder of your project. Thank you Mr Question. It assigns a new name to the smaller *.wav file. which will be called Track_Name_somethingMIX.wav If you click on Track Properties and then "Audio Source", it will come up with the new, smaller wave file. If you save the project these smaller files then become the default source wave files. Then when you run Clean Audio it will ask if you want to delete the older large files as these are no longer accessed by the tracks in the project. My wave files went from 230mb each to 60mb each. I thought I would get a larger reduction so I need to investigate that further. A few pointers here - 1. You cannot Bounce Clips on any track that has Audio Snap Pallete engaged. 2. You cannot Bounce Clips on any track that is sharing a source wave file with another track - let me explain that. On the night I recorded this, for some reason I did not have a snare drum mic for the top of the drum. I did have one on the bottom skin/strap. When I started work on a rough template for the project I wanted a top snare track so I copied the "overhead right" track to a blank track. I shifted this track to align with the snare bottom track, appllied some EQ etc and called it "Snare Top". Not ideal, but better than nothing. So both "Overhead Right" and "Snare Top" tracks were using the same "overhead right.wav" file. Bounce To Clips does not like this and the software will hang. I'm not exactly sure what "Apply Trimming" does. We'll leave that for another day. I found that "Consolidate Audio Project" creates a backup folder of the *.wav files within your project folder. With the smaller *.wav files I was now able to solve my original problem of the software crashing while trying to insert a soft synth - so that's all good. I also learnt a bit about drum replacement and Audio Snap/Pallette so while this little problem has been perplexing and frustrating at times I've added a little bit to my Sonar knowledge. Thank you so much fellow posters for your input. As an afterthought and an act of masochism I may even look at "manufacturing" a top snare drum track. Cheers, Darby.
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MrQuestion
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Re:Logical Method for breaking up a Bands Set of 12 songs into 12 projects in X1
2011/09/28 02:53:23
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Glad it's getting there for you DJOZ The only insight I might have is why your filesize reduction is smaller than you anticipated Could it be that yer original waves were 16 bit and the clips - when extracted - were written as 24bit? Later
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Bristol_Jonesey
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Re:Logical Method for breaking up a Bands Set of 12 songs into 12 projects in X1
2011/09/28 05:51:36
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I know what I'd do. First, make sure you have "Per Project folders" selected Then, do a "Save As" for ALL 12 songs, naming them where appropriate and making sure they live in their own folder Then, go into each song (which currently has EVERYTHING in it) and trim each of your tracks down by slip editing. Then you can select all tracks followed by "Apply trimming" which will remove all the dead space from each song. Nearly done. Now, if you do another "Save As" for each separate song, again into a new folder, you should end up with just the relevant .wavs for each separate song.
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THambrecht
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Re:Logical Method for breaking up a Bands Set of 12 songs into 12 projects in X1
2011/09/28 06:42:11
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Making a project smaller: To make a clip to an single wavefile, you must first "apply trimming" to each clip (select all -> apply trimming). Then insert any effect - maybe a delay or a gate - into the effectbin - toggle it to OFF - and apply this "OFF"-effect to each clip. This is very fast and easy. This is the !! only !! way in SONAR to make 579 trimmed clips to 579 trimmed wavefiles. Now the "clean audio" command is working. Every unwanted audio is deleted.
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Rothchild
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Re:Logical Method for breaking up a Bands Set of 12 songs into 12 projects in X1
2011/09/28 07:21:08
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Yeah, I use a variation of Jonesy and Mrquestion's approaches. have all 12 in the 'master project' split out first song, delete everything else, 'apply triming' save as to different location re-open 'master' rinse and repeat for 2nd etc track The other thing you can use is 'consolidate project audio' to create a streamlined back up of just the files that are being used in the project. Child
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jm24
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Re:Logical Method for breaking up a Bands Set of 12 songs into 12 projects in X1
2011/09/30 00:13:25
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As many have written above: Using the original, split all the tracks, save as new name: master 2 Select ALL, control click the keeper clips, press delete select all clips: apply trimming, and Bounce to clips. I think bouncing should be done before saving. And it won't hurt. No need to move the clips to zero now time until you open the project to change stuff. Then Save As to new name in a new folder, and audio subfolder, check the copy files box. When all done, open the master's audio folder and delete all the smaller clips. The 12 original clips will also have the oldest date stamps. If you have lots of disk space no need to clean the wav files until you are finished. ============ I have had bad results with the cleaning tools. Files missing,... (good thing I had backups). Not happy. So I do it manually. J
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jm24
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Re:Logical Method for breaking up a Bands Set of 12 songs into 12 projects in X1
2011/09/30 00:16:01
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Always have the processing bit depth set to 32bits.
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jm24
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Re:Logical Method for breaking up a Bands Set of 12 songs into 12 projects in X1
2011/09/30 00:21:14
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I have had no problem bouncing a copied wave file. The bouncing creates the 2nd wave file. And it was good. Apply triming is needed to remove the hidden bits of the split files. Best to always do this before bouncing.
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