Audio Dropouts in Audio Snap 2.0

Author
digitalhecht
Max Output Level: -90 dBFS
  • Total Posts : 38
  • Joined: 2003/11/14 16:35:29
  • Location: Santa Clara, CA
  • Status: offline
2011/09/27 14:36:14 (permalink)

Audio Dropouts in Audio Snap 2.0

Hi All,
Admittedly an Audio Snap newbie (but digging it so far), I am remixing a song for a friend. I have slowed the original tempo from 140BPM to 115BPM. Everything works/sounds great until one spot (last chorus) in the vocal track. Once the playhead hits that spot, I get a short flangy sound then the track goes silent. Quite oddly, sometimes it WILL continue at said spot, but the embedded reverb/delay seems to disappear! (The track sounds dry.) Any ideas for a workaround/settings? Thanks in advance.
Ed
#1

6 Replies Related Threads

    brundlefly
    Max Output Level: 0 dBFS
    • Total Posts : 14250
    • Joined: 2007/09/14 14:57:59
    • Location: Manitou Spgs, Colorado
    • Status: offline
    Re:Audio Dropouts in Audio Snap 2.0 2011/09/28 14:39:04 (permalink)
    It would not surprise my that you get some problems with a tempo change that drastic, but it's pretty unusual for the result to be different from one playback to the next, unless maybe your PC is having trouble keeping up with the processing load, which could happen if your running real-time Groove-clip stretching on a lot of tracks.

    Things can also get weird when you're applying real-time FX to real-time stretching. If you haven't already, you should try working on a copy of the project in which you've bounced down the audio-snap stretching with bounce to clips, using offline algorithms appropriate to each track to render the stretching permanent. See the per-track rendering options in the AS palette, and read up in the Reference Guide if you're not familiar with this aspect of Audiosnap. I'll just add that for some material, the Same as Online option using the Groove Clip algorithm for offline rendering gives the best results.



    SONAR Platinum x64, 2x MOTU 2408/PCIe-424  (24-bit, 48kHz)
    Win10, I7-6700K @ 4.0GHz, 24GB DDR4, 2TB HDD, 32GB SSD Cache, GeForce GTX 750Ti, 2x 24" 16:10 IPS Monitors
    #2
    CJaysMusic
    Max Output Level: 0 dBFS
    • Total Posts : 30423
    • Joined: 2006/10/28 01:51:41
    • Location: Miami - Fort Lauderdale - Davie
    • Status: offline
    Re:Audio Dropouts in Audio Snap 2.0 2011/09/28 14:39:46 (permalink)
    I would try some of these simple things.

    1. Delete the audio snap and snap it again to that tempo
    2.  Or, Bounce the song onto a stereo wave file and just snap the bounced down wave file.

    I like #2 the best, but a simple disable and re-enable may work also


    www.audio-mastering-mixing.com - A Professional Worldwide Audio Mixing & Mastering Studio, Providing Online And Attended Sessions. We also do TV commercials, Radio spots & spoken word books
    Audio Blog
    #3
    digitalhecht
    Max Output Level: -90 dBFS
    • Total Posts : 38
    • Joined: 2003/11/14 16:35:29
    • Location: Santa Clara, CA
    • Status: offline
    Re:Audio Dropouts in Audio Snap 2.0 2011/09/28 16:03:32 (permalink)
    Thanks much for your responses.
    Brundlefly, I would think that my Core i7 (Sandy Bridge) 3.4 GHz with 16GB RAM would be plenty to handle stretching of 10 tracks, no? I DO have an instance of iZotope Alloy on the track in question, but even bypassing it doesn't change the behavior. (I suppose I should try disabling it and/or deleting it altogether before trying a bounce.)
    Simple steps, CJ. I will try those as well. I've said it before, I'll say it again, this forum rocks!
    P.S. Go Bills. Squish the Fish. 
    #4
    brundlefly
    Max Output Level: 0 dBFS
    • Total Posts : 14250
    • Joined: 2007/09/14 14:57:59
    • Location: Manitou Spgs, Colorado
    • Status: offline
    Re:Audio Dropouts in Audio Snap 2.0 2011/09/29 02:40:02 (permalink)
    Yes I would think your system shouldn't have too much trouble running 10 tracks of real-time stretching.

    If it's not a performance issue, it might be important to know how you went about changing the tempo. The easiest and least error-prone is to select all tracks and click Clip Follows Project in the Audiosnap palette after setting the mode to Autostretch in the drop-down next to the button (very important). And then change the starting tempo of the project.

    Is this how you did it?

     


    SONAR Platinum x64, 2x MOTU 2408/PCIe-424  (24-bit, 48kHz)
    Win10, I7-6700K @ 4.0GHz, 24GB DDR4, 2TB HDD, 32GB SSD Cache, GeForce GTX 750Ti, 2x 24" 16:10 IPS Monitors
    #5
    digitalhecht
    Max Output Level: -90 dBFS
    • Total Posts : 38
    • Joined: 2003/11/14 16:35:29
    • Location: Santa Clara, CA
    • Status: offline
    Re:Audio Dropouts in Audio Snap 2.0 2011/09/29 14:15:24 (permalink)
    Damn you, Brundlefly! Posing such questions when I'm at work and not able to test! Now I will go crazy... (Can't remember exactly how I did it. I followed a tutorial video on YouTube. Feel free to direct me to another. I was unable to get Audio Snap to work in a second test project file...)
    Anyhoo, I will try this tonight. I know there is some measure of user error here, especially being new to this technique. (It's actually much simpler to do stretching in Propellerheads Record. But oddly, this particular song, unaltered in Record, sounds about 20 BPM faster than its native 140BPM. Yet, I've re-mixed another song previously in Record, also slowing the original tempo, with no BPM issues.) So last night per your and CJ's advice, I attempted to bounce the Snapped vocal track (soloing it first), but Sonar kept saying Processing audio data, where the black progress bar kept cycling through filling up, faster and faster (about 5 times or so total), then would just hang with an empty progress bar. I also tried to to do the same to an external audio track, with the thought of just starting a new project file to play with. Same behavior. I left it to "process" overnight, but found Sonar had crashed when I woke this AM.
    post edited by digitalhecht - 2011/09/29 14:24:23
    #6
    digitalhecht
    Max Output Level: -90 dBFS
    • Total Posts : 38
    • Joined: 2003/11/14 16:35:29
    • Location: Santa Clara, CA
    • Status: offline
    Re:Audio Dropouts in Audio Snap 2.0 2011/10/01 01:11:49 (permalink)
    GLORY, HALLELUJAH!!!! That was it, brundlefly. I followed your steps to the letter and it works, glitch free. Thank you so much. If it's not already a stickie it should be. I need to copy/paste, enlarge to 72 pt Arial and print it out and hang it in front of me. Thank you SO much.
    #7
    Jump to:
    © 2024 APG vNext Commercial Version 5.1