Session Drummer 3 bug fixed?

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fooman
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2011/10/11 16:18:43 (permalink)

Session Drummer 3 bug fixed?

Hiya! I am really wanting to get the new Expanded package, but if the issue I constantly ran into with SD3 isn't fixed it'd be pointless for me :( The issue I had was constant mis-triggered notes. It made my drum enhancement workflow impossible. I went back to S8. Anyone ever run into it? If so, any idea if it's been fixed up? I love ProChannel and miss it so!
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    vladasyn
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    Re:Session Drummer 3 bug fixed? 2011/10/11 17:34:17 (permalink)
    Not sure what you mean by mistrigger. I have all kind of issues with SD3. It for example does not play 1st note of midi loop when loop changes from pad to pad.
    #2
    fooman
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    Re:Session Drummer 3 bug fixed? 2011/10/11 22:45:53 (permalink)
    I mean if there is a 'drum-roll' with 15 hits.... 10 play.  Maybe.
    It's random.  I can't get it to ever play the same thing twice.
     
    If I'm auditioning drum sounds, it's impossible to work with.  I had to go back to S8 to get work done.
    I submitted a bug report but was told it's considered closed until I send them a session with this issue.  I have no idea how to do so, and wasn't given a reply when I asked about it.
    #3
    brundlefly
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    Re:Session Drummer 3 bug fixed? 2011/10/11 22:50:27 (permalink)
    Sounds like your MIDI Prepare Using buffer is too low. I don't know of any persistent issue with Session Drummer dropping notes, otherwise.

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    fooman
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    Re:Session Drummer 3 bug fixed? 2011/10/11 23:33:14 (permalink)
    I hope you have given me the correct solution cause Cake didn't even mention this in 3 or so emails :S
    I've never had to bugger with this parameter, so it'd definately worth looking into!  Thank you!
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    brundlefly
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    Re:Session Drummer 3 bug fixed? 2011/10/12 02:04:33 (permalink)
    Yeah, I wondered about that. It's by far the most common cause of dropped MIDI notes, and they should have checked that first. X1 defaults to 250ms which is too low for many systems. Most will be happy at the old default of 500. If that doesn't do the trick, you can try increasing it in increments of 100, but you shouldn't have to go over 1000.


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    Bristol_Jonesey
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    Re:Session Drummer 3 bug fixed? 2011/10/12 04:25:33 (permalink)
    The other thing to check which MIGHT be causing you problems is the length of individual drum hits. I always make all my hits exactly 30 ticks.



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    mudgel
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    Re:Session Drummer 3 bug fixed? 2011/10/12 08:38:56 (permalink)
    As to SONAR Expanded - the word from Willy is that there are no specific SONAR bug fixes unless they impact on the areas where Expanded is working.

    There will be a later release of an update for SONAR and SONAR Expanded that will include a number of bug fixes. A date has not been set for its release but it is coming.

    Mike V. (MUDGEL)

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    #8
    fooman
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    Re:Session Drummer 3 bug fixed? 2011/10/12 09:22:49 (permalink)
    A big thanks to everyone who has replied. I am thankful that after my third post about this I finally have a solid lead on a solution :) I will be trying this out very soon on a new mix. The first thing I did was ensure that my notes were a decent length. When you use Audiosnap 2.0 to copy as midi and paste in X1, all notes are the same length so it wouldn't make sense for that to be the issue. And thanks Mudgel, I was very curious about this. Thanks again!!!!
    #9
    brundlefly
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    Re:Session Drummer 3 bug fixed? 2011/10/12 11:57:21 (permalink)
    foomanWhen you use Audiosnap 2.0 to copy as midi and paste in X1, all notes are the same length



    Just as a point of interest... the MIDI notes generated by Audiosnap will have durations that are exactly half the the time to the next transient. If the pattern is variable, the note durations will vary.


    Here's hoping the Prepare Using buffer turns out to be the culprit. I've put in a feature request to have Cakewalk re-engineer MIDI handling. It doesn't make sense to me that you would have to buffer 500ms of MIDI-generated audio when soft synths are capable of responding to real-time playing with sub-millisecond speed and precision. And it causes a lot of problems as it is.


    I can see if you have bunch of non-sample-based synths or multi-gig samplers that are all being rendered in real-time that you might need to do a little extra buffering to have the audio ready for DSP and mixing, but 500ms for a single MIDI drum part from a sample-based drum synth with 2-3 layers? Seems goofy. At the very least, it could do some intelligent dynamic buffer sizing based on what's actually in the project instead of setting it at a fixed value high enough to accommodate the worst case scenario.

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    fooman
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    Re:Session Drummer 3 bug fixed? 2011/10/12 12:00:46 (permalink)
    I didn't realize that about the lengths. I just noticed that the notes did not stretch until the next note, as it does in previous versions of Sonar. Doesn't matter much to me, because for a drum sound I always assumed it didn't have to be any set length. I was wrong perhaps haha
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    brundlefly
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    Re:Session Drummer 3 bug fixed? 2011/10/12 12:38:08 (permalink)
    Doesn't matter much to me, because for a drum sound I always assumed it didn't have to be any set length. I was wrong perhaps haha



    You're right. Note-duration for one-shot (a.k.a. free-run) samples shouldn't matter for the most part unless the durations are close to zero as generated by some v-drum controllers by default. Some synths don't respond consistently to extremely short note events.

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