ReEvent For Sonar released !

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SergeD
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2011/10/14 17:24:57 (permalink)

ReEvent For Sonar released !

ReEvent is easy to use and make you save your precious time !
 
You open the Event List window (Floating feature disabled for a full keyboard functionality) and you click on the ReEvent buttons to create any kind of events.
 
How many times have you dreamed of enhancing your Staff View with comments, hairpins and chords but had no time to input the data? 
 
With ReEvent, you put once for all your repetitive tasks in the buttons and you save time.
 
http://dockandrun.com/
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    SergeD
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    Re:ReEvent For Sonar released ! 2011/10/17 10:15:19 (permalink)
    The Online Store is now set to active (my mistake) and now works correctly.

    My apologies to people who tried to order through a locked door.

    Serge
    #2
    F@ker
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    Re:ReEvent For Sonar released ! 2011/10/17 22:41:26 (permalink)
    I don't totally get it; a youtube video of it in action would help.
    #3
    mudgel
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    Re:ReEvent For Sonar released ! 2011/10/17 22:57:17 (permalink)
    How come only for the Event list and not all of SONAR?

    Mike V. (MUDGEL)

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    #4
    SergeD
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    Re:ReEvent For Sonar released ! 2011/10/18 02:14:56 (permalink)
    F@aker,

    Try the demo version and read the Help File.

    See ReEvent as a toolbox. A plain example, If you frequently insert a patch change number 10 in the ELV, program instead a ReEvent button that will send the keystrokes and make you save time when this insert is required.

    Or, you would like to apply CC#11 controller slopes to your notes and bring some life to your samples. The CAL Controller buttons are amazing to quickly respond to this.

    Mike,

    You can send anything (that can handle Sonar) from the SendKeys cell. Just remember that ReEvent has no brain and only sends keystrokes to Sonar. For example, if you don't select a note in Sonar and send a value (like 10) to the Sonar Slide window from ReEvent, the Slide window will not open and value will be processed as a screenset change by Sonar X1.     


    #5
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