hatflyer
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Vibrato
i have a virtual guitar track (with Kontakt). i tried to set up vibrato with Kontakt to no avail. i have no midi controller, so is the only way for me to add vibrato is to carefully draw in sine waves in the controller panel? there must be an easier way? thanks.
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Guitarhacker
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I do not remember exactly where I saw it... but there is a vibrato FX plug somewhere in my system. I don't have a lot of third party plugs. It may be in the cake default fx or it could be in one of the amp sims. either way if it's there, you can easily use that on the track in the FX bin to get the vibrato. search the sims and default FX in your DAW..... you might find it there.
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konradh
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I never draw in controllers. I use Insert Series of Controllers. You can have the controller come on all at once by making the start and end times the same and entering a single value, or you can make it come on gradually by inserting a range over a short time. There is also a CAL program to thin controllers because sometimes Sonar adds more than you need. For example, you probably don't need four events per tick. You can for sure find something good for under $100, and possibly cheaper. Here is what I use for most note and controller entry, although you may want one with more controller options: http://www.sweetwater.com/store/detail/KeyRig49
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MarioD
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Hatflyer, if you google "vibrato vst", no quotes, you will find a lot of free ones. There are also a couple of free vibrato scripts for Kontakt, google "vibrato for Kontakt". I use the scripts in Kontakt for my vibrato. I’m not at my music computer right now so I can’t give you the name of the Kontakt scripts but I know I found them through google and/or the Kontakt forums. Good luck.
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bitflipper
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Which library? Most sampled guitars have vibrato built in and controlled by the mod wheel. Since you don't have a MIDI controller, you can draw in mod wheel values in the controller pane. I sometimes prefer that way over using the actual mod wheel because of the precision it affords. "...is the only way for me to add vibrato is to carefully draw in sine waves in the controller panel?" This question makes me wonder if it's vibrato you want to add, or tremolo. If the latter, there are a ton of plugins available, including one bundled with SONAR - the Sonitus Surround plugin.
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Guitarhacker
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Good point Dave.... I assumed that the OP when asking for vibrato on a guitar really meant tremolo. Tremolo is varying the volume....vibrato is varying the pitch. The classic effect for guitar is the volume based one. And many people still mistakenly use those words interchangeably. (including me at times)
My website & music: www.herbhartley.com MC4/5/6/X1e.c, on a Custom DAW Focusrite Firewire Saffire Interface BMI/NSAI "Just as the blade chooses the warrior, so too, the song chooses the writer "
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hatflyer
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konradh I never draw in controllers. I use Insert Series of Controllers. You can have the controller come on all at once by making the start and end times the same and entering a single value, or you can make it come on gradually by inserting a range over a short time. There is also a CAL program to thin controllers because sometimes Sonar adds more than you need. For example, you probably don't need four events per tick. You can for sure find something good for under $100, and possibly cheaper. Here is what I use for most note and controller entry, although you may want one with more controller options: http://www.sweetwater.com/store/detail/KeyRig49 i'm a bit confused - if i enter a single value for a single moment, the pitch is simply a steady higher tone? also, isn't entering values to make a rough sine wave extremely taxing? i would have to enter so many values, yes? i see there is a sine drawing tool, but it does not work in the control panel for some reason. i tried to use it on the track view, for modulation, but couldn't get it to work right for various modulator envelopes. i tried to sonitus fx modulator in sonar, but it clicked and didn't sound right. as for kontakt vst, i couldn't get any to be seen within contact's script editor presets. and yes, pretty sure i want vibrato and not tremelo. the effect of a wicked guitar lick i think is vibrato? the library is orange tree samples EEG. i was told by them i'm on my own. i think i figured out kontakt's vibrato, tho other possibilities would be good too, for instruments that don't use Kontakt. thanks.
post edited by hatflyer - 2012/04/19 15:48:17
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bitflipper
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OTS EEG has vibrato built-in. It's controlled by the mod wheel, so even if you don't have a physical mod wheel you can draw in mod wheel values via the PRV.
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hatflyer
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i saw vibrato in EEG, but i don't know how that helps. don't i still need to carefully draw sine waves for the mod wheel? or does a single value trigger a sinuous vibrato? thanks.
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mabian
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MeldaProduction MVibrato; free. Very cool. It even has a "natural vibrato" mode. Problem solved (I hope :)) - Mario
Mario Bianchi --------------- Intel Q9550 Quad Core, Abit IP35 Pro XE M'Board 2x2GB RAM, XFX GeForce 8500GT, 2x500GB Seagate SATA2 HD 7200.11 Terratec EWS88MT, ESI Near 5 Monitoring Speakers Yamaha SY-85 Master keyboard, Roland JV-1080 Rack mod
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konradh
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hatflyer, I was referring to using Controller 1 (modulation) to control vibrato. A single value of 127 is maximum (deep) vibrato; a single value of 0 is no vibrato; and a value somewhere in between is moderate vibrato. You do not have to vary the controller rapidly: this should be built into the keyboard or sample library. Think of Controller 1 as turning vibrato on or off: 0 = off and any other number = on with bigger numbers providing deeper (wider) vibrato. The reason you would enter a range of values is that many players (e.g., violinist, guitarist) being a note with no vibrato and gradually make it deeper over the life of the note. This would be imitated by starting with controller 1 set to zero and gradually increasing it to some value. The final value depends on the particular instrument. For example, 127 is full, normal sounding vibrato for Hollywood Strings, but it is way too much for many synths. You will have to read the documentation for the specific sample library or instrument to see if it uses controller 1 or some other controller for vibrato. Controller 1 is by far the most common method.
post edited by konradh - 2012/04/20 13:52:28
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bitflipper
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i saw vibrato in EEG, but i don't know how that helps. don't i still need to carefully draw sine waves for the mod wheel? or does a single value trigger a sinuous vibrato? You simply draw a series of ascending controller (CC1) values. On some synths/libs it can be a single value while others, including EEG, need a 4 or more consecutive values to sound smooth. Here's a hand-drawn mod wheel curve for vibrato:
 All else is in doubt, so this is the truth I cling to. My Stuff
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hatflyer
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beautiful! just what i needed. thanks!
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