drum map & MIDI channel

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mcdonalk
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2012/05/05 20:06:38 (permalink)

drum map & MIDI channel

The online help for the drum track manager says regarding the MIDI channel entry: "There is an option to follow the track's channel setting." I can't find that option; the only choices for MIDI channel for each event are 1-16. thanks Keith
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    Bristol_Jonesey
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    Re:drum map & MIDI channel 2012/05/06 16:10:34 (permalink)
    What is it you're trying to do exactly?

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    mcdonalk
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    Re:drum map & MIDI channel 2012/05/06 17:29:45 (permalink)
    The percussion synthesizer MIDI track has two sets of clips. One set is to one MIDI channel, another set is to another MIDI channel. I am trying to get this track to play two respective loop players on the Linnplug RMV multitimbral percussion synthesizer using a drum map.

    More detail follows:

    RMV is a multitimbral persussion synthesizer that implements one set of pads, and six loop players. These can respectively be assigned one of seven MIDI channels. I have created a synthesizer track using RMV.
         MIDI out of the synthesizer track was assigned to RMV without using a drum map. However, when I did this, Sonar retreived the note values from the RMV pad (not loop palyers), which I was not using and have therefore not assigned any pad names. Consequently, all note values in the Sonar event and piano roll views were displayed as "---" since there were not names assigned. I could not edit them, at least not easily. (Via another forum, I have notified Linnplug of this anomaly, and they recognize it as a problem that must be addressed.)
         So, I created a Sonar drum map that just maps the note values with no name translation. Now, the note values display as intended in the two Sonar views, and I can now edit them (which is why I want them displayed.) This works OK for a single channel/loop player track, since the drum map maps the notes to a specific MIDI channel.
         However, for a multi-tinbral RMV track, this does not work. Remember, the clips in the track are separately assigned to two MIDI channels, and the drum map overrides the one that is not assigned in the drum map. So, I learned by reading the Sonar manual that I should be able to configure the drum map so that the original MIDI track assignments are used. Per the manual:   "There is an option to follow the track's channel setting." I can find no such option in the drum map manager.
         In the percussion portion of the piano roll viewer, however, I can assign each entry to a MIDI value range of 0-16 via the note properties. Presumably, a value of 0 would allow the track assignments to prevail. When I assign a channel value of 0, the corresponding entry in the drum map changes from the MIDI channel assignment to "drum map."  However, this does not accomplish what I intended. The track plays back nothing. So, maybe that is not what a vlaue of 0 is inended to accompish.
         In summary: I am trying to create a drum map in which the MIDI assignments in the constituent track MIDI clips are followed and not overridden by a drum map MIDI channel assignment.
      
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    chuckebaby
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    Re:drum map & MIDI channel 2012/05/06 17:58:26 (permalink)
    sounds like if you create another instance of a drum map you should be able to do this,
    sorry i skipped over alot of what you worte.

    without paragraphs i get lost and gets confusing.

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    FastBikerBoy
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    Re:drum map & MIDI channel 2012/05/07 02:24:34 (permalink)
    I'm lost on exactly what you are trying to do. Drum track manager? Do you mean Drum MAP manager?

    If so you can map a note to a specific channel but not an individual event. Each note can be mapped to a separate output port if required. The channel mapping is for output channel. AFAIK the map will respond to any incoming channel, it's not something I've ever changed anyway.

    Try and break down what you want to do into bite sized steps so we can follow.
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    Bristol_Jonesey
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    Re:drum map & MIDI channel 2012/05/07 06:15:54 (permalink)
    Yes Karl, you can set the input channel to respond to anything you want.

    This is extremely useful if you're building up a complex template for Orchestral Productions.

    I've just finished mine and I've got 2 midi tracks per instrument - one is the normal prv style for note/velocity/expression editing and the other is a dedicated drum map for Keyswitch mapping.

    Each instance of the Play interface (used by EWQLSO) then contains a number of different instruments (up to 16) all of which can then be controlled separately at both Midi and audio level

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