Audiosnap

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Hellbilly
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2012/05/16 14:02:12 (permalink)

Audiosnap

Hello, I just started using Audio Snap because my new guitar player was just a tad early here and there. I can get the notes lined up just fine, but it's muddy as hell. Sounds kind of like it's being played under water. Freezing the track helps, but good enough for me. Any tips? For all I know Audio Snap is just for drums? Thanks!
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    Truckermusic
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    Re:Audiosnap 2012/05/16 14:28:33 (permalink)
    Hellbilly


    Hello, I just started using Audio Snap because my new guitar player was just a tad early here and there. I can get the notes lined up just fine, but it's muddy as hell. Sounds kind of like it's being played under water. Freezing the track helps, but good enough for me. Any tips? For all I know Audio Snap is just for drums? Thanks!

    Well Audio Snap is it's own beast...some have better luck with it than other's....Me.....I've forgone it and just slice and dice and make everything move manually......I can never get the artifacts out of the snapped audio...
     
    Clifford

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    yorolpal
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    Re:Audiosnap 2012/05/16 14:51:21 (permalink)
    Audio Snap in Sonar=Major Suckage.  Slice and dice the old fashioned way as suggested above.

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    Hellbilly
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    Re:Audiosnap 2012/05/16 14:52:21 (permalink)
    Thank you Clifford
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    Hellbilly
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    Re:Audiosnap 2012/05/16 14:55:43 (permalink)
    I will call my guitar player in to redo it first, lol. Thanks guys. At least I know it isn't me.
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    strikinglyhandsome1
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    Re:Audiosnap 2012/05/16 15:26:40 (permalink)
    I'd watch the videos on youtube. They did some specialist ones on audiosnap. I think ObediaTutor did some too on youtube. I never got past a load of what looked like furlong markers. It seems to work in the videos though.
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    quantumeffect
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    Re:Audiosnap 2012/05/16 15:28:41 (permalink)
    Audio snap is a very powerful tool if executed correctly.  It sounds like you are just moving a couple of transients slightly.

    It has two mix engines … one for “on line” rendering and one for “off-line” rendering.  The on-line or on the fly rendering is intended to give you an idea of what it will sound like.  There will be hiccups in it.

    When you are satisfied with how you have moved the transient either bounce the track or export the track … at that point it will utilize the izotope algorithm.

    Unless you have other issues, if you are just nudging things around a little bit it should be seamless.

    Dave

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    quantumeffect
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    Re:Audiosnap 2012/05/16 15:30:45 (permalink)
    And no, it is not just for drums.

    Dave

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    quantumeffect
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    Re:Audiosnap 2012/05/16 15:35:11 (permalink)
    It is an amazing production tool though ...
     
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    post edited by quantumeffect - 2012/05/16 15:38:24

    Dave

    8.5 PE 64, i7 Studio Cat, Delta 1010, GMS and Ludwig Drums, Paiste Cymbals

    "Everyone knows rock n' roll attained perfection in 1974. It's a scientific fact." H. Simpson

    "His chops are too righteous."  Plankton during Sponge Bob's guitar solo 
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    yorolpal
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    Re:Audiosnap 2012/05/16 15:46:55 (permalink)
    Not to carp but I've never had Audio snap do diddly squat for me except to irritate me.  I'm sure that much of that was my inability or unwillingness to jump through the seemingly myriad hoops required to simply quantize a piece of audio.  In Studio One, for instance, you play your part in.  Click Q.  And you are DONE.  It works first time...every time and it sounds good AND correct.  I'm glad that others have the patience, tenacity and willingness to work with it and achieve decent results.  I still stand by my above statement.

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    quantumeffect
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    Re:Audiosnap 2012/05/16 16:03:24 (permalink)
    Unfortunately for me ... I have discovered that I need to be able to use it and use it effectively.

    I have probably spent more time practicing and recording to a metro-gnome than some people on this forum have been alive.  If I record a drum track to a click and then everybody else plays to the drum track I can guarantee you that the resulting composition will be rock solid ... no A.S. necessary.

    BUT, if I am adding tracks to a piece where all of the other musicians have already recorded to a click or midi drums (essentially adding the live drums much further on down in the recording process) the then I become the secondary timekeeper and not the primary and it is perceptible.

    Quantizing a drum track is painfully tedious and time consuming, the software is not as rock solid and predictable as I would like and it is essentially a pain in the a$$ … other than that, it is an amazing production tool.
    post edited by quantumeffect - 2012/05/16 16:21:29

    Dave

    8.5 PE 64, i7 Studio Cat, Delta 1010, GMS and Ludwig Drums, Paiste Cymbals

    "Everyone knows rock n' roll attained perfection in 1974. It's a scientific fact." H. Simpson

    "His chops are too righteous."  Plankton during Sponge Bob's guitar solo 
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    Hellbilly
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    Re:Audiosnap 2012/05/16 16:09:04 (permalink)
    Hey Dave, I did try bouncing, but not exporting. I will give it a shot. Thank you. Nice track by the way.
    post edited by Hellbilly - 2012/05/16 16:20:27
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    Jimbo21
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    Re:Audiosnap 2012/05/16 16:20:25 (permalink)
    Also try to disable all the markers that aren't needed. This really helps as well.

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    quantumeffect
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    Re:Audiosnap 2012/05/16 16:26:05 (permalink)
    Also, just mix down or export ... don't "quantize".  The quantizing thing was just in reference to a drum track that is getting locked to the click.  When you quantize, every enabled marker is affected.

    Dave

    8.5 PE 64, i7 Studio Cat, Delta 1010, GMS and Ludwig Drums, Paiste Cymbals

    "Everyone knows rock n' roll attained perfection in 1974. It's a scientific fact." H. Simpson

    "His chops are too righteous."  Plankton during Sponge Bob's guitar solo 
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    conripping
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    Re:Audiosnap 2012/06/10 23:10:23 (permalink)
    being played under water.. You do need readjust the guitar or the parameter settings with some pro help.

    A mind all logic airs like a knife all blade. It makes the hand bleed that uses it. http://www.videoconverterfactory.com Helpful video conversion tips!
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    timidi
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    Re:Audiosnap 2012/06/11 08:12:10 (permalink)
    Be aware that if you try 'AS' on a project and then decide not to use it, remnants of it will remain. doing who knows what in the background.


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    bapu
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    Re:Audiosnap 2012/06/12 11:58:11 (permalink)
    yorolpal


    Not to carp but I've never had Audio snap do diddly squat for me except to irritate me.  I'm sure that much of that was my inability or unwillingness to jump through the seemingly myriad hoops required to simply quantize a piece of audio.  In Studio One, for instance, you play your part in.  Click Q.  And you are DONE.  It works first time...every time and it sounds good AND correct.  I'm glad that others have the patience, tenacity and willingness to work with it and achieve decent results.  I still stand by my above statement.

    For the record I use it on my bass tracks frequently. Not for whole tracks mind you, to correct a flubbed note or two in an otherwise in time track. Yes, occasionally I slice and slide too. I can't tell you exactly when I choose one over the other but I know it when I chose it.
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