mclir9
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Loading an Audio Clip into RAM
I read that with Sonar X64 you can load an Audio clip into RAM.... how do you do this??
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synkrotron
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Re:Loading an Audio Clip into RAM
2012/07/18 16:12:35
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I have just spent the last thirty minutes searching the online help file and the 1850 page reference guide and as far as I can see you cannot manually choose to load a particular audio clip into RAM. On page 629 of the reference guide, it says:- Groove clips and ACIDized loops are loaded into RAM, and can take up a lot of memory. Copying them does not increase the amount of memory they take up, but loading the initial copy does.
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mclir9
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Re:Loading an Audio Clip into RAM
2012/07/19 11:24:48
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Bump.... anyone from Cakewalk maybe can answer this?? I am also using Sonar X1 in a live situation where I am playing back drums for my band to play to, and it would be awesome to have the instant starting with no latency.
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pwal
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Re:Loading an Audio Clip into RAM
2012/07/19 11:27:51
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if you want cake to answer you have to ask them directly (see sticky post above), this is a user forum
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synkrotron
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Re:Loading an Audio Clip into RAM
2012/07/19 15:35:19
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Thanks a bunch... I answer your question, after spending thirty minutes of my own time browsing through the manuals and stuff, and you don't even acknowledge my post... Actually, if you are so worried about so called "latency" you could always invest in an SSD, which is as fast as your RAM will be. (should I have even bothered typing that last bit?)
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mclir9
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Re:Loading an Audio Clip into RAM
2012/07/19 16:11:14
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Sorry about that Synkrotron, I didn't realize you actually came up with a solution, I thought you were basically saying you couldn't find it either, my bad. Thanks a ton for your help and time.
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...wicked
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Re:Loading an Audio Clip into RAM
2012/07/19 20:14:41
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An audio clip in what context? Inside a project you'll have whatever latency the interface adds but I haven't noticed significant hits beyond that. Or are you talking about the Matrix View or some other setup where that's a separate concern?
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SToons
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Re:Loading an Audio Clip into RAM
2012/07/19 21:10:27
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mclir9 I read that with Sonar X64 you can load an Audio clip into RAM.... how do you do this?? Load it into any sampler that uses RAM. It will trigger instantaneously...or as fast as your latency will allow. Alternately, mix the audio down to a stereo track and just play it from any player. If these answers don't help perhaps you need to define the issue a little better.
post edited by SToons - 2012/07/19 21:18:28
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SToons
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Re:Loading an Audio Clip into RAM
2012/07/19 21:16:21
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mclir9 Bump.... anyone from Cakewalk maybe can answer this?? I am also using Sonar X1 in a live situation where I am playing back drums for my band to play to, and it would be awesome to have the instant starting with no latency. What do you define as "instantly"? How long a delay do you experience between pressing Play and hearing audio? On a side note, if you have any other apps running, particularly RAM savers, if you leave Sonar just sitting for say ten minutes you can experience a temporarily large latency, seconds long, and sometimes the program will even stutter or stop when you hit play. Once the audio is reloaded into RAM the latency minimizes again. This is a focus issue and can require reconfiguring Windows and background apps/services.
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synkrotron
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Re:Loading an Audio Clip into RAM
2012/07/20 01:07:22
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mclir9 Sorry about that Synkrotron, I didn't realize you actually came up with a solution, I thought you were basically saying you couldn't find it either, my bad. Thanks a ton for your help and time. Okay dood... my bad for getting all shirty. Must have been a bad day at the office (which it was, actually, but we won't go there). Stoons covers some good points there and if it is causing you a problem similar to Stoons suggests then yea, you will have to "go under the hood" of windows. A question to the floor, if I may. I remember, from many years ago, when I used to be reasonably well versed in things to do with computers... If you wanted something to load and run real fast, you could create what was called a RAM drive. That was back in the days when 5-1/4" floppy disks where still in fashion and HDDs were a novelty owned by the rich. You would create this so called RAM drive, copy your application onto it, and then run it from there. That's as much as I remember, and I can't recall when I did this last. Must be over fifteen years or more since. I mentioned in my above mini rant SSDs. Could someone also confirm if they are actually as fast, or nearly as fast as RAM. I am only assuming they are because of what they are. I suppose they may be a bit slower, because of the size of them, and because of their route to and from the main buss...
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Psychobillybob
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Re:Loading an Audio Clip into RAM
2012/07/20 02:23:19
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I think there may be some confusion here about the capacity of software to control hardware...the usage of RAM will be as much an operating system metric as anything else, and latency is always going to be an audio hardware issue related to drivers, stacks and code written for specific pieces of gear... Some software will load portions of code into available ram made possible by the OS, but again you are dealing with code that each individual software vendor gets to play with on a permission only basis of the OS code gods... The advantage of Sonar is the bakers have had a fairly tight relationship with Mycro-soft for quite awhile and have optimized Sonars code to take advantage of what Redmond offers, but in the end, the amount of truly usable RAM will still be in the hands of MS and not some third tiered software vendor... The best option for you is to overload the amount of ram available and hope the code does what the vendors all promised...beyond that you don't get to vote.
I'm using SOnar Platinium on a 6 core Lynx Audio machine and a ton of vintage pre-amps/eq's/comps I build for fun and sometimes money, REDD.47/API/Neve I also use the UAD stuff, and also use a Macbook Logic 9 through Apogee...
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SToons
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Re:Loading an Audio Clip into RAM
2012/07/20 02:47:20
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Psychobillybob I think there may be some confusion here about the capacity of software to control hardware...the usage of RAM will be as much an operating system metric as anything else, and latency is always going to be an audio hardware issue related to drivers, stacks and code written for specific pieces of gear... Some software will load portions of code into available ram made possible by the OS, but again you are dealing with code that each individual software vendor gets to play with on a permission only basis of the OS code gods... The advantage of Sonar is the bakers have had a fairly tight relationship with Mycro-soft for quite awhile and have optimized Sonars code to take advantage of what Redmond offers, but in the end, the amount of truly usable RAM will still be in the hands of MS and not some third tiered software vendor... The best option for you is to overload the amount of ram available and hope the code does what the vendors all promised...beyond that you don't get to vote. I'm not sure I see the benefit of this tangent as it doesn't seem to address the issue at hand. Of course the OP really should clarify a bit. It does not seem to be an issue of insufficient RAM nor how the system addresses RAM. Many programs like Gigasampler and Kontakt/Battery/most NI stuff have succesfully managed to deal with RAM limitations versus latency by loading the first milliseconds of each sample into RAM so the samples are triggered from RAM which allows the system to stream the rest of the sample(s) from the HD. I have no idea what you mean by "overload" the RAM but one might suggest that if the OP cannot load a single audio clip into RAM then there's little chance they are going to manage to "overload" the RAM. Unless that is one huge audio clip. Care to clarify? Perhaps if you tell the OP what they asked - "how" to get that clip into RAM - we will have a better understanding.
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mattplaysguitar
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Re:Loading an Audio Clip into RAM
2012/07/20 03:59:03
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overload the RAM = buy lots of ram (or close programs that are using lots of ram to increase available ram)
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joakes
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Re:Loading an Audio Clip into RAM
2012/07/20 05:28:34
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Psychobillybob
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Re:Loading an Audio Clip into RAM
2012/07/20 16:38:56
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SToons Sure I'll clarify...as a user you don't get to choose to load anything into RAM...the OP wants to load stuff into RAM and spent a considerable amount of time researching it, but failed to understand its not somethibg he specifically gets to choose...its a function of software that is predetermined by the code.
When I suggest he "overload" the available RAM I am simply suggesting he install as many GIGS as his daw hardware can handle...8 gigs, 16 gigs, whatever...that way there is plenty of RAM for the code to use, but again he does not get to choose what gets loaded into ram, that is a decision made by the operating system and the software he is running on top of the OS... Psychobillybob I think there may be some confusion here about the capacity of software to control hardware...the usage of RAM will be as much an operating system metric as anything else, and latency is always going to be an audio hardware issue related to drivers, stacks and code written for specific pieces of gear... Some software will load portions of code into available ram made possible by the OS, but again you are dealing with code that each individual software vendor gets to play with on a permission only basis of the OS code gods... The advantage of Sonar is the bakers have had a fairly tight relationship with Mycro-soft for quite awhile and have optimized Sonars code to take advantage of what Redmond offers, but in the end, the amount of truly usable RAM will still be in the hands of MS and not some third tiered software vendor... The best option for you is to overload the amount of ram available and hope the code does what the vendors all promised...beyond that you don't get to vote. I'm not sure I see the benefit of this tangent as it doesn't seem to address the issue at hand. Of course the OP really should clarify a bit. It does not seem to be an issue of insufficient RAM nor how the system addresses RAM. Many programs like Gigasampler and Kontakt/Battery/most NI stuff have succesfully managed to deal with RAM limitations versus latency by loading the first milliseconds of each sample into RAM so the samples are triggered from RAM which allows the system to stream the rest of the sample(s) from the HD. I have no idea what you mean by "overload" the RAM but one might suggest that if the OP cannot load a single audio clip into RAM then there's little chance they are going to manage to "overload" the RAM. Unless that is one huge audio clip. Care to clarify? Perhaps if you tell the OP what they asked - "how" to get that clip into RAM - we will have a better understanding.
I'm using SOnar Platinium on a 6 core Lynx Audio machine and a ton of vintage pre-amps/eq's/comps I build for fun and sometimes money, REDD.47/API/Neve I also use the UAD stuff, and also use a Macbook Logic 9 through Apogee...
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SToons
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Re:Loading an Audio Clip into RAM
2012/07/24 03:07:22
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Psychobillybob SToons Sure I'll clarify...as a user you don't get to choose to load anything into RAM If I load a sample into any sampler that uses RAM then, yes, I can choose what I load into RAM. Unless the sampler gives an error suggesting you do not have enough RAM or the system freezes then you can load anything into RAM as can any user. Getting esoteric about RAM issues does not change that fact.
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