konradh
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Bounging Multiple Tracks
Suppose I have 12 tracks of audio and all 12 have Melodyne as an effect. Is there a way to bounce them all at once to separate tracks? In other words, can I, with a single command, bounce track 5 to 18, track 6 to 19, track 7 to 20, etc.? It's OK if Sonar does this in 12 passes after I start it—that way I could go do something else while it processed. The way it is now, though, I am pinned down to the computer bouncing one track at a time. Thanks. PS when you freeze Session Drummer 3, Sonar does something like this, making multiple passes to create audio for each separate SD3 track.
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konradh
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Re:Bounging Multiple Tracks
2012/07/24 00:02:10
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OK, this is interesting. I highlighted all the tracks I wanted to bounce, picked a destination track, and Sonar did exactly what I wanted: it used the destination track as the starting track and bounced all 14 harmonies to 14 separate tracks, beginning with the destination track. But that raises a question: what if I had wanted to bounce down all the tracks to one track? How do I choose which behavior I want?
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Kalle Rantaaho
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Re:Bounging Multiple Tracks
2012/07/24 01:44:23
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IIRC, in 8.5 there is a checkbox for "Bounce to one track". No such in X1?
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Bristol_Jonesey
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Re:Bounging Multiple Tracks
2012/07/24 03:47:42
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konradh OK, this is interesting. I highlighted all the tracks I wanted to bounce, picked a destination track, and Sonar did exactly what I wanted: it used the destination track as the starting track and bounced all 14 harmonies to 14 separate tracks, beginning with the destination track. But that raises a question: what if I had wanted to bounce down all the tracks to one track? How do I choose which behavior I want? Yeah, instead of selecting "Tracks" in the options, you select "Mix" or "Busses" - and of course you'll need "Stereo"
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Noisy Neighbour
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Re:Bounging Multiple Tracks
2012/07/24 04:07:05
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Hi Konradh, this is how it works: 1. mute all the tracks you don't want to bounce. 2.select the tracks and region you want to bounce. 3. in the Bounce To Tracks menu select "Entire Mix" 4. select destination track 5.Bounce that does it. I just bounced to guit.tracks to 1 stereo track a minute ago this way. hope that helps, regards. Daniel
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Noisy Neighbour
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Re:Bounging Multiple Tracks
2012/07/24 04:12:16
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I just bounced 2 (typo :] ) guit.tracks to 1 stereo track a minute ago this way.
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Guitarhacker
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Re:Bounging Multiple Tracks
2012/07/24 08:15:01
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konradh Suppose I have 12 tracks of audio and all 12 have Melodyne as an effect. your computer can run 12 instances of melodyne? that is good, especially if you have synths and other fx running as well..... it indicates the machine is righteous. I try not to overload the processor in my DAW. I would process the tracks and remove melodyne. I don't consider melodyne to be an FX..... it's a tool to use and then put away, unlike reverb or delay for example which is an FX..... I'm curious just how you use it as an FX and what effect it gives? Are you using it to autotune the vocals? Still it can be processed and the plug removed. I'm confused........ As far as your OP question about bouncing.... IDK.... I always work on one track at a time...get it done and bounce or process it, then move to the next. Even assuming 12 vox tracks all needing correction, I would work them as individual tracks. You do know that ...lets assume you have "fixed" a vocal track and bounced it or processed it with melodyne..... then you discover that one part of a vocal harmony that sounded good by itself is not good when mixed into the total harmony scheme..... you do know that you can easily add melodyne back into the track and move those notes again and have the same great results...... right? So I never worry if I don't get everything right when I process melodyne. If I need to I can always hit it again. I would dare to say that I have added, processed and repeated this procedure as many times as needed on many projects.
post edited by Guitarhacker - 2012/07/24 08:27:57
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konradh
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Re:Bounging Multiple Tracks
2012/07/24 14:38:22
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First of all, thanks, everyone. Got it figured out. Guitarhacker, I insert Melodyne as an audio FX to fix tuning and sometimes a bit of timing and volume. The only way I know to use Melodyne in Sonar is as an FX in the bin. (Note to new Melodyne users: you will have to check POST in the ProChannel if you want to use compression or EQ on a track with Meldoyne; otherwise, the Melodyne copy of the track will be output prior to the ProChannel and you will not hear your PC adjustments.) After I have done the Melodyne corrections, I bounce the track. Usually, I save the project with Melodyne tracks, MIDI tracks, and unfrozen synths and drums with "Source" in the name; and then when MIDI is recorded to audio, VIs are frozen, and Melodyne tracks are bounced, I delete the original MIDI tracks and the tracks with Melodyne and save the project under a new name. (I know this is not necessary--just my workflow and it keeps the final mixing leaner and easier for me.) In the particular project in question, I needed a huge vocal sound for just two lines in each Chorus. There were 14 harmony tracks. We recorded each track quickly and it only took me a few minutes to do the Meldoyne stuff. Bouncing, however, would have been tedious (since I was not using Fast Bounce) as I would have to sit through the 4:00 song 14 times. After the vocals were bounced, I cloned all 14 tracks and moved the pieces of the clones around: moved chorus 1 to chorus 2, chorus 2 to chorus 1, and the same thing for choruses 3 and 4. (Choruses 3 and 4 were a half-step higher due to moduclation.) This gave me essentially 28 voices on each chorus.
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Bristol_Jonesey
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Re:Bounging Multiple Tracks
2012/07/24 15:27:05
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Bouncing, however, would have been tedious (since I was not using Fast Bounce) as I would have to sit through the 4:00 song 14 times. Konradh, I don't know if this is peculiar to either Melodyne, or your workflow, but I've just done a fast bounce-to-tracks of 3 completely independent synths, and Sonar only scanned through once - all 3 tracks were generated simultaneously. I get the same result bouncing to clip of 3 Midi tracks. One pass of Sonar. I know a synth freeze works on a track by track basis, even when there's a multi output synth like BF involved. Check it out.
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jerrypettit
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Re:Bounging Multiple Tracks
2012/07/25 15:04:37
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A related question: Is there a way of bouncing/rendering multiple MIDI tracks to multiple audio tracks, e.g., a MIDI drum loop feeding into TTS1 or Session Drummer or whatever to separate into audio files of Kick, Snare, Toms, Hats, etc.?
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