Kenneth
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FX Chains in Expanded, only 6 knobs?
I was exited about making my own interfaces for effects with those gaudy interfaces like vintage channel, or combinations of multiple effects, in addition to being able to create a clean interface that stays consistent across plugins instead of every plugin different and ending up with something that looks like an xmass tree. But 6 knobs and buttons is just way to limited if you want to build something using more than one plugin, for many plugins it's not even enough for 1 plugin. ACT has 8 rotaries, 8 sliders and 8 buttons + 4 banks, to be perfect FX Chains should line up with that so you could build something with FX Chains that perfectly mimicked the layout of ACT. That's just missing a huge opportunity for something that could be amazing. Hoping they saved that for X2
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adash123
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Re:FX Chains in Expanded, only 6 knobs?
2012/08/28 16:05:01
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I posted about this a few weeks ago. +1 Especially now they've added fx chains to the Pro Channel, they really could do with extending it. e.g. What if I want to add an EQ? Just 3 bands would be nine rotaries. Gain, Q & curve for each band.
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Jason Gray
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Re:FX Chains in Expanded, only 6 knobs?
2012/08/28 16:13:57
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Mentioned this back when Fx chains first came out,quite a daft number, that just confuses the hell out of controller assignments/organisation, I was only just debating putting out a thread myself, so good to see i aint the only one this bugs. +1 8 faders, 8 buttons, 8 Rotary and say 4 banks.
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dmbaer
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Re:FX Chains in Expanded, only 6 knobs?
2012/08/28 19:14:28
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Subjacent Mentioned this back when Fx chains first came out,quite a daft number, that just confuses the hell out of controller assignments/organisation, I was only just debating putting out a thread myself, so good to see i aint the only one this bugs. +1 8 faders, 8 buttons, 8 Rotary and say 4 banks. Or better yet, a way to configure up to, say, twelve or sixteen controls of any of those three types any way you need. While you might need 8 faders at once, you might only need one or two buttons, for example. Also, it would be great if we had the option of XY-controllers in place of a pair of the other types of controls. I submitted what I thought was a great feature request to CW, but I don't see it listed as part of the new capabilities. The idea was to allow the L or R channel of a chain component to be bypassed. That way you could create a chain that started with channel tools to convert to M/S, have M/S processing done inside the chain, and then convert back to L/R on the way out with another channel tools instance. Even better would be separate channel levels. I still think this would be a winner. Very few of CWs Sonar plugs support M/S, but it's a terrific option to have available for a lot of situations.
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Kenneth
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Re:FX Chains in Expanded, only 6 knobs?
2012/08/29 02:35:31
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With 4 banks we'd have 4x8 rotaries, sliders and buttons in the FX Chains, that would be amazing. One thing that would be genius was to have a "special" state for the FX chain buttons that reacted to the bank state of ACT, that way you could add 4 buttons and set each one to light up according to the state of the ACT banks. I can never remember what bank I selected when switching to different ACT targets so I end up with a lot of trial and error controlling say the Prochannel EQ Just sad they missed such an opportunity to have ACT and new FX Chain interface line up, don't know why they did, because it was the first thing I thought of when I read about fx chains in expanded, it should have been obvious.
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Linear Phase
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Re:FX Chains in Expanded, only 6 knobs?
2012/08/29 04:20:47
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I think the best thing would be; for FX Chains to automatically analyze the plugin gui, and recreate it. Other than that, I find I just like to put my FX into Chains, and then click to access the original GUI. I don't really have a need to create a GUI to access something that is not, "clear and succinct with all the options in my face." I usually throw my things into the Multi-Dock.. My only grip is that you have to click those tiny arrows to scroll along the bottom.
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Kenneth
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Re:FX Chains in Expanded, only 6 knobs?
2012/08/29 04:40:38
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I'm pretty sure I saw a shortcut somewhere to flip through the tabs in the multidock, can't remember what it was, it was mentioned in one of the Cakewalk U videos. If you're lucky there may even be a midi keyboard command you can bind.
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backwoods
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Re:FX Chains in Expanded, only 6 knobs?
2012/08/29 04:59:16
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The whole thing about the Prochannel (and something I agree with) is the KISS method (keep it simple stupid). 4x8 rotaries, sliders + buttons is bollocks. Life's too short. Use the FX bin if you require the authentic, original VST. Anyway. It's all speculation until we see it in action.
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RogerH
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Re:FX Chains in Expanded, only 6 knobs?
2012/08/29 07:11:24
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Linear Phase I think the best thing would be; for FX Chains to automatically analyze the plugin gui, and recreate it. Other than that, I find I just like to put my FX into Chains, and then click to access the original GUI. I don't really have a need to create a GUI to access something that is not, "clear and succinct with all the options in my face." I usually throw my things into the Multi-Dock.. My only grip is that you have to click those tiny arrows to scroll along the bottom. use ctrl+shift+arrow(left or right) to scroll through the tabs
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Linear Phase
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Re:FX Chains in Expanded, only 6 knobs?
2012/08/29 07:32:24
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RogerH use ctrl+shift+arrow(left or right) to scroll through the tabs cheers :)
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Karyn
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Re:FX Chains in Expanded, only 6 knobs?
2012/08/29 07:36:29
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Isn't the whole point of the FX chain controls to keep the front-end simple?
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Linear Phase
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Re:FX Chains in Expanded, only 6 knobs?
2012/08/29 07:38:17
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Karyn Isn't the whole point of the FX chain controls to keep the front-end simple? For like, "a quick tweak here, and a quick tweak there." when you have a parameter like, "threshhold, or wet/dry" No.. that never occurred to me. but makes perfect sense. :)
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Kenneth
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Re:FX Chains in Expanded, only 6 knobs?
2012/08/29 08:01:18
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To me the FX2 Chains represents an opportunity for creativity. (If we had more than 6 knobs/buttons) There's thousands of combinations of different effects that could be thrown together with an easy clean interface, spend time and make the effect once, and then slap it on a track every time you need that again, and if it could mimic number of ACT controllers, total intuitive control.l Or.. how about those hideous GUIs many effects have where they try to mimic some real hardware with gaudy graphics (And fail miserably, only to break every interface standard because their custom made GUI doesn't follow any conventional standard, no tab order, common UI element shortcuts are broken etc..), just wrap a FX2 chain around that and forget the GUI abomination ever existed. And lastly, an opportunity to wrap every plugin you use into a FX2 chain, place things in the order you want, not what the plugin creator wants, and have everything look the same, clean and efficient.
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Noel Borthwick [Cakewalk]
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Re:FX Chains in Expanded, only 6 knobs?
2012/08/29 08:36:10
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In the PC the constraint is to have a space efficient representation of the effect with the most commonly used controls available. Too much clutter and it defeats the purpose. That said I think in the future there is potential for having multiple banks/pages of assignable controls.
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Kenneth
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Re:FX Chains in Expanded, only 6 knobs?
2012/08/29 09:21:11
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Yeah I understand that, also that it has to fit into the prochannel. Multiple banks would be great, i just had an image in my head of being able to throw together crazy effects using FX2 and creating a custom setup out of them with FX chain knobs and buttons as a front end. Thanks for replying though, it's nice to be with a company that communicates with its users.
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Tom Riggs
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Re:FX Chains in Expanded, only 6 knobs?
2012/08/29 10:57:27
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IF you need access to the full gui of the FxChain you can open it from the fxchain gui. The limitation of the knobs and buttons is automation. If you need to automate more you will need to load the plug in the fx bin.
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TabSel
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Re:FX Chains in Expanded, only 6 knobs?
2012/08/29 12:34:15
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Fx chains 2.0 are layouted with 6 knobs and buttons in a row each. The x2 pro channel fx chains are layouted with 2x3 knobs and 2x3 buttons in 2 rows each. What does that mean for custom graphics? Are the two chain types not interchangeable?
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TabSel
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Re:FX Chains in Expanded, only 6 knobs?
2012/08/30 17:56:28
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Bill Jackson [Cakewalk]
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Re:FX Chains in Expanded, only 6 knobs?
2012/08/30 18:56:18
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TabSel Fx chains 2.0 are layouted with 6 knobs and buttons in a row each. The x2 pro channel fx chains are layouted with 2x3 knobs and 2x3 buttons in 2 rows each. What does that mean for custom graphics? Are the two chain types not interchangeable? They are interchangeable. The custom graphics in the PC will be limited to the background images and label colors. The custom knobs and buttons will continue to load in the FX Chains when they're in the bin... but will be ignored in the ProChannel, and replaced with standard controls.
Bill Jackson Product Manager Cakewalk
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Noel Borthwick [Cakewalk]
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Re:FX Chains in Expanded, only 6 knobs?
2012/08/30 18:59:04
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FXChains in the PC do not support custom graphics. The knobs and faders are built in and styled to fit the PC. Presets however are interchangeable across PC fx chains and normal fX chains. If you load a customized fxchain preset it will ignore the custom art when loaded into the PC. Thats the only difference.
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