Understanding and Applying the Console Emulator

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Andrew Rossa
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2012/11/28 17:56:25 (permalink)

Understanding and Applying the Console Emulator

The ProChannel Console Emulator is one of the new features available exclusively in SONAR X2 Producer. Over the past year, the use of console emulation has become very popular with producers and engineers. A Console Emulator plug-in emulates some important analog console characteristics. While these effects are subtle, they’re noticeable; and now thanks to the Console Emulator, they’re controllable as well.
 
Industry expert Craig Anderton gives you an in-depth look at understanding and applying the Console Emulator to your mix. For even more tips from Craig Anderton, you can also check out his monthly SONAR X2 column in Sound on Sound magazine.
 
Watch the video
 
Try it out for yourself: The Console Emulator is available on the SONAR X2 Producer trial so once you watch the video, you can try out some of the techniques on your mixes.
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    Beepster
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    Re:Understanding and Applying the Console Emulator 2012/11/28 18:03:42 (permalink)
      I've been using it a lot and think it's great. N-Type for rock stuff and A-type for old timey acoustic stuff.  

    Sticky?
    #2
    jb101
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    Re:Understanding and Applying the Console Emulator 2012/11/28 18:32:47 (permalink)
    Thank you, Andrew, and thank you, Craig.
     
    Very informative video, on a contentious subject.
     
    Who would have thought putting them last in the chain, and adding them before mixing, and mixing "through" them, was a good idea? 
     
    Thanks again.  I've been using them like this and really appreciating their sound.
     
     

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    #3
    Beepster
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    Re:Understanding and Applying the Console Emulator 2012/11/28 18:35:10 (permalink)
    Nice vid but what the heck do the Tolerance dealymadoodles do?

    Kept waiting for that.
    #4
    clintmartin
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    Re:Understanding and Applying the Console Emulator 2012/11/28 18:40:25 (permalink)
    I read once that on the old "real" consoles, there was tolerance or a slight dynamic  difference on each track due to the analog nature of the components. I think the switch lets us decide if we want that....Am I right?

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    Beepster
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    Re:Understanding and Applying the Console Emulator 2012/11/28 18:44:46 (permalink)
      I generally just turn tolerance on.

    ...edited because this was a separate blathering...

    I don't know if my ears are just ultra sensitive or I'm completely bat shizzle crazy but I can hear the difference the CE makes on a single track. I actually don't even use it on every track because sometimes I don't like what it did to something specific so I exclude that element.  
    #6
    jb101
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    Re:Understanding and Applying the Console Emulator 2012/11/28 18:50:50 (permalink)
    Beepster


    Nice vid but what the heck do the Tolerance dealymadoodles do?

    Kept waiting for that.
    This has been discussed at length by me, and others, on this forum.
     
    The tolerance switch models the individual components in an analog signal chain.  Even though two resistors may be rated at 0.1 ohm, one may be 0.12 ohm, the other 0.09 ohm.  Random numbers used here as an example.  The tolerance switch adds that random element to the emulation.
     
    Craig has stated before on here "Why would you want that?"  I can see both sides.  An analog desk would vary from channel to channel, but in this digital age do we want that randomness?
     
    At least if the sound of a desk varied from channel to channel, it would be consistent - e.g. Channel 1 sounds nice on drums, Channel 2 sounds "Quite warm", Channel 3 adds a little saturation. Whether adding it randomly has any use, you decide..

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    #7
    Beepster
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    Re:Understanding and Applying the Console Emulator 2012/11/28 18:59:27 (permalink)
    @jb... Ha. That's weird. So if I'm reading that correctly someone sat down and wrote an algorithm to randomize something that at one point people were trying to eliminate.

    What a werld... what a werld...

    I still like it though. But I'm kind of random by nature. 


    #8
    Beepster
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    Re:Understanding and Applying the Console Emulator 2012/11/28 19:01:09 (permalink)
    I am however going to be able to set up my old US Mackie console again so I'll actually have access to at least one representation of the real thing.

    It's a pretty sweet old board.
    #9
    VariousArtist
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    Re:Understanding and Applying the Console Emulator 2012/11/28 19:14:37 (permalink)
    I think engineers like to try and eliminate what was not intended or what was an inherent limitation/issue/restriction to the "ideal design".  However, sometimes those very things are what we got used to hearing or added "character" in a pleasing and familiar way.

    Those random elements might be enough to trick us into hearing those things again in a convincing way.  It all depends on how good the modeling is and how easily tricked we are or our inability to discern a difference.

    Here's my take on it....
    As we focus on DAW and the transition from analog to digital consoles, it's easy to overlook that we've dealt with this issue in the past.  At one time the goal of a guitar amp might have been to produce a louder, yet clean version of the input signal.  But once we got a taste for distortion, the designers set about creating amps that provide more of it.  Similarly some digital recording studios might play the tracks through an analog console or tape and record it back in again to get some "warmth".  The funny thing I suppose is that now we're trying to emulate analog behavior totally within a digital domain.

    Just some "random" thoughts...
    #10
    LpMike75
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    Re:Understanding and Applying the Console Emulator 2012/11/28 19:31:53 (permalink)
    I still can't hear it, nevermind trying to differentiate which type
    I turn it on because it looks cool.  End of story


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    gustabo
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    Re:Understanding and Applying the Console Emulator 2012/11/28 19:45:34 (permalink)
    Thanks for the video, answers a few questions that I had.


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    #12
    cclarry
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    Re:Understanding and Applying the Console Emulator 2012/11/28 20:30:29 (permalink)
    Yes Craig...

    There was quite a bit of useful information here in brief video form.

    Thank You!


    #13
    jb101
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    Re:Understanding and Applying the Console Emulator 2012/11/29 05:04:59 (permalink)
    LpMike75



    I turn it on because it looks cool.  End of story



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    #14
    Ian Ferrin
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    Re:Understanding and Applying the Console Emulator 2012/11/29 06:56:49 (permalink)
    I love the console emulator.  It's basically adding distortion?  Right?  But it's a very smooth distortion.

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    Freddie H
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    Re:Understanding and Applying the Console Emulator 2012/11/29 07:22:43 (permalink)
    I have tried it and I don't like it. Personal I feel it's not in the top notch - high end stuff.


    I'm sorry but if you comparing it to hardware SSL or NEVE converters/ Amp or console, Sonar emulation has little to do with that.
    Hardware doesn't sound or behave as the emulation do. Sonar emulation actually kills the transient instead of enhancement them. The effect get even worse placing the console emulation last in the chain as Craig suggest in the video.

    By saying all that doesn't mean you can't still use it if you like it. There are no rules out there to color your mix! Refer it more as an effect, a saturation effect then to compare it as real hardware. Anyway, that is just my thoughts. Have a great day!


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    ChuckC
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    Re:Understanding and Applying the Console Emulator 2012/11/29 07:41:17 (permalink)
    Freddie H


    I have tried it and I don't like it. Personal I feel it's not in the top notch - high end stuff.


    I'm sorry but if you comparing it to hardware SSL or NEVE converters/ Amp or console, Sonar emulation has little to do with that.
    Hardware doesn't sound or behave as the emulation do. Sonar emulation actually kills the transient instead of enhancement them. The effect get even worse placing the console emulation last in the chain as Craig suggest in the video.

    By saying all that doesn't mean you can't still use it if you like it. There are no rules out there to color your mix! Refer it more as an effect, a saturation effect then to compare it as real hardware. Anyway, that is just my thoughts. Have a great day!

    Agreed.  +1

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    #17
    Mooch4056
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    Re:Understanding and Applying the Console Emulator 2012/11/29 08:05:04 (permalink)
    LpMike75


    I still can't hear it, nevermind trying to differentiate which type
    I turn it on because it looks cool.  End of story

    Actually , 




    I agree with 100%.  Can't hear nothing. 




    Looks pretty though. I guess it has that going for it.

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    #18
    John T
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    Re:Understanding and Applying the Console Emulator 2012/11/29 08:11:03 (permalink)
    Freddie, what do you mean by "kills the transient"?

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    GIM Productions
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    Re:Understanding and Applying the Console Emulator 2012/11/29 08:51:47 (permalink)
    LPMike75 wrote:"I still can't hear it, nevermind trying to differentiate which typeI turn it on because it looks cool. End of story".At this point i believe that you have a little monitoring problem.I hear the difference on my 40 tracks prj with a 20 euro in ears headphones much more with my studio monitors(Adam and K&H).Moreover i don't believe that an estimated Music Pro as Mr. Anderton say things unreliable.Best

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    Bub
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    Re:Understanding and Applying the Console Emulator 2012/11/29 09:48:24 (permalink)
    I've tried to use it, and to be honest, I don't get near the effect that Craig did does. Compared to what I've been able to achieve with it, I'd say Craig's results were extremely dramatic in comparison.

    Is there a certain amount of input gain that it needs perhaps?

    I try to have my tracks hover around -18 +/-, but I have tried to increase the gain, lower it, and didn't hear any results.

    I'm just not getting the results others are claiming to get. I hope it's not another case of it's just not turning on even thought it's lit up and the meters are moving, like a lot of us ran in to with X1 and the Pro Channel debacle. :(

    Edit .....

    BTW ... I have a pair of Yamaha HS-80 Monitors running through an M-Audio Fast Track Ultra. I would think that setup would have enough range to be able to hear the changes? I mean ... after all ... I watched the video on my laptop, it has 1.5" full range speakers, and I could clearly hear the changes when Craig was making changes in the video.

    I'd think if I could hear dramatic changes on my 1.5" full range laptop speakers, I'd certainly hear them on my HS-80's?
    post edited by Bub - 2012/11/29 09:58:37

    "I pulled the head off Elvis, filled Fred up to his pelvis, yaba daba do, the King is gone, and so are you."
    #21
    Bub
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    Re:Understanding and Applying the Console Emulator 2012/11/29 10:00:58 (permalink)
    Another thought ... maybe it is dependent on the frequency range of the material? Maybe we shouldn't be doing EQ rolloff's until after the CE? Edit: I have tried it both ways with no noticeable results.

    I don't know ... there's got to be some reason why Craig can get such a clear result, and others can't.

    Just brainstorming ...

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    Beepster
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    Re:Understanding and Applying the Console Emulator 2012/11/29 10:01:33 (permalink)
    @bub... Which Type are you using and what style of music? It seems to have more of an effect on stuff that's already hot/distorted.

    And for those that can't hear it it might be hearing loss in the higher end. Somehow over the past few years after I stopped gigging my ears have become really sharp again (thank FSM). I don't think I would have noticed the subtlety of this effect back when I was playing full blast, knock down metal a few days a week.
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    LpMike75
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    Re:Understanding and Applying the Console Emulator 2012/11/29 10:11:41 (permalink)
    GIM Productions


    LPMike75 wrote:"I still can't hear it, nevermind trying to differentiate which typeI turn it on because it looks cool. End of story".At this point i believe that you have a little monitoring problem.I hear the difference on my 40 tracks prj with a 20 euro in ears headphones much more with my studio monitors(Adam and K&H).Moreover i don't believe that an estimated Music Pro as Mr. Anderton say things unreliable.Best

     
    I certainly was not calling in to question Mr. Anderton's credentials, skills or hearing ability, to infer I was making a personal attack on Mr. Anderton is uncalled for.   I am simply stating for my case, I cannot hear a difference, I have may music pieces that are double and triple a "40 tracks count" and I still cannot hear a difference. 
     
    If you can honestly hear a difference, than you must have very fined tuned ears.  I aspire to achieve that status someday.  I would like to see a blind test done with all the people who claim to hear a difference, and see how much they hear, compared to how much they believe they hear, because someone said it was true.  Then we could take it further, and see if they could identify which type of CE is being used, in the blind test.  Now THAT would be most impressive.  If we had even 10 out of 100 people accurately pick out the type of CE being used I would be very surpirsed.


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    #24
    Bub
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    Re:Understanding and Applying the Console Emulator 2012/11/29 10:18:07 (permalink)
    Beepster

    @bub... Which Type are you using and what style of music? It seems to have more of an effect on stuff that's already hot/distorted.
    I've tried all 3 Types.

    The last project I tried it on was 25 tracks, acoustic guitar, piano, strings, vocal's, bass, hammond. I copied the entire project so I'd have the original safe and secure. Then I removed every effect and every PC module and started from scratch with just the CE. I didn't hear a difference with it on or off on anything except the strings.

    When I was able to get results with it, I loved it! It really does have a great sound to it.

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    #25
    Beepster
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    Re:Understanding and Applying the Console Emulator 2012/11/29 10:22:42 (permalink)
    @bub... Hmm, most everything I do is slathered with guitar so maybe it just responds more to stringed instruments.

    And yeah, when it's noticeable it is quite nice. Takes away the clinical/sterile digital feeling a bit.
    #26
    clintmartin
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    Re:Understanding and Applying the Console Emulator 2012/11/29 10:26:02 (permalink)
    Well I can hear it very well. I haven't decided if I like it yet, but I hear it. I've been using the N type mostly.

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