Z3ta 2 pitch rise
Hi all,
I am trying to create a pitch rise noise in z3ta 2. I can get some of the way to achieving what i want, but not all the way!
So far, in its basic from, i have a sine wave on OSC1. Then i have the matrix set as below;
Source: EG1
Range: full
Curve: pitch 4 octave
Control: N/A
Destination: All OSC pitch
So far it is doing as above, the pitch will rise from the note played to 4 octaves higher. What i would like to do though, is have the pitch rise infinitely, or a least until its out of audible range (10 octaves maybe?)
Is this possible in Z3ta 2?