latency problems

Author
JPPG
Max Output Level: -89 dBFS
  • Total Posts : 78
  • Joined: 1/13/2013
  • Status: offline
February 05, 13 7:33 PM (permalink)

latency problems

why do i have latency only when recording on my vst? thanks!
#1

7 Replies Related Threads

    gswitz
    Max Output Level: -18.5 dBFS
    • Total Posts : 5694
    • Joined: 6/16/2007
    • Location: Richmond Virginia USA
    • Status: offline
    Re:latency problems February 05, 13 7:38 PM (permalink)
    So...

    I think you notice the latency only when recording. When you play back or mix down, you don't notice the latency because you aren't trying to play in sync.

    When you play along with pre-recorded tracks and have a vst that adds latency (like perfect space), the latency matters to you.

    Is this what you mean? If not, please say a little more so that we can get a better grasp of where you're going.

    StudioCat > I use Windows 10 and Sonar Platinum. I have a touch screen.
    I make some videos. This one shows how to do a physical loopback on the RME UCX to get many more equalizer nodes.
    #2
    JPPG
    Max Output Level: -89 dBFS
    • Total Posts : 78
    • Joined: 1/13/2013
    • Status: offline
    Re:latency problems February 05, 13 7:46 PM (permalink)
    when project its playing the synts sounds with big latency. when project its stoped it doesnt have latency
    #3
    gswitz
    Max Output Level: -18.5 dBFS
    • Total Posts : 5694
    • Joined: 6/16/2007
    • Location: Richmond Virginia USA
    • Status: offline
    Re:latency problems February 05, 13 7:55 PM (permalink)
    So, are you saying you are input monitoring your synth but when you hit record the latency gets worse. When you stop the transport the latency goes away? Hmmm. I'll have to think about this one. I know if you bypass FX using the global FX bypass button this can make latency disappear and reduce the processor heat so your PC can run cooler.

    So here's a shot in the dark. Let's say you have one track running through perfect space with a pre-recorded track on it. When stopped, nothing is being sent to the Perfect space VST. You have a separate track routed directly out, bypassing perfect space). When you only play through that channel, there is no latency. When you hit record or play, the other track is suddenly routing through the VST causing the latency.

    Just a guess

    StudioCat > I use Windows 10 and Sonar Platinum. I have a touch screen.
    I make some videos. This one shows how to do a physical loopback on the RME UCX to get many more equalizer nodes.
    #4
    digi2ns
    Max Output Level: -48.5 dBFS
    • Total Posts : 2694
    • Joined: 11/24/2010
    • Location: MICHIGAN
    • Status: offline
    Re:latency problems February 05, 13 8:00 PM (permalink)
    What VST is it you are trying to run?



    MIKE

    --Dell Studio XPS I7/870 2.93 Ghz, 8GB Mem, 2-2TB Barracuda HDs, 500 GB Ext.HDD, Win7/64
    --X1 64 Pro Expanded, Dual 21" Monitors 
    --PCR500  
    --MAUDIO FastTrack Ultra
    --Mackie 1604 VLZ PRO
    --Line6 X3 Live
    --Gibson, Fender, Takamine, Schecter, Washburn
    http://pogopoppa.wix.com/5thgear#
     http://soundcloud.com/digi2ns  
     
     
     
     

    #5
    digi2ns
    Max Output Level: -48.5 dBFS
    • Total Posts : 2694
    • Joined: 11/24/2010
    • Location: MICHIGAN
    • Status: offline
    Re:latency problems February 05, 13 8:12 PM (permalink)
    You can try hitting the [PDC] button on the Control Bar as well as the [F/X] gswitz mentioned

    Heres something from the manual

    There are several ways to play a soft synth:
    • You can record MIDI data and use the soft synth as a playback device.
    • You can play the soft synth in real time from a MIDI controller or keyboard. To avoid excessive
    latency, your sound card must be using a WDM or ASIO driver. Also, you must set mixing latency
    to the lowest achievable level (probably less than 10 msec.), which you do by adjusting the Buffer
    Size slider in Edit > Preferences > Audio - Driver Settings.



    Also , what are your Playback I/O and Record I/O buffers set at?



    ADDED

    Bypassing effects globally
    SONAR allows you to globally bypass all audio effects in a project. You can also choose to only
    bypass effects of a specific category (track, bus or clip).
    With global effects bypass, you can:
    • Quickly compare (A/B) a dry versus a wet mix.
    • Temporarily bypass all inline plug-in delay compensation (PDC) effects in order to avoid delay
    compensation induced latency while tracking virtual instruments or input monitored tracks.
    • Temporarily reduce CPU consumption.
    SONAR also has the ability to bypass effects at a per-effect level (effects bypass) as well as at an
    effects bin level (bin bypass). Any existing effects and bin bypass states are preserved when you
    globally bypass and unbypass effects.



    MIKE

    --Dell Studio XPS I7/870 2.93 Ghz, 8GB Mem, 2-2TB Barracuda HDs, 500 GB Ext.HDD, Win7/64
    --X1 64 Pro Expanded, Dual 21" Monitors 
    --PCR500  
    --MAUDIO FastTrack Ultra
    --Mackie 1604 VLZ PRO
    --Line6 X3 Live
    --Gibson, Fender, Takamine, Schecter, Washburn
    http://pogopoppa.wix.com/5thgear#
     http://soundcloud.com/digi2ns  
     
     
     
     

    #6
    JPPG
    Max Output Level: -89 dBFS
    • Total Posts : 78
    • Joined: 1/13/2013
    • Status: offline
    Re:latency problems February 05, 13 9:17 PM (permalink)
    thanks, PDC did work
    #7
    digi2ns
    Max Output Level: -48.5 dBFS
    • Total Posts : 2694
    • Joined: 11/24/2010
    • Location: MICHIGAN
    • Status: offline
    Re:latency problems February 05, 13 9:41 PM (permalink)
     Wonderful


    MIKE

    --Dell Studio XPS I7/870 2.93 Ghz, 8GB Mem, 2-2TB Barracuda HDs, 500 GB Ext.HDD, Win7/64
    --X1 64 Pro Expanded, Dual 21" Monitors 
    --PCR500  
    --MAUDIO FastTrack Ultra
    --Mackie 1604 VLZ PRO
    --Line6 X3 Live
    --Gibson, Fender, Takamine, Schecter, Washburn
    http://pogopoppa.wix.com/5thgear#
     http://soundcloud.com/digi2ns  
     
     
     
     

    #8
    Jump to:
    © 2025 APG vNext Commercial Version 5.1