isingit
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Using Sound Forge within Sonar X2
Hi, I have Sonar X2 on my newly built DAW. I can't afford another damn thing right now so I need to see if I can get some of my older software working friendly with it. I have Sound Forge 7.0 . As a wave editor I like it but it's an old version. I did the registry hack to have it show in "Utilities" in Sonar. That's done. Now, I "select" an audio clip or portion of one in a Sonar track and point my mouse up to "Utilities", then click the "Sound Forge 7.0" there and.. it opens Sound Forge... but... there is no selected clip included in Sound Forge window, it's empty. This is something an extended search has found no answer to but only several people looking for answers. Probably because most people have more current software but as I said I'm strapped with other bills right now and must try to work w this old program. I don't want to/can't buy a new wave editor program so that is not a solution. I do think a wave editor is pretty essential for a serious DAW though. Sound Forge 7.0b is a 32 bit program. I am working with X2 64 bit on Windows 7 64 bit. I don't know if that is a problem. I used SF 7 stand alone on this DAW and it did process a file just fine. (a little glitch happened but it didn't affect audio and I'll fix that later I hope) Has anyone had this happen to them using any version of Sound Forge within Sonar? Did you fix it and if so can you tell me what to do? Thanx
Sonar Producer X2a 64 bit, Sound Forge 10 Pro, CD Architect 5.2, DAW: Windows 7 Home, Biostar TZ77B, Intel Ivy Bridge i5 3550 CPU, Intel 330 SSD 180GB (system), WD Blue 1TB 6mb/s (audio), WD Blue 320GB 3MB/s (streaming), various USB 2.0 drives. PCI Firewire TI chip, Tascam FW-1884 Control Surface/Recording Interface, Tranzport, JBL Conrol 5's, Various outboard keyboards, modules, mixers, racks of stuff, mics, amps, guitars, drawers of cables...
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markyzno
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Re:Using Sound Forge within Sonar X2
2013/02/08 06:25:07
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oooh, where is this registry change to get SF to show in Utilities?
Sonar Platinum 64 bit > Pro tools 10.3.2 >Intel i7 3770K > 16Gb Ram > Gigabyte Z77-D3H Motherboard> NVIDIA GeForce GTX 660 2 GB > ATi RADEON HD5700 > 240GB OCZ Agility 3 SSD> Win 10 home 64 bit> Delta 1010 > MOTU Audio Express > MA-15D's > NI Ultimate 9 > NI Kontrol S61 1.1 > NI MAschine Studio 2.3 / KORG MS-20 Mini - Arturia MicroBrute > KORG SQ1 - KORG Kaoss Pad KP3 > iPad and IO Dock 2 running various bits > Bunch of guitars >Sound Design on IMDB --
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guitardood
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Re:Using Sound Forge within Sonar X2
2013/02/08 06:29:51
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Two questions. Are you on 64-bit Windows? What did you put for the EXEPath in your registry mod? Best, guitardood
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isingit
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Re:Using Sound Forge within Sonar X2
2013/02/08 06:31:40
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scook
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Re:Using Sound Forge within Sonar X2
2013/02/08 06:35:09
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☄ Helpful
I do not believe that it is because Sound Forge is 32bit and SONAR is 64bit. Sound Forge 9 which is 32bit works properly when called from 64bit SONAR X2a running on Win7 here. All I could suggest is to review the registry edit, verify the Type is WaveEditor. A newer free alternative that has been reported to work is http://www.wavosaur.com/
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isingit
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Re:Using Sound Forge within Sonar X2
2013/02/08 06:38:54
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guitardood Two questions. Are you on 64-bit Windows? What did you put for the EXEPath in your registry mod? Best, guitardood Answer; 1 Yes. 2. C:\Program Files (x86)\Sony\Sound Forge 7.0\forge70.exe I arrived at this by simply looking into my Explorer window and seeing where Sound Forge was installed and where. Thanks for answering.
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scook
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Re:Using Sound Forge within Sonar X2
2013/02/08 06:40:57
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Just another guess, are you running SONAR as administrator?
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isingit
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Re:Using Sound Forge within Sonar X2
2013/02/08 06:49:44
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scook I do not believe that it is because Sound Forge is 32bit and SONAR is 64bit. Sound Forge 9 which is 32bit works properly when called from 64bit SONAR X2a running on Win7 here. All I could suggest is to review the registry edit, verify the Type is WaveEditor. A newer free alternative that has been reported to work is http://www.wavosaur.com/ Thanks. It's not that SF 7 isn't opening from the Utilities in Sonar but that the clip is not opened with it.
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isingit
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Re:Using Sound Forge within Sonar X2
2013/02/08 06:57:14
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scook Just another guess, are you running SONAR as administrator? Well, I am the only user on this DAW and I do have to sign in to load Windows so I'm assuming I am an Administrator. According to Users in Control Panel I am Administrator, Password Protected. So... I just restarted, signed in, and started Sonar as Administrator (right click) and then highlighted a porton of an audio track, went to Utilities\Sound Forge........ but the same thing.... no clip... blank. Thanks for trying scook.
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John T
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Re:Using Sound Forge within Sonar X2
2013/02/08 07:19:22
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Odd that the clip doesn't open. What does open? Just Sound Forge with no internal windows? Or do you get an empty wave file or something like that?
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guitardood
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Re:Using Sound Forge within Sonar X2
2013/02/08 07:20:51
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☄ Helpful
isingit guitardood Two questions. Are you on 64-bit Windows? What did you put for the EXEPath in your registry mod? Best, guitardood Answer; 1 Yes. 2. C:\Program Files (x86)\Sony\Sound Forge 7.0\forge70.exe I arrived at this by simply looking into my Explorer window and seeing where Sound Forge was installed and where. Thanks for answering. Only other suggestion is to check the value you used for the Type in the registry. It should be 'WaveEditor' (no spaces). Maybe try tech support. Sorry I couldn't be more helpful. Best, guitardood
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markyzno
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Re:Using Sound Forge within Sonar X2
2013/02/08 08:04:04
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Sonar Platinum 64 bit > Pro tools 10.3.2 >Intel i7 3770K > 16Gb Ram > Gigabyte Z77-D3H Motherboard> NVIDIA GeForce GTX 660 2 GB > ATi RADEON HD5700 > 240GB OCZ Agility 3 SSD> Win 10 home 64 bit> Delta 1010 > MOTU Audio Express > MA-15D's > NI Ultimate 9 > NI Kontrol S61 1.1 > NI MAschine Studio 2.3 / KORG MS-20 Mini - Arturia MicroBrute > KORG SQ1 - KORG Kaoss Pad KP3 > iPad and IO Dock 2 running various bits > Bunch of guitars >Sound Design on IMDB --
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Bub
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Re:Using Sound Forge within Sonar X2
2013/02/08 08:36:16
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☄ Helpful
I ran in to this some time ago. The Cakewalk link provided will get Sound Forge to show up, but it won't get it to automatically open a .wav file and edit it in Sound Forge. All that link will do is make it so you can open up Sound Forge from within Sonar. This is the registry entry that I used back when I was running 8.0. [HKEY_LOCAL_MACHINE\SOFTWARE\Cakewalk Music Software\Tools Menu\Soundforge] "MenuText"="Soundforge" "StatusBarText"="Edit Waveforms in Soundforge" "Type"="WaveEditor" "Exepath"="C:\\Program Files (x86)\\Sony\\Sound Forge 9.0\\Forge90.exe" When I tried to manually add this to my registry, it didn't work. I had to create a .reg file, and double click it and have it added in that way. Just create a .TXT file and rename it a .REG file. Make sure you have file extensions visible in Windows, otherwise you'll just be creating a file that shows filename.reg.txt. Make sure the path in the above registry entry has been changed to match your Sound Forge installation path. I'm not sure if this will work with X2 ... but it's worth a try. Make sure you create a registry backup before you do anything to your registry, that way if it doesn't work and causes trouble, you can restore it.
"I pulled the head off Elvis, filled Fred up to his pelvis, yaba daba do, the King is gone, and so are you."
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dubdisciple
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Re:Using Sound Forge within Sonar X2
2013/02/08 15:16:53
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what Bub said. I am sure i made a post a year or so ago with a similar problem. I left it alone and then one day started from scratch and it worked.
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isingit
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Re:Using Sound Forge within Sonar X2
2013/02/08 16:28:20
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AHHHHHhhhhhhhh.....! Bub and others, your posts made me recheck my registry. I looked again at the values I had set in the registry. I made one tiny little mistake. In the "Type" path I had inserted "Wave Editor" instead of "WaveEditor" (no space between Wave and Editor.. and of course no italics either). I fixed that. I just selected a whole audio track in Sonar and then when I clicked Sound Forge, it opened and had the clip in the window and I altered the clip, saved it and it DID save it in Sonar. The message box appeared in Sonar that said in my case "Take 3\8 has changed. Would you like to replace it?" It did replace the processed clip correctly ....................... Now that's more like it! Unless there is a future gotcha glitch it seems Sonar X2 64bit CAN use Sound Forge 7.0 within the program as a Utility and it's wave editor! I had read that SF 7.0 would not work on Windows 7 but I had to try anyway. There's so little current info on SF 7.0 anyway most Google searches only result in "download this crack" or reference SF 10 Pro, which is less than helpful. One little glitch now (I'm sure there will be more) is sometimes I am processing a clip and then click a different tab in the process (happened using Wave Hammer) or perhaps after saving the file, and a "Windows Help and Support" window will open up explaining why Windows Help is unavailable for this program. It is an annoyance to have to close it out before moving on. Apparently I need to install WinHlp32.exe . I'm reticent to do that as it may cause even more problems. If it gets too annoying I will try it. I'm liking this Cakewalk forum. Lots of good people willing to toss you some help. I hope others with this problem can benefit from this.
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dubdisciple
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Re:Using Sound Forge within Sonar X2
2013/02/08 16:33:00
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Glad you got it worked out. I recall how frustrated I was and how relieved I was that it was one small typing fix. Never had the new glitch you have but I am using Sonar 10 and that may be why. There are many super helpful people on this board, including authors of popular books and tutorial videos and even some sound designers for cakewalk synths.
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guitardood
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Re:Using Sound Forge within Sonar X2
2013/02/08 17:04:19
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One little glitch now (I'm sure there will be more) is sometimes I am processing a clip and then click a different tab in the process (happened using Wave Hammer) or perhaps after saving the file, and a "Windows Help and Support" window will open up explaining why Windows Help is unavailable for this program. It is an annoyance to have to close it out before moving on. Apparently I need to install WinHlp32.exe . I'm reticent to do that as it may cause even more problems. If it gets too annoying I will try it. If the manual is in *.CHM format, there are a few programs out that can display CHM files and even a few that can convert it to PDF format if you wish. I"ve got SF9, so sorry I don't remember the format for 7's help file. Best, guitardood
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isingit
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Re:Using Sound Forge within Sonar X2
2013/02/08 17:32:57
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Thanks, I wish I could be less of a computer geek and get down to making music. I wish I could just ring up the producer (Phil Ramone\Jeff Lynn or whatever) and say, "Get the boys (and girls) together, man, we're going into the Seriously Modron studio for the next 12 weeks to record our next album and you're producing it... man! Call the caterer too!"! Here I'm constantly researching, downloading, tweeking and installing, like "WinHlp32.exe" so my softwares don't act up when I should be playing guitars, keyboards, drums and putting vocals on tracks. Making music not always tweeky geeky on my damn computers. Sorry for the rant. I know this is the way it has to be done.. to save money (or lack of it) I must sacrifice my time and effort. Next I need to make an older MIDI keyboard (like Alesis QS7.1) into my MIDI Controller for modules and VST's, because I can't go and buy a new modern USB controller keyboard right now and must make due with what I've got. For this I will open another topic if or when needed. It's good to know I can turn here for some germane help. Thank you all for your input.
Sonar Producer X2a 64 bit, Sound Forge 10 Pro, CD Architect 5.2, DAW: Windows 7 Home, Biostar TZ77B, Intel Ivy Bridge i5 3550 CPU, Intel 330 SSD 180GB (system), WD Blue 1TB 6mb/s (audio), WD Blue 320GB 3MB/s (streaming), various USB 2.0 drives. PCI Firewire TI chip, Tascam FW-1884 Control Surface/Recording Interface, Tranzport, JBL Conrol 5's, Various outboard keyboards, modules, mixers, racks of stuff, mics, amps, guitars, drawers of cables...
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Bub
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Re:Using Sound Forge within Sonar X2
2013/02/08 17:35:12
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isingit Here I'm constantly researching, downloading, tweeking and installing, like "WinHlp32.exe" so my softwares don't act up when I should be playing guitars, keyboards, drums and putting vocals on tracks. That's another crazy MS screwup. I can't believe this has to be done, but I ran in to it too.
"I pulled the head off Elvis, filled Fred up to his pelvis, yaba daba do, the King is gone, and so are you."
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guitardood
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Re:Using Sound Forge within Sonar X2
2013/02/08 17:58:35
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isingit Thanks, I wish I could be less of a computer geek and get down to making music. I wish I could just ring up the producer (Phil Ramone\Jeff Lynn or whatever) and say, "Get the boys (and girls) together, man, we're going into the Seriously Modron studio for the next 12 weeks to record our next album and you're producing it... man! Call the caterer too!"! Here I'm constantly researching, downloading, tweeking and installing, like "WinHlp32.exe" so my softwares don't act up when I should be playing guitars, keyboards, drums and putting vocals on tracks. Making music not always tweeky geeky on my damn computers. Sorry for the rant. I know this is the way it has to be done.. to save money (or lack of it) I must sacrifice my time and effort. Next I need to make an older MIDI keyboard (like Alesis QS7.1) into my MIDI Controller for modules and VST's, because I can't go and buy a new modern USB controller keyboard right now and must make due with what I've got. For this I will open another topic if or when needed. It's good to know I can turn here for some germane help. Thank you all for your input. I hear ya. Yesterday I went in the studio to find a better sounding b3 sample and re-record the B3 tracks on my current tune and got sidetracked for 5 hours with a flaky Chicken Systems Translator program converting all my Sample libs to MachFive format. It has a batch-converter that apparently has a limit of how many samples can be converted in a batch but the only indication of said limit is to crash in the middle of conversion. Amazing how time flies on the geeky side of things, for me. Though I will admit, sometimes in a creative dry spell (which I of course won't admit), I'll make excuses and tear apart something that I could have gotten by with as it was. When I listen to an album like McCartney and think about what was accomplished with a four-track, I get very depressed looking at all the gear I've got and not putting out a single track. Shame! Best, guitardood EDIT: Didn't mean to dis the Translator guys. For all it's bugs, Translator still the best sample translator I've found.
post edited by guitardood - 2013/02/08 22:41:36
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isingit
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Re:Using Sound Forge within Sonar X2
2013/02/08 18:00:14
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guitardood One little glitch now (I'm sure there will be more) is sometimes I am processing a clip and then click a different tab in the process (happened using Wave Hammer) or perhaps after saving the file, and a "Windows Help and Support" window will open up explaining why Windows Help is unavailable for this program. It is an annoyance to have to close it out before moving on. Apparently I need to install WinHlp32.exe . I'm reticent to do that as it may cause even more problems. If it gets too annoying I will try it. If the manual is in *.CHM format, there are a few programs out that can display CHM files and even a few that can convert it to PDF format if you wish. I"ve got SF9, so sorry I don't remember the format for 7's help file. Best, guitardood Actually the Help in SF7 is working fine. I also have the paper manual. The "Windows Help and Support" box is popping up when I'm not even trying to seek help, that's the strange thing. In "Wave Hammer" I'm just switching from "Compressor" tab to the "Volume Maximizer" tab and this Windows Help box will open. This only seems to happen when I use "Wave Hammer" or "Acoustic Mirror" so far. Oddly it does not affect the only other Effect/Process in SF7 with tabs, namely "Dynamics"/Multi-band effect. This has tabs but the Windows Help does NOT popup! It's odd.
Sonar Producer X2a 64 bit, Sound Forge 10 Pro, CD Architect 5.2, DAW: Windows 7 Home, Biostar TZ77B, Intel Ivy Bridge i5 3550 CPU, Intel 330 SSD 180GB (system), WD Blue 1TB 6mb/s (audio), WD Blue 320GB 3MB/s (streaming), various USB 2.0 drives. PCI Firewire TI chip, Tascam FW-1884 Control Surface/Recording Interface, Tranzport, JBL Conrol 5's, Various outboard keyboards, modules, mixers, racks of stuff, mics, amps, guitars, drawers of cables...
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Bub
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Re:Using Sound Forge within Sonar X2
2013/02/08 18:03:18
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guitardood When I listen to an album like McCartney and think about what was accomplished with a four-track, I get very depressed looking at all the gear I've got and not putting out a single track. Shame! IIRC, didn't he do the entire album, all instruments and vocals, by himself in his living room? It is amazing.
"I pulled the head off Elvis, filled Fred up to his pelvis, yaba daba do, the King is gone, and so are you."
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isingit
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Re:Using Sound Forge within Sonar X2
2013/02/08 18:18:47
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Bub guitardood When I listen to an album like McCartney and think about what was accomplished with a four-track, I get very depressed looking at all the gear I've got and not putting out a single track. Shame! IIRC, didn't he do the entire album, all instruments and vocals, by himself in his living room? It is amazing. Yes, and for that matter almost all the Beatles records were done with little more (or less) than a Studer 4 track 1 inch machine at the EMI/Abby Road studios! There's a little interview with Geoff Emerick in the latest Musicians Friend catalog. In it he tells the story of a project he's done remaking Sgt. Pepper with new artists BUT doing it with the original equipment and the old school way as well. At least one of the new acts had such a hard time realizing that they had to get it right, by doing it right in the first place, and not getting it all fixed-in-the-mix by Pro Tools. I'm gonna see if I can find the film that was referenced in the article. It could be eye opening. Meanwhile, let me grab this keyboard over there and some MIDI cables and....................................
Sonar Producer X2a 64 bit, Sound Forge 10 Pro, CD Architect 5.2, DAW: Windows 7 Home, Biostar TZ77B, Intel Ivy Bridge i5 3550 CPU, Intel 330 SSD 180GB (system), WD Blue 1TB 6mb/s (audio), WD Blue 320GB 3MB/s (streaming), various USB 2.0 drives. PCI Firewire TI chip, Tascam FW-1884 Control Surface/Recording Interface, Tranzport, JBL Conrol 5's, Various outboard keyboards, modules, mixers, racks of stuff, mics, amps, guitars, drawers of cables...
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dubdisciple
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Re:Using Sound Forge within Sonar X2
2013/02/08 18:21:43
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The Alesis keyboard should work just fine. I have a qs6.1 which is virtually identical in most specs.
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stratman70
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Re:Using Sound Forge within Sonar X2
2013/02/08 19:54:44
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@OP Now that you have it working you would be doing yourself a favor if you "export" the registry key for Sound Forge in the tools menu and save it. Then you can always just double click on it to enter into the registry (should you reinstall, etc, etc. Depending if you change versions of SF and \or Sonar you may have to edit it after that-but that's much easier and quicker than adding it from scratch.
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mudgel
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Re:Using Sound Forge within Sonar X2
2013/02/09 03:33:42
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isingit AHHHHHhhhhhhhh.....! Bub and others, your posts made me recheck my registry. I looked again at the values I had set in the registry. I made one tiny little mistake. In the "Type" path I had inserted "Wave Editor" instead of "WaveEditor" (no space between Wave and Editor.. and of course no italics either). I fixed that. I just selected a whole audio track in Sonar and then when I clicked Sound Forge, it opened and had the clip in the window and I altered the clip, saved it and it DID save it in Sonar. The message box appeared in Sonar that said in my case "Take 3\8 has changed. Would you like to replace it?" It did replace the processed clip correctly ....................... Now that's more like it! Unless there is a future gotcha glitch it seems Sonar X2 64bit CAN use Sound Forge 7.0 within the program as a Utility and it's wave editor! I had read that SF 7.0 would not work on Windows 7 but I had to try anyway. There's so little current info on SF 7.0 anyway most Google searches only result in "download this crack" or reference SF 10 Pro, which is less than helpful. One little glitch now (I'm sure there will be more) is sometimes I am processing a clip and then click a different tab in the process (happened using Wave Hammer) or perhaps after saving the file, and a "Windows Help and Support" window will open up explaining why Windows Help is unavailable for this program. It is an annoyance to have to close it out before moving on. Apparently I need to install WinHlp32.exe . I'm reticent to do that as it may cause even more problems. If it gets too annoying I will try it. I'm liking this Cakewalk forum. Lots of good people willing to toss you some help. I hope others with this problem can benefit from this. Installing the winhlp32.exe file wont' cause a problem. It works fine. there's no reason it should cause any problems. It's simply the executable file that's called when you want to open the older style Help files.
Mike V. (MUDGEL) STUDIO: Win 10 Pro x64, SPlat & CbB x64, PC: ASUS Z370-A, INTEL i7 8700k, 32GIG DDR4 2400, OC 4.7Ghz. Storage: 7 TB SATA III, 750GiG SSD & Samsung 500 Gig 960 EVO NVMe M.2. Monitors: Adam A7X, JBL 10” Sub. Audio I/O & DSP Server: DIGIGRID IOS & IOX. Screen: Raven MTi + 43" HD 4K TV Monitor. Keyboard Controller: Native Instruments Komplete Kontrol S88.
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mudgel
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Re:Using Sound Forge within Sonar X2
2013/02/09 03:39:29
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As far as having to attend to all the geeky non music type stuff like computer maintenance, upgrades, updates etc. It's the price you have for the power you now have at your finger tips without having to call or hire a pro studio and a producer engineer to make it all happen for you. In the pre computer days, the was regular maintenance on equipment as well; it was usually of a mechanical nature but regular, tedious, frustrating and time consuming too. However reluctantly, it's a price I happily pay for the power I now have to do the things I want. Never want to go back
Mike V. (MUDGEL) STUDIO: Win 10 Pro x64, SPlat & CbB x64, PC: ASUS Z370-A, INTEL i7 8700k, 32GIG DDR4 2400, OC 4.7Ghz. Storage: 7 TB SATA III, 750GiG SSD & Samsung 500 Gig 960 EVO NVMe M.2. Monitors: Adam A7X, JBL 10” Sub. Audio I/O & DSP Server: DIGIGRID IOS & IOX. Screen: Raven MTi + 43" HD 4K TV Monitor. Keyboard Controller: Native Instruments Komplete Kontrol S88.
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