Bounce to tracks and audiosnap

Author
littleat
Max Output Level: -90 dBFS
  • Total Posts : 45
  • Joined: 2004/11/13 14:07:15
  • Status: offline
2013/02/18 11:41:48 (permalink)

Bounce to tracks and audiosnap

Can I assume that bouncing tracks that have been tweaked with audiosnap will always include those changes? Manual doesn't speak to it directly and it is not obvious to me that the tick boxes for track or clip automation affects that. thanks, Steve
#1

2 Replies Related Threads

    garrigus
    Max Output Level: 0 dBFS
    • Total Posts : 8599
    • Joined: 2003/11/05 17:23:21
    • Location: www.garrigus.com
    • Status: offline
    Re:Bounce to tracks and audiosnap 2013/02/18 13:16:09 (permalink)
    Yes, if you bounce a track with AudioSnap, those changes will be permanently applied.

    As a matter of fact, it's recommended because they SONAR will use the offline algorithm for better quality AudioSnap processing.

    Scott

    --
    Scott R. Garrigus - http://garrigus.com - SONAR X2 Power! - http://garrigus.com/?SonarX2Power
    * Author of the Cakewalk Sonar and Sony Sound Forge Power book series: http://garrigus.com/?PowerBooks
    * Author of the Cakewalk Sonar ProAudioTutor video tutorial series: http://garrigus.com/?ProAudioTutor
    * Publisher of the DigiFreq free music technology newsletter: http://digifreq.com/?DigiFreq
    * Publisher of the NewTechReview free consumer technology newsletter: http://newtechreview.com/?NewTechReview

    #2
    littleat
    Max Output Level: -90 dBFS
    • Total Posts : 45
    • Joined: 2004/11/13 14:07:15
    • Status: offline
    Re:Bounce to tracks and audiosnap 2013/02/20 19:34:34 (permalink)
    And a follow-up question... I used audiosnap for a few tweaks on multitrack drums (works great!). Given that the online and offline method are both "percussion" (which seems to sound best), does that mean that the bounced tracks will sound exactly the same as when I am listening, or is the offline "percussion" algorithm an improvement to the online one? Steve
    #3
    Jump to:
    © 2025 APG vNext Commercial Version 5.1