TraceyStudios
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Exporting BFD2 drums to indiviual audio waves
Having a couple minor issues exporting BFD2 drums to indiviual audio waves. I have created tracks in the SONAR project, assigned the inputs as the outputs of the BFD2 mixer, so each drum has its own channel in Sonar. In order to export, I have been freezing the synth (BFD2) and then export those channels out as individual audio files. however when I freeze the tracks some of the samples, like every now and then a cymbal gets cut off too soon and does not sound natural. I cant seem to find a way to freeze only one track/channel of the soft synth. I also cannot figure out how to export the drum audio without freezing it first. While freezing, I do have the OFFLINE feature selected. Any suggestions ?
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garrigus
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Re:Exporting BFD2 drums to indiviual audio waves
2013/03/10 14:44:28
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You don't need to freeze first. 1. Select the tracks (if you only want to export certain tracks). 2. Choose File > Export > Audio. 3. In the dialog box... choose Tracks for the Source Category. 4. If you selected tracks first, they should also be selected in the Source Buses/Tracks section, otherwise select them. 5. Choose your export settings. 6. Click Export. That should export each track to a separate audio file. If you're getting glitches with the export, try removing the checkmark next to the Fast Bounce option in the Export dialog box. This will do a real-time export instead, which some synths require. Scott -- Scott R. Garrigus - http://garrigus.com - SONAR X2 Power! - http://garrigus.com/?SonarX2Power * Author of the Cakewalk Sonar and Sony Sound Forge Power book series: http://garrigus.com/?PowerBooks * Author of the Cakewalk Sonar ProAudioTutor video tutorial series: http://garrigus.com/?ProAudioTutor * Publisher of the DigiFreq free music technology newsletter: http://digifreq.com/?DigiFreq * Publisher of the NewTechReview free consumer technology newsletter: http://newtechreview.com/?NewTechReview
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Beepster
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Re:Exporting BFD2 drums to indiviual audio waves
2013/03/10 14:44:39
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In BFD enable Offline mode. It's a button at the bottom of the BFD interface. Cheers. Oops. Didn't read your whole post. I'd also try disabling Fast Bounce in the Export dialog and increasing your latency buffers (not sure if that effects export).
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Beepster
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Re:Exporting BFD2 drums to indiviual audio waves
2013/03/10 14:48:03
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lol... I should just stop posting now. ;-)
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TraceyStudios
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Re:Exporting BFD2 drums to indiviual audio waves
2013/03/10 15:12:19
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Thanks guys!!! @Beep - LOL, no worries mate! I looked up the function of the OFFLINE button in BDF2 and it is inteded to be used when fast bouncing is selected, in other words when "rendering" in non real time. While rendering in real time is should not be selected. I think it has to do with creating the data vs. creating and playing the audio. So I have tried a few different ways. seems like when I freeze there is alwasy 1 or 2 minor errors in the audio.
AMD FX-6100 six-core processor 3.3GHz 8 Gig RAM SONAR X3 Producer Tascam FW1884 Mackie Blackbird Presonus Digimax Avalon U5 BFD2 SL Trigger Alesis DM8 Pro drums KRK Rokit 8s KRK 10s ARC2 Folgers Dark Roast, a bit of crazy :) & lots of help from the forums! http://www.reverbnation.com/blakkmire
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Jeff M.
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Re:Exporting BFD2 drums to indiviual audio waves
2013/03/10 15:12:58
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I don't do the freezing thing either, just select the MIDI track and the individual out (kick, snare, OH, etc) and bounce non-fast. That said, you ~can~ solo all the drum outs & mute all the ones you don't want - say ...everything but the OH to bounce the OHs.
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Beepster
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Re:Exporting BFD2 drums to indiviual audio waves
2013/03/10 15:21:54
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Maybe the freeze is actually screwing things up. Try using the Bounce to Audio feature instead to see if it clears it up. However try all Scott's stuff first. He is far smarter than I am. ;-p Good luck.
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Beepster
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Re:Exporting BFD2 drums to indiviual audio waves
2013/03/10 15:23:34
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Oh and you should probably clone the MIDI stuff before doing the bounce to audio on the track or at least save as before doing it. You'll want to be able get at the original MIDI tracks if need be.
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chuckebaby
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Re:Exporting BFD2 drums to indiviual audio waves
2013/03/10 15:34:48
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theres a guy on here named twaddle who is very indepth about bfd and knows almost everything about them. (no dis to anyone else :) but im sure he can tell you how to do this in a way never imagined,hes very smart with bfd.
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John
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Re:Exporting BFD2 drums to indiviual audio waves
2013/03/10 15:39:14
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Beepster Oh and you should probably clone the MIDI stuff before doing the bounce to audio on the track or at least save as before doing it. You'll want to be able get at the original MIDI tracks if need be. Why? The MIDI isn't going anywhere. I freeze synths but even if years later I want to use that MIDI I can.
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Beepster
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Re:Exporting BFD2 drums to indiviual audio waves
2013/03/10 15:51:37
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I meant before doing a bounce MIDI to audio. I was suggesting that perhaps the Freezing was truncated some stuff causing the glitches so maybe using the bounce might solve it. I'm still learning about this stuff though. Cheers.
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Funkybot
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Re:Exporting BFD2 drums to indiviual audio waves
2013/03/10 18:45:52
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As a longtime BFD2 and FXPansion tester, I recommend: 1. Check the Fxpansion site and make sure you're running the most recent version of BFD2 2. Make sure your "Samples" are not on your system hard drive, and if you're streaming a lot of audio tracks, then you'd definitely want to have them on a dedicated samples drive. 3. Make sure your Samples drive is fast. 7,200 RPM's at minimum. 4. Always bounce with "Fast Bounce" unchecked in Sonar. Why? The BFD2 content is comprised of 18 channels of audio per voice. If you're playing lots of cymbals with long decays, the number of voices being played at once will really add up fast. That can be EXTREMELY demanding on your hard drive. If you're using multiple outputs for your BFD2 tracks, then make sure you have Anti-Machine Gun mode turned off in BFD2. This adds velocity randomization, which is normally good, but because Sonar does multiple passes on bounces you could end up with different layers being triggered at the same time, which could create phasing issues. If you're only bouncing a single stereo output, you'll be fine. Ok, where were we? 5. I see you have 8GBs of RAM. Are you running a 64-bit system with the 64-bit version of BFD2? If so, have you tried using the "Load All To RAM" preference? If you have the available RAM, this is a great way to take hard drives entirely out of the equation. 6. If that doesn't work try 16-bit mode. This reduces the size of the kits, which will help whether or not you're loading all to RAM. 7. Finally, if that doesn't work, try playing with the Stream Buffer and RAM buffer. Smaller values result in a smaller memory footprint but strain the hard drive more, higher values use more RAM but strain the hard drive more. Anyway, this is probably more than you needed to know, but the above should help.
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Beepster
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Re:Exporting BFD2 drums to indiviual audio waves
2013/03/10 18:53:23
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Anyway, this is probably more than you needed to know But it's the type of thing ole Beeps likes to know. Bookmarked. Thanks.
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Bristol_Jonesey
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Re:Exporting BFD2 drums to indiviual audio waves
2013/03/11 04:42:48
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4. Always bounce with "Fast Bounce" unchecked in Sonar. This is the one that (on my system) makes the biggest difference of all when exporting a project with BFD in it.
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twaddle
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Re:Exporting BFD2 drums to indiviual audio waves
2013/03/11 12:33:58
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chuckebaby theres a guy on here named twaddle who is very indepth about bfd and knows almost everything about them. (no dis to anyone else :) but im sure he can tell you how to do this in a way never imagined,hes very smart with bfd. Ha ha  Thanks for the big up Charlie. What I know (and think I know) about BFD2 could fit on a postage stamp in comparison to what funkbot knows which would just squeeze on to an A2 sheet of paper in comparison. Funky gives very good, detailed and correct advice but............................ I would ask Tracey why she (?) feels the need to bounce to audio in the midst of a project and why she wants them as separate tracks? We all have different working methods (though some might seem more efficient and yield better results than others) but my assumption would be she either likes to have each track as an audio track that she can mix and edit in a way she's comfortable with, or her system is low on resources but as funky pointed out she has a very capable system and there are things that can be changed in the BFD2 engine to compensate for this. So I would suggest keeping everything within BFD2 & sonar until she is ready to master, then she can just bounce them all down to a single stereo file. I always have, "audible bounce" checked when I get to bounce down. Steve
post edited by twaddle - 2013/03/11 13:20:09
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Bristol_Jonesey
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Re:Exporting BFD2 drums to indiviual audio waves
2013/03/11 13:18:22
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+1 Steve. I never "print" BFD these days, just export it as part of the mix
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twaddle
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Re:Exporting BFD2 drums to indiviual audio waves
2013/03/11 18:54:51
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Hey Charlie or anyone who knows I just got a demo of camtasia studio and have managed to record my computer screen but still haven't figured out how to get it to record audio. It records audio when playing youtube or stuff on the net but not with sonar or BFD. I have an Emu-0404 Pci card and I'm wondering if it's a WDM v ASIO thing as both sonar and BFD are set to use ASIO but camtasia will only give me WDM mode. Any other video software I could try? I've got BRS screen recorder and although I've not really tried very hard the name does suggest that it sin't going to do it for me. Steve
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Funkybot
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Re:Exporting BFD2 drums to indiviual audio waves
2013/03/11 19:10:04
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twaddle I would ask Tracey why she (?) feels the need to bounce to audio in the midst of a project and why she wants them as separate tracks? We all have different working methods (though some might seem more efficient and yield better results than others) but my assumption would be she either likes to have each track as an audio track that she can mix and edit in a way she's comfortable with, or her system is low on resources but as funky pointed out she has a very capable system and there are things that can be changed in the BFD2 engine to compensate for this. Steve I can understand that workflow for a few reasons (this is just off the top of my head): 1. To save on systems resources (as you point out): remember that BFD2 streams 18 channels from your hard drive per voice? Bouncing only the tracks you need to audio means you'd be streaming 18 (at most) or less. This would ease the strain on the hard drive. 2. To archive. I'll bet you in 20 years time, there will be some way to open PCM .wav files. However, it's also very likely that in 20 years time BFD2 will no longer work as a plugin and your Sonar projects may or may not be able to open. If you have all of your mix stems saved as individual .wav files, you can all but guarantee that you'll be able to remix any tracks in the future using the original drum sounds (like you recorded a real drummer). Whenever I have paying clients, I try and make a point of giving them consolidated bounces of each track, including BFD prints if it was used just in case. 3. For mixing in a different studio/host. Lets say you're going to mix at a friend's place or a studio that doesn't own a BFD2 license. What do you do? Bring your MIDI files and use other drum sounds? You can. But bouncing the BFD2 tracks to audio allows you to mix the drums in another studio.
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TraceyStudios
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Re:Exporting BFD2 drums to indiviual audio waves
2013/03/11 19:25:18
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All, Tracey is a dude!!! LOL I get that a lot. The reason I am wanting seperate "printed" tracks (one of these days I will get good with the lingo), i am sending the songs out to be mixed . I have a capable system, but I am not a capable mixer! LOL. I am getting better, but am working on a project to put out an album. So I want it to be as best as possible...ie: a pro mix engineer (!=) me... I haven't had a chance to try the suggestions yet, but I will get to it tonight. So I will let you know! Thanks all!! for you non programmers "!=" mean not equal to
AMD FX-6100 six-core processor 3.3GHz 8 Gig RAM SONAR X3 Producer Tascam FW1884 Mackie Blackbird Presonus Digimax Avalon U5 BFD2 SL Trigger Alesis DM8 Pro drums KRK Rokit 8s KRK 10s ARC2 Folgers Dark Roast, a bit of crazy :) & lots of help from the forums! http://www.reverbnation.com/blakkmire
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