Sample Rate Mysteriously Changed Mid Project...

Author
Jeremy Hammond
Max Output Level: -90 dBFS
  • Total Posts : 6
  • Joined: 2012/06/30 20:37:04
  • Status: offline
2013/03/12 22:48:09 (permalink)

Sample Rate Mysteriously Changed Mid Project...


I opened a project I have been working on today and was greeted with the following message:
 

I found this odd, so I opened a different project, no problems (all was as I have always set projects up).  I got to looking around for anything that could have possibly changed and found this in the transport module.  Note the bit rate.  


I have always recorded at 44.1.  Haven't experimented with changing it, nothing.  I know where to make the change if I ever wanted to, but haven't touched it.  What on earth could make a project switch sample rates like that?  

For now I will switch my driver over to 48, but this is very strange.  

Thanks for any insight...



#1

8 Replies Related Threads

    noynekker
    Max Output Level: -66 dBFS
    • Total Posts : 1235
    • Joined: 2012/01/12 01:09:45
    • Location: POCO, by the river, Canada
    • Status: offline
    Re:Sample Rate Mysteriously Changed Mid Project... 2013/03/12 23:39:08 (permalink)
    Hi Jeremy . . . welcome to the forum !
    For more accurate insights we would need to know more about your system specs and soundcard / driver type.

    If I understand you correctly, your project sample rate changed "somehow" from 44.1 to 48 ?
    You say, you got this message when you opened (but not started) the project today.
    In Preferences - Audio - driver settings
    . . . what do you have the sample rate setting set for in  "default settings for new projects" ?
    post edited by noynekker - 2013/03/13 00:28:25

    Cakewalk by Bandlab, Cubase, RME Babyface Pro, Intel i7 3770K @3.5Ghz, Asus P8Z77-VPro/Thunderbolt, 32GB DDR3 RAM, GeForce GTX 660 Ti, 250 GB OS SSD, 2TB HDD samples, Win 10 Pro 64 bit, backed up by Macrium Reflect, Novation Impulse 61 Midi Key Controller, Tannoy Active Near Field Monitors, Guitars by Vantage, Gibson, Yamaki and Ovation.

     
    #2
    Jeremy Hammond
    Max Output Level: -90 dBFS
    • Total Posts : 6
    • Joined: 2012/06/30 20:37:04
    • Status: offline
    Re:Sample Rate Mysteriously Changed Mid Project... 2013/03/14 23:52:01 (permalink)
    Hi, thanks for the reply!

    My system specs are as follows:
    • Intel Core 2 Quad Q6700  @ 2.66GHz
    • 8G DDR2
    • Roland Octa-Capture (software version 1.5), ASIO driver
    • NVIDIA GeForce GTX 650 Ti
    • Win7 SP1 64
    • Sonar X1d
    • ASUSTeK Motherboard
    My default sample rate for new projects is 44100.  My Octa-Capture is also set to 44.1.  The message popped up on a project I had already done a ton of work on a few weeks ago.  I opened it up to do some tweaks and it wouldn't play back.  I started a new project, no problem.  I opened up projects prior and since with no issues.  Then I found that the problem project was set to 48k.  

    I have been using Sonar since version 5 (all producer editions) and have never had a problem like this crop up.  Quite the head scratcher...

    **UPDATE**
    I disabled the octa-capture in the windows audio settings and was then able to change the Sample rate so I could at least play the project.  I still don't understand how this one project got tweaked.  Is there a way to convert it back down to 44.1 without much hassle?  For now, I will just leave a note to switch the audio settings for this one project.  



    post edited by Jeremy Hammond - 2013/03/15 00:14:21
    #3
    garrigus
    Max Output Level: 0 dBFS
    • Total Posts : 8599
    • Joined: 2003/11/05 17:23:21
    • Location: www.garrigus.com
    • Status: offline
    Re:Sample Rate Mysteriously Changed Mid Project... 2013/03/15 10:42:54 (permalink)
    If your system has a built-in soundcard, use that for Windows and use the Octa-Capture strictly for SONAR. Then you won't have anything messing with the audio interface drivers or settings.

    Scott

    --
    Scott R. Garrigus - http://garrigus.com - SONAR X2 Power! - http://garrigus.com/?SonarX2Power
    * Author of the Cakewalk Sonar and Sony Sound Forge Power book series: http://garrigus.com/?PowerBooks
    * Author of the Cakewalk Sonar ProAudioTutor video tutorial series: http://garrigus.com/?ProAudioTutor
    * Publisher of the DigiFreq free music technology newsletter: http://digifreq.com/?DigiFreq
    * Publisher of the NewTechReview free consumer technology newsletter: http://newtechreview.com/?NewTechReview

    #4
    Jeremy Hammond
    Max Output Level: -90 dBFS
    • Total Posts : 6
    • Joined: 2012/06/30 20:37:04
    • Status: offline
    Re:Sample Rate Mysteriously Changed Mid Project... 2013/03/15 11:44:13 (permalink)
    Good Morning Scott, 

    That is a good tip.  Do you know of a way to prevent Windows from enabling the Octa-Capture in the sound settings?  Once I disabled the octa-capture in the windows sound I was able to actually tweak the settings.  But as soon as I did, windows re-enabled all the inputs and outputs.  The whole time I have the internal card set as default device.

    This may be what caused the whole issue to arise.  From time to time, I will use the Octa-Capture to record "what you hear" (from say the internet or something) because my internal soundcard lost its ability to do that as soon as I upgraded to Windows 7.  The internal card is an Audigy 4,  but I don't use it for recording.   
    #5
    garrigus
    Max Output Level: 0 dBFS
    • Total Posts : 8599
    • Joined: 2003/11/05 17:23:21
    • Location: www.garrigus.com
    • Status: offline
    Re:Sample Rate Mysteriously Changed Mid Project... 2013/03/15 17:40:57 (permalink)
    Hi Jeremy,

    Hmm... I'm not sure. If you set Windows to the internal card, it should leave the Octa-Capture alone. That's how I have my system setup... Windows uses the internal card and SONAR uses the V-Studio 700.

    Scott

    --
    Scott R. Garrigus - http://garrigus.com - SONAR X2 Power! - http://garrigus.com/?SonarX2Power
    * Author of the Cakewalk Sonar and Sony Sound Forge Power book series: http://garrigus.com/?PowerBooks
    * Author of the Cakewalk Sonar ProAudioTutor video tutorial series: http://garrigus.com/?ProAudioTutor
    * Publisher of the DigiFreq free music technology newsletter: http://digifreq.com/?DigiFreq
    * Publisher of the NewTechReview free consumer technology newsletter: http://newtechreview.com/?NewTechReview

    #6
    Jeremy Hammond
    Max Output Level: -90 dBFS
    • Total Posts : 6
    • Joined: 2012/06/30 20:37:04
    • Status: offline
    Re:Sample Rate Mysteriously Changed Mid Project... 2013/03/15 18:31:25 (permalink)
    I will have more time this weekend to mess with it.  I shall report back if I find anything out about this issue.  Thanks for adding your thoughts to the issue.
    #7
    Jeremy Hammond
    Max Output Level: -90 dBFS
    • Total Posts : 6
    • Joined: 2012/06/30 20:37:04
    • Status: offline
    Re:Sample Rate Mysteriously Changed Mid Project... 2013/03/17 19:19:19 (permalink)
    I think I have tracked down the issue, or at least how to navigate around it.  I was using Audio Creator to create a one off audio grab I described above.  I began thinking about it and my thoughts are that I should be able to use my preferred audio device for whatever I deem necessary for the task at hand.  Armed with that conviction, I set about trying to do just that -whatever I was trying to do.  

    If you allow windows to monitor the Octa-Capture's main outputs, you need to make sure you disable this feature before going back to Sonar.  By doing this, I was able to get the driver to change the sample rate.  

    As to the sample rate change mid project, the only thing I have found that could have done this lies in the area of the windows sound device properties under the advanced tab.  There, under default format the  2 channel, 16 bit, 48K (DVD Quality) was selected.

    Could this setting have been enabled on the Octa-Capture as well?  And if so, could it have overridden the default settings in Sonar for new projects?  

    At the end of the day, maybe the problem was a PICNIC error and I just forgot that I made the change at some point.  Who knows.  Regardless of how the issue was introduced, I have found a satisfactory resolution and want to extend my thanks to you guys for responding to my initial query.

    Let me know if I need to further elaborate on this solution.

    Cheers!
    #8
    garrigus
    Max Output Level: 0 dBFS
    • Total Posts : 8599
    • Joined: 2003/11/05 17:23:21
    • Location: www.garrigus.com
    • Status: offline
    Re:Sample Rate Mysteriously Changed Mid Project... 2013/03/17 20:01:51 (permalink)
    Hi Jeremy,

    Glad to help and good to hear you got it working.

    Scott

    --
    Scott R. Garrigus - http://garrigus.com - SONAR X2 Power! - http://garrigus.com/?SonarX2Power
    * Author of the Cakewalk Sonar and Sony Sound Forge Power book series: http://garrigus.com/?PowerBooks
    * Author of the Cakewalk Sonar ProAudioTutor video tutorial series: http://garrigus.com/?ProAudioTutor
    * Publisher of the DigiFreq free music technology newsletter: http://digifreq.com/?DigiFreq
    * Publisher of the NewTechReview free consumer technology newsletter: http://newtechreview.com/?NewTechReview

    #9
    Jump to:
    © 2025 APG vNext Commercial Version 5.1