jeebustrain
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pops/clicks during multitrack recording/playback using Sonar X2a but not Reaper
I have a new DAW system I build that I have been trying to chase down issues with for a couple months now. It's an 8-core AMD Win7 x64 system with 16GB of ram, SSD, and a (legit purchased and registered copy) of X2a producer, along with Reaper. My audio interface is a pair of Focusrite Saffire Pro40s (with Digimax LT hooked up via optical ADAT for an additional 8-channels). One of the reasons I built this system is to multitrack my drums (currently averaging 14 tracks).
Basically my issue is that whenever I try to track (or playback my drums, with or without effects, the audio stutters, skips, and pops. I've gone through the whole deal of compatible firewire cards (I have one on their recommended list), checked drivers, PCI latency, all that jazz. This happens whether or not I am using any VST plugins. I've even gone as far as to just remove the VST directory from Sonar's config so it doesn't even know about any of the plugins.
I try the exact same setup (with and without plugins) in Reaper and have ZERO problems. This leads me to believe that it's Sonar that's causing my issue. I'm using the 32bit version of Sonar (because of some plugins I want to use).
I've done the following: * Messed with the Recording/Playback timing master (both leaving at default and setting to my first ADAT channel (which is on the Digimax, which is my clock source) * toggled the 64-bit double precision engine * toggled between Trigger/Freewheel and Full Chase Lock for the clock settings (on the sync and caching page) * Enabled read/write disk caching * messed with the firewire driver latency and ASIO buffer size in the Focusrite mixer (even setting both to their max/slowest setting)
It's quite frustrating now. I'm an old time Cakewalk/Sonar user (started at Pro Audio 9 and the first couple iterations of Sonar), but defected to Reaper and Ableton Live years back. When I started writing again, I remembered how much I enjoyed the Cakewalk workflow and decided to come back. I find it really frustrating that my $60 copy of Reaper is more stable (out of the box) than this $400+ copy of Sonar X2 Producer.
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jeebustrain
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Re:pops/clicks during multitrack recording/playback using Sonar X2a but not Reaper
2013/04/23 21:56:02
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I'll also note that I occasionally have this problem even when using some more cpu intensive soft synths (OPX, Omnisphere, etc..). But I also run into the same issue when using the built-in Cakewalk stuff like Dimension Pro
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Living Room Rocker
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Re:pops/clicks during multitrack recording/playback using Sonar X2a but not Reaper
2013/04/23 22:07:11
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I am just taking a stab, since I didn't read any mention of it, but are your sample/bit rate settings matching between SONAR and your interfaces? Kind regards, Living Room Rocker
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jeebustrain
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Re:pops/clicks during multitrack recording/playback using Sonar X2a but not Reaper
2013/04/23 22:18:37
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Living Room Rocker I am just taking a stab, since I didn't read any mention of it, but are your sample/bit rate settings matching between SONAR and your interfaces? Kind regards, Living Room Rocker Yes - forgot to mention that. Both the interfaces and Sonar are set to 48k.
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swamptooth
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Re:pops/clicks during multitrack recording/playback using Sonar X2a but not Reaper
2013/04/23 22:25:51
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are you recording while auditioning? if you are then the cache settings might be your best bet. in prefs/audio/sync and caching pop your i/o buffer sizes to 256. iirc reaper uses higher buffer amounts. make sure the rec latency adjustment just below those is showing your asio driver. asio4all is known to hijack this field and not let go so if you have it installed, uninstall it. under prefs/audio/playback and recording uncheck "always open all devices" and "share drivers with other programs".
let me know if this works.
Arvid H. PetersonSonar X3E Prod / X2A / X1PE | Cubase 9.5.1 | Reason 9.5 | Sibelius7 | Pure DataNative-Instruments Komplete 10 Ultimate and a smattering of other pluginsHome-brewed VSTs Toshiba Satellite S855-S5378 (16GB RAM, modified with 2x 750GB HDDs, Windows 8.1 x64) Samson Graphite 49, M-Audio Oxygen 49, Korg nanoPAD2, Webcam motion tracking programs M-Audio Fast Track UltraMember, ASCAP
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jeebustrain
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Re:pops/clicks during multitrack recording/playback using Sonar X2a but not Reaper
2013/04/23 23:28:37
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swamptooth are you recording while auditioning? if you are then the cache settings might be your best bet. in prefs/audio/sync and caching pop your i/o buffer sizes to 256. iirc reaper uses higher buffer amounts. make sure the rec latency adjustment just below those is showing your asio driver. asio4all is known to hijack this field and not let go so if you have it installed, uninstall it. under prefs/audio/playback and recording uncheck "always open all devices" and "share drivers with other programs". let me know if this works. Thanks! I'll try to answer in as much detail as possible record while auditioning... are you referring to me monitoring my drum tracks as I record? I have that turned off in Sonar (I wouldn't mind it on, but I turned it off at one point trying to make this thing work better). Regarding the i/o buffer sizes - they are already 256. Just to test, I set the playback (record was grayed out) to 384 and restarted. It was still stuttering. I have never installed ASIO4All on this box. The onboard sound card has been disabled in the BIOS since before Windows was installed and no drivers were ever put on the machine. The ASIO Reported Latency field shows 698 Samples. I tried messing with the offset and setting it between -2 and -10 and it made no difference. Both checkboxes you mentioned were already unchecked.
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swamptooth
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Re:pops/clicks during multitrack recording/playback using Sonar X2a but not Reaper
2013/04/23 23:45:48
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delete your aud.ini file. make sure speaker and input devices both have the same sample rate/bit depth in windows audio then start sonar. offset can be a huge issue, so if you didn't set it back to the original value it will make a difference over time.
Arvid H. PetersonSonar X3E Prod / X2A / X1PE | Cubase 9.5.1 | Reason 9.5 | Sibelius7 | Pure DataNative-Instruments Komplete 10 Ultimate and a smattering of other pluginsHome-brewed VSTs Toshiba Satellite S855-S5378 (16GB RAM, modified with 2x 750GB HDDs, Windows 8.1 x64) Samson Graphite 49, M-Audio Oxygen 49, Korg nanoPAD2, Webcam motion tracking programs M-Audio Fast Track UltraMember, ASCAP
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jeebustrain
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Re:pops/clicks during multitrack recording/playback using Sonar X2a but not Reaper
2013/04/24 00:44:53
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hmm.. that seems to have improved the situation somewhat, but I just did a simple 16bar recording and it still stuttered a few times. I went back and checked Reaper and the disk buffer was 1200 so I set it to be that in Sonar. I closed/restarted Sonar and my existing tracks still stuttered (albeit in different spots on the track, so I'm pretty sure that the audio files themselves aren't currupted). It's getting a bit late around here for me to keep tracking drums, so I'll probably try and revisit this tomorrow. Thanks again for your help!
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jeebustrain
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Re:pops/clicks during multitrack recording/playback using Sonar X2a but not Reaper
2013/04/24 09:50:54
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I was doing some reading in Cakewalk's support site and was wondering what some of you guys out there recording/playing back larger amounts of tracks were using for your disk buffer settings. They mention this:
"Try increasing your Playback I/O Buffer Size and Record I/O Buffer Size. Typically you will want to increase these settings in double increments. For example, settings such as 128, 256, 512, 1024 and 2048 are recommended."
I am going to try to set it to 2048 tonight, but I'm wondering if I should set it higher (like 8192 or something). Is there a point of diminishing returns? My boot drive is a Samsung 840 SSD, but my audio drive is a large Seagate 7200 RPM Sata 6Gbps drive.
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bobguitkillerleft
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Re:pops/clicks during multitrack recording/playback using Sonar X2a but not Reaper
2013/04/24 10:24:11
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Sonar is the only Daw Iv'e learned[and it took a while,and I really only know 20% maybe],but I have come to the conclusion "it" is finicky about computers,their setup,and to me,it's the price we pay for some of the wide ranging abilities the software has. Although,I often wonder,why so many magazines,product advertisements,always seem to concentrate,on all the "other Daw software" sometimes? Am I missing something? The trouble is,it's very easy to become defensive about my Sonar,as it took a chunk of my life to learn,and I feel the need to be protective of it too. I do want to get around to learning Reaper[I have tried TWICE to get Cubase LE running,and couldn't!]but it doesn't seem like it will happen soon[laugh laugh!] Think of it,that at least your smart enough to use Reaper! Bob P.S. Sometimes larger "playback buffer settings" have made things worse,it's definitely a juggling act,ATM my "sync/caching-file system "playback i/o buffer"is 256,but I have gone to 2048 at times,and then settled on 256,after mainly altering the ASIO buffer,depending on track/plug in amount.
post edited by bobguitkillerleft - 2013/04/24 10:34:39
https://soundcloud.com/rks26https://en.wikipedia.org/wiki/The_Hitmen Lenovo W540 Factoryrefurb SONAR PLATINUM,Ozone 7 N.I. KA6 Komplete 9 SSD4 Platinum Epi L/H LP Custom Headstock broken twice and fixed.Gibson L/H Les Paul 2010 Wine Red Studio stupid Right Hand Vol.Tone for Left Hand?LH84Ibanez RS135 gen.FloydRose JB Marshall 100w 2203 4x25w Celestion Green backs "You are what you is"-Frank Zappa "But I'm gonna wave my freak flag high"-Jimi Hendrix
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jaws44
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Re:pops/clicks during multitrack recording/playback using Sonar X2a but not Reaper
2013/04/24 14:18:38
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Last week i was experiencing glitches whenever i play a soft synth, and it turned out to be that i had accidentally unchecked "Use Multiprocessing Engine", under Preferences/Playback and Recording. When i rechecked it everything was back to normal
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robert_e_bone
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Re:pops/clicks during multitrack recording/playback using Sonar X2a but not Reaper
2013/04/24 15:03:29
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I saw a Sound on Sound article from 2009 that talked about there being problems with using 2 of those interfaces together, despite the manufacturer claims that it would work. Don't know if that is in fact the case or not, but have you tried it with a single one of those? (just to eliminate that as an issue). Also, have you tried using one of the older drivers? Perhaps the 2.4 version - just to see what happens. Also, perhaps there is a PCI conflict of some sort. is there another slot you could plug into? (again just to see what happens). I wish I had more ideas - I avoid Fire Wire devices like the plague, because USB just seems to work so well for me. (I am well aware that a whole bunch of folks have zero issues with Fire Wire, but there are also a bunch that do have issues - mainly from chip sets I think). Anyways - I hope any of the above helps, and in any case I hope that some kind of solution is found for your problems. Sorry for such a frustrating experience for you. Bob Bone
Wisdom is a giant accumulation of "DOH!" Sonar: Platinum (x64), X3 (x64) Audio Interfaces: AudioBox 1818VSL, Steinberg UR-22 Computers: 1) i7-2600 k, 32 GB RAM, Windows 8.1 Pro x64 & 2) AMD A-10 7850 32 GB RAM Windows 10 Pro x64 Soft Synths: NI Komplete 8 Ultimate, Arturia V Collection, many others MIDI Controllers: M-Audio Axiom Pro 61, Keystation 88es Settings: 24-Bit, Sample Rate 48k, ASIO Buffer Size 128, Total Round Trip Latency 9.7 ms
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swamptooth
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Re:pops/clicks during multitrack recording/playback using Sonar X2a but not Reaper
2013/04/24 18:37:47
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i saw this on the focusrite website about using mix control 3.0: [font="'lucida grande', helvetica, sans-serif; font-size: 14px; line-height: 21px; background-color: rgb(204, 204, 204)"]• No longer requires use of Windows legacy Firewire driver[font="'lucida grande', helvetica, sans-serif; font-size: 14px; line-height: 21px; background-color: rgb(204, 204, 204)"] (Due to this, users who also use the Focusrite Liquid Mix are recommended to ensure that both products are run on separate FireWire buses. If this is not possible then users are recommended to continue using Saffire Mix Control 2.4) are you using 3.1?
Arvid H. PetersonSonar X3E Prod / X2A / X1PE | Cubase 9.5.1 | Reason 9.5 | Sibelius7 | Pure DataNative-Instruments Komplete 10 Ultimate and a smattering of other pluginsHome-brewed VSTs Toshiba Satellite S855-S5378 (16GB RAM, modified with 2x 750GB HDDs, Windows 8.1 x64) Samson Graphite 49, M-Audio Oxygen 49, Korg nanoPAD2, Webcam motion tracking programs M-Audio Fast Track UltraMember, ASCAP
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jeebustrain
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Re:pops/clicks during multitrack recording/playback using Sonar X2a but not Reaper
2013/04/25 01:14:03
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swamptooth i saw this on the focusrite website about using mix control 3.0: [font="'lucida grande', helvetica, sans-serif; font-size: 14px; line-height: 21px; background-color: rgb(204, 204, 204)"]• No longer requires use of Windows legacy Firewire driver[font="'lucida grande', helvetica, sans-serif; font-size: 14px; line-height: 21px; background-color: rgb(204, 204, 204)"] (Due to this, users who also use the Focusrite Liquid Mix are recommended to ensure that both products are run on separate FireWire buses. If this is not possible then users are recommended to continue using Saffire Mix Control 2.4) are you using 3.1? Yes, I'm using current. I also at various points of troubleshooting a while back, played with using both the current and legacy firewire driver. Both interfaces are plugged into separate ports on the same card (as recommended). If any of this was an issue though, I would think I would have problems in Reaper as well. Regarding the other suggestion about PCI slots, I've moved things all over, added/removed USB devices, played with the DPC latency checker, disabled about every other thing in the device manager (individually while testing), updated/rolled back various device drivers (DPC latency checker helped me track an issue with my onboard nic driver). I've been chasing this issue since January, so I've pretty much run the gamut. I've been working with PCs professionally since 1998 in the IT industry, and have gone pretty flippin' deep with some of this stuff. I only got to play with this a little bit tonight (kid duty - so it was limited). Last night when I was fiddling, I never restarted the PC, I just closed/reopened Sonar. Tonight, after a fresh boot, I went in and set my playback buffer to 2048. I closed/reopened and opened up my test project (with about 1 minute of a simple click tracked drum groove). No pops/clicks. I played it back about a 1/2 dozen times and nothing. I probably won't get a chance to re-record my drums till the weekend, but I'm really sure that the combination of the few things I've done might have helped. I'll update this thread when I have new information. Thanks guys!
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KevinD
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Re:pops/clicks during multitrack recording/playback using Sonar X2a but not Reaper
2013/04/25 08:32:17
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I also fought with a pop / click / dropouts for a long time with almost the identical setup as yours. Everything was buffered low, acting well, and running great except the annoying pops and clicks. I did some testing with LatencyMon and a few others and found it was my fancy new Nvdia graphics card causing a latency spike. I swapped it with a $40 Radeon card, and now all is fine. http://www.resplendence.com/latencymon
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swamptooth
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Re:pops/clicks during multitrack recording/playback using Sonar X2a but not Reaper
2013/04/26 23:24:23
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hey jeebus - have you tried these settings in aud.ini FlushWriteBeforeRead= <1 or 0> Boolean 45 The default setting causes SONAR to perform disk reads (for audio playback) before attempting any disk writes (for audio recording). Overriding this value by setting it to 1 causes SONAR to attempt disk writes first. This yields the best results when you are attempting to record a large number of tracks at high latency. FlushMultiple=<0 or 1> Boolean 1213 This variable determines how SONAR performs writes to disk in cases where multiple inputs are being recorded simultaneously. The default setting causes SONAR to write all the data for all inputs all at once, and then wait for the entire set of writes to complete. Overriding this value by setting it to 0 causes SONAR to perform each input’s write separately, and wait for each individual write to complete before proceeding to the next one. RealtimePreroll=<0 or 1> Boolean 2021 This variable specifies whether preroll buffers are pumped as fast as possible or in real-time. Prerolling in realtime may improve buffering and CPU load when using hardware DSP solutions such as the Universal Audio UAD-1 or Focusrite Liquid Mix.
Arvid H. PetersonSonar X3E Prod / X2A / X1PE | Cubase 9.5.1 | Reason 9.5 | Sibelius7 | Pure DataNative-Instruments Komplete 10 Ultimate and a smattering of other pluginsHome-brewed VSTs Toshiba Satellite S855-S5378 (16GB RAM, modified with 2x 750GB HDDs, Windows 8.1 x64) Samson Graphite 49, M-Audio Oxygen 49, Korg nanoPAD2, Webcam motion tracking programs M-Audio Fast Track UltraMember, ASCAP
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cswami
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Re:pops/clicks during multitrack recording/playback using Sonar X2a but not Reaper
2013/04/27 13:31:59
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One time I was getting pops with SonarX2a-PE and realized that it was because I was using Sytrus VSTi and it is only (x86) and not (x64)Bits. It was Sonar's Bit Bridge which caused the Clicks. When I ran the same Sytrus VSTi in the (x86) Version of SonarX2-PE there was no noise. Just sayin', maybe this is relevant.
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jeebustrain
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Re:pops/clicks during multitrack recording/playback using Sonar X2a but not Reaper
2013/04/28 19:10:47
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Hi - thanks for the idea cswami - Although I don't think this is the issue. It happens whether I am running everything dry or with effects. I'm also running the 32bit version of Sonar now, so Bit Bridge isn't even coming into the equation.. So I have some interesting developments on this front. So my buffer level "fix" did not really pan out after some extensive testing. So I spent a lot of yesterday diving into the system. I busted out LatencyMon (thanks KevinD) to take a look at my system drivers. Previously I'd only used DPC Latency Checker, which doesn't provide much detail. That sent me down the road of playing with my graphics card drivers (I have dual Nvidia cards - 500GTX and a 620 that are driving 3 monitors). LatencyMon found huge issues with the drivers. After some research, I found I wasn't the only one with that problem (like you Kevin). I went through a couple revisions and ended up loading the default Win7 VGA drivers to eliminate the driver. I was still having pops/dropouts. So after a preemptive trip to MicroCenter this morning with a new ATI video card, I started testing again. Most of my high DPC hangs were with usbport.sys, wdf01000.sys, and the built-in atapi driver. So I removed all USB devices (short of a keyboard,mouse) and unplugged my internal BluRay drive. Still having problems (and LatencyMon telling me that I am). So I went into the BIOS, updated to latest version, turned off ALL power management and CPU scaling functionality, booted back into windows and made sure that all of my Windows Power items were set to maximum, disabled the power down checkbox in device manager for each of my USB root hubs. STILL having dropouts in Sonar. For giggles, I fired up reaper and played my multitrack test project (15 audio tracks, just like Sonar of me playing a simple groove with no effects). LatencyMon kept barking to me about problems with drivers/power management, etc, but it sounded absolutely fine. So I was back to playing with Sonar. I happened to run across this thread: http://forum.cakewalk.com/tm.aspx?m=1427501 I did a bit more reading about MMCSS and on a whim, disabled it. I restarted my test project (after a reboot) and ran LatencyMon. It still barked at me about my drivers, BUT playback was flawless. So I cued up a new project and recorded 48 bars of drums to a click track. Playback again was flawless, even though LatencyMon was complaining about my drivers. Now this DAW system is only used for this purpose. I don't surf the internet, check Facebook, or watch movies (those are what my linux boxes are for). It's sole purpose in life is to run Sonar. If I didn't run Sonar, I would still be running Reaper in Linux, as I do on my laptop. Regardless of what LatencyMon tells me, as long as my audio doesn't pop/skip, I'm OK with things. From what I read about MMCSS, it's mainly for interacting with other audio systems to ensure thread priority. If I leave this off, do I run the risk of having problems when using a few soft synths within the confines of Sonar (Omnisphere, OPX, etc...)? Swamptooth - I haven't messed with my aud.ini file, but if that is something that you guys think is worth exploring, I will. However, if disabling mmcss isn't super harmful and it fixes my issue (only time will tell), I'm happy with that.
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