el funt
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Session Drummer 3 64 bit
I load a program, Classic Rock Kit, but I do not like the open high-hat sound, that accompanies the closed hat. So I change the instrument of a high-hat sound to one I like more, but now I only have this open high-hat sound, even when the closed high-hat is supposed to be playing, as it did play, before I changed the open high-hat sound. Question: is there a way to change the open high-hat sound and keep the closed high-hat sound, or is it true, that once you change an instrument in a program, the program will no longer play both sounds: open high-hat and closed high-hat? Thanks Kevin
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scook
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Re: Session Drummer 3 64 bit
2013/06/28 14:07:51
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☼ Best Answerby el funt 2013/06/28 14:38:38
Depends on how you change the kit. If you drop a sample on a pad, the pad will only play that sample. You can load different pieces of a kit by loading the appropriate sfz file. The sfz will overwrite any existing definitions that are already loaded for the MIDI notes referenced in the sfz file. You can also create your own custom sfz files with a text editor allowing you to mix an match the samples supplied by Cakewalk or any of your own.
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el funt
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Re: Session Drummer 3 64 bit
2013/06/28 14:22:24
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If I put in a new sfz file, I'm still limited to using the sound that this file has put together.... I'm not sure on how to edit or create my own sfz file; I will check the help files, but I think I have done this in the past without success....? If you can direct me to a template on editing a sfz file, perhaps that may be helpful...?
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el funt
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Re: Session Drummer 3 64 bit
2013/06/28 14:39:16
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If I put in a new sfz file, I'm still limited to using the sound that this file has put together.... I'm not sure on how to edit or create my own sfz file; I will check the help files, but I think I have done this in the past without success....? If you can direct me to a template on editing a sfz file, perhaps that may be helpful...?
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twaddle
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Re: Session Drummer 3 64 bit
2013/06/28 14:45:58
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I know this isn't the answer you were after but just thought you might be interested in a very affordable alternative to session drummer 3. Right now you can get FXpansions BFD Eco for $29 right HereThe sale ends on the 30th. I've never attempted to have to different hi-hats for an open and closed sound and would have thought the only way you could do this would be to have two different hi-hats loaded. I know this can't be done in BFD Eco and I'm damned sure it can't be done in session drummer so you may have to have two instances of session drummer loaded and using a drum map have your open hat sounds assigned to your second hi-hat. Steve
soundcloud SoundClick Myspace Gigabyte GA-X58A-UD3R, Intel i7 930, 3.40Ghz, 12GB Corsair DDR3 1TB WD SATA 6Gb X 2 Emu- 0404 PCIe Sonar X1d Expanded BFD3 + BFD2 + BFD Eco Dual boot windows 7, 32 & 64bit
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Bristol_Jonesey
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Re: Session Drummer 3 64 bit
2013/06/28 15:22:40
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you may have to have two instances of session drummer loaded and using a drum map have your open hat sounds assigned to your second hi-hat Great idea Steve, with one possible drawback - choking. It's normal for any Hi-Hat artic to choke anything that's still sounding when a new hit occurs - I can't think how you could set up a choke group across 2 instances of the same vsti. You could do it easily in BFD2 just by loading a 2nd Hat into a spare slot, allocate both Hats to an unused choke group and you're golden. Can't think of a Session Drummer workaround, other than piddling around with sfz files, which is even more mind-numbingly boring than creating drum maps.
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twaddle
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Re: Session Drummer 3 64 bit
2013/06/28 15:29:45
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Doh!! Yeah didn't think of choking. I was going to mention how easy it would be to do in BFD2 but that's just cruel  I hated the whole idea of editing sfz files from whenever it was they were first introduced, especially to do such basic tasks. Steve
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scook
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Re: Session Drummer 3 64 bit
2013/06/28 16:22:31
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el funt If I put in a new sfz file, I'm still limited to using the sound that this file has put together....
I'm not sure on how to edit or create my own sfz file; I will check the help files, but I think I have done this in the past without success....?
If you can direct me to a template on editing a sfz file, perhaps that may be helpful...?
You are limited to whatever samples are referenced in the sfz file. But the file can contain any sound files playable by Session Drummer. There are a few references that go into the details of the sfz file format, if you are interested. Some specially written sfz editors exist on the internet. All of that is not really necessary. You have quite a few examples of working sfz files already in your Session drummer kit directory. Take the hihat file for the kit your are currently using, copy it and alter the section to use the samples that you want, load it after loading the kit or program and the save it under another name. That is the easiest way I know of to create a custom drum kit or program.
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twaddle
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Re: Session Drummer 3 64 bit
2013/06/28 17:13:08
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You are limited to whatever samples are referenced in the sfz file. But the file can contain any sound files playable by Session Drummer. There are a few references that go into the details of the sfz file format, if you are interested. Some specially written sfz editors exist on the internet. All of that is not really necessary. You have quite a few examples of working sfz files already in your Session drummer kit directory. Take the hihat file for the kit your are currently using, copy it and alter the section to use the samples that you want, load it after loading the kit or program and the save it under another name. That is the easiest way I know of to create a custom drum kit or program.
But surely if the OP wants two different sounds that can only be got from two different hi-hats. Sure you can create different drum kits with different kit pieces but NOT with different articulations from one kit piece ? That's not possible without using two hi-hats but as jonesy pointed out, the open hat needs to be chocked by the closed hat but the closing of the hi-hat has to be done by the same hat, it can't be done by a second hat. Unless the OP isn't trying to open and close the hats in a rhythmic sense (?) in which case it's a lot quicker to just load another instance of session drummer rather than fiddling around trying to edit an sfz file ? Steve
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scook
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Re: Session Drummer 3 64 bit
2013/06/28 17:28:27
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el funt
Question: is there a way to change the open high-hat sound and keep the closed high-hat sound, or is it true, that once you change an instrument in a program, the program will no longer play both sounds: open high-hat and closed high-hat?
This is a pretty simple question with a very direct answer. The answer is yes, you can change the open hihat sound and keep the closed hihat sound by editing the sfz file. To accomplish this: Copy the existing sfz file to another name Edit the file replacing the open hat sample names with other sample file names Open session drummer and load a kit/program Load the new sfz file for the hihats Save the kit/program That is all it takes. Might take a few minutes of time. It is not a big deal.
post edited by scook - 2013/06/28 17:34:53
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Keni
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Re: Session Drummer 3 64 bit
2013/06/28 18:42:58
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I guess you could simply use two iterations of Session Drummer each playing the appropriate part(s)...
Keni
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scook
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Re: Session Drummer 3 64 bit
2013/06/28 19:22:29
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Keni I guess you could simply use two iterations of Session Drummer each playing the appropriate part(s)...
Keni
Nope that won't work because of the reasons discussed above. Well, it could be made to work but it would require more effort than custom building a single sfz file.
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