Helpful ReplyX2a - Take lanes get botched up

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cparmerlee
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2013/08/01 15:42:20 (permalink)

X2a - Take lanes get botched up

I have had several projects where something gets messed up on my audio tracks.  When recording multiple take lanes, I end up with two lanes that are both called "T1".  One will be empty and the other has the clip in it.  If I try to delete the empty lane, it will delete the other one instead, leaving me with the "T1" that has no clip.  If I click solo or mute on one of the "T1" lanes, it puts that same setting on its twin.
 
If I create a whole new project, it works correctly, but adding audio tracks in the same project seems to have the same problem.
 
And maybe coincidentally, if I try to write automation into that track, it won't take it.  The faders will control the level, but the automation is not recorded, even though the automation write light is on.  Again, all works fine if I create a whole new project.
 
So it seems somehow the project has become damaged.  This has happened to me several times and I cannot really correlate it back to something I did differently.  Has anybody else seen this problem?
 
Also, how hard do you think it would be to open a new project and move all my tracks to that?  It is only about 8 tracks, but I do have a lot of effects and automation and don't want to lose that.  Is there some strategy for making a move like that?

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#1
Jim Roseberry
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Re: X2a - Take lanes get botched up 2013/08/01 15:51:47 (permalink) ☄ Helpfulby Grem 2013/08/30 14:03:07
cparmerlee
 
 
Also, how hard do you think it would be to open a new project and move all my tracks to that?  It is only about 8 tracks, but I do have a lot of effects and automation and don't want to lose that.  Is there some strategy for making a move like that?




With all tracks selected, right click and save as a Track Template.
You can then open the Track Template in any project.

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Jim Roseberry
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#2
brconflict
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Re: X2a - Take lanes get botched up 2013/08/01 15:58:31 (permalink)
Yeah, I've seen some weirdness issues with Take Lanes: Deleting a Take Lane deletes one next to it as well, Moving clips from one lane to another may drop the clip into the wrong lane, and duplicate numbers (like you mentioned here). I've resorted to comping in tracks vs. Take Lanes, but it could be not everyone has had these issues.
 
What I do is create a string of new tracks for editing or comping. I move all the Take Lanes I want to comp to the new tracks, comp them down to what I need, then move the result back to a new Lane in the original track (or delete the source track).

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cparmerlee
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Re: X2a - Take lanes get botched up 2013/08/01 16:03:27 (permalink)
Jim Roseberry
cparmerlee
 
 
Also, how hard do you think it would be to open a new project and move all my tracks to that?  It is only about 8 tracks, but I do have a lot of effects and automation and don't want to lose that.  Is there some strategy for making a move like that?




With all tracks selected, right click and save as a Track Template.
You can then open the Track Template in any project.


Will that carry the automation and effects as well as the clips themselves?
 
If so, that is beautiful.  But I guess that may also carry across the garbage that has corrupted my project.  I'll do some testing to see if that is the case.

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sachink70
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Re: X2a - Take lanes get botched up 2013/08/30 11:59:41 (permalink)
tAKE LANES IS REALY  PAIN.. THERE SHOULD BE OPTION TO EITHER ENABLE TAKE LANE OR USE THE OLD TRACVK LAYER METHOD. FOR ME THE OLD METHOD WAS FAST AND HANDY.
#5
lawp
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Re: X2a - Take lanes get botched up 2013/08/30 12:44:37 (permalink)
take lanes are the new "skylighted" version of layers, you need to go back to x1 if you need layers
#6
ltb
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Re: X2a - Take lanes get botched up 2013/08/30 12:57:24 (permalink)
lawp
take lanes are the new "skylighted" version of layers, you need to go back to x1 if you need layers


Take lanes are buggy, broken & in need of urgent repair.
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cclarry
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Re: X2a - Take lanes get botched up 2013/08/30 13:17:00 (permalink)
carl
lawp
take lanes are the new "skylighted" version of layers, you need to go back to x1 if you need layers


Take lanes are buggy, broken & in need of urgent repair.



If that were the case Carl they would have released a Patch...ha ha...I jest of course...


#8
stevec
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Re: X2a - Take lanes get botched up 2013/08/30 13:22:39 (permalink)
Take lanes aren't "broken", or they just wouldn't work for anyone, ever.   And for me, they do work OK more often than not.  So I would say they're really just a bit temperamental at times.   
 

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#9
ltb
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Re: X2a - Take lanes get botched up 2013/08/30 13:26:55 (permalink)
cclarry
carl
lawp
take lanes are the new "skylighted" version of layers, you need to go back to x1 if you need layers


Take lanes are buggy, broken & in need of urgent repair.



If that were the case Carl they would have released a Patch...ha ha...I jest of course...




That's why I pointed out to those that are unaware.
Take lanes  haven't work correctly since X2 was released in Sept of 2012. 
#10
cparmerlee
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Re: X2a - Take lanes get botched up 2013/08/30 13:32:44 (permalink)
stevec
Take lanes aren't "broken", or they just wouldn't work for anyone, ever.   ... I would say they're really just a bit temperamental at times.   



That meets my definition of "broken."  I use them and cross my fingers.  Most of the time I don't have a problem.  But when they do act up, they cause a real mess.

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wetdentist
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Re: X2a - Take lanes get botched up 2013/08/30 13:52:10 (permalink)
they were working great for me for the longest time, then i had a crash this past weekend trying to move a clip from a take lane to a track. hasn't happened since. temperamental!

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#12
Grem
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Re: X2a - Take lanes get botched up 2013/08/30 14:03:57 (permalink)
Jim Roseberry
 
With all tracks selected, right click and save as a Track Template.
You can then open the Track Template in any project.




Great Idea!!

Grem

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stevec
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Re: X2a - Take lanes get botched up 2013/08/30 14:24:14 (permalink)
cparmerlee
stevec
Take lanes aren't "broken", or they just wouldn't work for anyone, ever.   ... I would say they're really just a bit temperamental at times.   



That meets my definition of "broken."  I use them and cross my fingers.  Most of the time I don't have a problem.  But when they do act up, they cause a real mess.


 Yeah, I suppose it's a YMMV scenario.   For me, color customization in X2 fit's that descrtiption, so I don't even try to use those options since it certainly meets my definition of broken.   But since lanes work OK I use always them.   And if and when I do encounter some odd behavior, I can always get things back on track.  Perhaps lanes have a slight case of ADD.  

SteveC
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#14
neverwasbeen
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Re: X2a - Take lanes get botched up 2013/09/14 10:40:24 (permalink)
So what is the work around to copy/paste from one take lane to another on multiple tracks?  I've tried creating new take lanes, copy from others and paste into the new, but the paste pastes on the original take lane.  Any tips out their?
Bob
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