Axiology
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Superior Drummer issue....
I'm attempting to trigger a muted cymbal crash in Superior Drummer. When I click on the note on Superior Drummers mapping keyboard I get a nice short crash and grab muted cymbal. When triggered from an X2 midi track or by clicking on the Sonar drum map the duration is much longer. I can see by observing the Superior Drummer GUI that the correct note is being triggered. This happens regardless of the midi note duration in the X2 MIDI track. It would be great if the note duration would control how quickly the cymbal is muted, but that is not happening. Any ideas.... Thanks
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lfm
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Re: Superior Drummer issue....
August 05, 13 12:33 AM
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I just tested on cymbal2 on Avatar. Normal crash articulation in on C#2(blue note), and mute on F#2(orange note). But in gui the same cymbal show activity either is pressed. So the note for the articulation is needed. You can hit normal articulation and then mute it, or just hit mute one.
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twaddle
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Re: Superior Drummer issue....
August 05, 13 4:35 PM
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Not sure how how it works in superior but if it's the same as BFD2 you'll have your cymbal note followed by your choke/mute note. The closer your choke/mute note is to your original cymbal note determines the shortness or length of the cymbal. The muted note being nearer the cymbal hit will make a shorter note and......you can do the math You just need to know where the choke/mute note is for your cymbal in sonars prv. Steve
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guitartrek
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Re: Superior Drummer issue....
August 06, 13 7:07 AM
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☼ Best Answerby Axiology August 07, 13 4:25 PM
If you want complete control over cymbal crash durations in Superior you'll have to program your cymbal envelopes to respond to after-touch. I never use Superior's pre-defined muted cymbals - I prefer to have complete control over mute durations. To do this - select the cymbal you want in Superior, and look at it's Envelope. You'll see a toggle Note On / Aftertouch / Note off. Set this toggle to Aftertouch. Then set the envelope nodes like this: Attack: 0.0ms Decay/sustain: 0.0ms 100% Hold: 0.0ms Release: 22.0ms (you can play with this one to get a natural sound) You'll have to program each cymbal individually. But once you program one, you can save the envelope Preset, and then load that preset for the other cymbals. Then in the Sonar PRV, open up a new controller lane for ChanAft (after touch). Enter a high value event to evoke the cymbal mute. Wherever you put this control event is where the cymbal will mute. For whatever reason, to get the best results, I always precede the high value controller with a low value controller - right before the high value. If I don't do this, sometimes the mute doesn't work. There might be an easier way - but at the time I bought Superior, this was the only way to do it. Hope this helps.
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twaddle
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Re: Superior Drummer issue....
August 06, 13 8:05 AM
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Doesn't that method mean that the that particular cymbal can only be used for cymbal mutes ? I mean if you wanted to play a crash followed by a muted/choked crash you would have to use two of the same crash as one of them would be permanently muted. Seems a bit of a convoluted process compared to just adding a choke note after the event. In BFD2 the choke note isn't an actual note so much as an event and so doesn't make a sound. Is it an actual note in superior drummer ? Can you only use it on the cymbals ? Choke events in BFD2 can be used on any kit piece. Steve
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lfm
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Re: Superior Drummer issue....
August 06, 13 9:13 AM
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In Superior you can have any number of articulations on the same instrument/cymbal. And they can belong to mutegroups as you find relevant. One way to trigger an articulation is on a separate note. There are different ways you can do it - like some drum engines send hh openness on different notes - or combine CC#04 with the same note - and Superior can use either.
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guitartrek
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Re: Superior Drummer issue....
August 06, 13 9:35 AM
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twaddle Doesn't that method mean that the that particular cymbal can only be used for cymbal mutes ? I mean if you wanted to play a crash followed by a muted/choked crash you would have to use two of the same crash as one of them would be permanently muted. Seems a bit of a convoluted process compared to just adding a choke note after the event. In BFD2 the choke note isn't an actual note so much as an event and so doesn't make a sound. Is it an actual note in superior drummer ? Can you only use it on the cymbals ? Choke events in BFD2 can be used on any kit piece. Steve
Yes - if you wanted a crash and then another crash with mute, you could just use the choked crash as the second midi event. I don't do that because the choked crash hit in superior has a pre-defined fixed duration, which for me, doesn't work well. I like to time the choke exactly where I want it so that the duration is whatever is good for the song. If you can live with the pre-defined durations that's fine. Yes - it seems convoluted. I'd rather have what is done with the Superior HH, where they actually have a pedal close note. That would be surely the easiest, but seeing that they have a lot of cymbals (5 crashes, 4 rides) that would be a lot of extra dedicated midi notes to plan for. Actually the method that they use with the aftertouch works very easily once you set up the envelopes. And you have control over the release, so you can tweak how fast you want the choke. And no - the choke event is not a note. It is an aftertouch controller event. And you can set up any kit piece in Superior to respond to aftertouch, so all kit pieces can use a choke event. I don't doubt that BFD2 has an easier way to implement the choke events. I think BFD2 is also an excellent drum program. I use Superior because I migrated from EZDrummer for $99. I'm happy with Superior. Each program has strengths and weaknesses. I think Chokes in Superior are a weakness because they don't have the envelopes set up for you in advance. But once you set them up, it is a breeze in Sonar.
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bitflipper
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Re: Superior Drummer issue....
August 06, 13 12:46 AM
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guitartrek: best tip of the week! Cymbal chokes are about to make a comeback here.
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Paul G
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Re: Superior Drummer issue....
August 06, 13 2:14 PM
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twaddle Doesn't that method mean that the that particular cymbal can only be used for cymbal mutes ? I mean if you wanted to play a crash followed by a muted/choked crash you would have to use two of the same crash as one of them would be permanently muted. Seems a bit of a convoluted process compared to just adding a choke note after the event. In BFD2 the choke note isn't an actual note so much as an event and so doesn't make a sound. Is it an actual note in superior drummer ? Can you only use it on the cymbals ? Choke events in BFD2 can be used on any kit piece. Steve
Simply follow your choke "aftertouch on" with an "aftertouch off". You can then use the cymbal for ordinary crashes till the next choke is needed. I always use a "CC off" to proceed a "CC on" as a mater of course when editing. HTH Paul
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Axiology
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Re: Superior Drummer issue....
August 07, 13 4:47 PM
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Thanks guitartrek, that'll do it..
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