Quantizing audio data?

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ry1633
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2013/08/12 13:57:29 (permalink)

Quantizing audio data?

Hello,
I have a project that I recorded guitars and drums separately with a click. I found out that the guitar is just ever-so slightly out of time in spots (rushing the beat), after I recorded them. 
 
I've never had to quantize audio data before in Sonar - all the tutorials I can find mostly deal with MIDI data. Would this be too difficult to do?
 
-Ryan
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    wizard71
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    Re: Quantizing audio data? 2013/08/12 14:36:24 (permalink)
    Have you looked at the audio snap tutorials? Lots about on you tube plus cake tv too.

    Here is the link to the audiosnap help file



    http://www.cakewalk.com/D...&Req=AudioSnap.01.html

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    brundlefly
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    Re: Quantizing audio data? 2013/08/12 14:41:14 (permalink)
    The feature you want to check out is called Audiosnap. It can be your best friend or your worst enemy, depending on the nature of the material, and how you use it. It works best on rhythm tracks with mostly short-duration notes. The artifacts introduced by the "stretching" needed to re-time audio can be worse than the timing errors on tracks with longer sustains, pitch bends or other forms of tonal modulation/evolution.
     
    There are various ways to use Audiosnap. In my experience, the manual methods (i.e. dragging or quantizing a few, selected transients) tend to be more rewarding than the automated methods, and not that much more time-consuming given all the "prep" needed to get the automated methods to work as expected.
     
     

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