AnsweredTake Lanes

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JimmyBoy
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2013/09/02 21:21:45 (permalink)

Take Lanes

Hi
 
I was watching a youtube "CakeTV Live" thing presented by Brandon Ryan and Seth Perlstein.  They were discussing lots of various aspects of Sonar X2, covering ProChannel, views, the menu options, screen layouts, key to press to bring up certain controllers, (something about to memorize DMPC quick strokes I think it was), etc,..  They went through recording their example tune using loops and stuff, adding their own synth stuff etc,..  A really good video which provides a good sense of how to use the tools of sonar...
 
Anyway, the "Take Lanes" really got my cockles rocking, (my primary interest is recording guitar audio and I can at time be sloppy) they quickly went though recording some Guitar flick in the song, then selected a section they weren't too happy with and were to go over again using loop range and then clicked on the take lanes in the track.  They started playing over one of the take lanes and each time it looped through, a new take lane for that track was being added whilst the previous was saved.  They also had some setting where the original piece was ghosted and had to set some option to see it from the preferences...
 
I've tried to find the video again to go over that portion of it but can't seem to find it anymore - damn should have booked marked it...
 
I know they were using Sonar x2 pre-release Producer version...
 
I want to know how they set that all up, in particular the take lanes to automatically create new takes while previous takes are saved as they go over each instantiation of a take lane...
 
or better still does anyone know the video I'm talking about?
 
Jim
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scook
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Re: Take Lanes 2013/09/02 21:41:53 (permalink) ☼ Best Answerby JimmyBoy 2013/09/02 21:52:26
The video is here
 
The settings are in Preferences > Project > Record
Record Mode = Sound on Sound
Loop Recording = Store Takes in a Single Track
"Create New Lanes on Overlap" enabled
 
Since these are per-project settings, change the normal.cwt to make them the default for new projects.
 
You might want to start posting in the X1/X2 forum above with X series specific questions. That forum is a lot more active.
post edited by scook - 2013/09/02 21:43:16
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JimmyBoy
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Re: Take Lanes 2013/09/02 21:51:47 (permalink)
ahhh yes that's the one! thanks scook.  Your a legend!
 
If anyone else is interested the discussion about the take lanes comes up at about 1 hour and 5 minutes into the video...
 
With posting in the other forum, I just don't feel I know enough of the lingo and stuff, but yes I will very soon be posting more there...
 
Cheers
Jim
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scook
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Re: Take Lanes 2013/09/02 22:01:40 (permalink)
You are welcome.
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JimmyBoy
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Re: Take Lanes 2013/09/02 23:20:27 (permalink)
Hi scook,
 
I don't get it ??? - I followed the steps as per the video in setting up a "auto punch in/out" and a loop then making sure in preferences setup as in the video.  Now as I play along the loop the punch in/out records the selected area and then goes over the loop again and I play over and do the same and punch in/out records in that section.
 
Now the thing is when I stop recording, I see only the 1 take, I then need to click the little take thing in the track and expand the take again and I see the rest of the takes.  Seems like a bug to me, not sure - anyway what I don't get is now, I have 4 takes and clearly see activity in each of them) T1 will play the track however when it plays over where I selected to punch in/out it is muted, now if I now click the "S" in take T2 the whole track is muted, the same with T3.  However on my last take T4, if I solo that the track is muted but when the punch in/out selection is played it is not muted.
 
Does Sonar X2a Studio behave differently to how Producer behaves with regards to Take lanes?  I'm sure I have things setup just the way thy are n the video.. I've paused it many times in the preferences and listened to what they've done and it seems like my version doesn't behave as it does in this video???
 

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Any ideas why this could be occurring?
 
Jim
post edited by JimmyBoy - 2013/09/02 23:28:50
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scook
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Re: Take Lanes 2013/09/02 23:33:24 (permalink)
It all sounds right to me. I do not bother with setting punch points when working with lanes. It seems redundant. I just loop record until satisfied, then comp the takes.
 
Like I said earlier, you are going to get more and better opinions about various workflows in the main X1/X2 forum but the choice is yours.
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scook
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Re: Take Lanes 2013/09/03 00:05:41 (permalink)
One other thing, all the clips between the punch points are muted (the red not sign in the upper left of the clips). If you want to hear them you will have to unmute the track AND unmute the clips.
post edited by scook - 2013/09/03 00:07:02
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JimmyBoy
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Re: Take Lanes 2013/09/03 00:17:36 (permalink)
hmm, scook, doesn't appear anyway that I can unmute these takes between the punch points... 
 
I'll try as you suggested to post in the other thread forum...
 
Thanks anyway, you've been great help!
 
Jim
 
 
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scook
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Re: Take Lanes 2013/09/03 00:21:08 (permalink)
Right-click on the clip and unmute or select the clips and hit "K"
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scook
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Re: Take Lanes 2013/09/03 00:41:28 (permalink)
Just one more thing, the clips are muted by default because you checked the "Mute Previous Takes" option. The procedures outlined in the post above will unmute the clips.
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JimmyBoy
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Re: Take Lanes 2013/09/03 00:41:55 (permalink)
ok I see, that did the trick,..
 
but how do I get the T1 track to play with the punch in/out on T3? It doesn't seem to play the rest of the track when I select T3, it will only play the punch nothing else outside of the punch (hope that makes sense) 
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JimmyBoy
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Re: Take Lanes 2013/09/03 00:43:35 (permalink)
scook
Just one more thing, the clips are muted by default because you checked the "Mute Previous Takes" option. The procedures outlined in the post above will unmute the clips.




I see, so why on earth did they specify that in the video clip - just confused the crappolla out of me!!!
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scook
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Re: Take Lanes 2013/09/03 00:52:27 (permalink) ☄ Helpfulby JimmyBoy 2013/09/03 02:48:00
You would have to ask the authors of the video. I guess it fit their workflow. The video is also not a tutorial but a demonstration of X2. There is a tutorial about take lanes here
 
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scook
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Re: Take Lanes 2013/09/03 01:01:42 (permalink)
One more thing, new users cannot post links (it is an anti-spam thing). There is a threshold (some post count I believe) when links are allowed. I do not know what the threshold is. Lanes are a new feature replacing an older implementation. They are not without issues but hardly the disaster that you might read about.
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JimmyBoy
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Re: Take Lanes 2013/09/03 02:47:36 (permalink)
scook
You would have to ask the authors of the video. I guess it fit their workflow. The video is also not a tutorial but a demonstration of X2. There is a tutorial about take lanes
 


The tutorial is pretty basic and doesn't go into much usage scenario like the Live TV stuff does...  In any case I'll continue going through the material and grasp a good solid understanding along with practising these neat little tools...
 
Thanks again scook
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JimmyBoy
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Re: Take Lanes 2013/09/03 23:57:13 (permalink)
Bugga, arrrgghhhhhh - I'm really beginning to struggle with this,..
 
Here it is right, I created a fresh new project, played a bit of a guitar piece and tried to do some takes between measures 12 and 13 (set the punch in/out to measures 12 and 13) and set to loop over measures 9 and 16 - all went fine... 
 
However still when I playback the track is muted and when the player is over the take lane it is unmuted and if I Solo the track it plays and mutes the take lane. So no matter what I do one or the other will be muted.
 
I went over the video of the features review again, I see that at a crucial stage in the video where they play back the track along with selecting their lane takes there is a disturbance in the video like it has been edited - I think these guys in the video came across the same issue or some issue they needed to look more closely at, because if you follow the video there is definitely some progress made in their video that we are not seeing...  Like it has skipped some moments in time and that it occurs just a split second before 1:08:41 into the video....
 

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Are these guys contactable or does someone know more about this problem I am currently experiencing?
 
Jim
 
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scook
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Re: Take Lanes 2013/09/04 00:25:32 (permalink)
If you want both take lanes to play, take the solo off and unmute the other lane (if it is muted) and don't forget that in addition to muting entire tracks, you can mute clips. There is another video you might find useful about how to use the mute tool. Although the video discusses how to comp entire takes and it uses layers in X1 but you should be able to make the tech leap to lanes in X2.
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JimmyBoy
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Re: Take Lanes 2013/09/04 00:54:44 (permalink)
ohh ok take the solo off!!! ok now I see - it just weird, but anyway I see now what you mean.. I clicked on the solo to toggle it off both the track and the lane take, its working now as I think it should...
 
cool!
 
Jim
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JimmyBoy
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Re: Take Lanes 2013/09/04 00:54:47 (permalink)
ohh ok take the solo off!!! ok now I see - it just weird, but anyway I see now what you mean.. I clicked on the solo to toggle it off both the track and the lane take, its working now as I think it should...
 
cool!
 
Jim
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JimmyBoy
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Re: Take Lanes 2013/09/04 00:54:53 (permalink)
ohh ok take the solo off!!! ok now I see - it just weird, but anyway I see now what you mean.. I clicked on the solo to toggle it off both the track and the lane take, its working now as I think it should...
 
cool!
 
Jim
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hehling01
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Re: Take Lanes 2013/09/06 03:34:51 (permalink)
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post edited by hehling01 - 2013/09/06 03:36:16

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