[Fixed] Using Dropzone for multiple voices - Dropzone or onboard hardware limitation?
Hi, I'm new to the forums and pretty new to Sonar.
I've completed a couple of projects so far, just arranging samples I've captured and then starting to use Audiosnap; so far, so good, all completed without any problems. I'm using Sonar X2 Studio.
I've just started trying out using soft synths to play back some of these samples, and so far Dropzone seems to be the most newbie-friendly synth to do what I want - to play back a sample and loop part of it, to hold the note, and at different pitches. I'd like to be able to do so with several different voices created from different samples, but so far I haven't been able to. I have tried going to the synth panel, insert new synth, and adding another dropzone synth. I can hear the voice when I play the virtual keyboard in Dropzone, for each instance of it I set up, and I can hear notes in the piano roll when I place them, but if I play back the whole piece, I only hear one of the synths (the first one to appear in the piece). I am using an onboard sound chip, and from what I've found so far while searching the forum, these can be responsible for some sounds not playing, which seems reasonable.
My question is though, am I right to assume that this is a hardware limitation, or is this a limitation of Dropzone or other synths wherein you can only have one instance of them running? If it's the former, what features of hardware should I look out for to make sure that a new soundcard won't limit me in a similar manner. If the latter, is there a workaround I can use to have these multiple voices in my project? Or is it something that I might be able to get working with what I've got, but I need to change some settings first?
Thanks in advance for any responses!
My specs:
Windows 7 64-bit
Sonar X2 Studio 64-bit
AMD Phenom X4 955 3.20 GHz CPU
12GB RAM
VIA HD VT1708S
post edited by theonecynic - 2013/09/07 03:01:43