Jimbo 88
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Problem with mix down.
Hey guys, I have 4 minute piece that I played a lot of percusion parts and used a lot a Audio Snap. When I play the X2 file everything is super tight and sounds good. When I export audio things seem to be not so tight. This is not me being nit-picky. Anone could hear it. Am I doing something wrong? I've tried sub mixing and have the same issue. I have : Sonar x2 Producer 64 bit Windows 7 12 gigs ram RME Fireface 400 audio Sweetwater Creation Station Thanks In advance!
Cakewalk By Bandlab Cubase 9.5 Pro Windows 7 64 Bit Core i7-8700 32 Gig Ram 3.20ghz RME Fireface 400 Audio Card Behringer FCA 1616 Sweetwater Creation Station
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Eric Beam
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Re: Problem with mix down.
2013/09/09 18:05:42
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I never trust non realtime exports for this reason. If only Sonar would allow to record bus outputs internally. Create a audio interface mixer loop or spdif/toslink loop & record the output back into sonar. Or try a realtime export (audible export in sonar speak).
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Jimbo 88
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Re: Problem with mix down.
2013/09/09 18:11:31
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Cakewalk By Bandlab Cubase 9.5 Pro Windows 7 64 Bit Core i7-8700 32 Gig Ram 3.20ghz RME Fireface 400 Audio Card Behringer FCA 1616 Sweetwater Creation Station
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brundlefly
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Re: Problem with mix down.
2013/09/09 18:26:26
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Any Bitbridged synths in the project, and/or do you have BounceBufSizeMsec= set to something other than 0 in AUD.INI?
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jb101
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Re: Problem with mix down.
2013/09/09 19:16:20
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brundlefly Any Bitbridged synths in the project, and/or do you have BounceBufSizeMsec= set to something other than 0 in AUD.INI?
+1 to the BounceBufSizeMsec=0. This solved many issues for me.
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brundlefly
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Re: Problem with mix down.
2013/09/09 20:46:17
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jb101
brundlefly Any Bitbridged synths in the project, and/or do you have BounceBufSizeMsec= set to something other than 0 in AUD.INI?
+1 to the BounceBufSizeMsec=0. This solved many issues for me.
It can be problematic with some synths if your ASIO buffer size (also used for offline bouncing when BounceBufSizeMsec=0 - the default) is very small, but setting it larger exposes Bitbridge's bug with adding an empty buffer to the bounced/frozen synths, and if you set it really large, you can get into RAM limitation issues with a very large project. Something between 20 and 200 can help improve bounce/freeze/export performance if Bitbridge isn't in the project. And JBridge doesn't have this issue. Of course, this may have nothing to do with the OP's issue, but I thought I'd mention it as a possibility.
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gustabo
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Re: Problem with mix down.
2013/09/09 20:54:02
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Freeze the tracks that you used Audio Snap on...
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Jimbo 88
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Re: Problem with mix down.
2013/09/10 00:12:29
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I tried eliminating 32 bit plug ins, but the problem was still there. I found one shaker track to be the issue. I deleted that track and re-recorded and still had some timing problems. I did an export and unchecked the "fast Bounce" and the mix down is now fine. I might of had way too many tracks that I quantized the audio and shifted audio transients around. Thanks everyone for the great info.
Cakewalk By Bandlab Cubase 9.5 Pro Windows 7 64 Bit Core i7-8700 32 Gig Ram 3.20ghz RME Fireface 400 Audio Card Behringer FCA 1616 Sweetwater Creation Station
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gswitz
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Re: Problem with mix down.
2013/09/10 07:17:40
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This is probably not your case, but I just throw it out there... Is it possible that you meant to apply audio snap to a single track, but you were accidentally applying it to two tracks at once (like accidentally including the shaker track)? I know you can use Audio Snap across a bunch of drum tracks so the bleed all moves together... This shouldn't be your case because it would have sounded wrong in both a real-time bounce and when auditioning... it wouldn't have just gone wrong on export.
StudioCat > I use Windows 10 and Sonar Platinum. I have a touch screen. I make some videos. This one shows how to do a physical loopback on the RME UCX to get many more equalizer nodes.
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