arachnaut
Max Output Level: -67 dBFS
- Total Posts : 1168
- Joined: 2007/05/05 17:24:33
- Location: Sunnyvale, CA USA
- Status: offline
Clip will not allow looping
I'm not a looper and never used the Loop Construction stuff before, so I am probably doing something stupid, but I can't seem to get a clip into Loop Construction view. I attached a picture of the clip. The context menu has the Groove clip greyed-out and the Clip inspector has no Loop check-box. But if I drag the clip to the Media browser to save it and then drag it back in to the track, I now see that stuff as in the second view. I'm confused - what am I doing wrong? No Groove: Groovey:
- Jim Hurley - SONAR Platinum - x64 - Windows 10 Pro ASUS P8P67 PRO Rev 3.0; Core i7-2600K@4.4GHz; 16 GB G.SKILL Ripjaws X; GeForce GT 740; Saffire Pro14 MixControl 3.7; Axiom 61 64-Bit audio, SR: 48kHz, ASIO 256 samples latency, Rec/Play I/O Buffers 512k, Total Round Trip Latency 13 ms, Pow-r 3 dither
|
jb101
Max Output Level: -46 dBFS
- Total Posts : 2946
- Joined: 2011/12/04 05:26:10
- Status: offline
Re: Clip will not allow looping
2013/09/12 11:09:41
(permalink)
☼ Best Answerby arachnaut 2013/09/12 12:04:48
Have you used audiosnap on the clip and not bounced it? That would exhibit the behaviour that you are experiencing.
post edited by jb101 - 2013/09/12 11:16:52
|
CJaysMusic
Max Output Level: 0 dBFS
- Total Posts : 30423
- Joined: 2006/10/28 01:51:41
- Location: Miami - Fort Lauderdale - Davie
- Status: offline
Re: Clip will not allow looping
2013/09/12 11:29:24
(permalink)
☄ Helpfulby arachnaut 2013/09/12 12:05:02
Bounce to clips or bounce to tracks and try again. It is basically the same as jb101 is saying.
|
arachnaut
Max Output Level: -67 dBFS
- Total Posts : 1168
- Joined: 2007/05/05 17:24:33
- Location: Sunnyvale, CA USA
- Status: offline
Re: Clip will not allow looping
2013/09/12 12:03:17
(permalink)
Thanks, guys. That's it. My compositions do not usually have any beat-oriented or pitch-oriented components, so this is an area I seldom visit. Even the slicing I was looking at was not for beat purposes, but possible scrambling/glitching.
- Jim Hurley - SONAR Platinum - x64 - Windows 10 Pro ASUS P8P67 PRO Rev 3.0; Core i7-2600K@4.4GHz; 16 GB G.SKILL Ripjaws X; GeForce GT 740; Saffire Pro14 MixControl 3.7; Axiom 61 64-Bit audio, SR: 48kHz, ASIO 256 samples latency, Rec/Play I/O Buffers 512k, Total Round Trip Latency 13 ms, Pow-r 3 dither
|
arachnaut
Max Output Level: -67 dBFS
- Total Posts : 1168
- Joined: 2007/05/05 17:24:33
- Location: Sunnyvale, CA USA
- Status: offline
Re: Clip will not allow looping
2013/09/12 12:10:04
(permalink)
I guess I'm lazy, but a cursory inspection of the preferences and some manual pages does not show me how to disable Audiosnap. I don't need the radius pitchshifting engines or beat-detections to be enabled by default, but I don't see where I can turn them off. EDIT: does this need to be done in the startup template file for new tracks?
post edited by arachnaut - 2013/09/12 12:42:43
- Jim Hurley - SONAR Platinum - x64 - Windows 10 Pro ASUS P8P67 PRO Rev 3.0; Core i7-2600K@4.4GHz; 16 GB G.SKILL Ripjaws X; GeForce GT 740; Saffire Pro14 MixControl 3.7; Axiom 61 64-Bit audio, SR: 48kHz, ASIO 256 samples latency, Rec/Play I/O Buffers 512k, Total Round Trip Latency 13 ms, Pow-r 3 dither
|
Bristol_Jonesey
Max Output Level: 0 dBFS
- Total Posts : 16775
- Joined: 2007/10/08 15:41:17
- Location: Bristol, UK
- Status: offline
Re: Clip will not allow looping
2013/09/13 04:35:35
(permalink)
You don't disable it as such, just bouncing to clip will remove AS from the equation, and it won't affect any of your templates until you invoke it on a clip
CbB, Platinum, 64 bit throughoutCustom built i7 3930, 32Gb RAM, 2 x 1Tb Internal HDD, 1 x 1TB system SSD (Win 7), 1 x 500Gb system SSD (Win 10), 2 x 1Tb External HDD's, Dual boot Win 7 & Win 10 64 Bit, Saffire Pro 26, ISA One, Adam P11A,
|
arachnaut
Max Output Level: -67 dBFS
- Total Posts : 1168
- Joined: 2007/05/05 17:24:33
- Location: Sunnyvale, CA USA
- Status: offline
Re: Clip will not allow looping
2013/09/17 11:48:24
(permalink)
- Jim Hurley - SONAR Platinum - x64 - Windows 10 Pro ASUS P8P67 PRO Rev 3.0; Core i7-2600K@4.4GHz; 16 GB G.SKILL Ripjaws X; GeForce GT 740; Saffire Pro14 MixControl 3.7; Axiom 61 64-Bit audio, SR: 48kHz, ASIO 256 samples latency, Rec/Play I/O Buffers 512k, Total Round Trip Latency 13 ms, Pow-r 3 dither
|
brundlefly
Max Output Level: 0 dBFS
- Total Posts : 14250
- Joined: 2007/09/14 14:57:59
- Location: Manitou Spgs, Colorado
- Status: offline
Re: Clip will not allow looping
2013/09/17 12:42:42
(permalink)
Some additional info: - AudioSnap state is a clip property. It cannot exist on a track before something is recorded/imported, and should never be enabled by default. - You can see the AS status of a particular clip in Audiosnap section of the Clip tab in the Track Inspector. - If no changes have been made to a clip, you can just uncheck the Enable box there or open the AS palette (Hotkey A), and click the On/Off button with the relevant clip(s) selected to turn it off. - You can use Edit > Select > All Audiosnap/Slipstretched to find out which clips in the project have AS enabled and/or disable it on all of them by the one of the above methods. - Only if you've actually made changes to a clip using Audiosnap should you have to bounce the clip to render those changes, but there have been reports of AS getting into a state where it can't be disabled without doing that even though no changes are known to have been made. .
SONAR Platinum x64, 2x MOTU 2408/PCIe-424 (24-bit, 48kHz) Win10, I7-6700K @ 4.0GHz, 24GB DDR4, 2TB HDD, 32GB SSD Cache, GeForce GTX 750Ti, 2x 24" 16:10 IPS Monitors
|