jorel
Max Output Level: -89 dBFS
- Total Posts : 93
- Joined: 2010/05/12 14:30:06
- Status: offline
Been out of the game for a while
I use Sonar X2 Producer. I am trying to use Toontracks SD2 unsuccessfully at the moment. I can audition grooves but when I drag and drop into Sonar I get no sound output at all. Could anyone point me in the right direction please? Thanks Jorel
|
brundlefly
Max Output Level: 0 dBFS
- Total Posts : 14250
- Joined: 2007/09/14 14:57:59
- Location: Manitou Spgs, Colorado
- Status: offline
Re: Been out of the game for a while
2013/09/26 02:26:06
(permalink)
At a minimum, you need to have one audio track with its input set to SD2, and a MIDI track with its output set to SD2 into which to drop the MIDI file. Or they can be a single Simple Instrument track. You can have SONAR create these tracks for you when you insert the synth. I can't help you beyond that because I coincidentally just installed the SD 2.3.2 program and sample updates, and it's now hanging on loading samples.
SONAR Platinum x64, 2x MOTU 2408/PCIe-424 (24-bit, 48kHz) Win10, I7-6700K @ 4.0GHz, 24GB DDR4, 2TB HDD, 32GB SSD Cache, GeForce GTX 750Ti, 2x 24" 16:10 IPS Monitors
|
Freex
Max Output Level: -81 dBFS
- Total Posts : 478
- Joined: 2010/11/23 11:10:50
- Location: Northern Ireland
- Status: offline
Re: Been out of the game for a while
2013/09/26 04:00:48
(permalink)
As brundlefly said above, Check your inputs and outputs, - Are you seeing anything on the levels in console view, ie, is midi being sent (midi track) is audio being sent from SD2 (audio or SIT track) anything from the bus (master)
- Are you seeing drum hits in SD2's window (should see the heads appear to be hit)
- Can you hear the metronome in playback mode (play icon right of transport window on control bar) enable and press play, are you hearing the click?
Asus P9X79, Intel i7-3930k, 32GB RAM ,Windows 7, RME RayDat, Presonus Firestudio, Presonus Digimax FS, Mackie MCU, Mackie XT, Makcie C4, KRK Rokit 6 How To Setup A Drum Map...The Easy Way.PDF
|
brundlefly
Max Output Level: 0 dBFS
- Total Posts : 14250
- Joined: 2007/09/14 14:57:59
- Location: Manitou Spgs, Colorado
- Status: offline
Re: Been out of the game for a while
2013/09/26 15:23:19
(permalink)
Just FYI: Got my installation working again. The update installer laid down the new DLL in the wrong directory path, and apparently the old VST can't load the new libraries. Copied the DLL to where SONAR was looking, and it's all good. Also verified MIDI patterns dragged to a track pointing at Superior Drummer as described earlier are playing back as expected.
SONAR Platinum x64, 2x MOTU 2408/PCIe-424 (24-bit, 48kHz) Win10, I7-6700K @ 4.0GHz, 24GB DDR4, 2TB HDD, 32GB SSD Cache, GeForce GTX 750Ti, 2x 24" 16:10 IPS Monitors
|
jorel
Max Output Level: -89 dBFS
- Total Posts : 93
- Joined: 2010/05/12 14:30:06
- Status: offline
Re: Been out of the game for a while
2013/09/26 23:44:26
(permalink)
Great thanks. Up and running complete with updates and new midi files. Thanks for the help. Cheers jorel
|
vladasyn
Max Output Level: -69 dBFS
- Total Posts : 1092
- Joined: 2005/02/05 00:33:23
- Status: offline
Re: Been out of the game for a while
2013/09/26 23:56:38
(permalink)
Or you could tell Sonar where to look...
|
brundlefly
Max Output Level: 0 dBFS
- Total Posts : 14250
- Joined: 2007/09/14 14:57:59
- Location: Manitou Spgs, Colorado
- Status: offline
Re: Been out of the game for a while
2013/09/27 03:06:23
(permalink)
vladasyn Or you could tell Sonar where to look...
Yes, but I like to keep all my VST DLLs in \Cakewalk\Vstplugins on the D: partition where all my apps are installed, including Superior Drummer. Most VST installers will ask you where you want the files installed but Toontrack did not, and created its own Vstplugins directory on my system partition where I try not to have stuff like that.
SONAR Platinum x64, 2x MOTU 2408/PCIe-424 (24-bit, 48kHz) Win10, I7-6700K @ 4.0GHz, 24GB DDR4, 2TB HDD, 32GB SSD Cache, GeForce GTX 750Ti, 2x 24" 16:10 IPS Monitors
|