BenMMusTech
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Console Emulation Question??
Ok, I'm digging the console emulation in X2 and yes def worth the 50 buck upgrade I paid late last month but I've been digging around...researching the best way to use it and here is the problem. In the manual it says to put the console emulation as the 1st module, this is the way I just used it with the last track I just mixed (and I must say, it is a real eye opener, a very musical sound as they say). But on twitter this morn, The Cake put up a link to a Craig Anderton video and the way he used it was as the last module in the chain. Now my belief is the 1st way is the correct way, although there is technically no right or wrong way but def if we were mixing there would be very few times that the channel/console sound would be the last thing the audio goes through, this is because you would feed the signal into the console, then it would go through the on board compressor/EQ then out to outboard effects. Any opinions on this?? Ben
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Sidroe
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Re: Console Emulation Question??
2013/09/26 20:41:44
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I agree with you about the order of modules. At the same time, the CE seems to make more of a pronounced change in sound if you use it last. And the more tracks you use them on, the more difference there seems to be. I wish someone would really take time to do an article on what the plug does and how it does it. I'm just not getting that WOW factor and I don't know if it's because I don't use the settings correctly. I do hear a change but I would have expected a bigger difference in sound between the consoles they say they are emulating. Maybe it is just so subtle a difference.
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scook
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Re: Console Emulation Question??
2013/09/26 20:42:05
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BlixYZ
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Re: Console Emulation Question??
2013/09/26 22:34:47
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The CE is a love of mine. I lean N type, but sometimes S is the stuff, and sometimes A makes my day. Whether or at the beginning or end, I typically just try both to see. If I want more subtle, at the beginning (as stated above). If I want the effect exaggerated, it goes at the end. What a sweet, convenient feature. Use your ears.
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jeebustrain
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Re: Console Emulation Question??
2013/09/26 22:46:55
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I'm stupid and I just thought about something.... in the ProChannel, does the chain go top to bottom or bottom to top?
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scook
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Re: Console Emulation Question??
2013/09/26 22:50:59
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signal flows in from the top and out through the bottom
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michaelhanson
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Re: Console Emulation Question??
2013/09/26 23:51:03
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Learn How To Use The Console Emulator by Craig Anderton just came out on the Cakewalk Blog today as a YouTube demo video. Craig explains everything really well in this video. Basically, it is last in his chain. That is the way I have used it from day one and I really like the results of the CE done this way. Set the CE first and mix into it.
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jb101
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Re: Console Emulation Question??
2013/09/27 04:36:14
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I use it last in the chain, except in the master bus where it comes before the limiter. After the manual said put it first, most sources have suggested it works best last. Craig and Noel, to name just two. I did a lot of research when it came out, including talking to the CE's developer. Last does seem the most popular choice. I liked Craig's point that compressing, etc, after the CE might exaggerate certain aspects of the emulation. There was a very long thread about this that I was involved in at the time. I haven't checked the link Scook put up, but if it's not that one, I'll post it up later, if I can find it.
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michaelhanson
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Re: Console Emulation Question??
2013/09/27 06:01:52
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I do the same on the Master Bus JB, don't want to take the chance of any overs.
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ProjectM
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Re: Console Emulation Question??
2013/09/27 06:47:56
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This has been debated a lot around here, and there's been some interesting points made about it. I have discovered that I prefer to use it at the top of the Pro Channel on instruments like rythm guitars, pads, synths, single mic choirs etc. But I prefer it a lot at the end of the Pro Channel for vocals, lead guitars, some types of lead synth lines, voice overs etc. But there's also been times when I've put it in the middle of things! My default pro channel chain has it on top, because that's what I use the most. This is how I like it. Experimenting is the key here. If you want to be very authentic about it, the correct place to put it is at the top of the Pro Channel since it emulates what traditionally have been the first part of a console that the signal hits, and the sound would be processed after that. Unless, of course, you would use guitar pedals, external preamps and such before the signal hit the console pre amps. But in this day and age, you're not limited to think like this, unless you want to I love the Console Emulator - one of the coolest things in the world!
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michaelhanson
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Re: Console Emulation Question??
2013/09/27 07:00:19
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I've never worked off a real console so maybe this is a dumb question, but normally wouldn't all signal come into the console and pass through it? Wouldn't that put it last in the signal chain (at the bottom) of the PC? I guess that is why last made more sense to me. I know I like the effect much better in the final position, when you play with the drive knob, your driving the entire signal.
Yes there have been many threads on this. I guess it really just comes down to what sounds best to the individual.
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ProjectM
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Re: Console Emulation Question??
2013/09/27 07:06:25
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On a real console you plug in whatever goes into it (mics, DIs, etc), and the part of the channel you plug this into is the console preamp on the console channel channel. That signal goes to inserted compressors/gates/whatever connected at the Send/Return point, then to EQ, then to sends, then to pan, then to volume, then to the master section with its own processing, then out to tape/PA/whatever. Of course, you have all the pre-fader, post EQ, something something settings that allows you to change this up a bit, but unless there's something else than a mic or an instrument plugged directly into the mixing board/console, the first thing the signal hits is the console preamp, where gaining and all the good stuff happens
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jb101
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Re: Console Emulation Question??
2013/09/27 07:31:52
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According to the developers of the CE, it mainly emulates the "summing part" of a console, hence they suggest to use it at the end. Off course, we can put it anywhere we like, experiment etc. But, in all the Cakewalk presets it is at the end, it is at the end of the default ProChannel, Noel (Cake's CTO) suggests to put it last, as does Craig A. Seth and Brandon used it last in all the Webinars, etc., etc.
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ProjectM
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Re: Console Emulation Question??
2013/09/27 07:38:23
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That's interesting jb101, like it says in the OP, the documentation says to put it 1st so I thought thats what it was emulating. If it's emulating the summing, then that's a different thing. People, inlcuding whoever makes the presets, seem to prefer it at the end. Maybe there's some poor communication somewhere? The demo videos I've seen of the Waves console emulations, they put it first for the authentic sound. VCC, IIRC, they put it last in their demo videos. No wonder people get confused! Anyway, what ever sounds best is the correct answer really. I prefer to use my ears rather than to be right Thanks for that info, buddy! Good to have that pointed out
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GIM Productions
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Re: Console Emulation Question??
2013/09/27 07:41:09
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Hi all,CE mimics the Large Console......in a mixer the input is at begin af the chain,then CE should be at the last couse the drive is the "fader" of console. Simply speaking  Best
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ProjectM
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Re: Console Emulation Question??
2013/09/27 07:43:56
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Hmm... I thought it was mimicing the saturation that happens at the gain stage, as in the first point of the signal flow, where saturation usually takes place? After all, the Drive dial is not really a volume control... Care to elaborate?
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Beepster
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Re: Console Emulation Question??
2013/09/27 08:09:50
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I remember that discrepancy in methods back when I first started fiddling with it... however you have to consider WHY you might put it at the end of the signal chain of a PC strip. If you were using an external tube pre or compressor in a hardware situation you'd likely have that BEFORE the board, nest'ce pas? It could also be looked at from the angle of how a board with internal compression/EQ and the like handles an input. Like will the signal go through the EQ section BEFORE it starts humming around inside the board? Where exactly would sound the CE creates actually come from within a hardware board? So you might want to look at the ProChannel itself a little differently. What modules would you consider to be something you'd use as an external pre-input effect, what would you consider to be an onboard effect (and where would it sit in the signal chain within the board) and finally what would you consider to be effects that are being fed by the output of the board. Obviously it doesn't need to be overly complex but once I started looking at the CE in those terms I found I could manipulate it more logically and get better results. I personally use it in kind of non standard ways anyway. Like on some tracks I find it sounds really good but on others it kind of sucks the life out the sound or makes it seem lo-fi while other times there doesn't seem to be any difference at all. So instead of throwing it on all the channels at the start I'll get a rough mix together then try it out solo'd on each track and then in the mix. Sometimes I'll even mix and match. Then I'll do the finer mixing with the modules in place. Also putting the CE at different points in the PC chain can have some very different results especially with compressors and tube modules in play. Actually screwing around with how it's placed in relation to the FX bin loaded up with some heavy duty distortion or other really noticeable effects gives a pretty good example of what happens when you drive the CE with the signal as opposed to just turning the CE drive knob. I have even tried doubling up the CE on certain channels or buses which can be interesting. I guess that could be looked at like tracking with one type of board then mixing through another. Many many possibilities. Other people however say they can't hear it doing anything... so maybe I'm just crazy. lol
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Beepster
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Re: Console Emulation Question??
2013/09/27 08:17:44
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Oh and another consideration I left off is old hardware style board inserts. When looking at a specific PC module, FXChain or the contents of the FX bin where would that sit within the signal chain in relation to the board? Just pretend all that stuff is hardware gear and figure out how you would set it up if it were sitting in front of you. Now where does board fit into it all? That's where your CE should go if you are trying to stay true life IMO.
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GIM Productions
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Re: Console Emulation Question??
2013/09/27 08:39:19
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Beepster
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Re: Console Emulation Question??
2013/09/27 08:50:46
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GIM Productions I hope that you trust him...... http://blog.cakewalk.com/...-in-sonar-x2-producer/
I find Craig's way makes the CE more noticeable. Still I think either the first in line/last in line debate is really just a basic starting point for those who don't want to mess with it as much as I do. If I just want to have it affect my entire signal as those methods are supposed to I use it on the busses, not the tracks. I may have to turn up the drive a little bit to get it humming but it works and it's easy. Also even though summing supposedly takes place how many channels would you have in a hardware situation anyway? For those who have really high track count projects all that summing may not be emulating a hardware board as accurately because... well how many studios have boards that have like 100-200 channels? I think it's a much more nuanced concept than either Cake or Craig originally described when the module first came out. Of course, as always, that is just my opinion and I could be horribly wrong.
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michaelhanson
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Re: Console Emulation Question??
2013/09/27 08:54:57
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There's Craig's blog that I received on Facebook yesterday. I have not found a good way to post links or do quotes from my iPad, it does n't seem to open up the full version reply very well. I think one of the most important things that Craig states in this video, and I have heard the Bakers say this as well, is that you mix into the console, instead of adding it later. It makes a big difference to me, because you are making compression, EQ and effects decisions based on how the signal is passing through the CE. The reason I was understanding that it works best in the last position is because it was stated at one point that it was a summing effect that was being emulated. Therefore, in my mind, everything that you wanted to sum, would have to pass through it. On the Master, it make sense to me that your Limiter would be the last plug in the signal chain; for those that Master all in the same session of song. If you pull it into another Mastering Program to do your mastering, then everything would already be summed in your wav file before you add any last position limiting anyway.
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Beepster
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Re: Console Emulation Question??
2013/09/27 09:05:32
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I find the "Mix Into It" method to be a little... well misleading. They say mix into then turn all the CE modules off at once and you'll hear the difference. Well of course you'll hear a difference and of course with the CEs turned on again it will sound better... BECAUSE you mixed into it. I think Danny and I were discussing this (I like the CE, he doesn't). If you are using that method there is no real way to tell if the CE is having a positive effect on the mix. I think the only REAL way to test it, and it still wouldn't be terribly accurate, is to mix a version of the song without the CE at all then mix another with the CE and compare the two. In fact do this with a bunch of tunes so you have a samplegroup to compare. Some may sound better some may sound worse. Personally I think it sounds good when I'm trying to do more "classic/vintage" sounding stuff. Gives it a bit of sizzle/warmth/grit. However as Danny pointed out there are many other ways to achieve the exact same effect the CE provides and I believe him. I just find it's an easy thing to slap on to a vocal or guitar track to make it sound like I recorded it in an old timey hardware studio. For some drums it works, others I find it screws up the sound. If I use it for drums I'll usually just toss it on the bus. On the individual tracks, depending on the drum/sample, I find it can make the hits kind of thin or the sound break up a bit then it harder to work with. Again JMO and YMMV.
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Beepster
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Re: Console Emulation Question??
2013/09/27 09:10:34
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I guess the one thing about "mixing into" the CE though is that'll it will lead you to make different decisions/adjustments as you mix. Therefore your mix might end up sound more vintage because you are making adjustments similar to ones you would on a hardware console. I think it's a really interesting effect with far more depth in regards to application than meets the eye. I don't know why it fascinates me so much but it just does. I'm weird. ;-)
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jb101
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Re: Console Emulation Question??
2013/09/27 09:58:07
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What can I say. Experimentation is good, and so trying out the CE in various places is important. But if you want to use the CE in the way it was intended, by it's developer, Overloud, then put it last in the chain. I have not discussed it with Danny, although I know he is not a fan, but I have talked to Overloud, and been involved in threads in which Noel and Craig Anderton have suggested using it last. I have also watched Brandon and Seth do the same, and see that Cakewalk have always put them last. We are free to ignore them, it's up to us, but I'm prepared to take their word for it, especially Overloud, who surely had some idea about it when they programmed the module. Just my penny's worth. Anyway, back to wild speculation about the up an coming X3..
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SvenArne
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Re: Console Emulation Question??
2013/09/27 10:20:52
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Anyone noticed that the API emulation can introduce an "digital aliasing" type distortion on some sources?
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Beepster
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Re: Console Emulation Question??
2013/09/27 10:22:34
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Sure and whatever works works but there was a discrepancy between what folks were saying about how it should be used (at the start vs. end of the PC which is what this thread is about). To me though it only makes sense if you were TRULY trying to make it act as a hardware console you'd take into account what point in the signal chain the CE appears. It does make a big difference (to my ears at least). But that's not exactly how I use it anyway because as I said I find for certain things it just makes things harder. Like on some snare tracks for example. I'm not sure how to describe it but it kind of weakens the attack and thins it out a little making it harder to mess with with stuff like a compressor. Is it all in my head? Perhaps but I hear it and that to me makes it worth going through and figuring out where it is working and where it is not more like an actual effect and not using it to blanket the entire mix. I mean sometimes in big studios they'll use different boards with different pres or whatever to color things just so. That's a little more how I approach. Actually the fact I became so curious about the CE really helped me with understanding module and FX bin placement as well as Post vs. Pre type stuff. Before I was all "Okay WTF is all this going? Where the heck should I have these modules set up?". Now it makes a lot more sense.
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Beepster
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Re: Console Emulation Question??
2013/09/27 10:24:14
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SvenArne Anyone noticed that the API emulation can introduce an "digital aliasing" type distortion on some sources?
I'm not sure what that means but I have experienced some "odd" effects at times. Like the signal is breaking up. I definitely do not use it on tracks where that is happening.
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bandso
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Re: Console Emulation Question??
2013/09/27 10:26:38
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If you are looking for real world setting "analog vibe", wouldn't a tape sim come first. Next add effects so it acts like a line level "insert send/receive" on the back of a real console. That then that feeds into the console emu (for preamp color) then the eq's and other effects, finally the fader. On the master fader something like a buss comp, console emu, and then a master tape sim, room correction(Arc 2) However I'm drawing a blank here. Does a real console's line insert come before or after the console preamp. I think it is before, but I may be mistaken. An of course use your ears. That's the be all, end all.
post edited by bandso - 2013/09/27 10:37:10
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Beepster
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Re: Console Emulation Question??
2013/09/27 10:36:55
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@Bandso... Yeah, the tape sim makes sense. I was about to say Isn't that more for Master bus to emulate stereo out type thing but then remembered the multitrack tape aspect of old studios. Frankly I never really understood tape stuff. Too confusing for my peabrain and I'm glad I don't have to deal with it. I'll probably have to learn though if I intend to understand tape sims. Just haven't had the chance yet.
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Beepster
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Re: Console Emulation Question??
2013/09/27 10:40:13
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bandso However I'm drawing a blank here. Does a real console's line insert come before or after the console preamp. I think it is before, but I may be mistaken.
I think it may vary and in some cases be a Post/Pre scenario like the FX Bin or Sends modules. I can't remember if my board has a button for that. Haven't used it in ages and I really kept it to the basics when I did. It's set back up again now though and I intend to use it to get some REAL console color into stuff. Not sure how well that'll turn out but it is a rather nice board.
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