Audio Engine improvement!

Author
panup
Max Output Level: -50 dBFS
  • Total Posts : 2538
  • Joined: 2006/05/23 09:34:35
  • Status: offline
2013/09/28 17:18:47 (permalink)

Audio Engine improvement!

I tried to stall Audio Engine by looping small area, moving audio clips to left and right, moving clip boundaries near playback cursor (this was dangerous in X1), splitting and crossfading clips, enabling/disabling PDC and all FX. There were some pauses and minor cracks in playback but I could not make a single dropout. This is promising as I tend to edit clips heavily all the time during playback to save time. :)
#1

6 Replies Related Threads

    Sidroe
    Max Output Level: -55.5 dBFS
    • Total Posts : 1954
    • Joined: 2010/11/10 18:59:43
    • Location: Macon,Georgia
    • Status: offline
    Re: Audio Engine improvement! 2013/09/28 17:33:35 (permalink)
    Finally! Someone is giving us some solid info about the program that is not just plug-in info. Could you give us your computer specs so we know what kind of rig you are running? I have been reading what few posts about the latency and I'm still waiting for what the CPU usage is doing. It seems to be pretty positive.

    Sonar Platinum, Sonar X3e, Sonar X2a , Sonar X1 Expanded and 8.5.3 (32 and 64 bit), Windows 10 on a Toshiba P75-A7200 Laptop with i7 @ 2.4 quad and 8 gigs of RAM and secondary WD 1 Tb drive, Windows 10 desktop, Asus i5 @ 3.2 quad, 12 gigs RAM, 1 Tb drive, 1 500 gig drive, MOTU 24io, 2 Roland Studio Captures, Saffire 6 USB for laptop, Soundtracs Topaz Project 8 mixer, Alesis Monitor 2s, Event BAS 20/20s, Roland Micro-Monitor BA-8s, and 45 years worth of collecting FX, Mics, Amps, Guitars, and Keyboards!
    #2
    panup
    Max Output Level: -50 dBFS
    • Total Posts : 2538
    • Joined: 2006/05/23 09:34:35
    • Status: offline
    Re: Audio Engine improvement! 2013/09/28 17:43:26 (permalink)
    Asus Z87-A mobo, i7 4770K 3.5 GHz, G.Skill RipjawsX DDR3 1600 Mhz (32 GB), Win7 64 bit Ultimate, Intel SSD + 12 TB storage, RME UFX via USB, latency 256.
     
    Another improvement:
    I did not see any graphical issues when moving clips in track view.
    #3
    TerraSin
    Max Output Level: -55.5 dBFS
    • Total Posts : 1975
    • Joined: 2005/08/05 00:27:13
    • Location: USA
    • Status: offline
    Re: Audio Engine improvement! 2013/09/28 20:38:40 (permalink)
    This is indeed good news. I hope to see more information on the actual DAW itself than the plugins soon so I can decide whether or not to make the upgrade.
    #4
    drummaman
    Max Output Level: -76 dBFS
    • Total Posts : 738
    • Joined: 2008/05/30 17:46:53
    • Status: offline
    Re: Audio Engine improvement! 2013/09/28 23:32:54 (permalink)
    Thank you for posting this - moving clips and having them jump to a random track was a drag (x2a) and the last project had constant audio engine drop outs... this is looking promising...!

    Sonar Platinum (x64) on Windows 10 Pro (64-bit) running on ADK Pro Audio i7 (12-core), 16GB RAM, 500GB SSD(OS), (2) 2TB drives/(1) 1TB drive for storage, (1) WD Raptor 1TB Audio Drive, (1) UAD-2 OCTO, (2) UAD-2 QUAD, Lynx Aurora 16/AES16
    #5
    sharke
    Max Output Level: 0 dBFS
    • Total Posts : 13933
    • Joined: 2012/08/03 00:13:00
    • Location: NYC
    • Status: offline
    Re: Audio Engine improvement! 2013/09/28 23:36:28 (permalink)
    I wonder if they've fixed the problem with MIDI timing drift when looping. The workaround (turning on the metronome and muting it) was OK, but it would be nice not to have to do that. I also wonder if they've fixed general stability issues when setting loop points during playback...that was the #1 crash issue for me. 

    James
    Windows 10, Sonar SPlat (64-bit), Intel i7-4930K, 32GB RAM, RME Babyface, AKAI MPK Mini, Roland A-800 Pro, Focusrite VRM Box, Komplete 10 Ultimate, 2012 American Telecaster!
    #6
    drummaman
    Max Output Level: -76 dBFS
    • Total Posts : 738
    • Joined: 2008/05/30 17:46:53
    • Status: offline
    Re: Audio Engine improvement! 2013/09/28 23:41:01 (permalink)
    sharke
    I wonder if they've fixed the problem with MIDI timing drift when looping. The workaround (turning on the metronome and muting it) was OK, but it would be nice not to have to do that. I also wonder if they've fixed general stability issues when setting loop points during playback...that was the #1 crash issue for me. 


    Yes - that was a huge issue for us.
    We'd get back around on say the 10th take through the loop point and the midi drums would be WAY OFF...

    Sonar Platinum (x64) on Windows 10 Pro (64-bit) running on ADK Pro Audio i7 (12-core), 16GB RAM, 500GB SSD(OS), (2) 2TB drives/(1) 1TB drive for storage, (1) WD Raptor 1TB Audio Drive, (1) UAD-2 OCTO, (2) UAD-2 QUAD, Lynx Aurora 16/AES16
    #7
    Jump to:
    © 2025 APG vNext Commercial Version 5.1