[Solved] Certain Projects Using Excessive RAM

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ZeroContrast
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2013/12/06 03:28:40 (permalink)

[Solved] Certain Projects Using Excessive RAM

So I suddenly started having a lot of dropouts with this one project I'm working out, and it's not even very complex. The song will be a track for the mixtape I'm working on so I have maybe 5 mono audio tracks that are blank (I haven't recorded any vocals yet). I have one stereo track that's the main instrumental (with a Waves EQ on it), and about 5 more stereo tracks, each of short .wav files of loops where I've touched up the percussion, (I think the kick may have EQ and that's it for other FX). For some reason though, when I load this project, Sonar (Sonar X2 Studio) is using just over 400MB of RAM. I have other projects, similar arrangement (some even with vocals recorded already) and most of them only get to 100-200MB RAM.
 
Does anyone have any idea what behind the scenes stuff could possibly be selected or happening that could cause this ridiculous usage? I can barely play 4 bars in a row without a dropout. Thanks in advance for any help.
post edited by Anderton - 2013/12/07 03:36:21
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    Bristol_Jonesey
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    Re: Certain Projects Using Excessive RAM 2013/12/06 05:26:36 (permalink)
    Audiosnap? Melodyne?
     
    If you have either of these enabled, you will see a RAM hit.

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    Daylaa
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    Re: Certain Projects Using Excessive RAM 2013/12/06 07:28:42 (permalink)
    Anything on your busses or master?

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    #3
    ZeroContrast
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    Re: Certain Projects Using Excessive RAM 2013/12/06 08:31:30 (permalink)
    This is insane. Okay so I don't have Audiosnap enabled, I searched the Cakewalk site briefly for "Melodyne" (because I have no idea what it is, which I didn't know what Audiosnap is, had to search for that too), the only results I saw for Melodyne were for X3, so I don't think I have it or at least don't have it enabled. My basic template is 7 mono tracks each with EQ, Compressor, and Limiter. Then I have the Master bus, and before that a bus B and C (B starts with a Reverb which all the tracks go to and that goes to the master), the C bus is in case I want certain tracks to have some other FX before/instead of the Reverb.
     
    I have this basic setup for nearly all projects and like I said, most don't exceed 200MB RAM. I have now gone and deleted all events, most tracks and all FX and the file still uses (now over) 400MB RAM (see pic). There must be some history data that is saved or just some memory leak that gets saved into the file. Does anyone have any ideas?
     
    Okay I can't display the image because apparently I can't upload, and Dropbox share links don't show up here. But at least my description sums it up.
     
    Even if it doesn't display here, this is the link for the screenshot:
    []
     

    post edited by ZeroContrast - 2013/12/06 08:48:49
    #4
    ZeroContrast
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    Re: Certain Projects Using Excessive RAM 2013/12/06 08:52:10 (permalink)
    Okay, I guess even pasting the text for the Dropbox link won't work. **** this I've had too many issues in the year that I've had Sonar. I finally actually BUY some software, and it gives me issue after issue, and the only place to go is here rather than someone from the actual company. You users are, however, very helpful, but I'm about fed up with this product. I might Just go back to Acid, try Cubase, or check out the recording potential of FL Studio again.
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    Paul P
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    Re: Certain Projects Using Excessive RAM 2013/12/06 10:46:23 (permalink)
    For whatever reason you see an increase of 200Mb, if that's causing dropouts your system must be severly underpowered.
     
    Stick around a bit, I'm sure you'll get the help you need.  If you give us your system's specs it might help in judging where the problem is coming from.
     

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    SuperG
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    Re: Certain Projects Using Excessive RAM 2013/12/06 11:08:44 (permalink)
    Paul P
    For whatever reason you see an increase of 200Mb, if that's causing dropouts your system must be severly underpowered.
     
    Stick around a bit, I'm sure you'll get the help you need.  If you give us your system's specs it might help in judging where the problem is coming from.

     
    +1
     
    I load a drum kit in ToonTrack and, cripes, that's 200-300 MB right there...
     
    A DAW should have a bare minimum of 4GB ram, the more the merrier..

    laudem Deo
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    Bristol_Jonesey
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    Re: Certain Projects Using Excessive RAM 2013/12/06 13:50:22 (permalink)
    ZeroContrast
    Okay, I guess even pasting the text for the Dropbox link won't work. **** this I've had too many issues in the year that I've had Sonar. I finally actually BUY some software, and it gives me issue after issue, and the only place to go is here rather than someone from the actual company. You users are, however, very helpful, but I'm about fed up with this product. I might Just go back to Acid, try Cubase, or check out the recording potential of FL Studio again.


    Right. Calm down and step back a bit.
     
    You can't post links or images because you haven't made 25 posts yet - but you're nearly there, a couple more and you'll be golden.
     
    Now, back to your problem..
     
    There are couple of simple things to try before we start digging deeper into the murky undergrowth.
     
    1 - select all your tracks (hit ctrl + a). Now, with all clips selected, right click any of them and select 'Bounce to Clip'
          Save the project. Does this make any difference?
    2 - if 1) doesn't work, do a 'Save As' of your project to a completely different location on your hard drive (the Desktop is perfectly suitable).
         IMPORTANT - before you hit the Save button, make sure you've got 'Copy all Audio With Project' checked. At this stage you can safely delete the      original project from Windows Explorer. Now you can move your copied project from the Desktop into the original location.
     
    Please try both of these and report back.

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    ZeroContrast
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    Re: Certain Projects Using Excessive RAM 2013/12/06 20:38:50 (permalink)
    @Bristol, thanks for the info on why they won't allow me to post a pic. I don't see the point of such a rule, but at least I know there is one now. As for your 'Save As' idea I had someone tried it already. As I said, just to try to figure out what's causing the issue I have been saving a copy of the project (song name is "Take Control" so I had already saved it as "Take Control2") and I have literally deleted ALL audio clips and ALL FX from the project. The project "Take Control2" is now literally just a single mono track, the master bus, and about 7 markers where I had marked transitions in the original instrumental. Yet still it must be hanging onto some original information of some sort because when I load it, Sonar is still using the same amount of RAM. Even with this nearly bare project.
     
    As far as my system, it's on a slightly older laptop (originally came with Vista, but I've had it running XP for years, which is less resource intensive too), I've got a 2GHz dual core processor and 4GB RAM. I realize I could do for an upgrade, and I've priced parts to build a new desktop, but have other expenses at the moment. Most other projects run fine though since most don't seem to get bloated like this one's become for some reason.
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    ZeroContrast
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    Re: Certain Projects Using Excessive RAM 2013/12/06 20:46:09 (permalink)
    Also, Bristol, I did go load the original project, try the 'bounce to track' option and saved it as another copy, reopened, still the same, using around 435MB RAM.
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    ZeroContrast
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    Re: Certain Projects Using Excessive RAM 2013/12/06 21:02:43 (permalink)
    Maybe I'll just have to scrap it and start a new project.
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    Paul P
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    Re: Certain Projects Using Excessive RAM 2013/12/06 22:12:20 (permalink)
    ZeroContrast
    Maybe I'll just have to scrap it and start a new project.




    If it's not too much trouble, it's certainly something to try.
     

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    Splat
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    Re: Certain Projects Using Excessive RAM 2013/12/06 22:42:19 (permalink)
    ZeroContracst would it be possible to update your footer with your full specs (similar to mine)?
    http://forum.cakewalk.com/editprofile.aspx
     
    Please note all DAW's require configuration and optimization, don't expect anything else. The scenario you are describing sounds like a configuration issue or lack of horsepower.
     
    Thankyou.

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    konradh
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    Re: Certain Projects Using Excessive RAM 2013/12/06 23:02:41 (permalink)
    Did you go to Preferences ? Drivers | ASIO panel and look at the ASIO buffer?  If that slider is below 6, you will likely get drop-outs.  I usually set it higher for mixing so that the number is at 1024.  Then when I go back to recording, I set it lower so I don't have latency.

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    ZeroContrast
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    Re: Certain Projects Using Excessive RAM 2013/12/07 00:01:36 (permalink)
    CakeAlexS
    ZeroContracst would it be possible to update your footer with your full specs (similar to mine)?
    http://forum.cakewalk.com/editprofile.aspx
     
    Please note all DAW's require configuration and optimization, don't expect anything else. The scenario you are describing sounds like a configuration issue or lack of horsepower.
     
    Thankyou.


    I will probably update that info, but the issue isn't lack of horsepower. Of course more power would prevent the dropouts, but the dropouts are not really the issue in question. The issue is the fact that the project is using an increasingly higher amount of RAM that isn't justified by the complexity of it. Even if I had double the RAM it's possible the project could increase its resource usage until it causes a problem on even a higher end machine. If the cause is not determined and dealt with.


    I did go and create another project from scratch using my template i mentioned. I put all the same audio clips in with the same few FX and I've even now recorded a few vocal takes and with this new project Sonar hovers just around 130MB RAM total, which is back to normal.
     
    The only thing I can think that could have made a difference with the first project is the way I made some changes. My original percussion clips I added were sequenced in FL Studio and I was exporting them as small .wav's. When I wanted to change one, the hihat pattern for example, I just closed Sonar, opened FL, tweaked the hats, exported the pattern again just overwriting the old .wav clip. Then when I opened Sonar again and it loaded the clips the hihat clip would be the new one, Sonar didn't seem to know any difference since the clips are the same length. I've considered that maybe Sonar still had peak info for the previous version since I didn't delete the audio file completely and re-add the new one as a new track. Does anyone know if that could be the case? Maybe there is some project cache that can be emptied and reduce the amount of RAM the project uses.
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    Glyn Barnes
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    Re: Certain Projects Using Excessive RAM 2013/12/07 00:13:00 (permalink)
    konradh
    Did you go to Preferences ? Drivers | ASIO panel and look at the ASIO buffer?  If that slider is below 6, you will likely get drop-outs.  I usually set it higher for mixing so that the number is at 1024.  Then when I go back to recording, I set it lower so I don't have latency.


    I think that is a good call. We do not know anything about the OP's audio interface or drivers. The memory issue could be a red herring. Because I use a lot of soft synths my memory usage is often up in the gigabytes and causes no problems.
     
    XP's memory managment is poor compaired to modern operating systems and X2 is only supported on Windows 7 and 8 so some of the memory weirdness may be because of that.

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    ZeroContrast
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    Re: Certain Projects Using Excessive RAM 2013/12/07 00:13:22 (permalink)
    And it's not a Picture Cache issue, just found out about that, thinking it might be the problem, but no, redrawing pictures didn't change RAM usage. (Also deleting the files from the picture cache folder and having Sonar have to recreate them didn't do anything either).
     
    And the ASIO buffer is not the issue, I keep it relatively high already.
    post edited by ZeroContrast - 2013/12/07 00:23:06
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    ZeroContrast
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    Re: Certain Projects Using Excessive RAM 2013/12/07 00:46:33 (permalink)
    Okay, so I finally discovered what the problem was. It was due mainly to my lack of knowledge about the complexities of Sonar. I opened the new and old projects in Notepad to see what was the difference that might be making the old one use so much RAM. I saw details about Superior Drummer in the old one, and I remember adding it to do the extra percussion, having issues, and so deleting it to just use it in FL studio. I had deleted the instrument track, but had no idea that the Synth Rack existed let alone what it was for. So while I didn't see Superior Drummer at all, on tracks or console view, it was loading up in the Synth Rack. Deleted it and immediately dropped RAM usage to normal.
     
    I'm sure most of you probably know about the Synth Rack, what is the point of it? If I have an instrument there can I then have multiple tracks using it without having multiple instances of the instrument?
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    scook
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    Re: Certain Projects Using Excessive RAM 2013/12/07 00:53:50 (permalink)
    From http://www.cakewalk.com/D...Req=SoftSynths.02.html
     
    The Synth Rack lets you view, insert, delete, and configure your soft synths. You can also mute, solo, and freeze any or all of them from this view. Each time you insert a soft synth into your project, a new row appears in the Synth Rack with the name of the soft synth and its current preset.
     
     
    ZeroContrast
    If I have an instrument there can I then have multiple tracks using it without having multiple instances of the instrument?

    That would depend on the synth.


     
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    Paul P
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    Re: Certain Projects Using Excessive RAM 2013/12/07 00:55:56 (permalink)
    ZeroContrast
    Deleted it and immediately dropped RAM usage to normal.
     



    Good news.  If you could add [Solved] to the beginning of this thread's title (just edit the title in your first post) we'll all know that it isn't a general problem with Sonar.
     
    I'll let those more knowledgeable answer your synth rack question.
     

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    ZeroContrast
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    Re: Certain Projects Using Excessive RAM 2013/12/07 02:10:58 (permalink)
    scook
    From http://www.cakewalk.com/D...Req=SoftSynths.02.html
     
    The Synth Rack lets you view, insert, delete, and configure your soft synths. You can also mute, solo, and freeze any or all of them from this view. Each time you insert a soft synth into your project, a new row appears in the Synth Rack with the name of the soft synth and its current preset.
     
     
    ZeroContrast
    If I have an instrument there can I then have multiple tracks using it without having multiple instances of the instrument?

    That would depend on the synth.



    I found that description, but it doesn't exactly tell me anything, it's basically the same things you can do if a soft synth was simply on an instrument track (except of course the synth rack is ONLY synths and not audio tracks too).  I guess (for anyone else familiar with FL Studio), the synth rack is a bit like adding an instrument channel to the Step Sequencer in FL. And having an instrument track in Sonar that uses that synth is like in FL when you have a track in the Playlist that uses that synth.
     
    I saw this thread http://forum.cakewalk.com/Deleting-synth-in-x3-m2906869.aspx where someone mentioned the fact that deleting an instrument track doesn't delete the synth from the synth rack and mentioned they thought it should. I definitely agree, for those like myself who are unaware and for the sake of convenience. At least have the question dialog like someone mentioned.
     
    #21
    Anderton
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    Re: Certain Projects Using Excessive RAM 2013/12/07 03:35:22 (permalink)
    ZeroContrast
    @Bristol, thanks for the info on why they won't allow me to post a pic. I don't see the point of such a rule, but at least I know there is one now.



    It's to prevent spammers from posting pictures. A lot of spammers are into "hit and run" where they do one or two posts before changing user names so they can do one or two more. Few spammers will sit around and do 25 posts just so they can post a picture.

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    Jeff M.
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    Re: Certain Projects Using Excessive RAM 2013/12/07 04:43:38 (permalink)
    I think many folks don't encounter this problem as they dump a synth/vst out of the rack if they are not using it.
     
    Ex: if I load the complete Peart kit in an instance of Kontakt (sucker takes 30 secs to load!) and I don't have anything using it, it's unnecessarily chowing up resources. 
    Dumping that instance of Kontakt relieves those resources, much like you found when you deleted the unused SD that was loaded in the rack.

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    robert_e_bone
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    Re: Certain Projects Using Excessive RAM 2013/12/07 09:19:56 (permalink)
    The synth rack is the electronic equivalent to a physical rack of rack-mounted synths, and is Sonar's method of loading and working with soft synths.
     
    Different soft-synths have different capabilities, and some soft-synths are what is called 'multi-timbral'.  That means that they have the ability to handle reacting to multiple midi channels (1-16), as well as have multiple different sounds loaded and responding separately to midi data by having each sound react to a separate midi channel.
     
    The advantage to the above is that it only 'costs' 1 loaded instance of the synth engine to be able to process these multiple independent sounds, and that can be a significant memory savings, depending on the synth.  
     
    It is up to the user to manage the amount of memory used in a given project by instruments and loaded sounds, for synths in the synth rack, and if available computer memory is on the low side this can take some thoughtful planning.  CERTAINLY, deleting unused soft synths is always a good thing, for example.  On the other end, choosing a particular string section sound might require a massive amount of memory, and one may have to choose wisely when loading up the sounds to be used for a given project.
     
    Many soft synths include the memory requirements for their presets, so you can get an idea of how costly using a particular preset will be.
     
    IF you are running in a 32-bit Windows environment, you will have a grand total of around 3.5 GB of memory, as there is about .5 GB used in OS overhead, out of your 4 GB.
     
    IF your computer can support additional memory, you may consider maxing out the memory, HOWEVER you would then need to reload your entire computer to switch to a 64-bit Windows environment, and great care needs to be taken when doing this, so that you KNOW that whatever drivers you need for your audio interface and such are supported in 64-bit Windows, and you must also back up all of your data files and make a list of all programs that you would want to carry forward, since you would need to reinstall them all over again.
     
    But IF you can go to 64-bit Windows, and get and use 8 GB of memory or more, this would make a GIGANTIC improvement in your system being able to handle more complex projects, and well worth doing.
     
    A 4 GB memory strip runs around $20 these days, so if there is an open slot on your motherboard, and it supports 8 GB of memory, that is a VERY inexpensive and great bang for the buck improvement (if drivers are available and you don't mind the hassle of reloading everything in a 64-bit Windows).
     
    If your current memory configuration is 2 2 GB memory strips, to get you to the current 4 GB, then you would want to pick up 2 4 GB memory strips, for around $40, or, if your motherboard supports single strips of 8 GB you could pick up a single 8 GB strip.  (if your motherboard supported more than 8 GB you could then plug in the single 8 GB strip and leave in whatever other strips there are slots for, giving you a total of more than 8 GB, depending on the size of the additional strips).
     
    Again, if we knew what your computer specs were, we could help you figure out what choices you had.  Knowing them helps us to help you.  :)
     
    And, there are deals at places like Micro Center, where you can frequently pick up an AMD CPU and they literally will GIVE you a motherboard to go with it, as well as offer several others to choose from for nominal fees (like this board for an extra $10, or that one for an additional $20, etc.)  You could pick up an AMD CPU and motherboard for between $100-$150 that would give you the capability to load up as much as 32 GB of memory and also have enough horsepower to run Sonar in a 64-bit environment, for example.
     
    So, hope the above is of some use to you, and we stand ready to try to help you.
     
    Bob Bone
     
     

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    #24
    robert_e_bone
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    Re: Certain Projects Using Excessive RAM 2013/12/07 09:24:10 (permalink)
    Forgot to add, that if memory becomes an issue, when working with a given project, there are things like bouncing to audio, freezing, archiving, and such, that will reduce the memory used by soft synths, making it easier on the CPU and memory.
     
    Bob Bone
     
     

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    #25
    bitflipper
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    Re: Certain Projects Using Excessive RAM 2013/12/07 12:31:56 (permalink)
    Bouncing and freezing wouldn't have helped in the OP's case, because the memory was being consumed by an unused sampler. Unlike, say, Kontakt or SampleTank, Superior Drummer loads samples as soon as the instrument is added to the synth rack. Consequently, merely having SD in your project template will result in large amounts of RAM being used, even if SD isn't actually used in the project.


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    #26
    robert_e_bone
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    Re: Certain Projects Using Excessive RAM 2013/12/07 13:58:24 (permalink)
    Yes - I was only adding that for something else to hang on to as a future consideration, rather than for that particular situation.  I should have specified it that way = was in a hurry to go work out at the gym.
     
    Bob Bone
     

    Wisdom is a giant accumulation of "DOH!"
     
    Sonar: Platinum (x64), X3 (x64) 
    Audio Interfaces: AudioBox 1818VSL, Steinberg UR-22
    Computers: 1) i7-2600 k, 32 GB RAM, Windows 8.1 Pro x64 & 2) AMD A-10 7850 32 GB RAM Windows 10 Pro x64
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    #27
    robert_e_bone
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    Re: Certain Projects Using Excessive RAM 2013/12/07 13:59:21 (permalink)
    Duplicate - ignore
     
    Bob Bone
     
    post edited by robert_e_bone - 2013/12/07 14:18:26

    Wisdom is a giant accumulation of "DOH!"
     
    Sonar: Platinum (x64), X3 (x64) 
    Audio Interfaces: AudioBox 1818VSL, Steinberg UR-22
    Computers: 1) i7-2600 k, 32 GB RAM, Windows 8.1 Pro x64 & 2) AMD A-10 7850 32 GB RAM Windows 10 Pro x64
    Soft Synths: NI Komplete 8 Ultimate, Arturia V Collection, many others
    MIDI Controllers: M-Audio Axiom Pro 61, Keystation 88es
    Settings: 24-Bit, Sample Rate 48k, ASIO Buffer Size 128, Total Round Trip Latency 9.7 ms  
    #28
    SuperG
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    Re: Certain Projects Using Excessive RAM 2013/12/07 17:04:47 (permalink)
    bitflipper
    Bouncing and freezing wouldn't have helped in the OP's case, because the memory was being consumed by an unused sampler. Unlike, say, Kontakt or SampleTank, Superior Drummer loads samples as soon as the instrument is added to the synth rack. Consequently, merely having SD in your project template will result in large amounts of RAM being used, even if SD isn't actually used in the project.


     
    Same with EZdrummer...

    laudem Deo
    #29
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