Freezing tracks doesn't do what I think it is supposed to?

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grizwalter
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December 13, 13 7:47 PM (permalink)

Freezing tracks doesn't do what I think it is supposed to?

I am mixing a 44 tracks tune, and while I generally don't have any problem, I've had to nurse my PC a bit on this particular project. Today I was nearing completion, and decided to freeze up the drums (about 10 tracks) the bass guitar (4 tracks) and some of the electric guitars (4 tracks worth).
 
My computer did not particularly thank me for this. In fact, I couldn't get through more than 8 measures of the song without the audio engine dropping out. I figured maybe some additional processing I'd added on the Master Bus was to blame (who wouldn't thunk SPAN had that level of impact? lol), so froze 4 more guitar tracks and a couple vocal ones. That 8 measure haul turned into about 3 measures, on a good run.
 
In X3 I'm happy to see they've added the CPU usage info, and that sucker was flickering yellow (mostly staying red for those measures) pretty much every time. When I could catch it in the yellow, it would show a usage of as much as 92%, and generally around 86% or more.
 
Well, being relatively logical, and after having done everything I could possibly consider to help the situation, I unfroze all the tracks. Viola'! Problem solved. CPU use dropped to the 50 percent range, dropouts ceased, etc.
 
Now, unless I'm missing something very fundamental, I thought freezing tracks was done expressly for the purpose of cutting down on CPU strain?! If so, then I'm thinking an X3e patch needs to be put into motion?
 
Has anybody else experienced this? Is there any logical reason for it? I'm quite confused.
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    bitflipper
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    Re: Freezing tracks doesn't do what I think it is supposed to? December 13, 13 9:35 PM (permalink)
    Freezing will not reduce CPU usage if it's a straight audio track (as opposed to a synth or sampler) and you don't freeze effects as well. Even when it does reduce CPU usage, it may do so at the expense of disk I/O, e.g. when you freeze a synthesizer the resource load shifts from the CPU to the disks.


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    #2
    grizwalter
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    Re: Freezing tracks doesn't do what I think it is supposed to? December 13, 13 9:47 PM (permalink)
    bitflipper
    Freezing will not reduce CPU usage if it's a straight audio track (as opposed to a synth or sampler) and you don't freeze effects as well. Even when it does reduce CPU usage, it may do so at the expense of disk I/O, e.g. when you freeze a synthesizer the resource load shifts from the CPU to the disks.



    Hello bitflipper, and thanks for the info.
     
    You mention freezing an audio track with the possibility of not freezing the effects. I thought freezing automatically did both; my effects were grayed out after the process. That's really what I thought the point of the whole thing was. So if I'm correct in that, then the problem goes to your note about freezing audio operating at the possible "expense of disk I/O...." It seems odd to me that freezing could have a net negative effect, but based on what happened, and what you say, I'm not sure there is any other logical explanation.
     
     
    #3
    chuckebaby
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    Re: Freezing tracks doesn't do what I think it is supposed to? December 13, 13 10:32 PM (permalink)
    I was also under the impression that freezing a track freezed the effects in the state they were in to lessen the load.

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    #4
    SuperG
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    Re: Freezing tracks doesn't do what I think it is supposed to? December 13, 13 11:27 PM (permalink)
    It's in the right-click Freeze options dialog as Track FX, if it's not checked, FX are not baked in and are still live. You can tell if you've freezed with FX baked; plugins are greyed-out.

    laudem Deo
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    Bristol_Jonesey
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    Re: Freezing tracks doesn't do what I think it is supposed to? December 14, 13 3:11 AM (permalink)
    It's definitely not Span that's causing cpu problems - it's extremely lightweight
     
    How about providing us with your system specs, including interface/driver/driver settings

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    #6
    grizwalter
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    Re: Freezing tracks doesn't do what I think it is supposed to? December 14, 13 3:51 AM (permalink)
    Hey Bristol. I was only kidding about the SPAN thing to illustrate that I couldn't for the life of me figure why my system would go to last gasps so quickly, AFTER freezing all those tracks, when really after that really all I added was SPAN and maybe one other plug-in.
     
    My system is pretty standard. Runs mostly everything fine, but isn't breaking any records:
    Windows 7 64-bit
    Athlon Duo-Core 5500
    Interface is an ART Dual Pre
    Running ASIO driver mode in X3 Studio
    24-bit depth (64-bit double precision engine disabled), 96K sampling
     
    Does that cover it well enough?
     
    #7
    maltastudio
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    Re: Freezing tracks doesn't do what I think it is supposed to? December 14, 13 5:30 AM (permalink)
    Yes like bitflipper said when you`re freezing your adding more audio files to the hardisk and i think that`s your problem.Your disk data rate is not enough for some reason.Just a guess.
    Peace

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    #8
    equality
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    Re: Freezing tracks doesn't do what I think it is supposed to? December 14, 13 6:28 AM (permalink)
    It supprises me that your able yo play a project with 48 tracks but not freezing the individually. If fx:s and synths are included, would freeze the tracks with the least load i e the tracks with minimum of fx:s and the ones with the 'lightest' synths. Don't start with Alicia Keyes for instance. With that done, you have freed memory (RAM?) enough to manage freezing the heavier tracks.

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    grizwalter
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    Re: Freezing tracks doesn't do what I think it is supposed to? December 14, 13 8:19 AM (permalink)
    Ok, well this is all very interesting stuff, and I greatly appreciate the help. I'm still, I must confess, a bit shocked that freezing tracks can in any way have a negative performance impact, but I'm very glad I posted, thus avoiding future calamities.
     
    With that said, I got to thinking about the disk load issue that seems to be at the root of things with my issue after freezing perfectly good audio tracks. I read somewhere once that one should keep their vst and other project/audio files on a separate hard drive  when working with DAWs, but I never heeded that little tid-bit much. Now I'm wondering--would that be a good idea? If adding files to the hard drive can slow things down, is there any legitimacy to the concept of a separate location (either a separate drive or possibly a partition)?
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    Paul P
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    Re: Freezing tracks doesn't do what I think it is supposed to? December 14, 13 8:30 AM (permalink)
    grizwalter
     
    My system is pretty standard. Runs mostly everything fine, but isn't breaking any records:
    Windows 7 64-bit
    Athlon Duo-Core 5500

     
    How much ram do you have ?   Free disk space ?  Defragged ?
     
     

    Sonar Platinum [2017.10], Win7U x64 sp1, Xeon E5-1620 3.6 GHz, Asus P9X79WS, 16 GB ECC, 128gb SSD, HD7950, Mackie Blackjack
    #11
    Blades
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    Re: Freezing tracks doesn't do what I think it is supposed to? December 14, 13 8:59 AM (permalink)
    Well - to address the disk load issues:  are you seeing a difference in the disk load between frozen and not?  What are those levels?  Are you sitting at 10% usage or 90%?  You are generally right that freezing tracks should help not hurt.  In the case of a plain old audio track without fx, I would expect a neutral result since the old track is effectively archived so as to not use any disk resources and the new one is using them in its place.  In the case of freezing fx, you should be seeing less cpu - unless you were on the brink of disk usage overage to begin with and somehow your disk controller is causing the cpu to spike with the extra load.  It sounds unlilkely, but you are obviously seeing a problem, so it has to be something.
     
    Have you tried freezing one of those tracks at a time and seeing if there is any one of them that is pushing the CPU up that much or if it's just a little at a time as you add tracks?
     
    As far as separating disk storage, it's a good idea in general to have the OS/programs on one physical disk and your project files on a different one so that different read heads are in use for project/wav loading and system files, swap (if there is any), etc.
     
    Hope this helps.
     

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    #12
    scook
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    Re: Freezing tracks doesn't do what I think it is supposed to? December 14, 13 9:36 AM (permalink)
    Try a lower sample rate. Your experiment @ 96K is not going well.
    #13
    bitflipper
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    Re: Freezing tracks doesn't do what I think it is supposed to? December 14, 13 12:05 AM (permalink)
    scook
    Try a lower sample rate. Your experiment @ 96K is not going well.



    +1! 96KHz doubles the amount of data being read from and written to the disk drive, requiring double the bandwidth and making your 48-track project look like a 96-track project to the hard drives. Adding another drive and dedicating it exclusively to audio files will definitely improve I/O performance and might even make the higher sample rate practical, but switching to a lower sample rate is something you can do right now - for free.


    All else is in doubt, so this is the truth I cling to. 

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    #14
    grizwalter
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    Re: Freezing tracks doesn't do what I think it is supposed to? December 14, 13 7:10 PM (permalink)
    Paul P
    grizwalter
     
    My system is pretty standard. Runs mostly everything fine, but isn't breaking any records:
    Windows 7 64-bit
    Athlon Duo-Core 5500

     
    How much ram do you have ?   Free disk space ?  Defragged ?



    4 GB RAM. 100 GB free space (I'm constantly moving things back and forth to a backup driver, but that's my general working range. If I get down to 60GB I generally take stuff off the main driver to get her back up to 100. I defrag pretty regularly, at a minimum once a month, but usually more often. Fact is, I have my system set to do it automatically, but since my computer on/off is pretty random and I don't think about it, I do a manual one at least that often.
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    rontarrant
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    Re: Freezing tracks doesn't do what I think it is supposed to? December 15, 13 7:30 AM (permalink)
    The amount of RAM you have is another contributing factor. Four gigabytes just isn't enough for the size of project you're working on. Sixteen is (and anyone else can correct me if I'm wrong) pretty much the minimum for RAM if you want peace of mind while recording/mixing. With only four, Windows may be employing your swap file and that puts an extra load on your hard drive.
     
    As for using more than one hard drive, it won't help much (if any) in your particular case. It's the fact that you're running out of RAM that's the biggest problem. I've read on this forum that some people are using only one hard drive and getting up to 160 tracks to playback flawlessly. I'm guessing those same people also have at least 16 gbs of RAM, maybe even 32.
     
    So, if you're planning/thinking of throwing money at this problem, I'd suggest buying RAM, even if you have to toss/sell/whatever four one-gig sticks and buy four four-gig sticks.

    -Ron T.
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    maltastudio
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    Re: Freezing tracks doesn't do what I think it is supposed to? December 15, 13 10:45 AM (permalink)
    Yes for those kind of projects you need alot of ram and an ssd.
    Peace

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    #17
    bitflipper
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    Re: Freezing tracks doesn't do what I think it is supposed to? December 15, 13 11:43 AM (permalink)
    Actually, 4GB is plenty for 44 tracks of audio. The insufficient-RAM theory would hold true only if the tracks in question were mostly samplers, which the OP has not said is the case. Even if it were, freezing those tracks would free up the RAM used by the sample libraries and sampler, reducing not only CPU usage but RAM usage as well. Disk I/O, however, might be either unchanged or increased.


    All else is in doubt, so this is the truth I cling to. 

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    #18
    grizwalter
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    Re: Freezing tracks doesn't do what I think it is supposed to? December 15, 13 12:30 AM (permalink)
    Rontarrant and bitflipper, thank you both for the responses.
     
    While I think both sides of any RAM debate could have valid points, my first thought after reading your reply Ron (I read yours first ) was something flipper said as well--how much RAM I have, even if it was an issue, wouldn't explain why the hang-ups would only show up AFTER freezing the tracks, which is where my confusion rests. Sure, my computer is being pushed a bit with this one, but overall, it plays through and I don't have too many problems. That is, until freezing tracks. There are simple solutions I could employ, like doing a drum and bass bounce for the purpose of mixing in vocals (other benefits to this include not effing with stuff too much! lol), but primarily I was just wondering why this phenomenon was occurring.
     
    Also, it should be noted that the biggest/largest amount of tracks mix I've done is 66 tracks, and that was using Reaper (before I had X3, I'd use that for mixing only and when tracks exceeded my limitation of 32), and had no problems whatsoever, using the same driver setup, and without ever freezing anything.
     
    Maltastudio, what is ssd? For whatever reason, that is escaping me right now, even though I absolutely know what it is somewhere in my wandering brain, and when you tell me I'm going to say, "duh!"
    #19
    drewfx1
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    Re: Freezing tracks doesn't do what I think it is supposed to? December 15, 13 1:38 PM (permalink)
    What are you disk bit depths set to (found under Preferences > File - Audio Data)?
     
    Having a setting that is too high adds additional I/O but offers no benefits.
     
    Set the Record bit depth to no higher that 24 and the Render bit depth to no higher than 32.

     In order, then, to discover the limit of deepest tones, it is necessary not only to produce very violent agitations in the air but to give these the form of simple pendular vibrations. - Hermann von Helmholtz, predicting the role of the electric bassist in 1877.
    #20
    grizwalter
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    Re: Freezing tracks doesn't do what I think it is supposed to? December 15, 13 2:11 PM (permalink)
    My record bit depth is, in fact, set to 24 bit. My render, in fact, is set to 32 bit. My sampling rate I change up and down, always aiming for 96K, but settling for 48K when something runs the risk of being too tough on my system. (I've seen no noticeable difference in performance in this regard either way, however.)
     
    PS: Kinda curious on this issue, btw. 24 bit, 48K I'm told is really where one wants to be, eventually down to 16-bit, 44.1K for CD. Degredation can occur, I understand, but wondering realistically why anyone would need to go much higher than 24/24 frankly, 48K - 60ishK?
    #21
    Bristol_Jonesey
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    Re: Freezing tracks doesn't do what I think it is supposed to? December 15, 13 2:16 PM (permalink)
    I agree with Bitflipper (again!)
     
    I've run a 75 track project in XP32 with only 4Gb of RAM and this played back effortlessly, with at least a hundred plugins, multiple unbounced V-Vocal clips and about a dozen or so soft synths.
     
    I think your problem is elsewhere.

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    #22
    Splat
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    Re: Freezing tracks doesn't do what I think it is supposed to? December 15, 13 2:22 PM (permalink)
    I mainly do 24/44.1 as I'm not doing movies.

    Sell by date at 9000 posts. Do not feed.
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    drewfx1
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    Re: Freezing tracks doesn't do what I think it is supposed to? December 15, 13 3:05 PM (permalink)
    grizwalter
    PS: Kinda curious on this issue, btw. 24 bit, 48K I'm told is really where one wants to be, eventually down to 16-bit, 44.1K for CD. Degredation can occur, I understand, but wondering realistically why anyone would need to go much higher than 24/24 frankly, 48K - 60ishK?



    It's a little bit complicated and there is some controversy here.
     
    As a playback medium:
     
    Theoretically, in the modern world 44.1 is good enough. And with modern sample rate conversion (SRC) - and Sonar's is very good - converting between sample rates is transparent to the listener. In the real world, the higher frequencies available at higher sampling rates are unlikely to be audible or desirable - unless you are producing very high level, high frequency pure sine waves for young people playing things back through a system that can cleanly reproduce such frequencies. Double blind tests where sample rate changes down to 44.1kHz were introduced to the audio have resulted in people not being able to tell the difference.
     
    HOWEVER, it has been stated that at least some digital to analog converters perform differently at different sample rates. This is most likely due to the specific design of the DAC rather than the sample rate alone. And note that you only have control over your own DAC, not other listeners.
     
     
    For processing inside the DAW:
     
    Some types of processing benefit from being done at higher sampling rates. In many cases, particularly for more modern plugins, the process is oversampled internally where desirable or necessary.
     
    You can also achieve lower latency with a DAW using a higher sampling rate.
     
    _________________________________________________________________
     
    I would say that in the real world, the questions regarding degradation come down to not whether something is theoretically better, but whether the differences are audible.

     In order, then, to discover the limit of deepest tones, it is necessary not only to produce very violent agitations in the air but to give these the form of simple pendular vibrations. - Hermann von Helmholtz, predicting the role of the electric bassist in 1877.
    #24
    grizwalter
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    Re: Freezing tracks doesn't do what I think it is supposed to? December 15, 13 3:42 PM (permalink)
    Hey drewfx1, thanks for that thorough response. Good stuff to know. I was quite surprised that you noted the higher sampling rate reducing latency. I would not have guessed that part.
     
    Conversion, which you discuss a bit, is only relevant in the actual recording/mixing process I assume? This is not something anyone contends with in the end-user system since by that point it is all standardized, or am I not thinking of something? Obviously in sharing of files this could be an issue, but I wouldn't think it relevant outside of the actual recording environment, and there I suppose the practical application would be, choose with, and stick with, your rate?
     
    Thanks again. Very informative sir.
     
    Griz
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    drewfx1
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    Re: Freezing tracks doesn't do what I think it is supposed to? December 15, 13 4:14 PM (permalink)
    If you run Sonar at 48 or 96kHz (or whatever) and want 44.1 kHz output then you need to do a SRC. That's all. 
     
    Especially many years ago, SRC quality was a much bigger issue than it is today (and until recently - version 10? - Sound Forge's SRC still wasn't very good, but it is today). This leads some people to still be wary of doing SRC's, but Sonar's SRC is excellent and really is not something you need to worry about.

     In order, then, to discover the limit of deepest tones, it is necessary not only to produce very violent agitations in the air but to give these the form of simple pendular vibrations. - Hermann von Helmholtz, predicting the role of the electric bassist in 1877.
    #26
    grizwalter
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    Re: Freezing tracks doesn't do what I think it is supposed to? December 15, 13 4:59 PM (permalink)
    Got it! Thanks again sir!
     
    Oh, and also, based on the statement that higher sampling rate can improve latency, I suppose I should ask, should I try upping it further? I think Sonar and my setup allow for well over 130K, maybe 160ishK something-or-other. I stopped looking after 96K. lol
     
    #27
    soens
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    Re: Freezing tracks doesn't do what I think it is supposed to? December 15, 13 6:25 PM (permalink)
    SuperG
    It's in the right-click Freeze options dialog as Track FX, if it's not checked, FX are not baked in and are still live. You can tell if you've freezed with FX baked; plugins are greyed-out.




    Cool! Did not know! FYI, he means right-click the FREEZE button, go to OPTIONS and check/uncheck the TRACK FX box.
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    rontarrant
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    Re: Freezing tracks doesn't do what I think it is supposed to? December 18, 13 8:03 AM (permalink)
    grizwalter
    how much RAM I have, even if it was an issue, wouldn't explain why the hang-ups would only show up AFTER freezing the tracks, which is where my confusion rests.

    Sorry, I must have misread that the first time around. I've got nothing.
     
    One idea: did you retry all this with X3d yet? Has it made a difference?

    -Ron T.
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