Opening X1d projects in X3d

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brconflict
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2014/01/02 00:06:03 (permalink)

Opening X1d projects in X3d

Unfortunately I'm not around when Support is open, so I'm hoping someone will see this here. I'm trying to open some old X1d projects in X3d. They take about 5 minutes to open, and clicking play, for example freezes up Sonar. I've tried manually removing all plug-ins, but even trying to remove a Send, for example, may result in locking up Sonar X3d. Are others having success with X1d projects in X3d?
 
Thanks!

Brian
 
Sonar Platinum, Steinberg Wavelab Pro 9, MOTU 24CoreIO w/ low-slew OP-AMP mods and BLA external clock, True P8, Audient ASP008, API 512c, Chandler Germ500, Summit 2ba-221, GAP Pre-73, Peluso 22251, Peluso 2247LE, Mackie HR824, Polk Audio SRS-SDA 2.3tl w/upgraded Soniccraft crossovers and Goertz cables, powered by Pass-X350. All wiring Star-Quad XLR or Monster Cable. Power by Monster Power Signature AVS2000 voltage stabilizer and Signature Pro Power 5100 PowerCenter on a 20A isolation shielded circuit.
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    Splat
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    Re: Opening X1d projects in X3d 2014/01/02 00:07:41 (permalink)
    Once open try saving as a X3D bundle.
    Open the bundle then save as project
    Open the new project...
     
    Any good that way?
     
    Cheers...

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    @48/24 & 128 buffers latency is 367 with offset of 38.

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    #2
    brconflict
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    Re: Opening X1d projects in X3d 2014/01/02 10:18:27 (permalink)
    I suspected that so much had changed that it would be better to save the project as an X3d project before doing anything else with it, so I tried that. I haven't tried it as a bundle, however. Good suggestion.
     
    If there's a solid recommendation that seems to work in most cases, we should coerce CW into creating a page in the manual for converting old projects to new.

    Brian
     
    Sonar Platinum, Steinberg Wavelab Pro 9, MOTU 24CoreIO w/ low-slew OP-AMP mods and BLA external clock, True P8, Audient ASP008, API 512c, Chandler Germ500, Summit 2ba-221, GAP Pre-73, Peluso 22251, Peluso 2247LE, Mackie HR824, Polk Audio SRS-SDA 2.3tl w/upgraded Soniccraft crossovers and Goertz cables, powered by Pass-X350. All wiring Star-Quad XLR or Monster Cable. Power by Monster Power Signature AVS2000 voltage stabilizer and Signature Pro Power 5100 PowerCenter on a 20A isolation shielded circuit.
    #3
    Grivanov
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    Re: Opening X1d projects in X3d 2014/01/03 09:51:30 (permalink)
    Very very forward X3E

    i7 860, Widows 7 x64, Sonar Platinum, NI Komplete 10 Ultimate, Spectrasonics great soft synths,  iZotope Ozone 4 / 6, Nectar 2 Production Suite, Alloy 2, PSP Vintage Warmer, Celemony Melodyne Editor, M-Audio NRV10, Roland A-300PRO, Blue Baby Bottle and many other Mics, Yamaha NS-10M Studio monitors, Fender Stratocaster... Very Kind Man 
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    Splat
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    Re: Opening X1d projects in X3d 2014/01/03 09:53:50 (permalink)
    Eugene perhaps you can give us some constructive advice on how to resolve this specific issue next time? Otherwise I would suggest lobbying for X3E on another thread (this doesn't help us at all).
     
    Brian please let us know how this panned out, I'm hoping converting it to a bundle and then a project may help.
     
    Thanks...

    Sell by date at 9000 posts. Do not feed.
    @48/24 & 128 buffers latency is 367 with offset of 38.

    Sonar Platinum(64 bit),Win 8.1(64 bit),Saffire Pro 40(Firewire),Mix Control = 3.4,Firewire=VIA,Dell Studio XPS 8100(Intel Core i7 CPU 2.93 Ghz/16 Gb),4 x Seagate ST31500341AS (mirrored),GeForce GTX 460,Yamaha DGX-505 keyboard,Roland A-300PRO,Roland SPD-30 V2,FD-8,Triggera Krigg,Shure SM7B,Yamaha HS5.Maschine Studio+Komplete 9 Ultimate+Kontrol Z1.Addictive Keys,Izotope Nectar elements,Overloud Bundle,Geist.Acronis True Image 2014.
    #5
    brconflict
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    Re: Opening X1d projects in X3d 2014/01/03 10:33:48 (permalink)
    Unfortunately, saving as a bundle still didn't fix the trouble. What I ended up having to do was open in Recovery, or "safe" mode (not certain those are one in the same), remove all the plug-ins and sends. Then I could save it as a new project, re-open as a normal project. So, there seems to be no way to recover my sessions as they are. I can only recover the raw mix with no FX or sends. That's from projects saved in X1d. I have not tested opening them in X2b.

    Brian
     
    Sonar Platinum, Steinberg Wavelab Pro 9, MOTU 24CoreIO w/ low-slew OP-AMP mods and BLA external clock, True P8, Audient ASP008, API 512c, Chandler Germ500, Summit 2ba-221, GAP Pre-73, Peluso 22251, Peluso 2247LE, Mackie HR824, Polk Audio SRS-SDA 2.3tl w/upgraded Soniccraft crossovers and Goertz cables, powered by Pass-X350. All wiring Star-Quad XLR or Monster Cable. Power by Monster Power Signature AVS2000 voltage stabilizer and Signature Pro Power 5100 PowerCenter on a 20A isolation shielded circuit.
    #6
    fooman
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    Re: Opening X1d projects in X3d 2014/01/03 10:44:49 (permalink)
    I record in X1d and mix in X3d.  I've never had a session freeze (that wasn't plugin-related *StevenSlate is 90% the culprit*).
     
    Maybe start troubleshooting from the start, even if it seems lame and wasted time :(
    For example, create a blank project in X1d.  Save it.  Open it in X3d.  That ok?
    Now go back and create a project in X1d, record a single track.  Open in X3d.  That ok?
    New project in X1d, record track, add some plugs you often use.  Maybe 1-3.  Open in X3d.  That ok?
    Continue till fail in that fashion.
     
    If a blank project kills X3d, I'm not sure what to do.
    #7
    brconflict
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    Re: Opening X1d projects in X3d 2014/01/03 11:17:06 (permalink)
    I believe what's going on is that, since I use Waves plug-ins profusely, when they provide sub-version updates (i.e. 9r7 to 9r13 and 9r14), there's something attached to the old projects that obviously can't be updated without opening the project in the newer DAW version which would load the latest subversion of the Waves plug-ins.
     
    And before people troll, let me assure that I don't believe this is solely Waves or solely Cakewalk. It takes two parties to make an incompatibility. If one party makes a change, that breaks the other party's software compatibility, the other must adapt. The original party should provide reasonable documentation and notification of the change, and both parties should test, test, and test. If there's a problem, the problem should be fixed with communication. That's how we succeed.

    Brian
     
    Sonar Platinum, Steinberg Wavelab Pro 9, MOTU 24CoreIO w/ low-slew OP-AMP mods and BLA external clock, True P8, Audient ASP008, API 512c, Chandler Germ500, Summit 2ba-221, GAP Pre-73, Peluso 22251, Peluso 2247LE, Mackie HR824, Polk Audio SRS-SDA 2.3tl w/upgraded Soniccraft crossovers and Goertz cables, powered by Pass-X350. All wiring Star-Quad XLR or Monster Cable. Power by Monster Power Signature AVS2000 voltage stabilizer and Signature Pro Power 5100 PowerCenter on a 20A isolation shielded circuit.
    #8
    Splat
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    Re: Opening X1d projects in X3d 2014/01/03 11:25:57 (permalink)
    So if you updated your X1 project with the latest version of the Wave plugins (still using X1), and then upgraded to X3 with the latest (same versions) of the Waves plugins would there be any issues along the way? Of course Sonar does not update Waves plugins automagically in either X1 or X3.
     
    >  It takes two parties to make an incompatibility
     
    Nope. In the land of software generally it's one party that has the issue, and both get the blame for it as the end user can only guess and "assume" as to what is happening as they don't have access to the source code, nor are they developers. Of course sometimes it can be difficult to identify which is which. That's not to say it doesn't happen either but often (not always) it's generally down to one party.
    post edited by CakeAlexS - 2014/01/03 11:32:48

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    #9
    brconflict
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    Re: Opening X1d projects in X3d 2014/01/03 14:48:34 (permalink)
    I threw that statement out there knowing full well it might be objected to, and maybe there's an assumption I'm not a software developer or at least exposed to that type of environment. I understand the point, however. It takes only one party to make a change which induces a broken condition. My reference to an incompatibility taking two parties is in that, it is a decision of both parties not to test for backward compatibility, or to not care to address it. 
     
    To state this in another way that may be more accurate: It takes two parties to make compatibility. It takes only one to break it. However, it takes two not to address it.
     
    If either party seeks to address it, a fix can be found by either or both parties. If neither decide it's an issue worth fixing, then it remains an incompatibility.

    Brian
     
    Sonar Platinum, Steinberg Wavelab Pro 9, MOTU 24CoreIO w/ low-slew OP-AMP mods and BLA external clock, True P8, Audient ASP008, API 512c, Chandler Germ500, Summit 2ba-221, GAP Pre-73, Peluso 22251, Peluso 2247LE, Mackie HR824, Polk Audio SRS-SDA 2.3tl w/upgraded Soniccraft crossovers and Goertz cables, powered by Pass-X350. All wiring Star-Quad XLR or Monster Cable. Power by Monster Power Signature AVS2000 voltage stabilizer and Signature Pro Power 5100 PowerCenter on a 20A isolation shielded circuit.
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    fooman
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    Re: Opening X1d projects in X3d 2014/01/03 15:08:12 (permalink)
    Ya something like this is often a real PITA for the end-user because you have to make damn sure you don't need to open up the offending plugin/software 6-months down the road when the client wants to do more work or continue on with the project.  Otherwise known as, pissing off the client, because your system is now incompatible with their project.
     
    But the real reason it's a PITA is because one of the companies needs to step up and say they need to fix something.  I don't often hear that or read anyone admitting to a bug until the next release has been released and I'm reading it in the readme.  Meaning I'm working as if it's not going to be fixed, wasting time and jumping through hoops with work-arounds, all the while the party at 'fault' is busy on a fix that I could potentially just hang out with the older software and wait for till it's ready.
     
    Curious to see if anyone has any experienced suggestions on this one.  Have you contacted Waves?  They are very very good IME with tech support.  I had some show-stopper issues that they helped sort a few weeks back.  I still have a nagging issue with their licenses not working with multiple projects open, but haven't had the time to provide them with a super-detailed response.  Point is, they do help and do respond often within the day.  Far better than most tech support I've run across... ;)
    #11
    brconflict
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    Re: Opening X1d projects in X3d 2014/01/03 15:13:46 (permalink)
    Agreed, Waves support (albeit, paid) is pretty good. However, I can't yet say for sure their plug-ins are the culprit, although that wouldn't be a far stretch to imagine.

    Brian
     
    Sonar Platinum, Steinberg Wavelab Pro 9, MOTU 24CoreIO w/ low-slew OP-AMP mods and BLA external clock, True P8, Audient ASP008, API 512c, Chandler Germ500, Summit 2ba-221, GAP Pre-73, Peluso 22251, Peluso 2247LE, Mackie HR824, Polk Audio SRS-SDA 2.3tl w/upgraded Soniccraft crossovers and Goertz cables, powered by Pass-X350. All wiring Star-Quad XLR or Monster Cable. Power by Monster Power Signature AVS2000 voltage stabilizer and Signature Pro Power 5100 PowerCenter on a 20A isolation shielded circuit.
    #12
    Splat
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    Re: Opening X1d projects in X3d 2014/01/03 15:50:54 (permalink)
    Not objecting, just trying to establish the facts...
     
    So if you updated your X1 project with the latest version of the Wave plugins (still using X1), and then upgraded to X3 with the latest (same versions) of the Waves plugins would there be any issues along the way?
     

    Sell by date at 9000 posts. Do not feed.
    @48/24 & 128 buffers latency is 367 with offset of 38.

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    #13
    brconflict
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    Re: Opening X1d projects in X3d 2014/01/03 15:56:55 (permalink)
    Yeah, I still have some testing to do, and that's probably a good thing to try. I never toss out old versions of Sonar or Waves. What's got me puzzled a bit is that simply removing a Send will also cause the freeze-up, but this could simply be Sonar's attempt to remove the input to a plug-in through a Send, and failing since the plug-in version might be older.

    Brian
     
    Sonar Platinum, Steinberg Wavelab Pro 9, MOTU 24CoreIO w/ low-slew OP-AMP mods and BLA external clock, True P8, Audient ASP008, API 512c, Chandler Germ500, Summit 2ba-221, GAP Pre-73, Peluso 22251, Peluso 2247LE, Mackie HR824, Polk Audio SRS-SDA 2.3tl w/upgraded Soniccraft crossovers and Goertz cables, powered by Pass-X350. All wiring Star-Quad XLR or Monster Cable. Power by Monster Power Signature AVS2000 voltage stabilizer and Signature Pro Power 5100 PowerCenter on a 20A isolation shielded circuit.
    #14
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