JoeHimself
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Quantizing audio from midi track
Hi gang, I'm having so much trouble quantizing my finger style guitar parts. I've spent many hours with Melodyne, read the manual, viewed every video I can find and while it does fine with my vocals (in between crashes), I just can't get it to work properly on some intricate guitar parts. It just moves notes to where they're not supposed to be. I'm odd in that I take a backwards approach to learning a new finger style guitar piece. I start by typing in notation and then work back and forth between playing and midi editing to arrive at a finished notation. I then play from that until it's memorized. A perk is that I end up with an exact 'transcription' of what I play. So I'm wondering if I can use that notation midi info to perfectly align my exact recorded version. I've never tried the loops and groove features of sonar but I'm thinking of using a vsti to bounce the midi to an audio track and then somehow using that as a quantizing 'groove'. Would that mold my recorded audio to the vsti audio? Anyone have thoughts on this? Thanks, Joe In other words, use not just the midi beat info, but the actual midi note (rhythm) info.
post edited by JoeHimself - 2014/01/17 10:18:25
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dwardzala
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Re: Quantizing audio from midi track
2014/01/17 10:38:32
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When you convert audio to midi - you are losing the audio portion of the track. Basically all you have is the timing (when and how long) and pitch data. You would have to play that midi data back through a synth to generate sound, so unless you actually sampled your guitar, you would lose the audio characteristics of it. Just out of curiosity, are you using Melodyne Essential or Editor. I had pretty good luck correcting a finger picked guitar part using Editor, including deleting extra notes, adding missing notes, timing and pitch. I don't the essential will work because it does not support polyphony which is really what the guitar part is.
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JoeHimself
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Re: Quantizing audio from midi track
2014/01/17 10:47:05
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Thanks, dwardzala I have Editor not essential. I don't want to convert audio to midi. I already have the midi (perfectly quantized), so I want to somehow use it (backwards, I guess) as a 'mold' to form the quantized rhythm of my recorded audio. I'm guessing it can't be done, but I was hoping to find someone that has tried it. Editor does a fine job on 80% of what I play but there's always those trouble spots.
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mettelus
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Re: Quantizing audio from midi track
2014/01/17 11:38:22
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For timing only you could try using audiosnap, but would not be a quick solution.
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brundlefly
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Re: Quantizing audio from midi track
2014/01/17 12:53:53
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Yes, it can be done with Audiosnap. Basically, you would first need to enable AS on the audio clip and massage all the transient markers to be sure there are no extra, missing or misplaced markers - you want one for every note/chord in the MIDI track. Then copy the MIDI into the clipboard (a.k.a. paste buffer), and Groove Quantize the audio to the clipboard contents (the default).
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JoeHimself
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Re: Quantizing audio from midi track
2014/01/17 13:01:26
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Thanks! Can't wait to try this when I get home. Audiosnap is very tedious and I haven't (in the past) gotten great results. But if I just Audiosnap the small problem clips I might have a real solution. I'll try it!
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mettelus
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Re: Quantizing audio from midi track
2014/01/17 18:52:07
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I am glad Brundlefly chimed in, I was on a phone before and could not type a good description for you. If you have not used audio snap, here is a thread from a couple weeks ago worth reading. FastBikerBoy's video (post #2) gives a nice overview of setting markers (in that thread the point is to extract tempo, you want the same thing I think, but apply the tempo instead). I added a "setup" comment to that video in post #6, but that was also advice from FBB, just another video. In addition to the info in that thread, here are a couple quick videos: Getting started with AudioSnapUsing AudioSnap for Drum Replacement I think what you are looking to do is similar to "drum replacement" but instead of extracting the timing as MIDI, you want to align your audio markers and used your quantized MIDI file to apply the timing as Brundlefly said above. The quickest way for you to learn this is to create a new project, set the bpm, and import the audio and MIDI tracks so you can visually stack them (and while setting markers can easily see the MIDI reference). Turning on Aim Assist (X) will give you a vertical marker to help guide you if you have not used it before. AudioSnap is a nice toolbox, but can be confusing at first, so do not hesitate to ask more questions.
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JoeHimself
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Re: Quantizing audio from midi track
2014/01/21 17:00:00
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I brought up AudioSnap with the A key Made sure the AudioSnap Beats check box was selected Extracted Groove from my exact midi transcription - (which was already 100% automatically quantized because it was entered from Staff view notation) Applied groove to the audio recording made by me playing the notation on that midi track
Disappointed -- It did do something though. I couldn't tell any difference between doing the above and just quantizing the whole track normally. I was hoping that it would at least quantize the volume levels because that would seem to produce a more natural sound than adding a compressor to the track, but I couldn't hear a difference.
I also copied the midi track to the clipboard and then used it to Process | Groove Quantize it. Same results as above.
I was able to manually adjust some AudioSnap Beats and improve the track in some places, but not through quantizing or groove quantizing. Did I misunderstand? Thanks
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brundlefly
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Re: Quantizing audio from midi track
2014/01/21 19:22:12
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If the MIDI is perfectly quantized then, yes, conventional quantizing of the audio will work just as well. But it sounds like you're saying the results are equally bad in both cases as opposed to good. If so, there are likely still some issues with the transient markers that need to be fixed. Hard to say exactly where the issue lies without seeing the material first hand, but basically you want to have one and only one transient marker for every event in the MIDI clip, the markers need to be exactly on the actual audio transients, and they need to be within half the resolution setting of the correct time, or they'll get quantized in the wrong direction. But, no, the Velocity strength setting has no effect on audio files; that part of Groove Quantizing applies only to MIDI clips. Re-reading your description, though, I see you're referring to "Extract Groove and "Apply Groove" which are Audiosnap functions for applying one audio clip's transient pool timing to another audio clip. In the case of applying MIDI timing to an audio clip, once you have the transient markers set up properly, you should be using a simple Copy to get the MIDI events in the clipboard, then right-click the audio clip, and choose Groove Quantize
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JoeHimself
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Re: Quantizing audio from midi track
2014/01/24 14:37:46
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I did carefully line up the transient markers and then realized that defeated the whole easy way of doing it and that I didn't need the midi track -- I just quantized it. It still didn't sound perfect because of fretboard slides, but I'm still working on it. Plus I've learned a lot about Audiosnap. Thanks for your help!
BTW I'm not going to use Melodyne any more inside Sonar X3 -- it crashes too much. I'm careful to save every 5-10 minutes, but when it crashes it ruins the whole project so that I can't reload and use melodyne on it again anyway. I've got enough work-arounds and things to be careful of in Sonar as it is.
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Vab
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Re: Quantizing audio from midi track
2014/01/24 20:42:50
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You must have a lot of patience to want to get perfectly quantized audio recordings. I gave up on trying that ages ago, and now am just using midi tracks and synths to get everything sounding correct.
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JoeHimself
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Re: Quantizing audio from midi track
2014/01/24 23:11:17
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Me too, Vab --- except for guitar. I've been playing fingerstyle guitar for many years (over 50!) and I just want to make recordings of the real me playing my real original (midi) arrangements. I'm getting too old now to show off much in real time and even have steadiness trouble when I try to record. That's why quantizing has become so important for me.
If you said that after all the punch recording and quantizing it isn't the real me that I end up hearing anyway, I'll agree but ask that you promise not to tell anyone. :)
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Vab
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Re: Quantizing audio from midi track
2014/01/25 08:34:23
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Yea I have no clue what you mean by finger style. My only experience with a guitar was a friend trying to teach me how to play twinkle twinkle little star on one ... And I was hopeless and everyone laughed. Like the time I couldn't figure out how to turn a mac on, everyone laughed too.
But when I was like 4 years old I was playing all those kiddie songs effortlessly on the piano, and was playing every scale by ear by age 7. I am piano wizard, I am not guitar or music production wizard :(
My next step to learn is how to create as accurate sounding guitar chords as possible in acoustic strum session. The backing track to my first song is about 80% complete, minus strummy guitar chords as the main melody on it is guitar based with just quiet fluttery piano chords as a background accompaniment, and another one of my ideas needs big overdriven guitar power chords.
And I also want squeaky finger string slide sounds too but have no idea how to make those. But for now I got strum session sounding perfect.
With my piano and addictive keys and other midi instruments, I can mostly play anything by ear, but I'm a slowpoke at getting it right.
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JoeHimself
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Re: Quantizing audio from midi track
2014/01/25 13:34:59
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If I did not play the guitar I would try to get a musically correct rhythm using acoustic strum session, and then groove quantize it or manually add different velocities for down strums vs up strums.
LOL I try to get squeaky finger string slide sounds OUT of my tracks!
I've been able to get good distortion guitar sounds from my keyboard using Amplitube 3, but the most fun is to use the audio out of my keyboard to plug into a real guitar stomp box distortion pedal. Then plug the output of that into my soundcard input. That way I can hear what the distortion sounds like while I'm playing it.
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Vab
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Re: Quantizing audio from midi track
2014/01/25 17:16:55
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Oh I see. No squeaky strings without an actual guitarist then :(
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