X3e & Melodyne broken?

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djoni
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2014/04/03 04:21:04 (permalink)

X3e & Melodyne broken?

Hi,
I have had this issue before, in X3d I think...
 
I have a voice over that needed to be time stretched to about 85% using melodyne in the clip.
It sounds perfect when I hit play but when I freeze, bounce or export it has gaps in the audio and it plays much faster.
 
Is this a known issue? Is there a work around?
 
Thanks, joni


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    mettelus
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    Re: X3e & Melodyne broken? 2014/04/03 06:18:28 (permalink)
    Have you bounced to clips? For your situation, I would probably bounce it twice. After editing in Melodyne, bouncing to clip(s) creates a new audio file of the edit (removing the Region FX), and any time stretching should also be bounced to clip (rendered) to play smoothly.
     
    If you wish to keep the original audio file, save the project prior to any bouncing performed.

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    Grem
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    Re: X3e & Melodyne broken? 2014/04/03 08:06:06 (permalink)
    mettelus
     
    If you wish to keep the original audio file, save the project prior to any bouncing performed.



    When I want to keep the original clip (and I always do!) I make a copy on a separate track and Archive the original. That way if I mess something up, or things don't pan out the way I wanted, I can start from scratch.

    Grem

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    djoni
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    Re: X3e & Melodyne broken? 2014/04/03 09:38:12 (permalink)
    You guys missed my point.
    When I bounce to clip it sounds different: it has artefacts, plays faster, and hand audio gaps (silence) e some parts of the bounced clip.


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    Grem
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    Re: X3e & Melodyne broken? 2014/04/03 09:45:26 (permalink)
    I did see that djooni. And wanted to comment on it. I am at work and got distracted and forgot to acknowledge you did try bouncing.

    I'm at work and not at PC. Just wanted to offer a method to safeguard your original trk.

    Have you tried to bounce one clip at a time?

    Grem

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    djoni
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    Re: X3e & Melodyne broken? 2014/04/03 09:59:00 (permalink)
    Hi Grem,
    Yes I have tried bouncing one clip at the time.
    It's not the first time that this happens to me. But sometimes it works.
    I will upload the project so that you guys can try to replicate on your end.
    thanks
    joni


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    scook
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    Re: X3e & Melodyne broken? 2014/04/03 10:05:29 (permalink)
    Have you tried turning off fast bounce?
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    Grem
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    Re: X3e & Melodyne broken? 2014/04/03 10:15:57 (permalink)
    What sample rate are you working with? I'm wondering why it speeds up!!

    Grem

    Michael
     
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    Grem
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    Re: X3e & Melodyne broken? 2014/04/03 10:18:35 (permalink)
    Have you tried stretching to only about 30-40% first and seeing if it still has the same problem?

    Grem

    Michael
     
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    mettelus
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    Re: X3e & Melodyne broken? 2014/04/03 19:51:13 (permalink)
    I apologize, I totally missed that you had bounced from the OP. Did you try to bouncing twice (one after using Melodyne, and once after the time stretching)? The project file and that audio track would definitely be helpful (another plug for a "community gobbler account").
     
    Although it might not be too hard to duplicate without, but would need some info on the project (BPM, sample rate, bit depth) and how Melodyne was used (the entire clip, multiple regions, etc.), and what edits were made (pitch only, timing, etc.).
     
    I am not a "hard core" Melodyne user, and personally try to separate tasks that require bouncing into discreet steps. Let me try a quick pass on multiple pitch edits on a mono vocal track, stretch it to 85% and bounce quick.
     
    Edit: I just noticed something when trying to time stretch with multiple instances of Melodyne Region FX enabled. Trying to time stretch treats each clip/region FX as independent, and even selecting them all, Ctrl-dragging the right edge was only time stretching the last clip for me (I am not sure how to get them all to stretch). The "gaps" may have come from if you did stretch them all, only the right (or left) edges moved, leaving the other edge "in place" as it were (only speculation, as I could not get them all to stretch). This may have created the gaps you are seeing, but I am not sure how you moved them "all at once." I then bounced it, did a quick pitch edit to the entire clip, stretched it to 85% and it bounced fine.
     
    Now that I see multiple region FX create "discreet" clips, I would definitely recommend doing Melodyne edits and time stretching independently (and bouncing between those two steps). I did not see the playing faster (other than the stretch to 85%) on bounce.
     
    I also forget offhand what is disabled while a region FX is active (some features are disabled at this point for those clips), which is another reason why I do those steps independently. From page 1045 of the X3 reference guide:
     
    Region FX clip restrictions
    The following editing functions are disabled for Region FX clips:
    • Clip automation.
    • Copy/paste for a time selection that contains a Region FX.
    • Split clip.
    • Slip-stretch clip when the Follow Host Tempo in enabled.
    • Groove Clip looping.
    • AudioSnap.
    post edited by mettelus - 2014/04/03 20:14:41

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    Sanderxpander
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    Re: X3e & Melodyne broken? 2014/04/04 01:36:47 (permalink)
    As far as I read it, he time stretched (or compressed) using Melodyne.
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    mettelus
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    Re: X3e & Melodyne broken? 2014/04/04 01:51:16 (permalink)
    I assume that as well; but making that assumption is not necessarily a good thing, since resolution may not come from it.

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    Sanderxpander
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    Re: X3e & Melodyne broken? 2014/04/04 02:01:40 (permalink)
    I just mean you told him to bounce twice, "one after using Melodyne, and once after the time stretching".
    EDIT It's possible I entirely misunderstand, I agree it's good to get more info.
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    Kalle Rantaaho
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    Re: X3e & Melodyne broken? 2014/04/04 02:05:47 (permalink)
    Grem
    Have you tried stretching to only about 30-40% first and seeing if it still has the same problem?

    I think the wordings are going wrong here...or?
    The OP started by shrinking to 85%, which means 85% of the original length (100 sec to 85 sec)
    Shrinking to 30-40%  (100 sec to 35 sec) is twice as heavy, and is  sure to destroy the voiceover unusable.

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    djoni
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    Re: X3e & Melodyne broken? 2014/04/04 08:19:37 (permalink)
    Yes. I have tried turning off fast bounce, off fast freeze etc.
     
    scook
    Have you tried turning off fast bounce?






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    djoni
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    Re: X3e & Melodyne broken? 2014/04/04 08:35:07 (permalink)
    I work at 48/24
     
    Grem
    What sample rate are you working with? I'm wondering why it speeds up!!





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    Grem
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    Re: X3e & Melodyne broken? 2014/04/04 09:04:38 (permalink)
    Djoni, when you say you time stretched to 85%, which do you mean:

    100sec stretched down to 85sec

    or

    100sec stretched down to less than 30 sec?


    Reason being is that too much stretching will result in unsatisfactory results.

    Did you try the new project test I asked you to do?

    Just keep us informed

    Grem

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    djoni
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    Re: X3e & Melodyne broken? 2014/04/04 16:46:15 (permalink)
    Sorry guys, had a crazy morning in the studio and had to travel in the afternoon. Will only be back in the studio on Tuesday. Will try the project you suggested.
     
    By stretching to about 85% I mean a 100sec clip ends up as a 85sec clip. Not much stretching at all.
    And as I explained, it sounds fine when I play the project. No artefacts of speed problems at all.
    The problem appears when I export, bounce to clip or freeze.
    post edited by djoni - 2014/04/05 01:36:01


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    Splat
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    Re: X3e & Melodyne broken? 2014/04/04 18:42:05 (permalink)
    You mean 85 seconds I assume...(not %)

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    djoni
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    Re: X3e & Melodyne broken? 2014/04/05 01:39:10 (permalink)
    Yes Alex, I fixed it ;-)


    Ekaya Productions

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    djoni
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    Re: X3e & Melodyne broken? 2014/04/05 01:38:59 (permalink)
    Yes Alex, I fixed ir ;-)


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    djoni
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    Re: X3e & Melodyne broken? 2014/04/05 01:39:13 (permalink)
    Yes Alex, I fixed it ;-)


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