toddsilva
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Widening a track
Hello, For "widening" a track, I make a copy of the track and slide it by ~ 40mS, and then pan both of them left and right to the degree of widening that I want. As an alternative, I can send to a bus with a delay of 40mS, and then apply the same panning. Which is lighter on the CPU? The later is easier to set up and “manage”, but is it more burden on the CPU? Thank you, Todd
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sharke
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Re: Widening a track
2014/06/30 15:02:19
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The delay version is going to be slightly heavier on the CPU but only by a tiny amount, definitely not worth worrying about. A basic delay is very CPU light.
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Beepster
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Re: Widening a track
2014/06/30 15:05:48
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Not quite sure I follow but two tools to look at are the Sonitus Delay (which is low resource consumption and has a ton of controls) and if you are on X3 the Blue Tubes stereo dynamic thingamabob (not sure how resource intensive it is). As far as nudging things around manually for a delay effect the sonitus will do that for you if you figure out how to work it and probably save on resources because I think you can create the "Haas" effect (which I think you are describing) without creating an extra track that needs to be played back and processed. But... I have no idea whether using Sonitus versus having an additional track would use more resources.... and now I'm curious. The Techniques sub forum is a good place to ask this as well. Cheers.
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scook
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Re: Widening a track
2014/06/30 15:06:32
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Because the delay is software based it would use more CPU, the track method uses more disk I/O but nether should be significant enough to matter unless multiplied many times over.
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Beepster
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Re: Widening a track
2014/06/30 15:07:50
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scook Because the delay is software based it would use more CPU, the track method uses more disk I/O but nether should be significant enough to matter unless multiplied many times over.
That makes sense and is good to know. Thanks.
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bayoubill
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Re: Widening a track
2014/06/30 15:11:13
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If you have time play around with the Haas effect. Make a copy of the track and slide it by ~ .3ms to .7ms. panning the channels all the way left and right. It will place the instrument in a different space in the stereo field. Haas Effect
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toddsilva
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Re: Widening a track
2014/06/30 15:24:52
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Thank you everyone, good feedback! Bayoubill, I will check that out, have heard of the Haas effect but really don't know any of the details.
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Beepster
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Re: Widening a track
2014/06/30 15:32:25
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You more or less described it in your OP. It's just a copy of the same signal with one slightly delayed. There is more science to it than that but AFAIK that's the basic principle. They used to use it over public amplification systems so things were more audible... due to the perceived "width" of the sound. I have been told multiple times though that a stereo delay plugin will achieve the same thing... which you also described in your OP.
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scook
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Re: Widening a track
2014/06/30 15:32:43
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It describes what you are already doing
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Beepster
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Re: Widening a track
2014/06/30 15:34:02
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toddsilva
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Re: Widening a track
2014/06/30 17:02:35
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dcumpian
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Re: Widening a track
2014/07/01 07:59:45
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You can also use Channel Tools to do this. Just add it to the track and enable the delay you want for each channel. Regards, Dan
Mixing is all about control. My music: http://dancumpian.bandcamp.com/ or https://soundcloud.com/dcumpian Studiocat Advanced Studio DAW (Intel i5 3550 @ 3.7GHz, Z77 motherboard, 16GB Ram, lots of HDDs), Sonar Plat, Mackie 1604, PreSonus Audiobox 44VSL, ESI 4x4 Midi Interface, Ibanez Bass, Custom Fender Mexi-Strat, NI S88, Roland JV-2080 & MDB-1, Komplete, Omnisphere, Lots o' plugins.
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toddsilva
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Re: Widening a track
2014/07/01 09:19:35
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Thank you Dan, I'll give that a try, too.
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Anderton
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Re: Widening a track
2014/07/01 10:57:00
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If you play tracks 40ms apart back in mono, you'll encounter a slapback/flamming effect. This isn't always a problem, of course, but something to think about if there's a chance of mono playback (e.g., TV). Also if the purpose of widening is to create a sense of space, I do that all the time with the Sonitus Delay for guitar amp sims. I feel much of what makes an amp sound like an amp is putting it in a room, so the Sonitus creates short "reflections." I'll set the delays to two short prime numbers, like 23 and 29 for a bigger space or 17 and 19 for a smaller one. The reason for prime numbers is you can add a teeny bit of feedback and there won't be a resonance build-up in common with the two. Then link the two Delay Mix controls for the left and right channels. At 0 you have no "room," at 100 you have super-wide stereo which sounds unrealistic to me. I usually set the amount of mix for around 30-40%. It gives a realistic sense of room space.
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toddsilva
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Re: Widening a track
2014/07/02 21:01:07
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Thanks Craig! I just tried your technique, and I like the results. You're right, I listened to the cloned pair of tracks I had set up with 40mS difference, listened in mono, and could hear the flamming. Your technique gets rid of that.
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