Double tracking question

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revnice1
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2014/10/16 18:00:21 (permalink)

Double tracking question

I'm curious about Guitar VIs that do double tracking using two instances of the instrument. Does that mean you'd have to have two MIDI tracks, one routed to each instance?
 
Thanks - rev
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    Karyn
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    Re: Double tracking question 2014/10/16 18:12:06 (permalink)
    You could send a separate midi stream to each guitar VI, or you could copy the midi and drag drop it to another channel, or you could have two Guitar VIs both on the same midi channel so the play the same single midi stream, or you could use just the one and put a short echo on it to double it or you could.....

    There are many ways to double guitar track, midi or not.



    This is a discussion for the techniques forum.

    Mekashi Futo
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    matt fresha
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    Re: Double tracking question 2014/10/16 18:26:33 (permalink)
    Guitar VIs are my SPECIALITY, sir. :)!
     
    I use Shreddage II in all of my projects. There's a few ways to double track. It mainly depends on what you want to do. I do metal, so in some of my newer tracks I have two differing sequences playing in each channel in some parts of the songs. So I either:
     
    1. Have one audio channel for the two audio outputs (panned 100% L/R in Kontakt). Each instrument then has it's own separate midi stream.
     
    or
     
    2. Do the same thing for the midi, but this time one separate audio output for each audio channel, panned 100% L/R in Sonar's console. This is great when I want to process a slightly different tone for each channel.
     
    Or if you just want to do something basic, both Kontakt instruments set to the same audio and midi output. Just be sure to pan them however you want (usually 100% L/R for double tracked) in Kontakt.
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    revnice1
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    Re: Double tracking question 2014/10/16 19:07:08 (permalink)
    Vern:
    I have Shreddage 1 and it was all taken care of internally, you sent one MIDI track to one instance of Shreddage and it gave you a hard L and a hard R in one stereo output.
     
    When two instances of the instrument are required (because that's what the manual says) you must surely need two MIDI tracks? I'm talking about straightforward, no frills double tracking, same musical part for L and R.
     
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    konradh
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    Re: Double tracking question 2014/10/16 21:09:27 (permalink)
    With two MIDI tracks, I would shift one forward a few ticks and one back a few.

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    revnice1
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    Re: Double tracking question 2014/10/16 21:22:53 (permalink)
    Kon:
     
    That just adds to the confusion because it's not supposed to be necessary. If that was the case, I could just generate audio twice and then move one of the the clips.  Here's what the manual says:
    --
    Simulation | Double Tracking:
    If you want to do double tracking, load two instances of the same guitar, then set one guitar to ‘First Guitar’ and the other one to ‘Second Guitar’. This helps to eliminate phasing between two instances of the same guitar.
    --
    That's it, that's everything it says about the subject anywhere in the manual. I'm fine with that but it's not the whole story, they've left out everything to do with what MIDI track does what on which channel. The idea is that the L side plays different samples to the R side (true double tracking) so you shouldn't need to move clips. 
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