Omnisphere Multi issues in X2

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ULTRABRA
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2013/08/27 01:56:03 (permalink)

Omnisphere Multi issues in X2

I'm using Omnisphere - if anyone is familiar with this instrument, maybe they can help ...
 
When I use one instance of Omnisphere inside X2, and load up new sounds on each channel, I start getting clicks and pops after about the 5th channel.   
If I use seperate instances of Omnisphere, same sounds but on different instances, I get no clicks /pops, even with 8 seperate Omnispheres running.
Something is causing the clicks/pops when in Multi mode - has anyone any idea, and is there something I can do to correct it?
 
Thanks

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    lawajava
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    Re: Omnisphere Multi issues in X2 2013/08/27 02:37:54 (permalink)
    Ultrabra - how are the specs on your system? Do you have a relatively current set up or...?

    Two internal 2TB SSDs laptop stuffed with Larry's deals and awesome tools. Studio One is the cat's meow as a DAW now that I've migrated off of Sonar. Using BandLab Cakewalk just to grab old files when migrating songs.
    #2
    ULTRABRA
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    Re: Omnisphere Multi issues in X2 2013/08/27 03:13:03 (permalink)
    PC spec:   relatively powerful
    HP Z420, Intel Xenon E51620@ 3600MHz, 8GB RAM,  
    Windows 7 Pro 64-bit
    Soundcard in current use is Focusrite Saffire Pro 24 with latest software/drivers

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    swamptooth
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    Re: Omnisphere Multi issues in X2 2013/08/27 03:14:46 (permalink)
    are you routing each instrument in the multi to a different omnisphere output channel?? if you're running to the mains, you're likely clipping the signal.

     
    Arvid H. Peterson
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    ULTRABRA
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    Re: Omnisphere Multi issues in X2 2013/08/27 03:17:47 (permalink)
    Each of the 8 instruments in the multi goes to the same midi channel  (up to 8 sounds stacked on top of each other, though the overall levels though are OK, not even in the red ... )
     
    post edited by ULTRABRA - 2013/08/27 03:42:34

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    swamptooth
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    Re: Omnisphere Multi issues in X2 2013/08/27 03:31:28 (permalink)
    i mean the audio outs in omnisphere.  in the multi mixer section where you have voices 1-8 each one has a midi in channel and an audio output bus.  make sure voice 1 is going to "out a" voice 2 to "out b" and so on, unless you want to combine a couple of them on the same channel. if they are all going to the same output bus you will clip inside the synth because all the voices stack up on the same audio out.

     
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    swamptooth
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    Re: Omnisphere Multi issues in X2 2013/08/27 03:55:34 (permalink)
    The other thing that I'd look at is if you're using an internal fx chain in omnisphere that the sequence might be causing some clipping and if the last fx in the chain is outputting below 0db then the master meters wouldn't show up in the red but it's still clipping somewhere in the chain. Lots of times this will happen with multiple delays.

     
    Arvid H. Peterson
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    #7
    ULTRABRA
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    Re: Omnisphere Multi issues in X2 2013/08/27 03:55:57 (permalink)
    Aha ... all outputs are set to A.   But that is normal for Omnisphere ...  
    If there is clipping "inside the synth" as you put it - how can I check that, and prevent it?  
    I actually just loaded a professional multi that I actually purchased, a stack of 6 voices, all output to A, and there is a lot of clicking/pops etc.   

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    swamptooth
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    Re: Omnisphere Multi issues in X2 2013/08/27 04:09:43 (permalink)
    Hrm. Kinda stumped. Try turning off all the master fx and see if the clicking is still there. I've paid for synth patches that were poorly programmed (i.e. clipped) before. I'll sleep on it too and maybe I'll get some ideas.

     
    Arvid H. Peterson
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    paulo
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    Re: Omnisphere Multi issues in X2 2013/08/27 08:08:02 (permalink)
    Is Omnisphere literally the only thing in the project ? Any fx or other synths that could be screwing with it ? Does it only happen in this particular project? Have you tried starting a fresh project with just Omnisphere in it loaded with the same Multi ?  What happens if you increase buffer size ? Will I ever stop asking questions ?........
     
    Just throwing things out there......
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    ULTRABRA
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    Re: Omnisphere Multi issues in X2 2013/08/27 09:22:33 (permalink)
    Hei Paulo - lots of questions is good.  Its starting to drive me mad (the problem that is, not your questions :-))
     
    It happens even if its a new project and with just Omnisphere, nothing else anywhere.   I play my midi controllor and then in the Performance icon in X2 the yellow lines start going crazy, and the line on the left hits red and all kinds of crackling and popping follow.    
     
    I tired changing the buffer size, and it makes no difference.  256, 512, 1024, same result.   

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    ston
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    Re: Omnisphere Multi issues in X2 2013/08/27 09:38:03 (permalink)
    Sounds like you're maxing out one of the CPU cores.  I found this thread which offers some advice on lowering CPU taxation when running Omnisphere with multiple patches:
     
    http://www.northernsounds.com/forum/showthread.php/64762-OMNISPHERE-CPU-load-reduction-Eric-any-advice
     
    The thread does seem to suggest that Omnisphere will run on (just) one core, so multiple instances may be a better way to go if you can't reduce the CPU load in other ways.
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    bitflipper
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    Re: Omnisphere Multi issues in X2 2013/08/27 09:39:31 (permalink)
    "Clips and pops" sounds more like a buffer underrun than clipping. Maybe a matter of CPU load balancing? Trying to think why there'd be a difference between multiple instances versus one multi-timbral instance (which should be more efficient) and all I could come up with is that multiple instances are each going to run in their own thread. Maybe the single instance is maxxing out one core.
     
    Some of Omnisphere's patches gobble up lots of RAM. Go to the System page, where there is a memory-usage meter that shows how much RAM Omnisphere is using versus how much is still available. 
     
    Since you have lots of physical memory, try running it in non-streamed mode. This will cause Omnisphere to load each sample set in its entirety prior to playback, avoiding disk I/O overhead during playback. Or leave it in streaming mode but increase the pre-load memory allocation so that more of the file gets loaded before streaming starts. Also set the memory limit to "no limit".


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    ULTRABRA
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    Re: Omnisphere Multi issues in X2 2013/08/27 11:21:05 (permalink)
    Thanks ston and bitflipper for the input there.  The link to Spectrasonics page was quite enlightening, and its not an easy-to-find page!
    Bitflipper: the System page tip you suggested wasn't on Spectrasonics list interestingly, but I will check it out and report.
     
    Talking of maxing out cores ... I'm no PC expert, but does anyone know how many cores my PC has?
     

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    scook
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    Re: Omnisphere Multi issues in X2 2013/08/27 11:28:08 (permalink)
    The E5-1620 has 4 cores according to the this page
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    ston
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    Re: Omnisphere Multi issues in X2 2013/08/27 11:43:06 (permalink)
    A link provided by Eric himself! :^)
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    ULTRABRA
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    Re: Omnisphere Multi issues in X2 2013/08/27 13:13:33 (permalink)
    Update:  
    Bitflipper, thanks for the tips but unfourtunately did not seem to have any affect.
     
    What I discovered is that it only seems to happen on multis of a certain type: in fact those that I purchased from a certain vendor.   The multis that shipped with Omnisphere and other multis I made myself are not affected.  I contacted the vendor about this and they said that is was not unusual when playing 8 large Omnisphere patches simultaneously.   They said they should work on "powerful computers".   I really thought that I HAD got a powerful computer.   Does my computer specs not look enough?   I can easily add another 8GB RAM if it would make a difference.  I thought my PC was pretty powerful already though.    

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    ston
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    Re: Omnisphere Multi issues in X2 2013/08/27 13:48:21 (permalink)
    I don't think adding more RAM will solve the problem.  It's a CPU core maxing out its processing capability.  Yours is more or less equivalent to an i7 running at a similar speed, so it's pretty damn good.  Try splitting the patches you want to play across two instances of Omnisphere, does that solve the problem? 
     
    It might be worth taking an in-depth look at those 3rd party patches too, to see if you can tweak them to lessen their CPU load (as per the Spectrasonic's link).
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    ULTRABRA
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    Re: Omnisphere Multi issues in X2 2013/08/27 15:16:50 (permalink)
    When I split the multis over 2-3 seperate instances of Omnisphere, then the clicking/popping does go away --- this loses the playability of the original multi which is a pity, particularly when I have a relatively powerful computer to start with.  For those with lower specs than mine, then its also going to be a problem --- I think the vendor should be aware of that ....
     
    I havn't yet tried all the Spectrasonics tricks or edited any of the patches to make them less CPU intensive, so I'lll have a go at that too.
     
    Thanks all for your help and suggestions.
     

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    paulo
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    Re: Omnisphere Multi issues in X2 2013/08/27 15:57:23 (permalink)
    I'm using it on a lesser machine than yours and have never seen this problem, so I'm thinking it is maybe something to do with the 3rd party patches. Being a 32bit dinosaur, I sometimes come up against RAM issues with very ambitious multi's, but even so can usually get around that by using the "lite version" of the bigger RAM munching samples .
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    ULTRABRA
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    Re: Omnisphere Multi issues in X2 2014/10/23 03:01:56 (permalink)
    ston
    I don't think adding more RAM will solve the problem.  It's a CPU core maxing out its processing capability.  Yours is more or less equivalent to an i7 running at a similar speed, so it's pretty damn good.  Try splitting the patches you want to play across two instances of Omnisphere, does that solve the problem? 

    Just an update on this issue, if it could help someone else ---- I now upgraded my RAM from 8GB to 16GB and the problem has gone!   The other performance tips in this thread still help lower the spikes, but now the RAM has been increased I can actually play all those multis which were unplayable before, they now play perfectly.

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    bitflipper
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    Re: Omnisphere Multi issues in X2 2014/10/23 12:14:59 (permalink)
    I've been running Omnisphere here on just 3GB (!). It does amazingly well on limited RAM (better than Kontakt), but my experience has been that it gets very squirilly when it starts to run out of memory. Like weird distortion when fast-bouncing, and occasionally dropouts such as those described in the OP. No warnings like Kontakt gives you when RAM is low, and few tuning options for conserving memory.
     


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