optimus
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Why does my Audio Engine stop?
The last few weeks I have noticed that the audio engine stops more frequently that in the past, (well, hardly ever in the past). It seems to be more often when I tweak a tone setting in the Pro Channel EQ while the song is playing, the audio engine stops. Also sometimes the timing of the song will go out of sync when an adjustment is made in PC. Stopping the song and restarting puts everything back in sync. I have to admit, I am a bit vague about the settings in preferences, and everything is pretty much at default.
Sonar Platinum, Cakewalk by Bandlab, Roland Octacapture, Windows 7, i5 processor, 8 Gb RAM, X_Touch
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Living Room Rocker
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Re: Why does my Audio Engine stop?
2014/11/07 00:43:36
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Dear Mr. Prime, If your engine is stalling, it just means you need gas. I would try setting your buffers up a bit (or is that down?... well a high number). That would include your ASIO and playback buffers, and any other buffers available. Kind regards, Living Room Rocker
Kind regards, Living Room Rocker
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optimus
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Re: Why does my Audio Engine stop?
2014/11/07 01:00:28
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"I would try setting your buffers up a bit (or is that down?... well a high number). That would include your ASIO and playback buffers, and any other buffers available." Yes, I'll give this a try, but it is an area that I am completely vague about. Never grasped the concept of buffers.
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Anderton
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Re: Why does my Audio Engine stop?
2014/11/07 01:09:55
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optimus Never grasped the concept of buffers.
This article that was just published in the Cakewalk blog might help.
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optimus
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Re: Why does my Audio Engine stop?
2014/11/07 04:03:14
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Thanks Craig. Ok, I get that, my OctaCapture is set at the default 6,which works fine 99% of the time when recording and playback and I don't have a problem with latency. It's just those times when making changes on the fly that things go wrong. I remember reading on this forum somewhere that people change their buffers to optimise for recording and play back, but I'm not sure which to tackle, recording or playback, and in which direction. That is assuming that my problem stems from incorrect setting of these parameters.
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FastBikerBoy
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Re: Why does my Audio Engine stop?
2014/11/07 13:53:25
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The I/O buffer setting can make a difference. Sometimes too high is as bad a too low. There's no real "right" figure either. I set mine by trial and error in relation to the audio buffers. It takes a little time to find the optimum set up for your system but once it's done there's no need to worry about it again. Start at 512 in each, run those for a while and if you get problem increase them. Keep doing that until you get a figure that works for your system. It's also worth trying them at 256 as well to see how that works out. They aren't as important as your audio buffers but they can make a difference.
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bapu
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Re: Why does my Audio Engine stop?
2014/11/07 18:55:58
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How old is your projects drive? My X3e audio engine was stopping after 35 seconds or play or record. Thought it was the project or some system setting. Moved the project to another dive and all was well. Installed a new drive copied all projects to the new drive from the old one and have not had one dropout yet (been two weeks).
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optimus
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Re: Why does my Audio Engine stop?
2014/11/08 00:42:00
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"How old is your projects drive?" Maybe about 12 months or so. New computer. I'm thinking now it may be project specific. The problem is most prevalent on a couple of large projects which have 40 - 50 tracks, (not all playing at the same time, but muted and hidden). Tried some small projects today and things seemed ok.
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bapu
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Re: Why does my Audio Engine stop?
2014/11/08 20:44:45
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optimus "How old is your projects drive?" Maybe about 12 months or so. New computer. I'm thinking now it may be project specific. The problem is most prevalent on a couple of large projects which have 40 - 50 tracks, (not all playing at the same time, but muted and hidden). Tried some small projects today and things seemed ok.
That's some good news then.
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johnnyV
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Re: Why does my Audio Engine stop?
2014/11/08 21:39:12
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In all my 35 years of recording all kinds of music,,, I've yet to have more than 16 tracks of audio and a smattering of midi..I guess I never got over using tape!! What are you dudes recording that takes 40 tracks? A symphony??? just kidding of course but I just can't grasp this concept. I guess if I never deleted all the bad takes I make..:?
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bapu
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Re: Why does my Audio Engine stop?
2014/11/08 23:19:51
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The Coffee House Band recorded one tune with about 45 tracks of audio. The track is nearly 11 minutes long. Mind you some were only a few bars long and some were a few bars long in only two or three palces in the entire song. But still it was a mixing nightmare. But it never caused 8.5.3 any real trouble. Nor did it fluster X2 in the final remix.
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FastBikerBoy
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Re: Why does my Audio Engine stop?
2014/11/09 02:04:10
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☄ Helpfulby bapu 2014/11/09 03:22:24
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optimus
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Re: Why does my Audio Engine stop?
2014/11/09 09:45:31
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"What are you dudes recording that takes 40 tracks? A symphony???" Hmmm... I guess its poor housekeeping. I can't seem to throw anything away. Really though, it's a mixture or midi and audio outtakes, mostly muted and hidden, but maybe they put a load on resources, I don't know. Tomorrow I think I will have to begin clearing up.This particular project has been evolving over a long time, hence so many tracks.
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DeeringAmps
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Re: Why does my Audio Engine stop?
2014/11/09 10:09:43
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"What are you dudes recording that takes 40 tracks? A symphony???" Well, 8 tracks minimum for drums alone if you break them out (meaning not just 1 stereo track). If you use 1 track each for toms, left OH, right OH instead of stereo; now you're up to at least 10. Add some percussion and that's 12 or more. Couple guitars (like that's enough), vocals, BGV. Haven't even fired up the B3 or piano yet. Adds up fast, that's why I/we love Sonar! Just sayin'.... I do try to keep the busses at 8, but that's rarely enough. But, at the risk of repeating myself, that's why I/we love Sonar! T
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bapu
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Re: Why does my Audio Engine stop?
2014/11/09 10:21:26
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optimus "What are you dudes recording that takes 40 tracks? A symphony???" Hmmm... I guess its poor housekeeping. I can't seem to throw anything away. Really though, it's a mixture or midi and audio outtakes, mostly muted and hidden, but maybe they put a load on resources, I don't know. Tomorrow I think I will have to begin clearing up.This particular project has been evolving over a long time, hence so many tracks.
Does it run in Safe mode?
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g_randybrown
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Re: Why does my Audio Engine stop?
2014/11/09 12:50:40
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Anderton
optimus Never grasped the concept of buffers.
This article that was just published in the Cakewalk blog might help.
Hey Craig, I've had issues with my Presonus audiobox 22vsl...where would you go to purchase the TASCAM US-2×2 ? Thanks, Randy
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Jim Roseberry
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Re: Why does my Audio Engine stop?
2014/11/11 13:35:26
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Couple of things: - Try increasing the size of your Picture cache.
- Check to see how much RAM you're using on larger projects.
Depending on what's running (especially with virtual instruments that load/stream samples from RAM - like Superior 2.0), you may be running out of physical RAM.
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Jim Roseberry
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Re: Why does my Audio Engine stop?
2014/11/11 13:40:07
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As far as tracks... If you're tracking harmony vocals, it's common practice to triple each part (to achieve that large/full "background" vocal sound). Even though they're not playing thru the entire project, this can consume a lot of tracks. - Double tracked guitars
- Acoustic Drums
- Background vocals
- Instrumental Hooks
- Keyboards
With the great flexibility of a non-linear DAW, it's all too quick/easy to start piling up the tracks. Unlike tape, you don't have hard limits (well... at least not at 24 or 48 tracks)
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