Helpful ReplyGeneral tips on doubling guitar parts?

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BenMMusTech
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Re: General tips on doubling guitar parts? 2015/02/08 17:00:17 (permalink)
Ok I'm no expert on this...well I know all the theory.  Danny is right, no rules! If you want to learn about doubling guitars research the masters...Brian May is a good place to start, Jimmy Page, Hendrix won't see you wrong. 
 
Acoustic is another matter...try Marc Bolan and his early Tyrannosaurus Rex stuff, Wind Quartet, Dwarven Trumpet Blues...yep that's the title of the song.  Life's an Elevator off his (T-Rex) Futuristic Dragon album is fantastic...makes me cry...1976 so he's in his cocaine blues and failed in America stage...and his wife is about to kill him by driving into a tree-funny for a man who wrote songs about cars and he could not drive.
 
Also try doubler effects, I'm using Waves Doubler at the moment...love this for strings, and I'm about to experiment with voice.  There is also the ADT Abbey Road emulator, which I must get.
 
Experiment...I suppose is the key.
 
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batsbrew
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Re: General tips on doubling guitar parts? 2015/02/08 20:41:48 (permalink)
i posted an example of these techniques in the song forums

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Re: General tips on doubling guitar parts? 2015/02/09 11:16:11 (permalink)
I recently found Melodyne useful for doubling guitars. Its ultra fast, go for it when you don't have time, your guitar goes out of tune quickly, you want to use inspiration for something else or any other reason.
 
Clone track --> make melodyne region --> quantize c.70-80% --> hard pan original and melodynized track --> done.

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Re: General tips on doubling guitar parts? 2015/02/09 12:39:11 (permalink)
Danny Danzi
Hi Beeps,
 



Howdy. Sorry for the late reply. I've actually been in the middle of doing some work that directly relates to this topic so the timing couldn't be better. Very helpful as always.
 
I guess the big thing is I guess it may be part laziness on my part (as in creating an even more insane amount of takes than I already do) but I also do get concerned about too many performances piling up. Getting identical takes isn't really a problem performancewise for me but I get worried about losing some edge/clarity no matter how minute BUT there really is nothing stopping me from just making sure I have enough takes to truly double each and every part. So in the scenario I described above there would be two full takes of the Full on version to be panned left/right and two full takes of the more reserved "helper" tracks. Then if it gets too hectic in the mix having all that going on (and all the other tracks because really those four tracks are actually just ONE guitar part of what could be a three or four guitar part orchestration: Basic rhythm, Lead rhythm, Rhythmic "Lead" and then the actual solos.) I can just decide to drop some doubles where needed.
 
That's what happened with Beepster Creep. Too many doubled guits overpowering everything else but that was also one of my first projects in Sonar and was really kind of half assed as far as writing and tracking.
 
Anyway, thanks for the response. Making me think as always and I'm sure I'm not the only one (I would have tagged your post as Helpful but someone already beat me too it so there ya go).
 
Take care, bud and good luck with all you have going on. I'm sure once you get through this little wobbly patch you'll be rockin' harder than ever.
 
Cheers.
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Re: General tips on doubling guitar parts? 2015/02/09 12:50:32 (permalink)
Afrodrum
I recently found Melodyne useful for doubling guitars. Its ultra fast, go for it when you don't have time, your guitar goes out of tune quickly, you want to use inspiration for something else or any other reason.
 
Clone track --> make melodyne region --> quantize c.70-80% --> hard pan original and melodynized track --> done.




I've FINALLY gotten around to trying out the included Melodyne and have had similar ideas for single note lead parts.
 
However to extend it to other stuff (I love doing big crazy rich chordal work to the point I consider my rhythms to be almost lead parts) I think I'd have to do the upgrade to Melodyne Editor... and that's a pricey ticket even with the Sonar discount.
 
The new Vocal Align tool in Sonar Platinum looks promising for various guitar shenanigans in theory (because it it has the variable alignment control so you could not just align separate tracks but UN-align a clone track) but based on a few reports around here it isn't honed all that great for guitar.
 
There has been some alluding by the Baker's in regards to how they might tweak the algorithms to dial in to thing sother than just vocals. So maybe we'll end up with some guitar/bass presets and or new dedicated align tools.
 
Of course I can even try out V-Align yet because again I can drop the coin yet however I will at some point and I'm gonna twist that bugger up. lol
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Danny Danzi
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Re: General tips on doubling guitar parts? 2015/02/09 17:23:57 (permalink)
Nothing wrong with creating parts Beeps. The laziness thing, well, lol...unfortunately you won't get all the results you want if you don't physically record the tracks. Also, back to the orchestra thing....you can also play rhythm parts the way you would in the song and then play them an octave up. I did that on a cover piece for a client. I can send it to you if you want to hear it. But I think you get the idea. You can even dub in some single notes high and low back there that just fill things out the right way. Just keep thinking orchestra and don't be afraid to play the parts. Just remember they have to fit in the mix and this means special care to eq as well as how they all compliment the mix. Compressing heavier in some areas and lighter in other will also help solidify the layers. Hope this helps. :)
 
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Re: General tips on doubling guitar parts? 2015/02/09 17:56:08 (permalink) ☄ Helpfulby michaelhanson 2015/02/10 09:56:36
Yeah, no problem creating octaved, fifthed, thirds, whatever parts. I'm all over that but it's that complete wall of guits overtaking my drums and bass (which I've had problems with in the past... go nuts on the guits and then all of a sudden everything else disappears).
 
And I listen to recordings where it seems the guits sound like a single track or maybe a doubled track but are just so wide and powerful. I guess really that's what I'm trying to do on my own stuff and will just require some experience/skill and likely proper gear.
 
The laziness thing is more about having to meticulous go through match/comp the takes. I love playing it. Checking, matching and editing is boring and lame though. Heheh... I'm sure you understand.
 
I'm forcing myself to actually just hang out in my DAW room during the day now instead of it being some kind of specific journey into musicland so I'm experimenting more.
 
Anyway... I've got something new cookin' that I'll hopefully have mixed and ready maybe in the next couple weeks. I'll be sure to post it for you (and everyone on the forum) to analyze.
 
Cheers, Danny.
 
Oh and sorry for the semi threadjack, Monkey. Some great advice bouncing around here though.
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Danny Danzi
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Re: General tips on doubling guitar parts? 2015/02/09 18:14:51 (permalink) ☄ Helpfulby michaelhanson 2015/02/10 09:56:44
Beeps, the problem you are having with the guitars mixing with drums etc depends on your eq and compression. What you're experiencing is the lack of compression and some frequency masking. Any time you find a bunch of instruments competing, it's just about always frequency masking and a need for more compression.
 
Compression keeps things tight as you know. This way nothing lashes out. I know you know this, but it's important to know how to compress these types of sounds because you need more than you might normally use. So much so, you're looking at being right near the edge to where it pumps and breathes. As soon as it does that, you back it down until the artifact goes away. 4:1 to 6:1 ratio depending on the sound.
 
Watch eq's here...especially low end. If you ever hear a compressor kicking on you, before you adjust that compressor, check to see if you have excessive low end ramping the compressor up. 8 times out of 10 we can control a guitar sound by simply high passing it and removing the low end push. This is huge! Guitars (as well as bass guitar) have less bass in them than you think. The low end you hear in a mix is the sum of the kick, the bass and the guitars. Nothing really has any excessive low end in it unless you are using bass drops or effects of that nature.
 
In a layering sense, the more compression you can use (as long as you don't hear artifacts) the cooler it will sound. One thing you will realize when you have it right is...you will NEVER drown out your drums or anything else. Meaning, you can make your guitars louder where you will hear the drums need to come up, but you will not make it so that the drums disappear and are inaudible.
 
The above last sentence holds a crap load of weight and should be observed by everyone. Masking makes instruments disappear. Proper eq and compression will NEVER make an instrument disappear. You will always hear every nuance even though the instrument may appear too low level wise.
 
This was one thing that taught me about a good mix. I had the chance to hear some professional multi-tracks from some of the friends I have in high places. They gave me these multi-tracks to familiarize myself with what good tracks sound like. What I noticed was, no matter how loud I made an instrument, I never lost anything from the others. There's a difference between being too low and being too masked.
 
Anytime you have to keep reaching for a fader, and then reaching for the other to hear it...then the one that you touched before, you are dealing with masking. When you have your eq curve right on your instruments, compression can be used in moderation. That said, if you need to use the compression for effect purposes, you REALLY gain ground here because the instruments are already where they need to be. The compression stops the transients from going astray which tightens up the mix, keeps everything audible and allows you an even louder mix if need be. So keep some of this in mind also. :)
 
Looking forward to hearing what you're working on...make sure to share something with us when you are ready. :)
 
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Re: General tips on doubling guitar parts? 2015/02/09 18:48:23 (permalink)
That is actually very interesting, Danny. As I read and read and read and read I keep seeing people say how compression should be used as little as possible but now I think I might be understanding where that is coming from. That is being said (perhaps) because people are experiencing that unwanted compression because the track is hitting it the wrong way (like getting whomped by the low end making it useless on the mids and highs where it is actually needed).
 
This I think is exactly the issue for my stuff and I've been dialing back my compression so that things are barely being touched... and really now that I'm getting better signals and I'm a little better at EQing/setting up my virtual signal chain in the DAW/setting my levels right/using better sim tones/etc things have been getting a lot better sounding... BUT it ain't quite where I want it.
 
I guess this is the next level. Completely micromanaging what frequencies are hitting what, when, where and how. I'm actually reviewing a lot of my notes and the various instructional material I've acquired over the past few years to make sense of it all. It's soooo much stuff and I knew so very little when I started even though I got the general gist of it all the finer (and even medium) details and nuances slipped past.
 
And I guess I did know what you are referring to on some level and it makes total sense (of course) but that is somewhat of a paradigm shifting statement for me. I will now start making even more of a pointed effort to sift and sort frequencies which I've mostly been doing only in context of what was hitting the busses. I was not REALLY considering what was hitting the various processors and effects in my virtual track strips.
 
So yeah... gonna keep a better eye on where my EQ is in the chain and what it is feeding and how.
 
Thanks.
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michaelhanson
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Re: General tips on doubling guitar parts? 2015/02/10 10:01:41 (permalink)
Danny Danzi
The above last sentence holds a crap load of weight and should be observed by everyone. Masking makes instruments disappear. Proper eq and compression will NEVER make an instrument disappear. You will always hear every nuance even though the instrument may appear too low level wise.
 
-Danny



I almost started a thread last night called...."I MISS Danny".  Then I spotted a couple that you have rescently posted in.  This is always such valuable info for me.  Thank you brother for the info that you share so graciously. 

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Danny Danzi
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Re: General tips on doubling guitar parts? 2015/02/10 12:31:02 (permalink)
Beeps: yeah once you get a tone that works within the mix, the black clouds leave. See, when we layer, we have a load of sounds pushing the envelope. Though we want them powerful and heard, the compression needs to be a bit more active. When you hear someone talk about subtle compression, they are either:
 
a) not using a high gain tone (light gain and blues type tones don't need as much compression because they aren't as sonic. The more sonic a tone is, the harder it is to control it. Sonic meaning loads of distortion to the point of insanity)
 
b) are a really good player who plays dynamically
 
c) not completely understanding compression at all.
 
7 out of 10 home recordists under 5 years experience do NOT know how to use a compressor correctly nor can they tell one is even being used until it gets used to the extreme. Most of my students in this situation answer with "I THINK that compressor sounds right."
 
If we took a poll on this forum asking who really doesn't know exactly how to use compression or what to listen for, if people were truly being honest, you'd be astonished at how high the numbers would be. That said, it's nothing for anyone to be ashamed of. I'd be right there raising my hand along with them back in my 1-5 years. I had to literally be shown compression examples before I "got it". That's really all people need. It's amazing what you learn when someome actually shows you examples. That's one of the coolest lessons I teach....observing and learning compression as well as choosing the right compressor.
 
Funny story real fast. Years ago, I decided to pay for that Metal Method that Doug Marx put out. Though he knew some basic theory, had the metal look and a decent tone, he wasn't a very good player. Sorry to say that about a person, but unfortunately, like some of the stuff in the 80's (as hard as it is for me to admit to this being an 80's lover lol) it looked better than it sounded.
 
That said, one of the cool things he went into, was effects as well as how to use them, where to place them and he really went in depth on this. It took up an entire VCR or 2 if I'm not mistaken. He didn't just give on/off examples, he really dove into each effect. When he got to compression, that all by itself was worth everything I paid for that entire group of video's. Yep, Doug Marx helped me learn how to use a compressor. His teaching methods were awesome in this area.
 
The before and after compression teaching was so well done, I actually borrowed from it and made up my own lesson plan. He literally went through the compressor he used showing you how to use it as well as how everything works, when there is too much, when there is not enough, what to listen for...it was just awesome for the time. The problem with his method of teaching was it only covered guitar....which isn't really a problem, that's what the vid was geared towards....guitar.
 
For me and what I teach, I have a wider scale to cover as well as a wider compression spectrum with numerous uses. But he definitely helped me immensely back then...and then my mentor improved on it even more showing me compression examples on my own material. To me, that's how we learn. As I've said a million times....all the books and videos in the world will not show you how to process your material. What good is learning how it's done on sounds you can't achieve or can't achieve yet due to not having the means? Whatever the case.....hopefully some of the stuff I've covered in this thread will help people. If not, throw up an example and we'll totally rip it apart if need be and fix it. :)
 
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Danny Danzi
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Re: General tips on doubling guitar parts? 2015/02/10 12:34:59 (permalink)
michaelhanson
Danny Danzi
The above last sentence holds a crap load of weight and should be observed by everyone. Masking makes instruments disappear. Proper eq and compression will NEVER make an instrument disappear. You will always hear every nuance even though the instrument may appear too low level wise.
 
-Danny



I almost started a thread last night called...."I MISS Danny".  Then I spotted a couple that you have rescently posted in.  This is always such valuable info for me.  Thank you brother for the info that you share so graciously. 




You're too kind brother Mike. Thanks for that....and you are most welcome always. :)
 
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clintmartin
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Re: General tips on doubling guitar parts? 2015/02/10 12:57:14 (permalink)
I guess it's up to me to ask a dumb question then...For guitar would it be better to Eq out more of the low end freqs (I'm not talking about the high pass filter) or use a comp that can bypass the lowend? Pro-C for example can be set to let the lowend pass through and helps with the typical pumping effect that I don't care for often.

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#43
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Re: General tips on doubling guitar parts? 2015/02/10 13:06:37 (permalink)
I'm still absorbing and contemplating Danny's last post before replying but, Clint... considering how much clarity you managed to get out of your recent release I think you should be telling US what you did. Whatever it was seems to have worked.
 
It wasn't a super thick mix AFAICT but still... everything was right there, in it's own little space, doing what it needed to.
 
You think I was jsut being nice before but seriously... those finals really impressed me to the point of envy.
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Danny Danzi
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Re: General tips on doubling guitar parts? 2015/02/10 14:18:22 (permalink)
clintmartin
I guess it's up to me to ask a dumb question then...For guitar would it be better to Eq out more of the low end freqs (I'm not talking about the high pass filter) or use a comp that can bypass the lowend? Pro-C for example can be set to let the lowend pass through and helps with the typical pumping effect that I don't care for often.



The only dumb question is the one you never ask. :)
 
You could use a multi-band compressor that would handle the low end. But to me, it would be more of a surgical compressor for problem areas. We have to remember....there are good low end freqs in a guitar and offensive ones that degrade the sound and mask it with other instruments. You have to determine if you have them first and foremost. You just don't start high passing like crazy if you don't need to. If you DO have nasty low end, it's a good rule of thumb to remove it before you even record.
 
The pro c example you asked about is perfect. However, you don't want to over-do it either because then you could be left with a tone that is missing that extra girth it may need. Thick tones have good, controlled low end as well as good mids that shape the tone. Removing lows or whatever else is the right idea, but only if you have a problem with this stuff in excess.
 
Like....for example, I've seen people post "high pass at <insert freq here>" all the time. That does the guy no good that may not even have that frequency in his tone. We can't "just do" anything. It all has a cause, effect and of course a purpose. One of the most important things to learn here is instrument/tone identification. A lot of this comes from your experience as well as how accurate your monitors are. If you can't hear the right things, you can't tweak the right things.
 
Here's the other thing. Say you are using the pro c and are using the analyzer inside of it. Just because you see something ramp up doesn't mean it's a problem area all the time. We may have one section of a song that makes our LED or our eq graph ramp up. It's not always a bad thing, but it's also nice to know why it may happen.
 
As I mentioned before in one of the other posts in this thread, certain chords bring on volume/LED boosts. Sometimes it's due to the chord that is played, other times it's due to the low end PLUS the chord that is played. In this particular situation, you can either automate an eq to handle the area where this happens, or you can run a multi-band compressor to police that frequency. Stuff like this is where a compressor of that nature can be helpful in moderation.
 
You have to first identify what the tone needs before you start removing low end. In the last 15 years of me recording, I have never had to lower the bass in any of my guitar tones. High passing was enough. As a matter of fact, I rarely touch any of my tones to disc other than a little compression (or a lot if I'm layering) a high pass, a low pass and maybe a mid range carving to compliment the song. Sometimes a thick tone works, other times a thinner tone works and you need less mids or low mids. If you can determine what may be going on with your tone, it will help you to fix it faster in the mix. Once you know what issues you may have, if you see them often, that tells you it may be a good idea to alter them from the creation stage so you get an even better recording. :)
 
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#45
Beepster
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Re: General tips on doubling guitar parts? 2015/02/10 14:29:00 (permalink)
Check out what Clint's been up to, Danny...
 
https://www.youtube.com/watch?v=dxE-vu1wlIA
 
I think this sounds great... even through youtube compression and my crummy headphones via the onboard soundcard on my laptop.
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clintmartin
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Re: General tips on doubling guitar parts? 2015/02/10 16:50:30 (permalink)
Thanks Beep, your too kind...or I got lucky! Hahaha! The song your talking about doesn't have a lot going on, so it doesn't really apply to layering several high gain guitars. I asked the question I did because I will typically do some Eq work but I don't use comps much. (wonder why I own so many?) Lately I've been using some light leveling compression on tracks, or a tape sim for the light compression they provide. Any insight I can get from Danny is always worth asking the question...and I appreciate his thoughts and time as always.

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Afrodrum
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Re: General tips on doubling guitar parts? 2015/02/11 07:29:24 (permalink)
Beepster
Afrodrum
I recently found Melodyne useful for doubling guitars. Its ultra fast, go for it when you don't have time, your guitar goes out of tune quickly, you want to use inspiration for something else or any other reason.
 
Clone track --> make melodyne region --> quantize c.70-80% --> hard pan original and melodynized track --> done.




I've FINALLY gotten around to trying out the included Melodyne and have had similar ideas for single note lead parts.
 
However to extend it to other stuff (I love doing big crazy rich chordal work to the point I consider my rhythms to be almost lead parts) I think I'd have to do the upgrade to Melodyne Editor... and that's a pricey ticket even with the Sonar discount.
(...)



You don't need to upgrade to Editor to work on quantizing double stops and chords. Essential will move the chords back and forth as it was a single note.

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#48
RobertB
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Re: General tips on doubling guitar parts? 2015/02/11 13:05:09 (permalink)
Hi Danny.
You're quite right. Until recently, I tended to avoid compression because I didn't really get it.
My latest project, I don't care, features four guitars, bass, and two drummers. I had the panning pretty much where I wanted it, but I wasn't quite getting the definition I wanted.
So I asked myself, "What would Danny do?". (really)
I brought in some compressors, put a limiter in the master bus, and manipulated the parameters and EQ until everything popped into place. It took some fiddling, but I have a better feel for compression now, and it turns out I used a lot of what you mention here.
If you wouldn't mind, give it a listen:
http://forum.cakewalk.com/I-dont-careMix-5New-m3141972.aspx
I'd like to hear your thoughts.
This has been a really informative thread. It's this kind of stuff that makes the techniques forum a great resource.
Good questions, great answers.

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Danny Danzi
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Re: General tips on doubling guitar parts? 2015/02/11 17:59:58 (permalink)
Yeah Beeps, as much as I too love that Clint song, something like that is a bit different than what we're talking about and it probably won't need layering. Remember when I mentioned "the more sonic the tones are, the harder they are to work with?" The only sonic tone in that song is his lead...which by the way Clint, is an awesome warm tone and perfectly played for the song. :) Now....
 
If Clint wanted to pull out his backing music in exchange for some crushing guitars, that could be a challenge. It would change the vibe of the song, but it could be pretty cool to see how many rhythm guitars you could add before things got messy or inaudible. :)
 
RobertB: What would I of done? Probably ruined your song with mindless shred and wankage. LOL! ;)
 
You're in the same boat as Clint in that your piece is clean in the backing department. The only dirty guitar is your lead. So you shouldn't really have any problems with cleaner instruments in your backing track. Cleaner stuff is fine because it's not sonic sounding. Sonic meaning distorted like your lead guitar. When you start loading up super dirty guitars in an attempt to create layering, this is when we can run into problems with all the stuff I've been talking about here. So most of this has been in regards to dirtier guitars.
 
As far as how your piece sounds, it definitely has some potential and seems to be sitting well for what you presented. Nothing sticks out at me as being blatantly wrong other than a few bad notes on the lead guitar. :)
 
That said, we can have similar problems with acoustic guitars and here's why. We try for the same thing with acoustic that we do electric and that is...to create a big fat tone. What we fail to realize is, that big fat tone probably will not work in the mix. For acoustic guitars, whether they be doubled or even quaded, we risk low end oooomf and mid range congestion. This makes the guitar disappear into the backing with vocals, piano, certain keyboard lines and anything sharing the mid range field. So in a sense, this is the same as a super dirty guitar minus the drive/gain.
 
However, acoustic guitars are much easier to deal with because they are cleaner. BUT....another problem we sometimes get faced with is the size of our acoustic guitars. They can sound so big, anything else in the mix sounds small. It depends on if you mic the acoustic guitar or line it in from a pup built in. 9 times out of 10, a lined in guitar will sound small and sort of lacking. But...the part that's lacking is the part you usually have to control on a mic'd acoustic because it becomes too rich. So the richer and fuller the guitar is, the harder it can be to control with other instruments.....even if it's acoustic. The lined in guitar sounds are usually missing that thickness and low end you'd need to curb in a mic'd acoustic.....but they are usually missing too much.
 
The mic'd guitar tends to have too much low end and thickness....so this is where you need to play with frequencies and of course compression. Acoustic guitars are way more dynamic than dirty electric guitars. So the compression used on acoustic guitars will be very different and will need to be more touchy feely. As soon as you squash it too much, you lose dynamics where with a dirty electric, you don't need dynamics as much.
 
-Danny

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#50
RobertB
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Re: General tips on doubling guitar parts? 2015/02/12 07:18:21 (permalink)
Thanks for looking at that. Yeah, I might have to learn how to use Melodyne.
And thanks for the additional comments on acoustic vs dirty electric tracks.
I can attest to the note on midrange congestion, and the earlier version of this sounded kind of boxy.
And maintaining the dynamics did take a different touch.
Good info, as always.

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batsbrew
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Re: General tips on doubling guitar parts? 2015/02/12 11:41:30 (permalink)
MELODYNE  = CLOWNPHUCKING.
 

 
just do it the right way.
so much better.
 
 

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batsbrew
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Re: General tips on doubling guitar parts? 2015/02/12 11:42:35 (permalink)
mic positioning, proximity effect, and proper gain staging takes care of low end issues with mics.
mostly.
not always.
 
 

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#53
garyhb
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Re: General tips on doubling guitar parts? 2015/03/06 16:55:03 (permalink)
Hi,
Just to chime in and add a little...
 
Re: Danni's points - I agree entirely. I also teach audio production and regularly see students soloing a track to get a tone and then can't make it blend! Time taken over micing to capture a great recording first will be far easier to blend and balance up with less processing needed...
 
Are two different guitars are better than one doubled? Generally yes IMHO, even with fancy processing! The reason is the harmonic structure of both will be different and therefore less likely to be completely in phase or 180 degrees out of phase which causes boosts and cuts on matching frequencies.
 
Hope it worked out for you !
 
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#54
batsbrew
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Re: General tips on doubling guitar parts? 2015/03/06 16:59:31 (permalink)
the problem here,
is half the people are referring to copying a guitar track, and panning it (or more trickery) and calling this 'doubling'.....
 
and the other half are talking about two discrete performances of the same thing, and blending those, and calling THAT 'doubling'
 
 
two completely different things here.
somehow, you have to differentiate.

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Re: General tips on doubling guitar parts? 2015/03/08 12:39:36 (permalink) ☄ Helpfulby dubdisciple 2015/03/08 16:08:32
batsbrew
the problem here,
is half the people are referring to copying a guitar track, and panning it (or more trickery) and calling this 'doubling'.....
 
and the other half are talking about two discrete performances of the same thing, and blending those, and calling THAT 'doubling'
 
 
two completely different things here.
somehow, you have to differentiate.




Actually only Afrodrum referred to cloning as doubling and he was talking about using time/pitch shifting tools to alter the second track to artificially mimic a real double so not really the same as a straight clone.
 
True doubles are ideal for sure but as I experiment with all this more sometimes the clone/Haas trick is better for some things. Haven't really dug into the pitch/timing altering tricks too much yet but I'm sure in some cases that could be cool too.
 
Anyway, I have been doing extensive work on a guitar thick project I've been poking at of and on for quite a while now and will be reviewing everything Danny posted. Just trying out some very rudimentary rough mixes of the stauff I already have tracked and I think I'm getting it. Still have some extra layers to lay down but this will be a good run through of those concepts for me.
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