batsbrew
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Pan Laws
what do you set them for, and why? do you mix in MONO, and then STEREO? what have you discovered about how the choice of PAN LAW effects your mix going from mono to stereo?
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BenMMusTech
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I finally got this a few weeks ago...very important. Once I set them the stereo image when vroom. -3 is the one I use doesn't really matter which one although use your ear there are slight differences. Apparently -6 I'd for broadcast or that is what I read...although apperently some of the old REDD EMI desks were set like this. And I could see if you were perhaps using some of the waves REDD emulators you could see what a minus 6 would do.
Ben.
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batsbrew
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this has nothing to do with emulators. think 'more straightfoward and simple'
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BenMMusTech
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batsbrew this has nothing to do with emulators. think 'more straightfoward and simple'
The emulators were the second part of my answer. -3 is a good place to start. If you mean pan laws and how they are set in the real world, then SSL console is -4.5. If you want the wee semantics look it up. But trust me setting the pan law to -3 makes all the difference to mixing. Because the mix doesn't bunch up in the middle...the middle has the dip of -3. And I disagree, there is a great correlation between the pan laws and how console emulators work. If the REDD desks are modelled accurately and they indeed have a pan law at -6, then setting the pan law in the DAW to -6 will affect the sound, or I believe so theoretically. But one of the boffins will know...maybe. Ben
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bitflipper
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The choice of pan law is almost irrelevant, the exception being when you're doing pan automation on mono tracks. For normal mixing, it doesn't really matter. You'll get accustomed to whatever law you choose and it'll seem natural to you after awhile, so just pick one and stick with it. And of course, if you're using stereo tracks primarily, it's completely irrelevant. To answer the question, I use the 0dB-center law. Why? No particular reason. I had to go look to see what it was set at.
post edited by bitflipper - 2015/02/02 17:34:40
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sharke
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I've always had it set to -3, although there are a few occasions when I've done a fresh install of Sonar and forgot to set it back, however I didn't even notice on new projects I started. So I guess it doesn't matter unless you change it mid-project.
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BenMMusTech
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bitflipper The choice of pan law is almost irrelevant, the exception being when you're doing pan automation on mono tracks. For normal mixing, it doesn't really matter. You'll get accustomed to whatever law you choose and it'll seem natural to you after awhile, so just pick one and stick with it. And of course, if you're using stereo tracks primarily, it's completely irrelevant. To answer the question, I use the 0dB-center law. Why? No particular reason. I had to go look to see what it was set at.
Hey Bit...I was like you only a few weeks ago, then after getting nowhere with a couple of mixes...admittedly I was mixing virtual strings and strings which had already been panned in Notion 3-Notion 3 and Sonar don't play nicely. But when I did a little investigating I decided to experiment with pan laws and gosh what I heard astounded me. The stereo image just opened up. Now perhaps I wasn't mixing properly...I will accept that. But I think pan laws, digital gain structure, fader position=digital resolution and yes even console emulators all interact to create a certain sound. I'm not describing it well...because I am just theorizing-I'm still of the belief that digital is not fully understood and how all the different bits interact to create a whole sound-much the same as analogue. Again it took over 50 years for analogue to be fully understood and utilized and for the technology to progress...think Bing Crosby and Les Paul recording in their kitchen with a newly basterdized 4 track tape recorder, to Bohemian Rhapsody, which I believe and could argue academically as the pinnacle of "recording arts" in the 20th century. i.e. it took 30 years for the technology and the boffins to collide. But and again these are virtual strings, but none the less I am getting warm and fat mixes that translate very well these days. I brought a Harmon and Kardon Bluetooth speaker the other day, so not anywhere near fantastic but good enough for a reference and indeed the mix's which I mixed and mastered on my Beyer DTT990's translated beautifully. Amazed I was and then I knew I had worked out a formula that worked. Again though this was virtual strings, I'm about to go through catalogue and mix and master everything again with this new knowledge and there is "real" instruments to see if the formula translates across the board. But and again, the importance of pan law I believe plays an integral part in the formula. Of course there are of other factors, working out how to best use Perfect Space...the instructions for this plug are terrible- finally understanding how to use virtual tape and console effects-which again I think pan law may play a part-getting digital gain staging right, so rather than using a fader to get the levels right, using the trim and the console emulators trim to set levels. Much like in analogue. Sorry little off topic. Ben
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batsbrew
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i was just curious as to what most people work with... I WORK ALMOST EXCLUSIVELY with mono tracks. and i do a LOT of active panning of tracks during mixes, my mixes are always shifting, i just like making it hard on myself. LOL
if i have a stereo track (say, overheads locked together hard left/right) then i leave them alone.
When you set the pan law to -6dB, the theory says that when panning a signal from left to right, you wouldn't have to compensate the level with the fader, but being compensated by the pan-law. The -6 pan law also is supposed to assure mono compatibility. but i suppose the "-3dB down in the center" option is the closest to analog mixers?
i know it can make a BIG DIFFERENCE moving from DAW to a different DAW if the pan law is not set up the same. depending on how you export or import files, it can ruin your mix.
interesting note, from wiki: "SSL used to employ a 4.5 dB pan rule, because it was believed that their expensive consoles would normally be used in tuned rooms that had acoustic summing capabilities closer to the ideal. Many consoles that have only one pan rule employ one such that a signal panned hard left or right is at full level and becomes progressively lower in level as the pan is directed to the center." i don't know what my current pan law is set for. damn. i gotta go find out.......... more later.
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BenMMusTech
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batsbrew i was just curious as to what most people work with... I WORK ALMOST EXCLUSIVELY with mono tracks. and i do a LOT of active panning of tracks during mixes, my mixes are always shifting, i just like making it hard on myself. LOL
if i have a stereo track (say, overheads locked together hard left/right) then i leave them alone.
When you set the pan law to -6dB, the theory says that when panning a signal from left to right, you wouldn't have to compensate the level with the fader, but being compensated by the pan-law. The -6 pan law also is supposed to assure mono compatibility. but i suppose the "-3dB down in the center" option is the closest to analog mixers?
i know it can make a BIG DIFFERENCE moving from DAW to a different DAW if the pan law is not set up the same. depending on how you export or import files, it can ruin your mix.
interesting note, from wiki: "SSL used to employ a 4.5 dB pan rule, because it was believed that their expensive consoles would normally be used in tuned rooms that had acoustic summing capabilities closer to the ideal. Many consoles that have only one pan rule employ one such that a signal panned hard left or right is at full level and becomes progressively lower in level as the pan is directed to the center." i don't know what my current pan law is set for. damn. i gotta go find out.......... more later.
Exactly the SSL console employ a -4.5db law...sorry I forget to mention things...skip thinking and doing 5 things at once...hence look it up but because of imperfect rooms. Again when I changed the pan law, I was amazed that the stereo image went vroom, everything opened up. There are other factors again...using the pure EQ curve for mastering...shessh, all of a sudden I was sonic sculptor. I should read manuals more often, I tend to believe that I can work things out by just fiddling...none of us can-its the equivalent of pissing in the wind, in the dark. Once I sat down and read through all the manuals of the effects I was using...some historical perspective...and my previous 15 years as music technologist I believe I solved a number of issues. One of the things I did realize, was these are the effects I am going to use...and I have to master them. And these are the techniques I am going to use and I am going to master them...this included pan laws, digital gain staging and digital resolution. It probably helps that I am on ADHD medication and I can do 20 hours day, and enjoy pulling things apart. Sorry possibly off topic. But all discovery is path which we did not mean to go down-unless it's the wild wood and we've been told that the sprits of the trees are not kind...lol...I'm joking. Ben Oh and that is why I also mentioned EMI REDD consoles, the SSL consoles and their pan law was designed for a specific task. The REDD pan law was too...it has to do with mono, this actually might help you BB. I'm not 100% sure but I did a little reading and -6 pan law and The Beatles hard panning of vocals and instruments were because of this, but I did not finish the research, so I might just be pulling various bits out of my memory and not putting back together properly but it might be something worth investigating. Maybe get a waves REDD emulator, since you like mono and try the -6db pan law to see what happens. If I had a couple of hundred bucks and didn't have other priorities I would. Cheers Ben
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Jeff Evans
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Studio One uses - 3dB centre and I like it a lot. I don't agree with Dave on 0 dB centre. I believe if your speakers are correctly placed the right distance apart, the 0 db centre law tends to bunch up the volume a bit in the centre for me. In Studio One the -3dB law sounds nice and even right across. I also like the way you only have to move it slightly off centre and it sounds like it has moved more. I can hear the stereo placement more so, even when the pan settings are around the Centre position Pan laws do come into effect when you are transferring a whole mix from DAW A to DAW B. Faders can be easily matched but pan settings are more about setting by eye in combination with correct pan law. How things pan and how well the phantom image smoothly moves across is very dependent on correct distance apart for your monitors, in relation to you.
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batsbrew
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just figured out, i use -3 constant power
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batsbrew
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ok, technically, according to Sonar, it is this: -3dB center, sin/cos taper, constant power. This choice causes no boost in a signal that’s panned hard left or right, and 3dB dip in output level in either channel when the signal is center panned.
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drewfx1
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Jeff Evans Pan laws do come into effect when you are transferring a whole mix from DAW A to DAW B. Faders can be easily matched but pan settings are more about setting by eye in combination with correct pan law. How things pan and how well the phantom image smoothly moves across is very dependent on correct distance apart for your monitors, in relation to you.
This might indeed be an issue. But aside from that, the truth is there is no magic here - a pan pot just adds a certain amount of gain to each channel based on it's position. Different pan laws just control how much gain gets added at any given position. So for any fixed pan position you can always get identical results through a combination of pan position and fader adjustment regardless of the pan law being used. Period. Where it makes a difference is when you move the pan pot. As Bit said, if you're automating panning this makes a difference. Or like Jeff seemed to be getting at, if when mixing it doesn't seem to move naturally when you're trying to place something, or if you have to adjust the fader afterwards every time you change the pan position.
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Guitarhacker
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There's laws for this? I have probably been breaking them... just saying. I record and work mainly with mono tracks. The only stereo tracks I work with come out of the black box that way. Only a few are like that though. In my mix, I simply work to achieve a balance of sound. I'll record 2 nearly identical acoustic tracks for example and pan them 100% opposite. It gives a wide image to the mix. I generally place them low in the mix so that the width they impart is more ambiance than in your face wide. What I do on one side, I try to balance on the other. If I have piano on the right I place a guitar or something on the left at the same distance. Much of the panning is closer to center than 100% one direction of the other. I also layer the panning.... there might be something at 100% something else at 50% and something else at 20%. Layered vox also get the wide treatment as do harmonies..... but always balanced. I hope that's what you're discussing.
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batsbrew
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Guitarhacker There's laws for this? ........... I hope that's what you're discussing.
no, this is a whole 'nuther thing. everyone should understand this, ESPECIALLY if you do collabs.
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batsbrew
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i move pans all the time. in fact, i use pans sometimes, instead of volume/fader changes. it takes advantage of my personal choice of pan law, as described above in post #12
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rumleymusic
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I think the only lime I bothered to adjust a Pan Law was for Adobe audition which just lowers the level of everything on the output when the pan is centered, screwing up the loudness of pre-recorded material. I keep it at 0 centered. For all other DAW's -3db center sounds fine and consistent to me, I rarely need to adjust volume when panning mono tracks. What I usually do it set the volume close, adjust the position where I want it, and then fine tune the levels. If the position of the track is stationary and you are not switching DAWs with different setting, I would argue pan law doesn't really matter.
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