Dan Gonzalez, thanks for the impulses!

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Razorwit
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2015/02/28 16:44:42 (permalink)

Dan Gonzalez, thanks for the impulses!

Just a quick "thank you" and a bit of love for the new Rematrix impulses. When I first heard them they kinda got a "meh" from me, but on second listen I really like them. Just good, useful room ambience that gives a great sense of life and depth to parts that may be a bit sterile. I work in a really dry room so that kind of sound is really useful. If the other forum folks haven't tried 'em out yet, grab a sampled piano or some drums and try them. Don't be afraid to send a pretty good amount of signal through them and add a bit of predelay. It won't give long tail "reverb-y" reverb sounds, just adds life.
 
Nice work Dan!
Dean
post edited by Razorwit - 2015/03/01 00:10:05

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    Sidroe
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    Re: Dan Gonzalez, thanks for the impulses! 2015/02/28 17:26:34 (permalink)
    I second that! I actually kinda like these IRs better than the BreVerb plugins IRs.

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    #2
    John
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    Re: Dan Gonzalez, thanks for the impulses! 2015/02/28 17:57:42 (permalink)
    Yes very useful indeed. 

    Best
    John
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    Anderton
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    Re: Dan Gonzalez, thanks for the impulses! 2015/02/28 18:17:19 (permalink)
    I agree, Dan did good. The pop-up instructions were a nice touch, too.
     
    So far my favorite application is using them with electronic instruments taken direct, but I've also put them on acoustic drums. Haven't tried vocals yet.

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    Anonymungus!
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    Re: Dan Gonzalez, thanks for the impulses! 2015/02/28 22:43:17 (permalink)
    DITTO - these are great! Thank you Dan

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    mixmkr
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    Re: Dan Gonzalez, thanks for the impulses! 2015/02/28 22:46:20 (permalink)
    I agree the .pdf file was handy.  Immediately loaded them up in my "users" section and gave them a whirl.   Some nice stuff and it's especially nice that stuff like this is coming from Cakewalk staff.  Shows some extra interest besides just programming, bug squashing, and coffee mug pic shots.

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    #6
    Kamikaze
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    Re: Dan Gonzalez, thanks for the impulses! 2015/03/01 00:28:40 (permalink)
    I've not used Rematrix properly yet, but when I gave it a checking over I was disappointed at the lack of small room reverbs, which I much prefer. So when I saw this yesterday I was pretty happy that this weakness had been addressed.
    Looking forward to using them.

     
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    Anderton
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    Re: Dan Gonzalez, thanks for the impulses! 2015/03/01 00:36:55 (permalink)
    Kamikaze
    I've not used Rematrix properly yet, but when I gave it a checking over I was disappointed at the lack of small room reverbs, which I much prefer. So when I saw this yesterday I was pretty happy that this weakness had been addressed.



    Actually that brings up a VERY salient point. People tend to give requests for program features, but now it's open season to request changes for content. More IRs? Fewer? More loops? No loops? Synth presets? ProChannel presets? More amps? No amps?
     
    Inquiring minds want to know.

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    rebel007
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    Re: Dan Gonzalez, thanks for the impulses! 2015/03/01 07:30:47 (permalink)
    +1 for the IR's in Rematrix, and I will put in a vote for more synth presets please.

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    Kamikaze
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    Re: Dan Gonzalez, thanks for the impulses! 2015/03/01 08:01:44 (permalink)
    Anderton
    Kamikaze
    I've not used Rematrix properly yet, but when I gave it a checking over I was disappointed at the lack of small room reverbs, which I much prefer. So when I saw this yesterday I was pretty happy that this weakness had been addressed.



    Actually that brings up a VERY salient point. People tend to give requests for program features, but now it's open season to request changes for content. More IRs? Fewer? More loops? No loops? Synth presets? ProChannel presets? More amps? No amps?
     
    Inquiring minds want to know.


     
    Ahh cool, then my vote is for fewer IRs, No loops, synth or ProChannel presets, and amps. Just focus on programme features.
     


     
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    benjaminfrog
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    Re: Dan Gonzalez, thanks for the impulses! 2015/03/01 08:50:10 (permalink)
    Kamikaze
    Ahh cool, then my vote is for fewer IRs, No loops, synth or ProChannel presets, and amps. Just focus on programme features.

     
    +1 and bug fixes.

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    WallyG
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    Re: Dan Gonzalez, thanks for the impulses! 2015/03/01 12:58:06 (permalink)
    benjaminfrog
    Kamikaze
    Ahh cool, then my vote is for fewer IRs, No loops, synth or ProChannel presets, and amps. Just focus on programme features.

     
    +1 and bug fixes.


    +2 and although not exactly related to Sonar, adding a Polling feature to the forum would allow members to vote on issues like this one.
     
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    #12
    Anderton
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    Re: Dan Gonzalez, thanks for the impulses! 2015/03/01 13:00:23 (permalink)
    But do remember that content is developed by different people than those who work on the core program. So content doesn't take away from program development, and vice-versa.

    The first 3 books in "The Musician's Guide to Home Recording" series are available from Hal Leonard and http://www.reverb.com. Listen to my music on http://www.YouTube.com/thecraiganderton, and visit http://www.craiganderton.com. Thanks!
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    rebel007
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    Re: Dan Gonzalez, thanks for the impulses! 2015/03/01 16:27:35 (permalink)
    For those of us that struggle with the intricacies of creating sounds from scratch, presets and loops as a starting point are invaluable. One of the values of a convolution reverb is the ability to load an impulse that otherwise might take you (read me), many minutes, or longer to create. I rarely, if ever, use loops but I have no problem with having to download and install hundreds of MB's of them so others can use them in Sonar.

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    digimidi
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    Re: Dan Gonzalez, thanks for the impulses! 2015/03/01 20:00:34 (permalink)
    FWIW,  I like loops and use them when they're called for.  However, I do wish that some of the loops were less "electronic" and more natural takes on non-processed content.  For example, steel guitar licks that most people do not have access to or some nice organ patterns.  Just sayin'...

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    Kamikaze
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    Re: Dan Gonzalez, thanks for the impulses! 2015/03/01 20:48:44 (permalink)
    Anderton
    But do remember that content is developed by different people than those who work on the core program. So content doesn't take away from program development, and vice-versa.


    I'd prefer more people working on the programme development and less on content. Less content more features. *staff view, cough cough*

     
    #16
    gswitz
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    Re: Dan Gonzalez, thanks for the impulses! 2015/03/01 21:06:09 (permalink)
    +1

    StudioCat > I use Windows 10 and Sonar Platinum. I have a touch screen.
    I make some videos. This one shows how to do a physical loopback on the RME UCX to get many more equalizer nodes.
    #17
    scook
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    Re: Dan Gonzalez, thanks for the impulses! 2015/03/01 21:13:51 (permalink)
    Kamikaze
    I'd prefer more people working on the programme development and less on content. Less content more features. *staff view, cough cough*

    Not everyone at Cakewalk is a code cutter. It may not be a good idea to have people who don't code for a living work on program development.
    #18
    Kamikaze
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    Re: Dan Gonzalez, thanks for the impulses! 2015/03/01 22:37:51 (permalink)
    scook
    Kamikaze
    I'd prefer more people working on the programme development and less on content. Less content more features. *staff view, cough cough*

    Not everyone at Cakewalk is a code cutter. It may not be a good idea to have people who don't code for a living work on program development.


    Yeah obviously, I don't want the canteen lady anywhere near Pro Channels. I'm saying employ more code cutters and spend less money on getting features from other employees and 3rd parties.
     
     
    EDIT:As the thread will reveal
    post edited by Kamikaze - 2015/03/01 23:20:09

     
    #19
    Splat
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    Re: Dan Gonzalez, thanks for the impulses! 2015/03/01 22:56:11 (permalink)
    I say great update.. That's it.

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    scook
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    Re: Dan Gonzalez, thanks for the impulses! 2015/03/01 23:09:47 (permalink)
    Kamikaze
    Yeah obviously, I don't want that canteen lady anywhere near Pro Channels.

    I believe you are the first to call Dan a "canteen lady"
    post edited by scook - 2015/03/01 23:20:11
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    Kamikaze
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    Re: Dan Gonzalez, thanks for the impulses! 2015/03/01 23:18:48 (permalink)
    Sorry, Dan, that should have said 'the Canteen Lady'
     
     
     

     
    #22
    Kamikaze
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    Re: Dan Gonzalez, thanks for the impulses! 2015/03/01 23:25:11 (permalink)

     
    #23
    scook
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    Re: Dan Gonzalez, thanks for the impulses! 2015/03/01 23:37:10 (permalink)
    Yes, it is no secret Cakewalk is hiring. What does that have to do with your complaint about Dan producing content?
    #24
    listen
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    Re: Dan Gonzalez, thanks for the impulses! 2015/03/01 23:44:33 (permalink)
    Well done....

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    Anderton
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    Re: Dan Gonzalez, thanks for the impulses! 2015/03/02 00:06:00 (permalink)
    digimidi
    FWIW,  I like loops and use them when they're called for.  However, I do wish that some of the loops were less "electronic" and more natural takes on non-processed content.  For example, steel guitar licks that most people do not have access to or some nice organ patterns.  Just sayin'...



    One of reasons for doing Brian's Steinberger was to have a "natural" bass sound available. However, you must be reading my mind...not steel guitar, but I'm working on a slide guitar expansion pack.

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    Anderton
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    Re: Dan Gonzalez, thanks for the impulses! 2015/03/02 00:08:30 (permalink)
    Kamikaze
    Anderton
    But do remember that content is developed by different people than those who work on the core program. So content doesn't take away from program development, and vice-versa.


    I'd prefer more people working on the programme development and less on content. Less content more features. *staff view, cough cough*



    The two aren't related. I'm going to do content regardless. If I don't do content, it won't free up any resources for program development.
     

    The first 3 books in "The Musician's Guide to Home Recording" series are available from Hal Leonard and http://www.reverb.com. Listen to my music on http://www.YouTube.com/thecraiganderton, and visit http://www.craiganderton.com. Thanks!
    #27
    Anderton
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    Re: Dan Gonzalez, thanks for the impulses! 2015/03/02 00:10:34 (permalink)
    Kamikaze
    I'm saying employ more code cutters and spend less money on getting features from other employees and 3rd parties.



    My content didn't cost Cakewalk anything, and Dan did the impulses while he was traveling on behalf of the company anyway.

    The first 3 books in "The Musician's Guide to Home Recording" series are available from Hal Leonard and http://www.reverb.com. Listen to my music on http://www.YouTube.com/thecraiganderton, and visit http://www.craiganderton.com. Thanks!
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    Kamikaze
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    Re: Dan Gonzalez, thanks for the impulses! 2015/03/02 00:15:57 (permalink)
    scook
    Yes, it is no secret Cakewalk is hiring. What does that have to do with your complaint about Dan producing content?


    The link wasn't directed at you, posted as I was saying I would prefer more coders, and it seemed related.
     
    See post 7, I haven't complained about Dan's input. I was replying to Craig's comment about general development preferences (post 8)

     
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