An idea - general oversampling rendering/freezing VST instruments - what do you think?
Made some experiments today, after reading something about which samplerate to run VST instrument in and thereby the full project.
The samples are at my question about RapturePro here:
http://forum.cakewalk.com/Rapture-Pro-any-enhancements-of-sound-engine-and-resample-algos-m3206885.aspx#3206885 So loading your VSTi inside Metaplugin is all you have to do and use 2x oversampling setting there.
Quite noticable improvement if you ask me. A little cleaner and smoother sounding.
Also listen for the artifacts below the actual strings, the mumbeling rumbeling noise going on there. Probably aliasing stuff and some harmonic beating probably due to that. Note that both samples above are rendered using sinc interpolation on DP for rendering.
Looking with a analyzer, you see at 20k-22k as drop due to the filtering of oversampling. But that is beyond what even babies here anyway. I certainly don't hear it.
So I thought - why not have general oversampling doing any freezing of synths - or rendering project as well?What do you think? You just run your project in your normal 44/48 or whatever - and get this as a transparent feature.I guess a preferences setting or something is needed - maybe in plugin manager for each instrument or something.
I do my VST instruments inside Metaplugin to get this oversampling - but would be nice as a transparent feature for everybody.
You can also get this, taking you midi tracks into a project set at 96k and render audio. Then import it into your full project. But isn't this as a transparent feature soooo much nicer.
Does any host have oversampled freeze? So make this thread hot to make Bakers notice it.

Sonar already got the best implementation of freezing I saw anywhere - you get the audio available for further work.
So make Sonar even more far ahead of everybody else.
post edited by lfm - 2015/04/15 08:41:44