Editing Take Lanes - Alternative method for what is audible.
I am having trouble understanding the logic of what SONAR (Platinum) does regarding hiding and unhiding clips while editing take lanes. All I know is it's not what I want. :)
What I would like to see is what I am used to from Vegas, Sony's (Formerly Sonic Foundry's) video editor. In Vegas (and this was several versions ago - no clue how it works now) say you had several tracks. The track on "top" was always the one you see, unless otherwise specified. This is the behavior I'd like to see in SONAR.
Let's say I am recording a guitar part. I start recording a looped section of a song. I record ten loops and this records as ten take lanes. In this scenario, if I were played perfectly, I would have ten exactly the same takes, each on its own lane. But that's not the case. I messed up in one measure. So I delete that section from the top (active) take lane. What I would like is for the lane below it to be active, or audible -- but ONLY where I cut the part out. You see, what you hear is whatever is on TOP. This way, I can chip away at imperfections, easily revealing whatever's below it.
I'm sure there is some logic to however SONAR does it now. But all I know is I end up frustratingly K-ing clips all over the place to get it to be what I want, which is simply whatever is on "top" is what I hear.
Does this make sense?
-Jeremy
Obligatory Environment Info: Dell Inspiron 7520, Intel Core i7-3632QM CPU @ 2.2GHz, 6GB RAM, Windows 7 x64, SONAR Platinum, Roland Tri-Capture USB Audio Interface, Roland A-800PRO MIDI Keyboard Controller, and a $200 geetar.