Trimming Dead Space

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Ricebug
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2015/05/18 18:50:48 (permalink)

Trimming Dead Space

I've seen videos where producers have removed empty space in the audio files so that all you see is actual data--no empty space. Is this necessary? What advantage, if any, is there to doing this?

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    MBGantt
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    Re: Trimming Dead Space 2015/05/18 18:58:44 (permalink)
    Less data saved and less data streaming for a couple.
    #2
    bz2838
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    Re: Trimming Dead Space 2015/05/18 19:21:13 (permalink)
    noise reduction?

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    #3
    Ricebug
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    Re: Trimming Dead Space 2015/05/19 02:10:04 (permalink)
    MBGanttLess data saved and less data streaming for a couple.
    Don't understand. For a couple of what? The size of a mixed down song is not determined by the complexity nor number of files making up the mix but on its length and resolution.
     
    I agree that it more than likely has to do with getting rid of any noise, rumble, pops, etc. 



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    #4
    ...wicked
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    Re: Trimming Dead Space 2015/05/19 02:14:57 (permalink)
    I think he means for a couple of reasons. Yah it doesn't help in the final version but it does help with performance management.
     
    There's also the fact that it might help keep unwanted dynamics processing and keep noise down.
     

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    #5
    Kamikaze
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    Re: Trimming Dead Space 2015/05/19 02:16:18 (permalink)
    An extreme example, but I I record my self at the beginning of a song going '1 ah 2, and 1234' and at the end, with 'Yeah!', you wouldn't want 4 mins of silence between, you's cut it out and the the 2 tiny files would replace the one big one, plus it would be cleaner as said.

     
    #6
    rampage2
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    Re: Trimming Dead Space 2015/05/19 03:15:35 (permalink)
    Hi, just saw this post
    Is there an automatic way to reduce to -∞ in a audio file all noise under , i.e. , 50db ?
    I mean , if I record a voice of an entire track is there a way to delete background noises leaving only the real singing ?
    Thanks
    Ramp
    post edited by rampage2 - 2015/05/19 03:21:49

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    #7
    Kamikaze
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    Re: Trimming Dead Space 2015/05/19 03:22:34 (permalink)
    BlueTubes Expander/Gate VST, but it will just deal with the volume, not split the file.

     
    #8
    Kamikaze
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    Re: Trimming Dead Space 2015/05/19 03:26:15 (permalink)
    For the ProChannel you can buy this
    https://www.jrrshop.com/cakewalk-pc4k-expander
    Add GROUP to the discount code in the checkout for further discount

     
    #9
    Parsonage
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    Re: Trimming Dead Space 2015/05/19 14:51:11 (permalink)
    rampage2
    Is there an automatic way to reduce to -∞ in a audio file all noise under , i.e. , 50db ?

     
    Process / Apply Effect / Remove silence.  This will delete all the portions of the waveform where the sound level is lower than a specified amount.  If there is background noise during the singing however, that will still be present when the singing is present. 
    #10
    bapu
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    Re: Trimming Dead Space 2015/05/19 14:58:16 (permalink)
    Parsonage
    rampage2
    Is there an automatic way to reduce to -∞ in a audio file all noise under , i.e. , 50db ?

     
    Process / Apply Effect / Remove silence.  This will delete all the portions of the waveform where the sound level is lower than a specified amount.  If there is background noise during the singing however, that will still be present when the singing is present. 


    Before that, I like to use Izotope's Denoiser. It has a learn function. I learn the "silence" of the room in those first few bars of the vocal track. Then bounce to track with the Denoiser applied. Then Process / Apply Effect / Remove silence, or just do manual edits.
    #11
    mettelus
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    Re: Trimming Dead Space 2015/05/19 15:09:46 (permalink)
    Probably the biggest advantage already mentioned is the FX processing. If FX are heavy-handed, each sample requires processing (whether it is silent/low volume or not), so having discrete clips will remove unnecessary CPU overhead on playback.
     
    The visual use is another big one, since it is quick to see/find discrete components within a track.
     
    The streaming part is a double-edged sword, since a clip is really a window into the underlying wav file. If the associated wav files are all over the place, it can still be giving some unnecessary disk I/O (unless the underlying wav was bounced at some point).
     
    Bottom line is that with the capability of modern machines, FX processing is not a massive issue, but each one has to do "some" work as the transport runs. If an effect is "set" there is no reason to keep processing it each pass, so judicious use of bouncing can also alleviate this overhead quite a bit (depending on the effect used).
     
    To that end, this question -
     
    rampage2
     
    Is there an automatic way to reduce to -∞ in a audio file all noise under , i.e. , 50db ?
    I mean , if I record a voice of an entire track is there a way to delete background noises leaving only the real singing ?
     

     
    Is one where I do a destructive noise reduction edit religiously (with Audition). Although gates, etc. will deal with this, there is no reason to "process" that wav repeatedly. I remove it, bounce (overwrite actually) the wav, and forget about it. Destructive edits done within SONAR will still leave the original audio on disk, but doing that NR edit via the Utilities menu actually overwrites the wav, so it also cuts down on disk space used. A gate inserted as a clip FX, then bouncing the clip will achieve the same thing within SONAR, only leave the original wav file in the audio folder.
    post edited by mettelus - 2015/05/19 15:19:18

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    #12
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