Addictive Drums - Multiple Output question

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eldub
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2015/05/26 23:25:19 (permalink)

Addictive Drums - Multiple Output question

I've been using Cakewalk for years, but just getting started with Addictive Drums (I'm running AD2 in Sonar Professional).
 
I loaded AD2 into a project using multiple outputs.  I've got each channel of AD2 set to Separate Output.  AD2 works fine and I can hear everything, but I must be missing something about the process because I'm not able to independently control each kitpiece using the tracks that were automatically set up in Sonar.  I can see the meters running on the tracks, but if I mute the Kick track in Sonar, for example, I can still hear it.  The same non-result happens when I move the volume fader.  
 
If I mute the Overhead and Room channels, then the Kick track mute and faders have some effect, but I don't see how that can be a practical solution since taking Overhead and Room out affects everything else in the kit as well.
 
What am I doing wrong?
 
thanks
Lenny
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    scook
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    Re: Addictive Drums - Multiple Output question 2015/05/26 23:42:28 (permalink)
    Each kit piece has separate Overhead and Room level adjustments in the upper left of AD2 edit view.
     
    post edited by scook - 2015/05/26 23:50:44
    #2
    Zargg
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    Re: Addictive Drums - Multiple Output question 2015/05/27 05:34:53 (permalink)
    And the possibility to route to both separate tracks, and master from within AD2.

    Ken Nilsen
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    #3
    meh
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    Re: Addictive Drums - Multiple Output question 2015/05/27 18:12:44 (permalink)
    Also you may have the Main L&R, Overhead L&R, Room L&R, coming from AD mapped into the console view.  It was a little tricky at first but if you look in AD at the bottom of the Kit window there is a button for each output that you can assign the "track" on to the console view or not.  Play with this a little and I think will figure it out.
     
    hope this helps
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    joyof60
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    Re: Addictive Drums - Multiple Output question 2015/05/27 23:56:37 (permalink)
    Yup, I'd love to figger that one out! Separate tracks without having to jump back to the AD GUI would be great!

    Joyof60
     
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    Jesse G
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    Re: Addictive Drums - Multiple Output question 2015/05/28 00:52:09 (permalink)
    Hello Everyone,
     
    I too am having a problem with AD 2.  I am unable to route Cymbals to Sonar X3 channel inputs.   I have enabled all of the outputs in AD2 for SonarX3 to see as inputs, but I don't see any for Cymbals.
     
    I have a old M-Audio Trigger Finger that I took out of storage again and decided to use with AD2.  AD2 is very simple to assign kit pieces to the Trigger Finger's 16 Pads by clicking the ?, selecting Map Window, and pressing the names of the kit pieces and their learn button.
     
    I then went back to the Kit page and enabled the down arrow at the bottom if each track to allow the channel to send the kit piece audio to Sonar. 
     
    In Sonar I have the following input selection for Addictive Drums
     
    Input = Addictive Drums 2 1 Kick = Left (Mono)
    Input = Addictive Drums 2 1 Snare = Left (Mono)
    Input = Addictive Drums 2 2 H-Hat = Left Mono)
    Input = Addictive Drums 2 1 Tom 1 = Left (Mono)
    Input = Addictive Drums 2 1 Tom 2 = Left (Mono)
    Input = Addictive Drums 2 1 Tom 3 = Left (Mono)
    Input = Addictive Drums 2 1 Tom 4 = Left (Mono)


     
    I see inputs for Master, Flexi, Overhead, Room and Buss, However, I don't see Cymbals. Are they only available when using the Bus, Room and OH channels in the Mixer....  How do we rout the Cymbals into Sonar X3?  
     
    I just routed those channels and I got the Cymbals to come out of Sonar.  ( That idea was stupid on Addictive Drums part).  So in addition to what I have up top in Sonar, I have the settings below as well.
     
    Input = Addictive Drums 2 1 Over Head = (Stereo)
    Input = Addictive Drums 2 1 Room  = (Stereo)
    Input = Addictive Drums 2 1 Bus = = (Stereo)


    If this configuration looks incorrect to your or you have a better way of getting the Cymbals to come through Sonar, please let me know.
     
    Peace,
     
    Jesse g
     
     
     

    Peace,
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    Kamikaze
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    Re: Addictive Drums - Multiple Output question 2015/05/28 01:05:12 (permalink)
    Cymbals aren't mic'd individually, but with the overhead pair

     
    #7
    Jesse G
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    Re: Addictive Drums - Multiple Output question 2015/05/28 01:07:38 (permalink)
    joyof60
    Yup, I'd love to figure that one out! Separate tracks without having to jump back to the AD GUI would be great!



     
     
    joyof60,
     
    Open AD 2 as a synth and when the Soft Synth options page appears, click All Synth Audio Output as one of the options so the AD2 Channels will appear in Sonar. 
     
    In Addictive Drums click on the Kit Window  after you have selected your drum kit or preset.  At the bottom of the mixer are downward grey arrows for each channel on the mixer.  click on the arrow and they will become orange.
     
    Now in Sonar, go to each of the AD tracks listed, except for the sole Midi track,  and select the channel input and you will see Addictive Drums listed as an input option.  Select it and you will see all of the kit pieces you can set as input for Sonar.  Only choose MONO for each kit piece and alternate Left and Right IE, (left Snare, Right Tom1, Left Tom2 and so on...)
     
    Play your kit back through AD2 and you should see your meters indicating the channel your sound is coming through.
     
    Peace,
     
    Jesse G

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    #8
    Jesse G
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    Re: Addictive Drums - Multiple Output question 2015/05/28 01:11:07 (permalink)
    Kamikaze
    Cymbals aren't mic'd individually, but with the overhead pair


     
    Thanks Kamikaze,
    Yea, I sort of realized that when I enable the output for the OH, Room, and BUS and was able to hear the cymbals finally.  Oh well, I did learn some other tricks though.
     
    Peace,
     
    Jesse G

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    #9
    Sanderxpander
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    Re: Addictive Drums - Multiple Output question 2015/05/28 02:17:29 (permalink)
    Through pure laziness on my part, I never figured out what the "bus" output is for. When I use individual outs, I do it the way I also do a real drumkit.
    Kick, snare top and bottom, however many toms there are, hats, overhead L/R and room L/R.
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    Kamikaze
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    Re: Addictive Drums - Multiple Output question 2015/05/28 03:23:50 (permalink)
    I had thought it was the FX bus, and as I use Sonar's console and the reverb set for the song, just hadn't routed it, but seems to be a submix bus. From the manual
     
    The Bus Channel
    A   commonly   used   “trick”   in   drum   mixing   is   to   create   a   submix   of   chosen   kit   elements  
    (kick+snare+hihat for example), distort or heavily compress this submix, and then introduce this back
    into the main mix at a lower level.
    The result  is  that  you  get  the  dynamics  and  punch  of  the  “normal”  cleaner  main  mix,  but  at  the  same  
    time  a  nice  “crunchy”  quality  and  sustain  from  the  compressed  submix.  
    This effect can be easily achieved in AD 2. Just click the Bus Channel Label to select the Bus channel,
    and you will notice that a Bus send panel appears on top of the mixer:
     
    Now  you  can  easily  create  a  submix  and  process  it  using  the  Bus  Channel’s  Insert  Effects!
     
    I don't see how you set up a  sub mix though, unless its just a duplicate of the whole mix that you can route through the Bus's FX. So if you wanted just the snare and hats on the Bus, I can't see how you'd only route these
     

     
    #11
    Sanderxpander
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    Re: Addictive Drums - Multiple Output question 2015/05/28 03:39:59 (permalink)
    Right, I usually compress the room mix or I create a submix manually. Makes no sense to me to do it in AD if you're creating the balance of instruments in Sonar.
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    Kamikaze
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    Re: Addictive Drums - Multiple Output question 2015/05/28 03:59:43 (permalink)
    The two main reasons I can see for using the AD2 mixer over sonars are:
     
    The AD2 presets are all mixed to sound the way they do in the mixer, sending a preset to Sonars console via multible outs, means juming through the presets gives you a different balance than designed.
     
    If you create you own sounding kits, you can bring them into projects as whole entities and and they are done.
     
    I personally drop all of XLN's processing, and have it playing clean into Sonar. Being that we use often use EQ to deal with problem resonances in a drum piece, means that when you swap a drum piece, you need to re-EQ it as it has different issues. The whole process is clearer in my head if I just use one mixer. The shaping and colouring tools are cool though, so it's not so black and white
     

     
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    Panky Brown
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    Re: Addictive Drums - Multiple Output question 2015/05/28 15:09:36 (permalink)
    I'm with Kamikaze here for the most part.
     
    I really like the FX within AD2. The EQ, though, I like to do in SONAR.
    The compression in AD2 is nice and fast, so while it's a bit of a one-trick pony, it does the one trick well and is good for rounding out the "performance." The distortion and tape FX are fairly versatile and give some sounds that I think might not be as available in SONAR itself. The pitch/volume envelopes are SO powerful and useful and the tone designer is nice and versatile. Overall, I like having the power to use all the internal mixing capabilities of AD2.
     
    I'd say overall, what I find myself doing is defining the "effect" of the drum's sound with the FX in AD2, and then make it fit the track with the FX in SONAR.
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    joyof60
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    Re: Addictive Drums - Multiple Output question 2015/05/29 23:08:42 (permalink)
    Jesse G
    joyof60
    Yup, I'd love to figure that one out! Separate tracks without having to jump back to the AD GUI would be great!



     
     
    joyof60,
     
    Open AD 2 as a synth and when the Soft Synth options page appears, click All Synth Audio Output as one of the options so the AD2 Channels will appear in Sonar. 
     
    In Addictive Drums click on the Kit Window  after you have selected your drum kit or preset.  At the bottom of the mixer are downward grey arrows for each channel on the mixer.  click on the arrow and they will become orange.
     
    Now in Sonar, go to each of the AD tracks listed, except for the sole Midi track,  and select the channel input and you will see Addictive Drums listed as an input option.  Select it and you will see all of the kit pieces you can set as input for Sonar.  Only choose MONO for each kit piece and alternate Left and Right IE, (left Snare, Right Tom1, Left Tom2 and so on...)
     
    Play your kit back through AD2 and you should see your meters indicating the channel your sound is coming through.
     
    Peace,
     
    Jesse G


    I did and it works great! Thanks so much!   A quick question though, if I use session 3 rhythm files do the kit tracks follow the same? Or do I need to change them according to the way Session 3 has theirs?

    Joyof60
     
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    mettelus
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    Re: Addictive Drums - Multiple Output question 2015/05/29 23:39:41 (permalink)
    When you open the AD2 GUI click on the ? in the upper right, then "Map Window." On the upper left of that next screen you can choose a "Map Preset" and choose GM (General MIDI) when driving AD2 with a GM-based kit (like Session Drummer 3 loops). (You can also make/save your own drum maps - internal to AD2 - there if desired).
    post edited by mettelus - 2015/05/29 23:46:20

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