Helpful ReplySkip all the crappy VSti's in Sonar

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Soundblend
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2015/07/25 00:06:06 (permalink)
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Skip all the crappy VSti's in Sonar

Sonar is a PRO music platform, keep it so :

I Would like a 1 go to VSTi, fully GM comaptible, with great sounds, also with extended sounds
like Pads, strings, great pianos, basses and great leads.

I am tired of all those " Fancy " unusable sounds, need something for real music production.
NI Kontakt 5 is a real deal, but expensive, but for people like me, as a hobbyist for now, cannot afford to get it.

ONE good VSTi, in sonar that should cover the most basics for Pro Sound.

( less " useless " vsti's = less code ) less work, error searching and work for the bakers too.
then they can do important things to sonar instead.

BTW : drop all those loops ...... give that to the music creator users.. i'm just saying.
Also get rid off and replace the Boost 11, cause it just suck.. yepp it does.

Time to Upgrade sonar, with some real deal sounds.

I hardly ( never ) use any of the shipped VSTi's  within sonar itself.

What do you others think ?

Jan
post edited by Soundblend - 2015/07/25 00:31:28
#1
mudgel
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Re: Skip all the crappy VSti's in Sonar 2015/07/25 00:33:11 (permalink)
+1 (1)
All those VSTIs are there for people who only have Sonar and no 3rd party plugins. Those VSTIs are perfectly acceptable. The fact that Cakewalk have recouped their development costs from these synths allows them to include them free with Sonar. There was a time when those Synths were actually retail products that people paid for. Just because time has passed doesn't mean they've stopped working and still have value.

You're not going to get somethinglike Kontakt without paying extra for it. Certainly won't get it free with Sonar or any DAW for that matter.

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#2
Adq
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Re: Skip all the crappy VSti's in Sonar 2015/07/25 01:02:21 (permalink)
+2 (2)
GM compatible? Are you in 1995? It is one of the most unprofessional things.
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Re: Skip all the crappy VSti's in Sonar 2015/07/25 01:14:48 (permalink)
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Every now and again i still use them. Sometimes they just have "that sound" that you need for a instrumental. Usually i dont use any sound striaght outta the box. I usually always tweak it anyways till it fits what i need.
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Soundblend
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Re: Skip all the crappy VSti's in Sonar 2015/07/25 02:03:03 (permalink)
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Adq
GM compatible? Are you in 1995? It is one of the most unprofessional things.


well some people prefer basic mapping on the GM, that will not make it sound less professional.

All i talk about is " all in one " good vsti, TTS such an vst, but it sound is kinda cheap sounding.
If i had the money i would get me NI Kontakt 5 for sure, but i cannot afford it.

It has nothing to do with the year 1955 to do at all ( or old fasion ways... )

If someone makes a lot of tracks in all midi, with the ordinary mapping, it is easy to recall instruments in a go.
Without having to remap and set up, track by track, even that is possible of course.
 


post edited by Soundblend - 2015/07/25 03:40:20
#5
AT
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Re: Skip all the crappy VSti's in Sonar 2015/07/25 09:16:48 (permalink)
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The biggest impediment to your wish for SONAR to include a full-functioning Kontakt style synth is what you've already alluded to - cost.  Kontakt costs as much as SONAR, itself, so you are really hoping for a 2-1.
 
Besides, DimPro and Rapt (both come w/ SONAR Pro) aren't too shabby.  neither has all the libraries you can add to Kontakt, but then those cost even more.  Maybe Rapt pro ....

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Re: Skip all the crappy VSti's in Sonar 2015/07/25 09:39:20 (permalink)
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There is nothing "unprofessional" about GM. It's a mapping standard, that's all. And SONAR does come with an acceptable GM synth, the TTS-1. Sure, there are better instruments, but a good composer/mixer can easily construct a great tune using nothing but the TTS-1. Really. It's the poor workman who blames his tools.
 
Dimension Pro is a great sampler/synth. It doesn't have the scripting capabilities or huge third-party content that Kontakt has, and it's a grab-bag of patches of varying quality. But what it does it does well. I could get by with DP alone for strings if I had to.
 
In addition to a sampler, everybody needs at least one synthesizer, even if they don't do electronic music per se. For me, Zebra fills that role. But if I didn't have Zebra I think I could manage OK with Rapture. And now that Rapture and Dim Pro are rolled into one, you've got a very broad sonic palette to work with in a single instrument.
 
Granted, there are bundled instruments I'll never use. There are also features I'll never use. But somebody will and I don't mind them being there just in case. I recently found a great crash cymbal sample in Session Drummer that I will probably use down the road, even though I've never used SD in any of its incarnations and wouldn't have missed had it never been included with SONAR.
 
Now, if CW announced that the next version of SONAR would include Kontakt, and the price would go up $400 because of it, then I'd be in total agreement with this thread's premise.


All else is in doubt, so this is the truth I cling to. 

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#7
Doktor Avalanche
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Re: Skip all the crappy VSti's in Sonar 2015/07/25 12:53:33 (permalink)
+2 (2)
Personally I wish they would kill all 32 bit and directX plugins, better still upgrade the useful ones. For new users it is a bit of a buzz kill when they look at modern plugins, for old users they already have the plugins before they upgrade so they won't be missing anything. The Sonar experience should look as modern and as up to date as possible in order to get new customers...

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jih64
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Re: Skip all the crappy VSti's in Sonar 2015/07/25 19:19:16 (permalink) ☄ Helpfulby Soundblend 2015/07/28 07:25:53
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Doktor Avalanche
Personally I wish they would kill all 32 bit and directX plugins, better still upgrade the useful ones.



I think that is a good idea. The only Cakewalk plugins/vsti's I use are Pro Channel stuff and Dimension Pro and Rapture (have Rap Pro, but it's not there yet) and Z3TA2 of course, but it's not apart of Sonar. I wouldn't want to part company with Dim Pro and Rapture just yet, but I purchased them long ago separately, so I guess if they nuked them all it wouldn't be of concern to me. Cleaning out the old crap might be a good idea though.
#9
YouDontHasToCallMeJohnson
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Re: Skip all the crappy VSti's in Sonar 2015/07/25 22:22:03 (permalink)
+2 (2)
Mostly, such comments are reflective of ignorance.
 
Knowing how to use something trumps all kinds of bells and whistles.
 
I have dozens of cheap and old microphones that are great when used with experience and attention.
 
I use the "old" "obsolete" "decrepit" Amp Sim regularly.
 
If you do not like/want the CW included bits don't download, or delete as you see fit.
 
I suggest you complain about something that matters. :)
 
 
#10
stevec
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Re: Skip all the crappy VSti's in Sonar 2015/07/26 11:26:21 (permalink)
+4 (4)
Perhaps at some point a "Legacy Plugins" option could be added via CCC so that these older DX and/or 32bit plugins are grouped as an option.  But personally I see no reason to remove them altogether.  "Some" of them can still have uses, and that "some" simply changes depending on the user. 
 

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John T
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Re: Skip all the crappy VSti's in Sonar 2015/07/26 19:31:55 (permalink)
+4 (4)
I'd actually like the exact opposite of this feature request. I'd like for everything that's still legally allowed to be included, to be included. It's a bit of a pain, when doing a clean install, to have to dig out previous version installers in order to have this or that plugin appear.
 
Steve's "legacy" category is a great idea. Have that, and have everything Sonar's ever included in it. There's no reason not to; none of this stuff takes up any development resources.

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John T
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Re: Skip all the crappy VSti's in Sonar 2015/07/26 19:34:16 (permalink)
+4 (4)
I'd also quibble with this premise in the OP:
 
"Sonar is a PRO music platform, keep it so"
 
You'll have a hard time finding an actual pro who automatically values "shiny and new" over "tried and tested".
 

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mettelus
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Re: Skip all the crappy VSti's in Sonar 2015/07/27 01:01:12 (permalink)
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The legacy option would be excellent. Since I just reformatted and installed X1->Splat on this machine, that would have been SO nice to have had (especially for those confused with what is in which version).
 
For the OP, a related FR was to be able to rate samples more universally (which would be excellent). My issue is not that samples exist not to my liking, but that finding the ones I like a second time is not always "quick." As Bit mentioned, a lot of the material is definitely usable. Plogue's sforzando has been helpful to me on DP patches that only have selected keys available (especially those with discrete samples by key).

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#14
RD9
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Re: Skip all the crappy VSti's in Sonar 2015/07/27 01:28:49 (permalink)
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A GM synth with modern, high quality sounds is an intriguing idea.  It does seem that if you had all high resolution synths, pianos, orchestral instruments, etc in one synth it would become pretty large though and might load slowly and might have latency issues.  However, if you had a virtual GM synth which was a front end that linked to other synths this might work well.  How does Kontakt 5 accomplish this?
 
R
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promidi
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Re: Skip all the crappy VSti's in Sonar 2015/07/27 06:17:46 (permalink)
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Soundblend
I Would like a 1 go to VSTi, fully GM comaptible, with great sounds, also with extended sounds
like Pads, strings, great pianos, basses and great leads.


How about a synth that is fully Yamaha XG compatible or even better MU100 compatible
#16
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Re: Skip all the crappy VSti's in Sonar 2015/07/27 10:41:11 (permalink)
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The legacy products are included in SONAR for compatibility w/ older projects, not to be cutting-edge 32 bit.
 
The CCC idea is splendid.  Of course, older products from 3rd parties wouldn't be available for users who didn't purchase the SONAR version w/ that product, but all of Cake's stuff should be.
 
That should be a Cake priority (not top, but up there), since the whole raison d'etre of CCC (for us users) was convenience and organization.  If you like your old plugs, you can keep your old plugs.  The rest of us don't have to download them or wade threw them in our drop down menus.  Excellent.

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Mystic38
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Re: Skip all the crappy VSti's in Sonar 2015/07/27 10:53:49 (permalink)
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1 billion midi files cant be wrong ;)
 
GM mapping is the only standardised method of passing midi files with sounds between each and every computer (5 billion or so), arranger (millions), rompler (hundreds of thousands)..
 
you may as well ask for Sonar to stop supporting English, or wav files the end result is the same.
 
Adq
GM compatible? Are you in 1995? It is one of the most unprofessional things.





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Doktor Avalanche
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Re: Skip all the crappy VSti's in Sonar 2015/07/27 11:06:07 (permalink)
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YouDontHasToCallMeJohnson
Mostly, such comments are reflective of ignorance.
 
Knowing how to use something trumps all kinds of bells and whistles.
 
I have dozens of cheap and old microphones that are great when used with experience and attention.
 
I use the "old" "obsolete" "decrepit" Amp Sim regularly.
 
If you do not like/want the CW included bits don't download, or delete as you see fit.
 
I suggest you complain about something that matters. :)
 
 


You are missing the point about new users who want new and shiney. That means nice UI's and efficient performance/reliability. Old users get to keep ye olde stuff if they so wish (I would still recommend dumping 32 bit plugins but that's their decision).

I'm not complaining I'm an old user. I'd like Cakewalk to sell as many copies of their software as they can.

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Doktor Avalanche
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Re: Skip all the crappy VSti's in Sonar 2015/07/27 11:09:52 (permalink)
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AT
The legacy products are included in SONAR for compatibility w/ older projects, not to be cutting-edge 32 bit.


Not true you get to keep the older plugins when you upgrade. One can only assume they are there so it looks like Sonar has lots of plugins. I would argue less is more... Or update them

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Doktor Avalanche
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Re: Skip all the crappy VSti's in Sonar 2015/07/27 11:12:55 (permalink)
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John T
Steve's "legacy" category is a great idea. Have that, and have everything Sonar's ever included in it. There's no reason not to; none of this stuff takes up any development resources.


Yeah that might work. Extract them out of the main app and it should be made clear there is no support. Cakewalk gives the impression right now that these plugins are supported when they bundle it with the main app.

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TomHelvey
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Re: Skip all the crappy VSti's in Sonar 2015/07/27 11:45:39 (permalink) ☄ Helpfulby tlw 2015/07/27 11:52:20
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In response to the OP. The TTS1 soft synth is a GM2 compatible soft synth and if I'm not mistaken uses the Roland GM2 sound set (the GM2 sounds they shipped with their hardware synths).
That being said, the GM2 sound set is woefully lacking for modern production or 'pro' sound. I don't think that was the designers intent in the first place, the sound set was originally intended as a standard for hardware vendors to enable the same MIDI file to sound similar on any synthesizer. When the standard was created, there was no such thing as a DAW or soft synths for that matter, MIDI files were created and used in sequencer programs and if you wanted other people to be able to play your composition you had to stick with the standard.
In response to the notion that things should sound perfect in your mix using stock patches, it simply doesn't work that way. Music production is hard work and sometimes it takes a while to get the sound you're looking for. Cakewalk makes a couple good multi-sample synths (D-Pro, Rapture, Rapture Pro), well one synth in various flavors anyway...
and an analogish synth (Z3TA) but even if you're a preset producer you'll still need to tweak the patches to fit your composition.
Bottom line, no soft synth is going to give you exactly what you want without tweaking, that's just not how pro works. That's not Cakewalks fault.

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#22
tlw
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Re: Skip all the crappy VSti's in Sonar 2015/07/27 12:00:48 (permalink)
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The GM soundset standard, where particular instruments are associated with particular channels (e.g. Drums on 10, piano on 1) was invented back in the days when computers had memory and drive sizes measured in megabytes not gigabytes and processing power was a tiny fraction of what it is now.

It was useful back then because it meant that a games designer or multimedia designer could include a MIDI file to play any required music rather than having to use much larger audio files. The idea was that soundcards like the Soundblaster had an onboard GM synth chip or if all else failed the computer's MIDI player, such as the MS software synth, which is still there today, would step in and do the job. Use of GM soundsets still turns up once in a while, though for games and multimedia it's long been superseded.

Realistic sounds with lots of articulation wasn't what it was about. It was about ensuring that a MIDI file would be playing the right "instruments" on any computer or any sound module that complied with the GM spec. Later, additions such as Yamaha's XG, built on GM.

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