clintmartin
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How do you use Audio Snap?
Since the search feature here doesn't work...I thought I would ask how you guys most often use Audio Snap. I've been playing with it this morning on audio tracks (I've never used it before) and I think it's something I probably should have started learning long ago. I was just correcting the downbeats of the bass and keys to lock in with the snare a bit tighter, but I didn't keep or save anything. It's hard to tell if it's working well until I freeze the track and listen back. If I ever get something I like, should I bounce to clips, or bounce to a track, and keep the original?
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Amine Belkhouche
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Re: How do you use Audio Snap?
2015/08/02 13:57:52
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What I usually do is create a separate take lane within the track, create a copy and mute the original while bouncing the version processed by AudioSnap. The results typically depend on the amplitude profile of the element. If it's not percussive then I might have to bounce and undo a couple of times to achieve the results I'm looking for. In any case, keeping that muted copy on a separate take lane can help.
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clintmartin
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Re: How do you use Audio Snap?
2015/08/02 16:52:43
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I'm not getting very good results with it so far. The bass has some warbling noises after audio snap. This may take some practice.
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synkrotron
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Re: How do you use Audio Snap?
2015/08/02 17:01:23
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I must admit, I've never got my head around Audiosnap... I have played with manually tweaking transient positions to fix timing, but that's it. And now I've taken advantage of the Melodyne offer that comes with SPlat, so I'll be using that from now on, and it's real fancy seeing a polyphonic guitar track in that editing screen
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clintmartin
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Re: How do you use Audio Snap?
2015/08/02 17:30:09
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Yeah, manually is how I was trying it. I didn't even consider the automatic way...that never works well for me. Melodyne is very, very nice, but I would like to figure out how to use Audio Snap better. I don't want eveything to be perfect, but it would be nice to tighten up some parts in relation to each other and not the metronome. I'm thinking now that splitting clips and dragging them might work as well....I have more tutorials to read and watch.
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mettelus
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Re: How do you use Audio Snap?
2015/08/02 23:36:47
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I do not use AS often, so depending on what you are attempting, it can become complex quickly. I often perform simple tasks, and a couple things to bear in mind is to bounce afterwards, since the rendering is "dumbed down" to minimize CPU load (but can also be a good indicator that you are stressing the audio too much). Also, try to use the fewest transients required when moving (adjusting threshold), and remember you can lasso transients as well. For things in time with each other, you can lasso a set, and click-drag (or ctrl-click drag) them to only adjust what is necessary. Trying to edit every detail always seems to make a mess for me. There is also nothing wrong with cutting a section from a clip and only working on that (bounce it before/after AS) and then reassembling the entire clip (if desired) afterwards. Definitely save before playing with AS though as mentioned above!
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Larry Jones
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Re: How do you use Audio Snap?
2015/08/02 23:50:51
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I don't know how to use audio snap, so can't help you there, but since the search function doesn't work, you could try this Google search: site:forum.cakewalk.com audio snap.
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synkrotron
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Re: How do you use Audio Snap?
2015/08/03 02:34:26
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When I'm dragging transients around, I leave snap off and just drag stuff closer to the correct position. I do the same with Melodyne too
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Amine Belkhouche
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Re: How do you use Audio Snap?
2015/08/03 04:40:38
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Make sure you are paying attention to Offline Rendering mode. I think it's the drop-down menu in the bottom right of the AS interface. There is a setting for bass, so try that one out. You do have to get a feel for it. You might have to add markers in a certain place, you might have to move markers together. Just try out a couple of things and see. I use Melodyne at times too, but I do think that Melodyne and AS have different strengths and weaknesses. Depending on the material, correcting the timing can be quite frustrating but just be patient, give yourself a chance to get comfortable with using those tools. It probably won't happen overnight.
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michaelhanson
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Re: How do you use Audio Snap?
2015/08/03 07:14:06
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I use a Audio Snap manually to tighten up the timing. Just turning it on and observing the performance is a great place to start. It tells me if I am playing in front of, behind or on the beat, just observing the transient markers.
The next thing I usually do, is then nudge the entire performance closer as a whole, by a nudge or two. Then I find areas that are still a little to loose for me and try to lasso groups of transients at once and manually move them to be closer. I always audition the movement right after making the edit to make sure I don't hear any unwanted artifacts to the edit. They occasionally happen for me, but usually if I try to move to much around, to far, all in one spot.
I have found that it does a pretty fair job at locking my rhythm section together. I have my Bass track located directly under the drum track and then rhythm guitar tracks directly underneath the Bass. This way I can visually see how all the rhythm tracks are lining up for timing.
Quantinize has never worked well for me to do all at ounce. The smallest note increment is 1/32 and auto Quntinize always seems to send the transient to the wrong 1/32, for me.
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clintmartin
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Re: How do you use Audio Snap?
2015/08/03 09:10:10
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I'm manually moving the transients of the bass line, to line up closer to the drums. I will have to test and see which settings respond best for bass, keys etc. It will be a great tool if I can figure it out. I think I was trying to do too much. I'm not going for perfect here...I just want it a bit closer, and I want to learn how to use another tool.
post edited by clintmartin - 2015/08/03 09:19:18
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quantumeffect
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Re: How do you use Audio Snap?
2015/08/13 08:58:38
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☄ Helpfulby Starise 2015/08/14 14:41:42
WRT the warble you mention in post #3, AudioSnap uses two different rendering techniques. If you are moving the transients around and just going back to listen ... what you are hearing is an on the fly rendering. It gives you a good indication of whether you've moved your peak to the correct location but you will definitely hear artifacts like warble, as it is a quick and dirty, low processor load render. When you render either by bouncing to a new track (or by exporting your track), a high resolution and time consuming render is performed. So, if you are just evaluating on the fly you could probably just ignore the warble because it will probably not be there after you bounce to track (or export). ________________ Alternatively if you are just manually moving a couple of peaks (and if it was me), make sure ALL of the transient makers are off before you start and just highlight and move the ones of interest. This allows Audio Snap to decide how to move all of the surrounding information in a musical way. Then you can go in and add more transient markers in an intelligent way to get the desired effect. If you turn on Audio Snap and there are a whole bunch of transient marker already assigned and you move one marker within the whole mess of markers Audio Snap will do exactly what you tell it to do and may squeeze notes together in an un-musical way. To get the best result (and it takes a fair amount of practice) is to make sure you know the where and why of each transient marker WRT its position before moving.
post edited by quantumeffect - 2015/08/13 14:02:56
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batsbrew
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Re: How do you use Audio Snap?
2015/08/13 10:07:47
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i don't use it. i don't even know what it is!~
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bluzdog
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Re: How do you use Audio Snap?
2015/08/13 11:03:45
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I've used it to loosely quantize multi tracked drums that were a basket case in some areas and it saved the day. It works well for rogue bass notes etc. The main use for me is for creating tempo maps for imported audio. If I have a click track I use that if not I use the kick track. I usually track to an Alesis HD24 and import the tracks into Sonar. Rocky
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clintmartin
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Re: How do you use Audio Snap?
2015/08/13 14:34:47
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I have tried all of the render settings, but I always bounce to clips...maybe I should try bouncing to a track?
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quantumeffect
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Re: How do you use Audio Snap?
2015/08/13 23:06:07
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The following is just observation / speculation / guessing on my part: Whenever I set-up to use Audio Snap I resave my project (working mix) with a different name and then depending on what I am doing I either bounce to track and copy and paste that rendered track back into my working mix or export and then import the track back into my working mix. Audio Snap, properly used is a very powerful tool but it gives me anxiety. I wouldn't bounce to clip, I would bounce to track so I could listen to the render and then make changes and re-render if necessary. If by bouncing to clip it is truly rendering and you are still getting artifacts, then my guess is that something else is going on ... it is not the bounce itself but how things are moved around. Most of my experience is on drum tracks so here is an example from my experience that is probably not relevant but I will throw it out there. Say for example I want to quantize a track and inadvertently ascribe transient markers to a series of 16th notes but set the resolution to 8th notes. When I render, Audio Snap will force the 16th notes to line up where the 8th notes should happen and squish the notes together in an unmusical way. The point is, the surrounding notes will influence the quality of your result and can result in weird sounding effects. Other things that can cause weird effects are stretching a note too far or multiple renderings (that is why I bounce to track ... each evaluation is an independent rendering and when I am done the resulting track has only been rendered one time with Audio Snap).
post edited by quantumeffect - 2015/08/13 23:18:10
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