luna004
Max Output Level: -90 dBFS
- Total Posts : 37
- Joined: 2015/07/29 21:30:55
- Status: offline
How to disable CC Value Controller handle?
Please understand my skill in English.. Hi, I'm strings arranger require detail MIDI CC editing. When I used SONAR X2, I always off the CC Value handle(?) in piano roll options, but SONAR Platinum, I can't find the on/off option. When I have to draw MIDI CC, I used shortcut 'Ctrl + Shift + Alt' in Controller Pane. But the handle is very uncomfortable to me because I can't draw CC data fast and repeatedly. If I try to draw or edit CC data using smart tool, the value handle(arrow) appear on the top of value graph, and it obstruct drawing and connecting prior CC Value to next CC value smoothly. Unavoidably now I using SHIFT + Click(If click handle and draw values, than start point is equal clicked CC value even click empty area), but I want to disappear the value handle arrow for detail and fast drawing, but new version of sonar seems enforce the new value handle. At least, when using shortcut Ctrl + Alt(Freehand draw mode), the value handle arrow must disable for free drawing. It's fatal probrem for me. Please concider my suggestion.
post edited by luna004 - 2015/08/15 15:14:23
|
icontakt
Max Output Level: -32.5 dBFS
- Total Posts : 4266
- Joined: 2012/03/04 08:18:02
- Location: Tokyo
- Status: offline
Re: How to disable CC Value Controller handle?
2015/08/10 08:18:38
(permalink)
Will this help? You don't have to hold down any modifier key while drawing the data (if you want to draw freely). Just select the Smart Tool beforehand (by hitting F5), and disable the snap resolution button in the upper right corner.
post edited by icontakt - 2015/08/10 08:26:42
Tak T. Primary Laptop: Core i7-4710MQ CPU, 16GB RAM, 7200RPM HDD, Windows 7 Home Premium OS (Japanese) x64 SP1Secondary Laptop: Core2 Duo CPU, 8GB RAM, 7200RPM HDD, Windows 7 Professional OS (Japanese) x64 SP1Audio Interface: iD14 (ASIO)Keyboard Controller/MIDI Interface: A-800PRODAW: SONAR Platinum x64 (latest update installed)
|
luna004
Max Output Level: -90 dBFS
- Total Posts : 37
- Joined: 2015/07/29 21:30:55
- Status: offline
Re: How to disable CC Value Controller handle?
2015/08/10 11:34:18
(permalink)
I already know that function. T.T thanks for your reply.
post edited by luna004 - 2015/08/12 20:36:33
|
williamcopper
Max Output Level: -68 dBFS
- Total Posts : 1120
- Joined: 2014/11/03 09:22:03
- Location: Virginia, USA
- Status: offline
Re: How to disable CC Value Controller handle?
2015/08/12 17:04:53
(permalink)
I think the problem is that the tool tries to grab existing values if the cursor is close enough, and that prevents graceful drawing. I've complained about it frequently. The smart tool in PRV controller lanes is just too dumb for use. You have to go way outside the current value to start drawing, and then draw up or down into your chosen area. Waste of time, as per sonar usual. Look at nearly any other DAW, this function is handled better.
|
brundlefly
Max Output Level: 0 dBFS
- Total Posts : 14250
- Joined: 2007/09/14 14:57:59
- Location: Manitou Spgs, Colorado
- Status: offline
Re: How to disable CC Value Controller handle?
2015/08/12 17:35:06
(permalink)
Draw tool doesn't address this need?
SONAR Platinum x64, 2x MOTU 2408/PCIe-424 (24-bit, 48kHz) Win10, I7-6700K @ 4.0GHz, 24GB DDR4, 2TB HDD, 32GB SSD Cache, GeForce GTX 750Ti, 2x 24" 16:10 IPS Monitors
|
williamcopper
Max Output Level: -68 dBFS
- Total Posts : 1120
- Joined: 2014/11/03 09:22:03
- Location: Virginia, USA
- Status: offline
Re: How to disable CC Value Controller handle?
2015/08/12 17:46:24
(permalink)
No. The only difference is the draw tool does nothing in that grab area near last value, while dumb tool grabs the last value and moves it. Neither allow fine editing of values near the prior value.
|
SquireBum
Max Output Level: -84 dBFS
- Total Posts : 347
- Joined: 2013/06/26 13:23:55
- Status: offline
Re: How to disable CC Value Controller handle?
2015/08/12 17:47:44
(permalink)
brundlefly Draw tool doesn't address this need?
The Draw tool turns into an Arrow as soon as it gets within 2 or 3 units above or below handle with the Dock maximized and a single controller lane at full height. If the controller lane is at a more normal size (1/3 of the PRV), the number of units in the "dead zone" is 10 or 12 units total. EDIT: That's a whopping 10% of the usable resolution. -- Ron
post edited by SquireBum - 2015/08/13 02:30:24
Cakewalk by Bandlab, Sonar Platinum x64 2017.10, X3E, X2a, X1d, 8.5 Windows 10 x64 AMD Phenom II X4 955 3.20 GHz 8 GB Ram Nvidia GeForce 9500 GT Echo Gina 3G
|
Anderton
Max Output Level: 0 dBFS
- Total Posts : 14070
- Joined: 2003/11/06 14:02:03
- Status: offline
Re: How to disable CC Value Controller handle?
2015/08/12 17:55:43
(permalink)
williamcopper I think the problem is that the tool tries to grab existing values if the cursor is close enough.
Let's say the controller value is 60. The Smart Tool will try to "grab" if the cursor gets one value away (e.g., 59 or 61). But if it grabs at 61 and you move very slightly upward, you can continue drawing from a value of 61. Same with 59 if you move in the opposite direction. So I think the main issue you're experiencing isn't about resolution or the grab/not grab per se, but that if you really need to be within one value, it's easy only if you can expand the controller lane track height. Because you can't set the height for each controller lane independently, if you use a lot of controllers in the PRV, you end up with a narrow strip where it's at least difficult, if not impossible, to be precise. However, the in-line controller editing in Track View doesn't have that limitation. You can choose to see and work on only a single controller, and the "lane" height can be as high as the track view allows. This is another area where the D keyboard shortcut is helpful, as you can switch over to an expanded, single controller view in Track View where you can be very precise. One of the cool benefits of editing this way is that if you want, you can see all the controllers overlaid on each other (or not) but edit only one. You can also choose whether to show notes, with or without velocity tails. The Track View's inline editor is extremely useful when you need to edit lots of complex controller data. It's one of many functions in SONAR where it's important to use the right tool for the right job. To gain the same functionality in the main PRV would require a feature request. I think one of the following would likely do the job (in order of my personal preference). - Be able to show/hide individual controller lanes
- Have MIDI Microscope work in controller lanes
- Hold down shift (or whatever) for "fine tuning" cursor movements
However in some ways I think it's easier just to hit D and instantly access a "widescreen" controller editor rather than do the above.
|
brundlefly
Max Output Level: 0 dBFS
- Total Posts : 14250
- Joined: 2007/09/14 14:57:59
- Location: Manitou Spgs, Colorado
- Status: offline
Re: How to disable CC Value Controller handle?
2015/08/12 20:11:12
(permalink)
SquireBum
brundlefly Draw tool doesn't address this need?
The Draw tool turns into an Arrow...
That's the Smart tool in draw mode. I'm talking about the dedicated Draw tool (F9); it does not change modes, and will let you draw a controller value as close to another as you like.
SONAR Platinum x64, 2x MOTU 2408/PCIe-424 (24-bit, 48kHz) Win10, I7-6700K @ 4.0GHz, 24GB DDR4, 2TB HDD, 32GB SSD Cache, GeForce GTX 750Ti, 2x 24" 16:10 IPS Monitors
|
SquireBum
Max Output Level: -84 dBFS
- Total Posts : 347
- Joined: 2013/06/26 13:23:55
- Status: offline
Re: How to disable CC Value Controller handle?
2015/08/12 20:53:30
(permalink)
brundlefly
SquireBum
brundlefly Draw tool doesn't address this need?
The Draw tool turns into an Arrow...
That's the Smart tool in draw mode. I'm talking about the dedicated Draw tool (F9); it does not change modes, and will let you draw a controller value as close to another as you like.
Dave, I was describing the Draw tool (F9) behavior in my post and not the Smart tool (F5). The Draw tool turns into a single-headed pointer Arrow (Select tool appearance) when it approaches the controller handle and performs no function at all. The Smart tool turns into a double-headed vertical arrow when it approaches the controller handle. EDIT: That's how it works on my system anyway. -- Ron
post edited by SquireBum - 2015/08/12 21:02:12
Cakewalk by Bandlab, Sonar Platinum x64 2017.10, X3E, X2a, X1d, 8.5 Windows 10 x64 AMD Phenom II X4 955 3.20 GHz 8 GB Ram Nvidia GeForce 9500 GT Echo Gina 3G
|
brundlefly
Max Output Level: 0 dBFS
- Total Posts : 14250
- Joined: 2007/09/14 14:57:59
- Location: Manitou Spgs, Colorado
- Status: offline
Re: How to disable CC Value Controller handle?
2015/08/12 23:50:55
(permalink)
SquireBum The Draw tool turns into a single-headed pointer Arrow (Select tool appearance) when it approaches the controller handle and performs no function at all. The Smart tool turns into a double-headed vertical arrow when it approaches the controller handle.
Okay, I was addressing the OP's issue with the Smart tool. Yes, the Draw tool changes to a pointer momentarily as you cross an existing controller value. The way I see this is that it's telling you there's no point in placing another controller at the same - or nearly the same - value. But I'm not seeing a problem of the severity you're describing. I'm able to easily get single-value resolution with the controller lane at ~1/2 of full dock height, and no more than 3-4 values with a typical lane height of 1-2". I don't see your "whopping 10% of the usable resolution" increments until the lane is down to ~1/2" where you probably wouldn't be trying to work at high precision anyway.
SONAR Platinum x64, 2x MOTU 2408/PCIe-424 (24-bit, 48kHz) Win10, I7-6700K @ 4.0GHz, 24GB DDR4, 2TB HDD, 32GB SSD Cache, GeForce GTX 750Ti, 2x 24" 16:10 IPS Monitors
|
SquireBum
Max Output Level: -84 dBFS
- Total Posts : 347
- Joined: 2013/06/26 13:23:55
- Status: offline
Re: How to disable CC Value Controller handle?
2015/08/13 02:21:44
(permalink)
brundlefly I don't see your "whopping 10% of the usable resolution" increments until the lane is down to ~1/2" where you probably wouldn't be trying to work at high precision anyway.
No problem. I'll just strikeout the line that contains the "whopping" opinion in my post. The rest of the post is fact based on my system with a 1280 x 1024 screen. -- Ron
post edited by SquireBum - 2015/08/13 02:38:44
Cakewalk by Bandlab, Sonar Platinum x64 2017.10, X3E, X2a, X1d, 8.5 Windows 10 x64 AMD Phenom II X4 955 3.20 GHz 8 GB Ram Nvidia GeForce 9500 GT Echo Gina 3G
|
williamcopper
Max Output Level: -68 dBFS
- Total Posts : 1120
- Joined: 2014/11/03 09:22:03
- Location: Virginia, USA
- Status: offline
Re: How to disable CC Value Controller handle?
2015/08/13 06:33:36
(permalink)
On my system, in PRV controller pane, there's a range of 7 ticks in a normal sized (largish, expanded for controller management) pane where the grab function grabs; it's not so much getting precisely at 1 above or below, it's that I never want to grab, and yet anywhere near the existing value, the smart tool grabs and the draw tool refuses to start drawing. There is NO TOOL that allows draw without grab! The inline prv grabs too, though it seems to allow closer approach; selecting a controller to view in that area gives a drop down list that on my project is about 100 elements long ... a bit much for selecting one controller (because each controller for each damn midi channel-as-understood-by-sonar is listed). And while Anderton's picture shows nice curves independent of each other, that's not what my tracks look like: there is a great deal of overlap, so it's nearly impossible to tell what's what in the inline prv with multiple controllers viewed. Hence: better PRV controller pane, please. The whole notion of grab for controllers is flawed, it should be a special function: I have so often messed up earlier settings by accidental grab, and have no way to know without lengthy research what the original value should have been (undo isn't informative enough to say WHICH controller change was the erroneous one).
|
Anderton
Max Output Level: 0 dBFS
- Total Posts : 14070
- Joined: 2003/11/06 14:02:03
- Status: offline
Re: How to disable CC Value Controller handle?
2015/08/13 10:13:41
(permalink)
williamcopper And while Anderton's picture shows nice curves independent of each other, that's not what my tracks look like: there is a great deal of overlap, so it's nearly impossible to tell what's what in the inline prv with multiple controllers viewed.
You can isolate the view to a single controller; and with multiple controllers, the edit filter means that you'll affect only the chosen controller. williamcopper On my system, in PRV controller pane, there's a range of 7 ticks in a normal sized (largish, expanded for controller management) pane where the grab function grabs; it's not so much getting precisely at 1 above or below, it's that I never want to grab, and yet anywhere near the existing value, the smart tool grabs and the draw tool refuses to start drawing. There is NO TOOL that allows draw without grab! The inline prv grabs too, though it seems to allow closer approach.
With either view, you can get within 1 value without grabbing. If you want to continue drawing a controller and not have a discontinuity, that's why the grab happens when there's a 0 pixel differential. I don't see the problem of not grabbing unless there's a 0 value differential. However I do see the problem of needing a high track height to make this comfortable, which is why I recommended the inline PRV as the main PRV won't let you do that with lots of controllers.. Whether or not this is exactly what you want with the main PRV, you're not going to get a revised PRV tomorrow. I'm not telling you you're wrong to want what you want, merely offering the suggestion that if you work with the inline PRV as described, it should make matters much easier for you once you get the hang of it.
post edited by Anderton - 2015/08/13 12:47:34
|
brundlefly
Max Output Level: 0 dBFS
- Total Posts : 14250
- Joined: 2007/09/14 14:57:59
- Location: Manitou Spgs, Colorado
- Status: offline
Re: How to disable CC Value Controller handle?
2015/08/13 11:51:36
(permalink)
Anderton
williamcopper On my system, in PRV controller pane, there's a range of 7 ticks in a normal sized (largish, expanded for controller management) pane where the grab function grabs.
With either view, you can get within 1 pixel without grabbing. If you want to continue drawing a controller and not have a discontinuity, that's why the grab happens when there's a 0 pixel differential.
Does "range of 7 ticks" mean ±7 controller values or ±3.5? In my case, the "dead zone" is certainly more than ±1 monitor pixel, but with a "largish" controller lane, it does get down to ±1 controller value. I could see reducing or eliminating the Draw tool's dead zone, but I think the differing behaviors of the Smart tool (move/adjust existing controllers) and the Draw tool (enter/erase controllers) make sense. In any case, any change will need to be proposed in the Feature Request forum if it hasn't already.
SONAR Platinum x64, 2x MOTU 2408/PCIe-424 (24-bit, 48kHz) Win10, I7-6700K @ 4.0GHz, 24GB DDR4, 2TB HDD, 32GB SSD Cache, GeForce GTX 750Ti, 2x 24" 16:10 IPS Monitors
|
Anderton
Max Output Level: 0 dBFS
- Total Posts : 14070
- Joined: 2003/11/06 14:02:03
- Status: offline
Re: How to disable CC Value Controller handle?
2015/08/13 12:31:46
(permalink)
First, in my previous post I meant "value," not "pixel." Sorry about that, I went and corrected my original post. I should never post before morning coffee williamcopper There is NO TOOL that allows draw without grab! That's not true, you can use the Draw tool to draw controller envelopes in the inline view (or use the Smart tool for when you do need to grab and continue drawing without discontinuities). williamcopperSelecting a controller to view in that area gives a drop down list that on my project is about 100 elements long ... a bit much for selecting one controller (because each controller for each damn midi channel-as-understood-by-sonar is listed) When creating an envelope, you can just type in the controller number you want, choose the MIDI channel from the drop-down menu, and it's created. After the envelope is created, SONAR show the active envelopes in bold when making a selection with the edit filter, and places all active controllers at the top of the menu. williamcopperAnd while Anderton's picture shows nice curves independent of each other, that's not what my tracks look like: there is a great deal of overlap, so it's nearly impossible to tell what's what in the inline prv with multiple controllers viewed. Referring to the picture above, the envelope you want to edit displays as a color; the others are black, in the background, and cannot be edited due to the edit filter selection. So it's very easy to see the envelope you want to edit, and it's also impossible to edit the wrong envelope, unless you select the wrong envelope accidentally from the drop-down menu. Note that if you've already created controllers in the PRV, with the drop-down menu under Clips you can convert them into Envelopes and continue working on them as envelopes. williamcopperHence: better PRV controller pane, please. The whole notion of grab for controllers is flawed, it should be a special function: I have so often messed up earlier settings by accidental grab, and have no way to know without lengthy research what the original value should have been (undo isn't informative enough to say WHICH controller change was the erroneous one). Don't know if there's already a feature request on this in the appropriate forum but you can certainly start one - just be specific in how you define "better" and the changes required to implement that. For now, the bottom line is there are three very different ways to deal with controllers, and it appears to me like you're currently using the option that's least suited to what you want to do. The main disadvantage of using a track's inline controller envelope compared to the main PRV is you need to select the controller you want to edit from the Edit Filter's drop-down menu; you can't just go to a strip and start editing. But the Edit Filter is also what makes a specific controller so readily visible and locks out other controllers for editing (and showing the active controllers in bold makes selection pretty simple). Another advantage is if you really want to get detailed, you can create smooth curves between envelope points - a very quick way to create crescendos and decrescendos.
|
luna004
Max Output Level: -90 dBFS
- Total Posts : 37
- Joined: 2015/07/29 21:30:55
- Status: offline
Re: How to disable CC Value Controller handle?
2015/08/13 14:57:51
(permalink)
I used the Controller lane in piano roll without CC value grap since 10 years, and I have to entirely change my working method in new sonar. In my opinion, users has verious working mathod, and I think developers way that remove Value handle on/off option is wrong. Just, I'm early adopter in my contury, maybe I could adapt using inline controller, but my friends does not use new sonar because of this issue.
post edited by luna004 - 2015/08/13 16:16:46
|
Anderton
Max Output Level: 0 dBFS
- Total Posts : 14070
- Joined: 2003/11/06 14:02:03
- Status: offline
Re: How to disable CC Value Controller handle?
2015/08/15 00:00:44
(permalink)
I understand it's tough to change habits and "muscle memory," but I thought it was great when SONAR added in-line track editing so I then had three choices of how to do controller editing. I choose whichever method is appropriate. For one or two controllers - main PRV. To see a PRV-type display but one where all the waveforms are in the same plane so the timing relationships between them are obvious, and to have nice high view instead of narrow strips - in-line PRV. For very complex situations where are tons of controllers, converting them to envelopes is really efficient. To me, it's always worth being confused for a day to two to save weeks over time. As the French would say, "Reculer pour mieux sauter."
|
luna004
Max Output Level: -90 dBFS
- Total Posts : 37
- Joined: 2015/07/29 21:30:55
- Status: offline
Re: How to disable CC Value Controller handle?
2015/08/15 14:48:13
(permalink)
Thank you for your kind reply. I tried track's in-line mode, but draw tool still does nothing to do in grap area. I think It's just a bug of PRV. And I'm generally use one or two controller, the in-line controller is just same as Hide Controller Pane mode in piano roll as for me. But that mode couldn't edit notes and CC value as the same time, I concluded it can't upstep my working efficiency. It's wonder why they don't fix this ridiculous bug. I just have to use piano roll after extend the controller pane too much until they fix the bug. It seems many people requested about the PRV bugs, but cakewalk has not give attention.
post edited by luna004 - 2015/08/15 15:42:52
|